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Legion Pre-Patch (7.0.3)
Updated:07-19-16 07:54 AM
Created:08-28-12 08:53 PM
Downloads:7,834
Favorites:33
MD5:
7.0.3

oUF Hank Fan Update for 7.0  Updated this week!  Popular! (More than 5000 hits)

Version: 7.0.0
by: gwyd [More]

This is an update of Hank's oUF_Hank addon for WoW 7.0.

Dependancies: oUF by haste. (This does require an updated version of oUF. I've merged pull requests by P3lim and Lightspark that should work for now: oUF)

Optional Dependancies:
oUF_WarlockSpecBars - by tukz
oUF_TotemBar (included) - updated by ckaotik

Note: Development code can be found on github

All credit goes to Hank. I am only trying to keep it running.

== 7.0.0
Compatibility with legion

== 6.0.2
Added a 6th chi class icon when needed
Latency calculation fix for castbar

== 6.0.1
Fixed backgrounds showing for class icons
Fixed animations for players without class icons (low level paly, non-spriest)
Removed animations for eclipse bar (this is a temporary fix to make the addon work for druids, but more work is still needed)
Experimental: added support for auras on player frame

== 6.0
Updated for WoD
Moved combo points to player frame

== 5.2.0
.toc bump
Fixed tag display for untaggable mobs -ckaotik
Updated moonkin eclipse cast counter formulas -ckaotik

== 5.1.0 ==
.toc bump
vehicle health fix
updated dispel types

== 5.0.5 ==
Fixed .toc file after breaking it.

== 5.0.5 ==
Added Warlock and Shaman power bars courtesy of ckaotik.
Updated config to parse focus frame correctly.

== 5.0.4c ==
Added back config functionality
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0
352kB
09-27-12 10:26 AM
Patch


Archived Files (9)
File Name
Version
Size
Author
Date
6.0.2
290kB
gwyd
01-04-15 04:45 PM
6.0.1
290kB
gwyd
11-03-14 04:04 PM
6.0
290kB
gwyd
10-14-14 03:42 PM
5.2.0
285kB
gwyd
03-28-13 04:12 PM
5.1.0
284kB
gwyd
12-17-12 05:42 PM
5.0.5b
289kB
gwyd
10-07-12 04:08 PM
5.0.5
287kB
gwyd
08-31-12 12:38 PM
5.0.4c
294kB
gwyd
08-29-12 05:12 PM
5.0.4
294kB
gwyd
08-28-12 08:53 PM


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Unread 06-14-16, 04:42 PM  
gwyd
A Deviate Faerie Dragon
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Forum posts: 10
File comments: 37
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You could hide the power frame by adding this to the custom_modifications:

Lua Code:
  1. oUF_Hank_hooks.RemovePower = {
  2.     sharedStyle = function(self, unit)
  3.         if unit == "player" or unit == "target" or unit == "focus" or unit:find("boss") then
  4.             self.power:Hide()
  5.         end
  6.   end,
  7. }

This will still show when you mouse over yourself. It's trying to show the XP when you hover. If you want to get rid of that as well, you could remove the if statement and all it contains from line 714.
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Unread 06-06-16, 12:43 AM  
Deadly Kitten
A Kobold Labourer

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Since, taking all of the self.power out of the Hank.lua didn't work, what could I put in the coustom_modifications.lua to change the alpha of the text to 0?
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Unread 06-01-16, 05:24 PM  
gwyd
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Re: Re: Re: how to disable text

Originally Posted by Deadly Kitten
Originally Posted by gwyd
Originally Posted by Deadly Kitten
Im pretty new to this whole thing, how do I go about disabling some of the texts? I have other ways that I keep track of most of that and I like to keep my unit frames as clean as possible. but the lua files are just a little daunting to even begin to figure out....

thanks in advance!!!
What do you want to disable?

The power text (both payer and target), targettarget, and targettargettarget.

Also is it possible to move the targets name text? I've been pretty good writing macros with Gnomesequencer but for whatever reason I am having the hardest time figuring out how make changes to these UFs. :/
You could probably remove all instances of self.power (and things that use them) in hank.lua. There are a lot of pieces that rely on it so you may need to change a lot of things. For moving frames, I'd go with oUF:MovableFrames
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Unread 05-31-16, 01:19 AM  
Deadly Kitten
A Kobold Labourer

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Re: Re: how to disable text

Originally Posted by gwyd
Originally Posted by Deadly Kitten
Im pretty new to this whole thing, how do I go about disabling some of the texts? I have other ways that I keep track of most of that and I like to keep my unit frames as clean as possible. but the lua files are just a little daunting to even begin to figure out....

thanks in advance!!!
What do you want to disable?

The power text (both payer and target), targettarget, and targettargettarget.

Also is it possible to move the targets name text? I've been pretty good writing macros with Gnomesequencer but for whatever reason I am having the hardest time figuring out how make changes to these UFs. :/
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Unread 05-25-16, 08:17 AM  
gwyd
A Deviate Faerie Dragon
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Re: how to disable text

Originally Posted by Deadly Kitten
Im pretty new to this whole thing, how do I go about disabling some of the texts? I have other ways that I keep track of most of that and I like to keep my unit frames as clean as possible. but the lua files are just a little daunting to even begin to figure out....

thanks in advance!!!
What do you want to disable?
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Unread 05-18-16, 10:20 PM  
Deadly Kitten
A Kobold Labourer

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how to disable text

Im pretty new to this whole thing, how do I go about disabling some of the texts? I have other ways that I keep track of most of that and I like to keep my unit frames as clean as possible. but the lua files are just a little daunting to even begin to figure out....

thanks in advance!!!
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Unread 05-15-16, 03:52 AM  
Pyrates
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I applied via MMOI, but seems I did not get selected for beta access I'll surely test it quite a bit when I integrate it into SanUI, I'll be sure to report to you!

(e) Haha complaining is great, I re-checked after I wrote this an now I have beta access \,,/
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Last edited by Pyrates : 05-15-16 at 04:12 AM.
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Unread 05-14-16, 07:58 AM  
gwyd
A Deviate Faerie Dragon
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Legion Code

With beta out, I'll be updating the legion branch on github. If you have beta and want to test things, feel free to file issues. M Arch is dead so I've got no excuse not to fix it now
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Unread 05-11-16, 09:29 AM  
Pyrates
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Originally Posted by gwyd
Originally Posted by Pyrates
Do you have any plans to update this for legion?
Sorry, haven't checked here in a while. Yes. I will be updating this for legion. With addons now enabled in alpha, I've started working on it. I should have something up on github pretty soon tagged as beta.
This is good news, as I'll want to be using it in SanUI. Will you work on github?

(e) Reading is hard, sorry. I'll follow the development on github.
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" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born."
Last edited by Pyrates : 05-11-16 at 10:40 AM.
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Unread 04-27-16, 09:47 PM  
gwyd
A Deviate Faerie Dragon
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Originally Posted by saxitoxin
Is it possible to use the textures for another addon ?
Ofc is credit given to hank
Not really my place to give or deny permission to use the textures. As you pointed out, they are Hank's, not mine. That being said, I'm guessing it wouldn't be a problem.
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Unread 04-27-16, 09:46 PM  
gwyd
A Deviate Faerie Dragon
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Forum posts: 10
File comments: 37
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Originally Posted by Pyrates
Do you have any plans to update this for legion?
Sorry, haven't checked here in a while. Yes. I will be updating this for legion. With addons now enabled in alpha, I've started working on it. I should have something up on github pretty soon tagged as beta.
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Unread 12-19-15, 03:44 AM  
Pyrates
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Do you have any plans to update this for legion?
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Unread 12-10-15, 03:19 AM  
saxitoxin
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Is it possible to use the textures for another addon ?
Ofc is credit given to hank
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Unread 02-13-15, 11:09 AM  
raidriar01
A Kobold Labourer

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Hey everyone!
Could u plz tell me how i can remove boss frames?
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Unread 01-29-15, 03:31 AM  
atus_dr
A Kobold Labourer

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thanks for update!
here's my problem, oUF_TotemBar seems dosen't work, then I downloaded this one: http://www.wowinterface.com/download...1692.html#info
and copy oUF_TotemBar folder, It's work now! but report bug and I can't even play.

Code:
Message: Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:74: attempt to index field '?' (a nil value)
Time: 01/29/15 17:28:10
Count: 1
Stack: Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:74: in function <Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:68>
Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:130: in function `func'
Interface\AddOns\oUF\ouf.lua:158: in function <Interface\AddOns\oUF\ouf.lua:149>
(tail call): ?
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: self = oUF_player {
 0 = <userdata>
 Combat = <unnamed> {
 }
 __tags = <table> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 Leader = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:256
 Resting = <unnamed> {
 }
 healthFill = <table> {
 }
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:558
 __elements = <table> {
 }
 UNIT_SPELLCAST_SUCCEEDED = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:1557
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:204
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 PLAYER_TOTEM_UPDATE = <function> defined @Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:136
 UNIT_HEALTH = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:550
 style = "Hank"
 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:159
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:104
 unit = "player"
 GROUP_ROSTER_UPDATE = <table> {
 }
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 RaidIcon = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:332
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:309
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:190
 xprep = <unnamed> {
 }
 power = <unnamed> {
 }
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:238
 menu = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:95
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:172
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149
 TotemBar = oUFHank_TotemBar {
 }
 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:1517
 colors = <table> {
 }
 PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\oUF\elements\resting.lua:52
 Assistant = <unnamed> {
 }
 health = <table> {
 }
 Castbar = <unnamed> {
 }
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:154
}
slot = 4
totem = oUFHank_TotemBar {
 1 = <unnamed> {
 }
 2 = <unnamed> {
 }
 3 = <unnamed> {
 }
 0 = <userdata>
 Destroy = true
 delay = 0.3
 colors = <table> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 0
(*temporary) = 0
(*temporary) = ""
(*temporary) = 0
(*temporary) = ""
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
GetTotemInfo = <function> defined =[C]:-1
Abbrev = <function> defined @Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:42
GetTime = <function> defined =[C]:-1
total = 0
delay = 0.3
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