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The Adventure Continues (6.1)
Updated:03-06-15 05:05 AM
Created:07-19-12 07:54 AM
Downloads:9,169
Favorites:43
MD5:
6.1

oUF Drk Fanupdate  Popular! (More than 5000 hits)

Version: r22
by: myno [More]

oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found in the git repository.

Known Issues
- Combo Points might show wrong values when not having a target

Features
- Supported Unitframes:

  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version can always be found on github

r22
- Fix text word wrapping for 6.1
- Add BRF raid debuffs

r21a
- Add priest tags for Clarity of Will and Spirit Shell

r21
- Fix Shadow Orbs

r20
- Fix Monk Chi now going up to 6
- Druid Germination Tag
- Some Highmaul Raid Debuffs

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
r21a
122kB
myno
12-24-14 06:20 PM


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Unread 04-09-15, 02:08 PM  
Helln_HiHeels
A Deviate Faerie Dragon

Forum posts: 11
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Re: Re: Re: Re: Re: Buffs

Originally Posted by pastorabsher
Originally Posted by myno
Originally Posted by pastorabsher
Actually the player buffs are showing on the top right of the screen. Changing the code you suggested doesn't move the player buffs. The last question is is there a way to get the party frames to populate horizontally left to right instead of vertical? Thanks so much for keeping this ui alive. It is the best out there hands down.
These are the default Blizzard buff bars. You have to enable auras to be on the unitframe here: https://github.com/xmyno/oUF_Drk/blo...er/cfg.lua#L24 .
awesome it worked.
is there a way to get the party frames to populate horizontally left to right instead of vertical?
I know this one !!!
Line 64
cfg.raidOrientationHorizontal = true

like you I am a HUGE fan of this layout and so very thankful myno has kept it alive.
** just a note tho .. every update requires you to go back in and change *false* to *true*
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Unread 03-31-15, 08:05 AM  
pastorabsher
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Re: Re: Re: Re: Buffs

Originally Posted by myno
Originally Posted by pastorabsher
Actually the player buffs are showing on the top right of the screen. Changing the code you suggested doesn't move the player buffs. The last question is is there a way to get the party frames to populate horizontally left to right instead of vertical? Thanks so much for keeping this ui alive. It is the best out there hands down.
These are the default Blizzard buff bars. You have to enable auras to be on the unitframe here: https://github.com/xmyno/oUF_Drk/blo...er/cfg.lua#L24 .
awesome it worked.
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Unread 03-30-15, 06:36 AM  
myno
A Kobold Labourer
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Re: Re: Re: Buffs

Originally Posted by pastorabsher
Actually the player buffs are showing on the top right of the screen. Changing the code you suggested doesn't move the player buffs. The last question is is there a way to get the party frames to populate horizontally left to right instead of vertical? Thanks so much for keeping this ui alive. It is the best out there hands down.
These are the default Blizzard buff bars. You have to enable auras to be on the unitframe here: https://github.com/xmyno/oUF_Drk/blo...er/cfg.lua#L24 .
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Unread 03-29-15, 10:19 AM  
pastorabsher
A Kobold Labourer

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Re: Re: Buffs

Originally Posted by myno
Originally Posted by pastorabsher
How do I set the buffs to be on the left side of my character bar? Kinda like ho the buffs are right next to the target?
I am guessing you want buffs to be on the right side of the player frame, because they are on the left side already.

https://github.com/xmyno/oUF_Drk/blo...r/lib.lua#L731
You need to edit the lib.lua file and change the following:
Code:
	if f.mystyle == "player" then
		b:SetPoint("TOPRIGHT", f, "TOPLEFT", -5, -1)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "DOWN"
	else
		b:SetPoint("TOPLEFT", f, "TOPRIGHT", 5, -1)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "DOWN"
	end
to just:
Code:
	b:SetPoint("TOPLEFT", f, "TOPRIGHT", 5, -1)
	b.initialAnchor = "TOPLEFT"
	b["growth-x"] = "RIGHT"
	b["growth-y"] = "DOWN"
Actually the player buffs are showing on the top right of the screen. Changing the code you suggested doesn't move the player buffs. The last question is is there a way to get the party frames to populate horizontally left to right instead of vertical? Thanks so much for keeping this ui alive. It is the best out there hands down.
Last edited by pastorabsher : 03-29-15 at 10:32 AM.
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Unread 03-29-15, 05:14 AM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 97
Uploads: 4
Re: Buffs

Originally Posted by pastorabsher
How do I set the buffs to be on the left side of my character bar? Kinda like ho the buffs are right next to the target?
I am guessing you want buffs to be on the right side of the player frame, because they are on the left side already.

https://github.com/xmyno/oUF_Drk/blo...r/lib.lua#L731
You need to edit the lib.lua file and change the following:
Code:
	if f.mystyle == "player" then
		b:SetPoint("TOPRIGHT", f, "TOPLEFT", -5, -1)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "DOWN"
	else
		b:SetPoint("TOPLEFT", f, "TOPRIGHT", 5, -1)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "DOWN"
	end
to just:
Code:
	b:SetPoint("TOPLEFT", f, "TOPRIGHT", 5, -1)
	b.initialAnchor = "TOPLEFT"
	b["growth-x"] = "RIGHT"
	b["growth-y"] = "DOWN"
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Unread 03-29-15, 04:36 AM  
pastorabsher
A Kobold Labourer

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Buffs

How do I set the buffs to be on the left side of my character bar? Kinda like ho the buffs are right next to the target?
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Unread 03-24-15, 05:42 AM  
Ruven
A Kobold Labourer
 
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Thanks for the latest update, now I can hopefully see who got impaled on Blackhand.
Btw, here's an addon for ppl who want to have it easier when moving/resizing frames. It hasn't been updated in 4 years, but still works, surprisingly enough.

http://www.wowinterface.com/download...ames.html#info
Last edited by Ruven : 03-24-15 at 09:15 AM.
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Unread 03-11-15, 04:30 AM  
Salvequick
A Kobold Labourer

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Thank you very much for the reply!
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Unread 03-06-15, 05:03 AM  
myno
A Kobold Labourer
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Originally Posted by Salvequick
If you have time to explain id like to know how you distinguish between a mob that has been tagged by me or someone else?
Bars are getting colored by standard oUF functionality (for example here: https://github.com/xmyno/oUF_Drk/blo...r/core.lua#L91), Texts are colored by the drk:color tag (see here:
https://github.com/xmyno/oUF_Drk/blo.../tags.lua#L100).

Originally Posted by Salvequick
Is there a way to change or disable the "portrait"? Not sure what the element in the code is called. (It looks great but not on all races )
See this comment from a while ago, line numbers might not match though.

Originally Posted by myno
Originally Posted by malmons
how to disable portrait and move together with a cast bar?
You can, but you won't be able to use the experience bar (don't install oUF_Experience or have it deactivated) and you would need to set cfg.playerCastBarOnUnitframe and cfg.targetCastBarOnUnitframe to false (cfg.lua Line 42) and configure it to your likeings at the same place. Then comment out lib.addPortrait(self) in core.lua Line 26 and 81. Tell me if you run into problems with this method.

Originally Posted by Salvequick
Is there a way to make the buffs/debuffs end up under the target frame rather than to the left of it?
You can try to experiment with locations of buff and debuffs here: https://github.com/xmyno/oUF_Drk/blo...r/lib.lua#L737
Last edited by myno : 03-06-15 at 06:12 AM.
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Unread 03-04-15, 03:30 AM  
Duba
A Kobold Labourer

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Update for 6.1

Are there gonna be update for 6.1? Numbers are going out of the frame after 6.1 hit
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Unread 03-01-15, 09:17 PM  
Salvequick
A Kobold Labourer

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If you have time to explain id like to know how you distinguish between a mob that has been tagged by me or someone else?

Is there a way to change or disable the "portrait"? Not sure what the element in the code is called. (It looks great but not on all races )

Is there a way to make the buffs/debuffs end up under the target frame rather than to the left of it?
Last edited by Salvequick : 03-02-15 at 10:46 AM.
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Unread 02-10-15, 03:32 PM  
da_bernie
A Kobold Labourer

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Originally Posted by myno
You need to enable the role icons in the config (cfg.lua Line 60).
Found it. Thanks a lot.
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Unread 01-24-15, 03:00 PM  
myno
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Originally Posted by da_bernie
Thanks for the quick reply.

I did the change and the icons are visible but only on player and target frames.
Still not visible on raid frame...

You need to enable the role icons in the config (cfg.lua Line 60).
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Unread 01-24-15, 10:38 AM  
da_bernie
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Thanks for the quick reply.

I did the change and the icons are visible but only on player and target frames.
Still not visible on raid frame...
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Unread 01-02-15, 01:23 AM  
fremion
A Defias Bandit
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Re: Role Icons

Originally Posted by da_bernie
Thanks a lot for this great layout !

Any chance to add role icons to the party/raid frames ?
As a resto druid its hard to ´wait´ until its clear who has the tank role in random groups.
It is already built-in. Just works on mouseover. If you want them to be shown permanently then;

in lib.lua file:

change;
line 342 f.LFDRole:SetAlpha(1)

comment out;
line 1377 if cfg.showRoleIcons then f.LFDRole:SetAlpha(1) end
line 1386 if f.mystyle == "raid" then
line 1387 if cfg.showRoleIcons then f.LFDRole:SetAlpha(0) end
line 1388 end

you can achieve the same thing just by commenting line 1387 but it is better if you change all of the lines above.
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