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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 10:16 AM
Created:05-18-12 02:46 AM
Downloads:18,784
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bUnitFrames  Popular! (More than 5000 hits)

Version: 1
by: Wildbreath [More]

Lightweight completely replacement for default unit frames

Special for WoD

Supporting all units and party/raid

To enable config mode just click a minimap icon
Type /buf in chat to get help

i did alot work with performance

big changes
little changes
added eclipse bar
added arena frames with trinkets, casting bars, deminishing returns
Optional Files (0)


Archived Files (35)
File Name
Version
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Wildbreath
12-29-13 05:07 AM
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579kB
Wildbreath
11-04-13 10:06 PM
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Wildbreath
10-28-13 10:18 AM
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Wildbreath
10-27-13 08:27 AM
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Wildbreath
09-10-13 11:24 AM
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Wildbreath
08-14-13 11:40 AM
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Wildbreath
07-29-13 09:31 AM
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Wildbreath
07-11-13 03:47 PM
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Wildbreath
04-28-13 02:26 PM
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Wildbreath
04-17-13 11:34 AM
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Wildbreath
04-15-13 11:35 AM
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Wildbreath
04-15-13 11:02 AM
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Wildbreath
03-30-13 02:52 PM
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Wildbreath
03-15-13 03:52 AM
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Wildbreath
01-05-13 04:49 PM
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Wildbreath
12-16-12 03:00 PM
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Wildbreath
12-14-12 02:14 AM
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Wildbreath
10-01-12 05:02 AM
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Wildbreath
09-10-12 09:24 PM
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Wildbreath
09-10-12 01:26 PM
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Wildbreath
09-02-12 04:40 AM
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Wildbreath
08-26-12 09:55 AM
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Wildbreath
08-18-12 04:45 AM
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Wildbreath
08-13-12 03:12 PM
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Wildbreath
08-01-12 10:14 AM
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Wildbreath
07-25-12 01:35 PM
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Wildbreath
07-09-12 09:26 PM
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Wildbreath
07-09-12 05:15 AM
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Wildbreath
07-04-12 04:38 AM
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Wildbreath
06-30-12 11:25 AM
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Wildbreath
06-30-12 03:32 AM
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Wildbreath
06-19-12 02:10 PM
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Wildbreath
06-18-12 01:35 PM
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Wildbreath
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Wildbreath
06-01-12 01:29 PM


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Unread 11-13-14, 04:56 PM  
catoush
A Kobold Labourer

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Hello i have a problem when a tring to get a focus, i get a error is a conflic with blizzard and i have tu desactivate the addons.

Can you help me ?

thanks really
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Unread 10-31-14, 11:00 PM  
hieb
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Originally Posted by jamby
Was wondering if you could allow for Targets to have your debuffs show up with a timer.

For instance, playing an Enhancement Shaman, I want the timer on my Flame Shock of the unit I'm attacking so I know when to refresh it.

Thanks!
Yeah I was wondering this, too. Would love a number timer or just the basic radial cooldown visual
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Unread 10-30-14, 07:16 PM  
jamby
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Was wondering if you could allow for Targets to have your debuffs show up with a timer.

For instance, playing an Enhancement Shaman, I want the timer on my Flame Shock of the unit I'm attacking so I know when to refresh it.

Thanks!
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Unread 10-30-14, 06:52 AM  
Wildbreath
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Originally Posted by Xienorph
Hi, first time writer, long time listener.

I was just wondering if it's possible to remove thoose glows on runes / soul shards?

Edit: Btw, was wondering if it's possible to use Blizzard default raid frames instead? Turning off Raid frames in this Unit Frame disables everything.
Okay, ill add glow option and check for disabling raid frames
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Unread 10-27-14, 10:40 PM  
Xienorph
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Hi, first time writer, long time listener.

I was just wondering if it's possible to remove thoose glows on runes / soul shards?

Edit: Btw, was wondering if it's possible to use Blizzard default raid frames instead? Turning off Raid frames in this Unit Frame disables everything.
Last edited by Xienorph : 10-28-14 at 12:36 AM.
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Unread 10-25-14, 08:07 AM  
Siannus
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Cool Re: Re: Re: Re: Request

Originally Posted by Wildbreath
i was care before -_-
But now you don't care? That really hurts.
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Unread 10-24-14, 03:02 PM  
Wildbreath
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Re: Re: Re: Request

Originally Posted by Siannus
Originally Posted by Wildbreath
but we lost much options or should manage a huge options table by hand
Not everyone requires every option though. Sometimes its better to just have unit frames for the player and the target and let blizzards raid frames do the rest.

That's just me and Im old school. The simpler and less obtrusive an addon is, the better it is for me. Its like with the minimap. If you get sexymap, its a huge addon at 434 Kb - but if you get SquareMap its just 2 Kb. Why? Well because it uses near all the blizzards originality and just styles the map. And the lua is so easy to implement your own texture if you want. SexyMap uses MBs of memory where as SquareMap uses barely 10kb memory.

That's where you were with your 1st release of your UF addon. I fell in love with the simplistic aspect of it. I could build an entire UI that's was a third the size of your addon today using small, minimal and easy to style addons.
but low memory ~= speed in addon case
this just a cpu cycles, who cares about a memory with gigabytes of ram in current computers?
i was care before -_-
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Unread 10-24-14, 01:06 PM  
Siannus
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Re: Re: Request

Originally Posted by Wildbreath
but we lost much options or should manage a huge options table by hand
Not everyone requires every option though. Sometimes its better to just have unit frames for the player and the target and let blizzards raid frames do the rest.

That's just me and Im old school. The simpler and less obtrusive an addon is, the better it is for me. Its like with the minimap. If you get sexymap, its a huge addon at 434 Kb - but if you get SquareMap its just 2 Kb. Why? Well because it uses near all the blizzards originality and just styles the map. And the lua is so easy to implement your own texture if you want. SexyMap uses MBs of memory where as SquareMap uses barely 10kb memory.

That's where you were with your 1st release of your UF addon. I fell in love with the simplistic aspect of it. I could build an entire UI that's was a third the size of your addon today using small, minimal and easy to style addons.
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Unread 10-24-14, 10:11 AM  
Wildbreath
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Re: Request

Originally Posted by Siannus
I really wish you would release a simplified version. I could care less about a GUI and would prefer config in the lua. I remember when you 1st came out with your UF addon, it was so light, so easy to work with and so little resources used.

I do recommend a stripped down bare bones, lua configed version. As it stands now, its bigger than most UF mods out, and I really hate that which cause me to use the original WoW ones. Sad...

If anything, just give us our frame and the target, I can deal with the WoWs raid frames.

12kB for your 1st release compared to 700kb now..
but we lost much options or should manage a huge options table by hand
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Unread 10-24-14, 08:42 AM  
Siannus
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Request

I really wish you would release a simplified version. I could care less about a GUI and would prefer config in the lua. I remember when you 1st came out with your UF addon, it was so light, so easy to work with and so little resources used.

I do recommend a stripped down bare bones, lua configed version. As it stands now, its bigger than most UF mods out, and I really hate that which cause me to use the original WoW ones. Sad...

If anything, just give us our frame and the target, I can deal with the WoWs raid frames.

12kB for your 1st release compared to 700kb now..
Last edited by Siannus : 10-24-14 at 08:45 AM.
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Unread 10-24-14, 06:58 AM  
Wildbreath
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Originally Posted by jamby
Seems that if you turn Unit Frames off of the Target (which seems to just turn off the actual portrait of everything else), it basically blacks out the frame. I get no information from the Target unless I set the portrait to 1 for a Target.
know about that, fixing now
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Unread 10-23-14, 06:15 AM  
jamby
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Seems that if you turn Unit Frames off of the Target (which seems to just turn off the actual portrait of everything else), it basically blacks out the frame. I get no information from the Target unless I set the portrait to 1 for a Target.
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Unread 10-21-14, 04:04 AM  
giakaama
A Murloc Raider

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Big Error !

Message: Interface\AddOns\bUnitFrames\bUnitFrames.lua:1490: attempt to index global 'CompactRaidFrameContainer' (a nil value)
Time: 10/21/14 13:03:59
Count: 1
Stack: Interface\AddOns\bUnitFrames\bUnitFrames.lua:1490: in function `disableBlizzard'
Interface\AddOns\bUnitFrames\bUnitFrames.lua:3198: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:2999>
Interface\AddOns\bUnitFrames\bUnitFrames.lua:3743: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:3697>

Locals: unit = "player"
(*temporary) = nil
(*temporary) = nil
(*temporary) = true
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'CompactRaidFrameContainer' (a nil value)"
DisableFrame = <function> defined @Interface\AddOns\bUnitFrames\bUnitFrames.lua:1417
_G = <table> {
ContainerFrame5Item7 = ContainerFrame5Item7 {
}
MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
}
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
SetTrainerServiceTypeFilter = <function> defined =[C]:-1
EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
}
SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
RecruitAFriendFrame = RecruitAFriendFrame {
}
TutorialFrameLeft19 = TutorialFrameLeft19 {
}
MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
}
ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
PVP_RANK_6_1 = "Corporal"
BOOKTYPE_PROFESSION = "professions"
AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {
}
InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
}
VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
}
MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
}
OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s cannot enter. This instance is temporarily disabled."
IsReferAFriendLinked = <function> defined =[C]:-1
MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
}
ItemTextFrameInsetInsetTopRightCorner = ItemTextFrameInsetInsetTopRightCorner {
}
MANA = "Mana"
CHAT_CONFIG_OTHER_COMBAT = <table> {
}
CONSOLIDATED_BUFFS_PER_ROW = 4
TutorialFrameRight19 = TutorialFrameRight19 {
}
MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:225
BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame {
}
InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1661
LFGTeleport = <function> defined =[C]:-1
GetMonitorAspectRatio = <function> defined =[C]:-1
ToggleEncounterJournal = <function> defined @Interface\FrameXML\UIParent.lua:704
LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared"
Graphics_QualityText = Graphics_QualityText {
}
TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
}
ROGUE_COMBAT_CORE_ABILITY_4 = "Keep applied to yourself when you have 5 combo points."
JoinSkirmish = <function> defined =[C]:-1
Advanced_GraphicsAPIDropDownButtonHighlightTexture = Advanced_GraphicsAPIDropDownButtonHighlightTexture {
}
PaperDollFrame_SetReadiness = <function> defined
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Unread 10-16-14, 02:31 PM  
Uncertain Tea
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Thank you for finally updating your AddOn, but it seems with the current hot fix, the AddOn is already out of date. Won't work.
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Unread 10-15-14, 01:15 PM  
Mattherat Gaming
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Thank you!
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