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Updated: 10-18-14 07:19 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-18-14 07:19 AM
Created:11-02-10 05:07 PM
Downloads:15,701
Favorites:78
MD5:
6.0.2
oUF Karma  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.6.3
by: Sauerkraut, Unkn
Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:
Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
1.6.3
Hopefully fixed max shadow orbs

1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
1.6.2r
117kB
Sauerkraut
10-05-13 02:47 PM
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 06:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


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Unread Yesterday, 03:57 PM  
Lunasea01
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Feature Add: Tank Frames

Are there any plans to add individual unit frames for Tank and Tank Target? I find this useful for all roles (monitoring offtank as MT, easy target and tracking of tanks as dps, and quick glance at status for tanks as healer). Been using oUF_Qulight for some time now because it has every frame I want/use, but I have always liked the design of this more and would like to see those frames added.
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Unread 10-17-14, 07:10 AM  
gunblader96
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Unhappy Re: ouf_karma this plug in 6.0 can not monitor the five balls resources Shadow Priest , c

Originally Posted by chaodous
ouf_karma this plug in 6.0 can not monitor the five balls resources Shadow Priest , can you please look at it with new , thank you
Does this Layout work for you so far? (beside your resources-problem).

oUF Karma doesnt work at all for me my own frame disappears and the enemyframe is just in original oUF_Core - Style.

Can you tell me if you have fixed something by yourself?

if somebody can help me getting this PERFECT Addon to work again, i would appreciate some help..

you can email me : raptor_05@hotmail.de

thanks :
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Unread 10-16-14, 04:50 AM  
chaodous
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ouf_karma this plug in 6.0 can not monitor the five balls resources Shadow Priest , c

ouf_karma this plug in 6.0 can not monitor the five balls resources Shadow Priest , can you please look at it with new , thank you
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Unread 03-14-14, 06:55 PM  
ginkgo
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Originally Posted by Unkn
Awesome Ginkgo, glad that you got it to work for you. Does everything still line up well?
Yes the UI work fine for me, except the hunter focus value problem that i mentioned before.

I use the simple other ui "StayFocused", so I am happy now.

XD
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Unread 03-14-14, 06:18 PM  
Unkn
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Awesome Ginkgo, glad that you got it to work for you. Does everything still line up well?
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Unread 03-13-14, 10:36 PM  
ginkgo
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support the chinese font display.

I play the wow -taiwan. The font in this addon can not display the chinese text. So I change some code.

the cfg.lua file
line 85, I add the standard text font
--------------------------------------------
cfg.namefont = STANDARD_TEXT_FONT -- add this lline
cfg.font = mediaFolder.."ROADWAY.ttf"
cfg.smallfont = mediaFolder.."Emblem.ttf"
---------------------------------------------

the lib.lua file
line 152, the name diaplay
-----------------------------------------------------
local name = lib.gen_fontstring(f.Health, cfg.namefont, retVal(f,16,14,14), "THINOUTLINE")
----------------------------------------------------
line 469, change the castbar spell text display
----------------------------------------------
--spell text
local txt = lib.gen_fontstring(s, cfg.namefont, 16, "THINOUTLINE")
txt:SetPoint("LEFT", 4, 0) -- adjust the text position
-----------------------------------------------

All above these, now the karma can display the text correct.
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Unread 03-12-14, 04:28 PM  
Unkn
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Originally Posted by Featic
Originally Posted by Sauerkraut
Originally Posted by Featic
What value do you change the scale to? When I change it it either does nothing or removes all of my frames completly.

As for the other problem I had with the playunitframe, seems to be something else and not related to this addon at all. I should have checked that before I asked here, my apologies.
I just changed the scale to 1.5 just to see if it worked and it made the player frame much larger. I'm at work so I'm not sure of the option, but I think it is cfg.scale in the cfg.lua file. Some where near the bottom.
Yeah it's the one I change aswell, everything just disappear when I do that.

Strange...
You have the frames positioned at the corners of the screen. If you are increasing the scale, you are going to move them off screen. Try putting them in the middle and adjusting the size as needed them repositioning them along x/y axis. Changing scale will change the positions of the unit frames since its multiplying size values across the entire addon.

Hopefully you've got it set up the way you want it now. Sorry for the delay there.
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Unread 03-07-14, 12:08 PM  
Featic
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Originally Posted by Sauerkraut
Originally Posted by Featic
What value do you change the scale to? When I change it it either does nothing or removes all of my frames completly.

As for the other problem I had with the playunitframe, seems to be something else and not related to this addon at all. I should have checked that before I asked here, my apologies.
I just changed the scale to 1.5 just to see if it worked and it made the player frame much larger. I'm at work so I'm not sure of the option, but I think it is cfg.scale in the cfg.lua file. Some where near the bottom.
Yeah it's the one I change aswell, everything just disappear when I do that.

Strange...
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Unread 03-04-14, 01:51 PM  
Sauerkraut
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Originally Posted by Featic
What value do you change the scale to? When I change it it either does nothing or removes all of my frames completly.

As for the other problem I had with the playunitframe, seems to be something else and not related to this addon at all. I should have checked that before I asked here, my apologies.
I just changed the scale to 1.5 just to see if it worked and it made the player frame much larger. I'm at work so I'm not sure of the option, but I think it is cfg.scale in the cfg.lua file. Some where near the bottom.
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Unread 03-03-14, 02:35 PM  
Featic
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Originally Posted by Sauerkraut
Originally Posted by Featic
First off thanks both of you for the help. Really appreciate it. Never ceases to amaze me how helpful addon creators are.

All of that worked fine although I'm probobly gonna keep the color of the unitframes the way they are.

I have a few more questions though if that's cool.

Is it possible to change the scale of the UI? I found a few lines that I thought could do the job but it ended up not doing anything. My knowledge of LUA and coding is pretty much none existent. Although I'm sure that's obvious at this point

Also I have something on my playerunitframe that I'd like to disable or move if possible, it seems to be the duration of a current buff like burst of speed for example.

I took a screenshot and circled it.
Thanks again for all the help!

http://imgur.com/tcA9tAm

Regards
Do you want to change the scale of the player frames and such or your entire UI? There is an option near the bottom of the cfg.lua file for scale. I had to go looking since I never use it . Does seem to work for the player frame at least.

As for what you have circled, I haven't a clue. Hopefully Unkn will know.
What value do you change the scale to? When I change it it either does nothing or removes all of my frames completly.

As for the other problem I had with the playunitframe, seems to be something else and not related to this addon at all. I should have checked that before I asked here, my apologies.
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Unread 03-01-14, 12:47 PM  
Sauerkraut
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Originally Posted by Featic
First off thanks both of you for the help. Really appreciate it. Never ceases to amaze me how helpful addon creators are.

All of that worked fine although I'm probobly gonna keep the color of the unitframes the way they are.

I have a few more questions though if that's cool.

Is it possible to change the scale of the UI? I found a few lines that I thought could do the job but it ended up not doing anything. My knowledge of LUA and coding is pretty much none existent. Although I'm sure that's obvious at this point

Also I have something on my playerunitframe that I'd like to disable or move if possible, it seems to be the duration of a current buff like burst of speed for example.

I took a screenshot and circled it.
Thanks again for all the help!

http://imgur.com/tcA9tAm

Regards
Do you want to change the scale of the player frames and such or your entire UI? There is an option near the bottom of the cfg.lua file for scale. I had to go looking since I never use it . Does seem to work for the player frame at least.

As for what you have circled, I haven't a clue. Hopefully Unkn will know.
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Unread 03-01-14, 02:40 AM  
Featic
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First off thanks both of you for the help. Really appreciate it. Never ceases to amaze me how helpful addon creators are.

All of that worked fine although I'm probobly gonna keep the color of the unitframes the way they are.

I have a few more questions though if that's cool.

Is it possible to change the scale of the UI? I found a few lines that I thought could do the job but it ended up not doing anything. My knowledge of LUA and coding is pretty much none existent. Although I'm sure that's obvious at this point

Also I have something on my playerunitframe that I'd like to disable or move if possible, it seems to be the duration of a current buff like burst of speed for example.

I took a screenshot and circled it.
Thanks again for all the help!

http://imgur.com/tcA9tAm

Regards
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Unread 02-24-14, 02:27 PM  
Unkn
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Target castbar is anchored above the target frame. Combo points are anchored to the frame. Colors are set in the config.lua or core.lua

I am at work. I'll get you details later this evening to adjust castbar and colors


Details!

For the target cast bar
Look for the following in lib.lua around line 434 change
Code:
	elseif f.mystyle == "target" then
		s:SetPoint("BOTTOM", f, "TOP", 15, 48)
change it to
Code:
	elseif f.mystyle == "target" then
		s:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",0,-31)
For the combo points
Look for the following in lib.lua around line 1117
Code:
barFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -5)
change the x & y values to whatever you would like
barFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT", X, Y)

for X, X < 0 moves frame to left and X > 0 moves frame right
for Y, Y < 0 move frame down and Y > 0 moves frame up
The combo points are anchored to the target frame not to UI Parent since they are target specific. You will have to adjust them from this point as 0, 0

For class coloring
For health bar on unit frames (this looks funky on player frame because health value is class colored)
Replace all instances of
Code:
self.Health.colorSmooth = true
with
Code:
self.Health.colorClass = true
in the core.lua. This looks funky due to names or health value (player frame) being class colored but if that is what you want more power to you

Now if I could just figure out how to make this class color work for the Health BG on the unit frames I'd be set with my perfect unit frames Sauerkraut got any ideas?
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Last edited by Unkn : 02-24-14 at 06:22 PM.
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Unread 02-23-14, 06:26 PM  
Sauerkraut
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Re: A few questions

Originally Posted by Featic
Is it possible to move the combo points? I guessing they're anchored to the unitframes but figured I'd ask.
Look for the following in the lib.lua file (may not be exact). Change the numbers, alignment, etc. Easy peasy lemon squeezy.
Code:
		if (i == 1) then
			point:SetPoint('BOTTOMLEFT', self.Health, 'TOPLEFT', 5, 13)
Originally Posted by Featic
Is it possible to have the unitframes class colored completly?
Probably but I can't remember off hand where this would be. I would think core.lua file under player add
Code:
		self.Health.colorClass = true
Originally Posted by Featic
Last but not least, my enemy castbar seems to have disappeared. I moved my unitframes to the top left corner(if that's of any importance). My own castbar is displayed beneath my playerunitframe however so that one is working just fine.

Thanks in advance!
Regards
I think the cast bar is attached to that frame. Maybe it is on top and pushed off the screen?

I'm sure Unkn will chime in she knows this addon better than I do now
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Unread 02-23-14, 10:04 AM  
Featic
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A few questions

Hi

Awesome addon, appreciate all the work!

Have a few questions, would really appreciate any help you could give.

Is it possible to move the combo points? I guessing they're anchored to the unitframes but figured I'd ask.
Is it possible to have the unitframes class colored completly?

I'm guessing it's no to both of these but no harm in asking!

Last but not least, my enemy castbar seems to have disappeared. I moved my unitframes to the top left corner(if that's of any importance). My own castbar is displayed beneath my playerunitframe however so that one is working just fine.

Thanks in advance!
Regards
Last edited by Featic : 02-23-14 at 10:05 AM.
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