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The Adventure Continues (6.1)
Updated:05-25-15 09:16 PM
Created:09-26-10 03:59 PM
Downloads:4,268
Favorites:96
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Categories:Group, Guild & Friends, PvP, Arena, BattleGrounds
6.1

KeepingTabs  Updated Today!

Version: 1.5
by: Seerah [More]

NOTE: in WoD, the dungeons/raid/pvp windows were merged together into one tabbed window. This removes the need for KeepingTabs for these windows, and this functionality has been removed. The original functionality of KeepingTabs, to combine the friends and social windows, is still intact.


KeepingTabs gives you an easy way to keep tabs on all that is important to you. By adding tabs to the sides of certain frames, it is easier to keep tabs on your friends and guild as well as on your dungeons, raids and pvp. This allows you to use just one keybind for friends/guild and one keybind for dungeons/raid/pvp. It also makes it easier to switch between these (no longer separated) windows.


By default, the new tab for the guild frame opens to the first tab - news and events. If you prefer it to open to the second tab for the roster instead, you may open up KT_Social.lua in any text editor, find this at the very top

Code:
--Open directly to the Guild Roster tab 
--when switching to the guild frame
local roster = false
------------------------
and change it to true.


The guild tab should act like the guild perks tab in your spellbook and the top-left circle of the Guild UI, where the icon changes to your guild tabard.

v.1.5
- updated for WoD
- back to original purpose, with only tabs for friends/guild windows (since LFG, PVP, and RAIDS are grouped together now)

v.1.4.2
- cleaner access of PVP frame
- updated TOC for 5.4

v.1.4.1
- update TOC for 5.2
- update for renaming of pvp frame

v.1.4
- updated for MoP changes to dungeon/raid finder

v.1.3.1
- sorry folks, removed the debug print statements I had left in ><

v.1.3
- updated all icons to be square ones (a couple have changed appearance)
- added the PVP frame to the LFG and LFR tab set

v.1.2
- added support for Dungeon and Raid Finders!
- renamed KeepingTabs.lua to KT_Social.lua

v.1.1
- update TOC for 4.3
- fix tab placement on friends frame (Blizz changed the frame so now the tabs require same x,y coordinates that the guld frame had - imagine that!)

v.1.0
- updated TOC number

v. 0.4
- fixed tabs overlapping the Raid Info panel

v. 0.3
- only create tabs once!

v. 0.2
- code updates/organization
- fix for guild tabard icon
Archived Files (12)
File Name
Version
Size
Author
Date
1.4.2
2kB
Seerah
09-14-13 10:23 PM
1.4.1
2kB
Seerah
03-13-13 02:59 PM
1.4
2kB
Seerah
08-26-12 09:24 PM
1.3.1
3kB
Seerah
03-27-12 10:04 PM
1.3
3kB
Seerah
03-24-12 11:11 PM
1.2
2kB
Seerah
01-13-12 12:49 AM
1.1
1kB
Seerah
12-01-11 11:09 PM
1.0
1kB
Seerah
07-08-11 01:23 PM
0.4
1kB
Seerah
11-05-10 10:29 PM
0.3
1kB
Seerah
10-18-10 09:42 PM
0.2
1kB
Seerah
10-04-10 12:09 PM
0.1
1kB
Seerah
09-26-10 03:59 PM


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Unread 03-08-15, 01:39 AM  
Barleduq
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Originally Posted by Seerah
Originally Posted by Barleduq
.... which is? All I can find is the capital I that opens that pane, opening it onto PVP. Please enlighten me?
Maybe yours isn't bound, but it's right there.
https://www.dropbox.com/s/pj9op371hq...14636.jpg?dl=0
Indeed, it is bound for me also. More to the point, after I used taht keybind once, now shift-i opens to the dungeons pane.

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Unread 03-04-15, 09:49 PM  
Seerah
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Originally Posted by Barleduq
.... which is? All I can find is the capital I that opens that pane, opening it onto PVP. Please enlighten me?
Maybe yours isn't bound, but it's right there.
https://www.dropbox.com/s/pj9op371hq...14636.jpg?dl=0
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Last edited by Seerah : 03-04-15 at 09:49 PM.
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Unread 03-03-15, 01:25 AM  
Barleduq
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Originally Posted by Seerah
Originally Posted by Barleduq
It opens onto the PVP tab, not the Dungeons&Raids tab.
Not if you actually use the keybind for the dungeons and raid tab.
.... which is? All I can find is the capital I that opens that pane, opening it onto PVP. Please enlighten me?

-Bar
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Unread 03-02-15, 05:17 PM  
Seerah
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Originally Posted by Barleduq
Originally Posted by Seerah
Originally Posted by Barleduq
That's cool. Then I'll look for something else that might have the dungeon finder pane open up to the dungeons section rather than the pvp section.

Looking forward to the update when you get around to it!
Just use the keybind for that tab.
It opens onto the PVP tab, not the Dungeons&Raids tab.
Not if you actually use the keybind for the dungeons and raid tab.
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Unread 03-01-15, 10:48 PM  
Barleduq
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Originally Posted by Seerah
Originally Posted by Barleduq
That's cool. Then I'll look for something else that might have the dungeon finder pane open up to the dungeons section rather than the pvp section.

Looking forward to the update when you get around to it!
Just use the keybind for that tab.
It opens onto the PVP tab, not the Dungeons&Raids tab.
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Unread 03-01-15, 10:05 PM  
Seerah
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Originally Posted by Barleduq
That's cool. Then I'll look for something else that might have the dungeon finder pane open up to the dungeons section rather than the pvp section.

Looking forward to the update when you get around to it!
Just use the keybind for that tab.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Unread 03-01-15, 12:26 AM  
Barleduq
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That's cool. Then I'll look for something else that might have the dungeon finder pane open up to the dungeons section rather than the pvp section.

Looking forward to the update when you get around to it!
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Unread 02-27-15, 07:59 PM  
Seerah
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Re: Does this need to be updated for WoD?

Originally Posted by Barleduq
I'd like to keep using this - does it need to be updated? I haven't really checked on the social/guild pane, but on the dungeon finder pane I've noticed that clicking the buttons seems to have no effect. If you're not going to be supporting it anymore, no problem! I'll just remove it and go back to the hotkeys/micromenu buttons.
Ah, yes. I just haven't exactly gotten around to it yet. The social tabs were the original feature of the addon, so I'll be going back to just those. When I added the LFG tabs it was as a separate file. So really I just need to delete the file, remove it from the .toc, and make sure everything else still works 100%.
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Unread 02-27-15, 04:21 PM  
Barleduq
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Does this need to be updated for WoD?

I'd like to keep using this - does it need to be updated? I haven't really checked on the social/guild pane, but on the dungeon finder pane I've noticed that clicking the buttons seems to have no effect. If you're not going to be supporting it anymore, no problem! I'll just remove it and go back to the hotkeys/micromenu buttons.
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Unread 03-14-13, 02:54 PM  
Seerah
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Originally Posted by daf
Thanks for the official update, might just want to update/remove the warning about this version being for 5.0.4
Oops. Thanks! (Technically, it said 5.0.4+ )
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Last edited by Seerah : 03-14-13 at 02:55 PM.
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Unread 03-14-13, 01:10 PM  
daf
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Originally Posted by Seerah
Sorry guys, I didn't have a chance to fix this before going out of town the very next morning. I'm back now and will get to it!
Thanks for the official update, might just want to update/remove the warning about this version being for 5.0.4
Last edited by daf : 03-14-13 at 01:11 PM.
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Unread 03-13-13, 12:58 PM  
Seerah
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Sorry guys, I didn't have a chance to fix this before going out of town the very next morning. I'm back now and will get to it!
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Unread 03-10-13, 11:09 PM  
Stanzilla
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Originally Posted by daf
Originally Posted by Stanzilla
Originally Posted by daf
Tried to fix it for myself without much success, according to changes TogglePVPFrame got replaced with TogglePVPUI and that works by itself however PVPUIFrame:IsVisible() won't work until the UI is opened at least once, also the buttons don't attach to the new PVPUIframe.
add
Code:
if (not IsAddOnLoaded('Blizzard_PVPUI')) then
    LoadAddOn('Blizzard_PVPUI')
end
Thanks stanzilla, that seems to have done the trick, although there seems to be a chance of the PVPUI getting a bit screwed up first use.
Yeah I just saw that happen for myself, looks like we have to delay the load a bit
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Unread 03-10-13, 12:34 AM  
daf
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Originally Posted by Stanzilla
Originally Posted by daf
Tried to fix it for myself without much success, according to changes TogglePVPFrame got replaced with TogglePVPUI and that works by itself however PVPUIFrame:IsVisible() won't work until the UI is opened at least once, also the buttons don't attach to the new PVPUIframe.
add
Code:
if (not IsAddOnLoaded('Blizzard_PVPUI')) then
    LoadAddOn('Blizzard_PVPUI')
end
Thanks stanzilla, that seems to have done the trick, although there seems to be a chance of the PVPUI getting a bit screwed up first use.
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Unread 03-09-13, 09:05 PM  
Stanzilla
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Originally Posted by daf
Tried to fix it for myself without much success, according to changes TogglePVPFrame got replaced with TogglePVPUI and that works by itself however PVPUIFrame:IsVisible() won't work until the UI is opened at least once, also the buttons don't attach to the new PVPUIframe.
add
Code:
if (not IsAddOnLoaded('Blizzard_PVPUI')) then
    LoadAddOn('Blizzard_PVPUI')
end
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