| Updated: | 05-03-10 10:55 AM |
| Created: | 03-22-10 09:55 AM |
| Downloads: | 14,678 |
| Favorites: | 155 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
0.9.4beta |
258kB |
Olog |
04-16-10 12:38 AM |
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0.9.3beta |
263kB |
Olog |
04-06-10 02:49 PM |
|
0.9.2beta |
240kB |
Olog |
03-27-10 11:01 AM |
|
0.9.1beta |
233kB |
Olog |
03-22-10 09:55 AM |
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A Kobold Labourer
Forum posts: 0
File comments: 8
Uploads: 0
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If Blizzard is going to take away the possibility for addons to capture the position of the camera at least the following may be possible:
Assuming we know the distance of the camera (because we set is to a value) and the angle (because we move to a top-down view) then the range check could still work. Its so helpfull when spreading out at Bloodprince Council that I hate to lose that. |
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It was a great addon as a healer. Good job making this and upsetting seeing blizzard taking this away...
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Thank you for your innovative addon and the hard work you guys put into this project. It's very sad to see it go like this.
Well... back to using smoke flares -.- |
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A Kobold Labourer
Forum posts: 0
File comments: 46
Uploads: 0
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Godspeed you, Olog! AVR is one of the coolest, most innovative mods I have ever used. I heard the news today about 3.3.5, and was very very disappointed - both for the UI community and for you, who have put so much into making this incredible mod. Don't let it stop you, though, you are an awesome programmer, and I look forward to seeing more from you in the future :] Thank you for bringing this mod to all of us!!
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Re: PTR 0.3.5 (12045) patch
Blizzard are deliberately breaking AVR in the 3.3.5 patch. See blue post here. Enjoy it while it lasts, folks... and thanks for your hard work, Olog.
Last edited by Myrathi : 05-20-10 at 01:37 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
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Only to report that AVR is messing something up in graphics in last version on PTR (0.3.5 "12045") and fps is going realy bad =/
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AVR needs to redraw graphics every frame so the higher your frame rate is the more work AVR needs to do. Disabling vsync probably increases your frame rate which then causes AVR to take even more cpu time.
If there really isn't anything at all to draw then cpu use should be very small. Most other addons however really won't do anything at all in Dalaran so even small cpu usage will get AVR at the top of that list. However, even if there's nothing on screen, AVR may need to do quite a lot of stuff. To determine whether some marking is on screen or not AVR needs to do roughly half of what it takes to actually draw it. Idle performance certainly could be improved but so far I haven't really thought it'd be worth it. Especially if it affects performance at all during combat where it actually matters.
Last edited by Olog : 05-03-10 at 11:03 AM.
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A Kobold Labourer
Forum posts: 1
File comments: 121
Uploads: 0
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Posted something similar for TomTom:
When I am idling in Dalaran, and AVR has no scenes to display, then TomTom and AVR are still eating up CPU time. Seems to get worse when I disable vsync. Same in instances and raids. Nothing to display, but AVR still eats up CPU time. Less than during raids where AVR actually gets to display stuff, but I was wondering why AVR seems to do such a lot while doing nothing... Not a big deal, just wondering. |
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Getting this to work in areas without proper maps is definitely possible, but it would likely require everyone in the group to have the addon, and you'd have to use an unorthodox way of getting the relative location info from the minimap. Because of this, there would be certain limitations... but it would be accurate up to a modest range. I had to do this in my EchoPort addon to track the location of a warlock portal; I could see a similar approach working for AVR in this rare setting, but you'd have to come up with a clean way of handling all of the pings.
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