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Siege of Orgrimmar (5.4)
Updated:01-12-14 06:18 AM
Created:01-06-10 11:32 AM
Downloads:89,689
Favorites:368
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
5.4
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.13.Beta3
by: danltiger [More]
Beta of Tidy Plates 6.12

As promised, the 6.10 Core would return, with further improvements, including "brute force positioning".

( I must thank Kesava for the insight, many moons ago. And, the thread: http://www.wowinterface.com/forums/showthread.php?t=46740 )





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.010-Alpha
1MB
06-03-14 09:49 PM
Addon


Archived Files (101)
File Name
Version
Size
Author
Date
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
412kB
danltiger
05-20-13 04:27 AM
6.10 Beta5
413kB
danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
424kB
danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
330kB
danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
340kB
danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
330kB
danltiger
07-15-12 05:40 AM
6.7.Beta3 (r493
332kB
danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
331kB
danltiger
07-05-12 11:09 PM
6.7.Beta1 (r476
329kB
danltiger
07-04-12 05:53 AM
6.6.0.Release (
335kB
danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
337kB
danltiger
05-07-12 04:07 AM
6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 06:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 07:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 11:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 04:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 09:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
10-20-11 04:18 AM
6.4.3 (r344)
679kB
danltiger
10-14-11 05:11 AM
6.4.2 (r340)
674kB
danltiger
10-13-11 05:13 AM
6.4.1 (r338)
674kB
danltiger
10-12-11 04:51 AM
6.4 (r318)
637kB
danltiger
10-04-11 03:34 AM
6.3.7 (r304)
669kB
danltiger
08-25-11 10:09 PM
6.3.7 (r304)
669kB
danltiger
08-15-11 05:14 AM
6.3.6 (r301)
669kB
danltiger
08-14-11 05:53 AM
6.3.4 (R293)
663kB
danltiger
07-15-11 04:17 PM
6.3.3 (R292)
664kB
danltiger
07-14-11 03:51 AM
6.3.2 (R291)
664kB
danltiger
07-13-11 04:57 AM
6.3.0 (R284) Fo
664kB
danltiger
06-17-11 04:26 AM
6.3.0 (R278) Fo
271kB
danltiger
06-15-11 04:19 AM
6.2 (R259)
577kB
danltiger
04-11-11 10:25 PM
6.1.13 (R253)
562kB
danltiger
04-11-11 01:03 PM
6.1.9 (R230)
531kB
danltiger
03-15-11 11:10 PM
6.1.8 (R229)
531kB
danltiger
03-15-11 10:01 PM
6.1.7 (R212)
486kB
danltiger
03-14-11 12:51 AM
6.1.5 (R206)
480kB
danltiger
03-12-11 03:11 AM
6.1.5 (R201)
482kB
danltiger
03-06-11 04:09 AM
6.1 (R176)
462kB
danltiger
02-28-11 05:21 AM
6.1 (R174)
458kB
danltiger
02-27-11 07:31 PM
6.1 (R172)
487kB
danltiger
02-27-11 05:50 AM
6.1 (R165)
467kB
danltiger
02-26-11 07:15 AM
6.1 (R157)
498kB
danltiger
02-25-11 06:05 AM
6.1 (R152)
492kB
danltiger
02-23-11 09:57 PM
6.1 (R144)
487kB
danltiger
02-21-11 02:33 AM
6.1 (R137)
492kB
danltiger
02-20-11 04:25 AM
6.1 (R127)
484kB
danltiger
02-14-11 10:10 PM
6.1 (R117)
439kB
danltiger
02-12-11 04:14 PM
6.1 (R109)
430kB
danltiger
02-06-11 02:04 AM
6.1 (R108)
421kB
danltiger
02-03-11 09:39 AM
6.0.4 (R95)
735kB
danltiger
01-06-11 04:52 AM
6.0.3 (R84)
154kB
danltiger
01-04-11 12:42 PM
6.0.3 (R83)
363kB
danltiger
12-31-10 02:43 PM
6.0.2 (R82)
396kB
danltiger
12-27-10 09:28 PM
6.0.1 (R81)
378kB
danltiger
12-25-10 07:32 AM
6.0 (R80)
381kB
danltiger
12-24-10 06:37 AM
6.0 Beta (r79)
358kB
danltiger
12-20-10 05:53 AM
6.0 Beta (r76)
275kB
danltiger
12-18-10 09:26 AM
6.0 Beta (r74)
269kB
danltiger
12-14-10 08:55 PM
5.15 Beta (r68)
277kB
danltiger
12-05-10 10:19 PM
5.15 Beta (r67)
276kB
danltiger
12-02-10 05:54 AM
5.15 Beta (r66)
276kB
danltiger
11-30-10 10:05 PM
5.15 Beta (r65)
372kB
danltiger
11-30-10 12:18 AM
5.15 Beta (r60)
443kB
danltiger
11-23-10 10:52 PM
5.15 Beta (r58)
444kB
danltiger
11-20-10 10:59 AM
5.14 Beta (r53)
533kB
danltiger
11-08-10 08:36 PM
5.14 Beta (r52)
496kB
danltiger
11-08-10 03:24 PM
5.14 Beta (r49)
477kB
danltiger
11-06-10 12:57 PM
5.14 Beta (r48)
505kB
danltiger
11-03-10 05:16 AM
5.14 Beta (r47)
405kB
danltiger
10-29-10 05:10 AM
5.14 Beta (r46)
405kB
danltiger
10-26-10 08:00 PM
5.14 Beta (r45)
399kB
danltiger
10-24-10 12:04 PM
5.14 Beta (r44)
505kB
danltiger
10-22-10 10:17 PM
5.14 Beta (r43)
420kB
danltiger
10-12-10 04:54 AM
5.14 Beta (r43)
420kB
danltiger
10-10-10 11:17 PM
5.14 Beta (r40)
410kB
danltiger
10-04-10 11:07 PM
5.13.2 (r37)
499kB
danltiger
09-11-10 06:29 AM
5.13.1 r36
480kB
danltiger
09-05-10 02:31 PM
5.13 Beta r35
498kB
danltiger
09-04-10 11:52 PM
5.13 Beta r31
498kB
danltiger
08-30-10 04:17 AM
5.13 Beta r30
488kB
danltiger
08-23-10 05:38 AM
5.13 Beta r28
470kB
danltiger
08-22-10 05:20 AM
5.13 Beta r26
329kB
danltiger
08-20-10 04:32 AM
5.13 Beta r25
322kB
danltiger
08-19-10 04:49 AM
5.13 Beta r24
330kB
danltiger
08-17-10 05:59 PM
5.13 Beta r20
329kB
danltiger
08-13-10 04:46 AM
5.13 Beta r18
329kB
danltiger
08-10-10 05:25 PM
5.13 Beta r15
325kB
danltiger
08-04-10 10:29 PM


Post A Reply Comment Options
Unread 09-06-14, 11:04 PM  
galvin
A Black Drake

Forum posts: 84
File comments: 165
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When will a warlords version be available?
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Unread 08-29-14, 08:55 AM  
emiaee
A Deviate Faerie Dragon

Forum posts: 18
File comments: 5
Uploads: 0
Hello,

Can we make Blizzard theme compatible with the hub? I like the combo point style and buff tracker but I also like the classic blizzard theme most (Checked Tidy Plates: Classic Plates and it's not the same somehow)

So is there any way to make the classic frames hub/widget compatible? If not can we add the combo points and DoT tracking on the classic theme some how?
Last edited by emiaee : 08-29-14 at 08:56 AM.
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Unread 08-27-14, 04:08 PM  
Shadowwings
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
Target opacity not working

I would love to know how to resolve this because it makes it very hard to utilize tidy plates.

I am using Grey Tank theme (have tested with all other themes) and I like to have my Target opacity at 100% and my non-target opacity lower (say 50%), but it is not working.

When out of combat if I target something everything in the mob is set for 100% opacity (not the huge issue just fyi). The big issue is when I am in combat everything I am tanking takes on the opacity level of non-target. So I can't tell what I'm actually targeting without looking at the red marker on their feet.

Due to this I have to turn off Tidy Plates because it makes it very hard to rotate targets (for interrupts or threat control) because I can barely tell what I'm targeting.

Here are some images for reference. If anyone has any tips please let me know. I love tidy plates but can't use it in it's current state.
(On imgur you can hit next to see each one. I also added text to the images for easier reference)

Settings
Right Before Pull
Right as I pull
While tanking (the big issue)
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Unread 03-27-14, 09:59 AM  
dkomposer
A Kobold Labourer

Forum posts: 0
File comments: 1
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minions

can of worms for you

i was wondering if there's any way to disable nameplates for mage mirror images and hunter stampede pets?
it gets really cluttered when they pop.

epic addon btw TY!
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Unread 11-24-13, 09:54 AM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 94
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neon

I use neon skin
What do I need it to be the color of the class?
Last edited by Langepac : 11-24-13 at 09:55 AM.
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Unread 11-15-13, 12:55 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Forum posts: 311
File comments: 1377
Uploads: 60
ArenaIcons

I was requested to add arena numbers to threat plates: http://wow.curseforge.com/addons/tid...ena-id-option/

I began to work on the widget required for the task and I noticed that you had already created some lovely arena icons, so I dry-coded something for possible use?

ArenaIconWidget.lua
Lua Code:
  1. --------------------
  2. -- Arena Icon Widget
  3. --------------------
  4. local WidgetPath = "Interface\\Addons\\TidyPlatesWidgets\\ArenaIcons\\"
  5. local ArenaID = {} -- Table we'll be storing names in.
  6. ----------------------------------------------------------------------------------------
  7. ----------------------------------------------------------------------------------------
  8. --[[
  9. Functions:
  10.     * This widget detects if a player is within the arena, once in the arena the widget
  11.         builds a table of names and arena ids.
  12.     * It then displays the appropriate texture matching the unit name from the table
  13.         with its respective id.
  14.     * Upon leaving arena the table is cleared.
  15. Notes:
  16.     * This version is untested and is completely dry-coded and is merely a
  17.         starting point for testing.
  18.     * Icon size will need adjusting.
  19. ]]--
  20. ----------------------------------------------------------------------------------------
  21. ----------------------------------------------------------------------------------------
  22.  
  23. local enabled = false -- Stater variable
  24. local f = CreateFrame("frame") -- Watcher frame
  25. f:RegisterEvent("PLAYER_ENTERING_WORLD")
  26. f:SetScript("OnEvent", function(self,event,...)
  27.     if IsActiveBattlefieldArena() and GetNumArenaOpponents() >= 1 then -- If we're in arena
  28.         enabled = true
  29.     else
  30.         wipe(ArenaID) -- Clear the table when we leave
  31.         enabled = false    
  32.     end
  33. end)
  34.  
  35. local function BuildTable() -- ArenaId[unit name] = ArenaID #
  36.     for i=1, GetNumArenaOpponents() do
  37.         local name = UnitName("arena"..i)
  38.         local petname = UnitName("arenapet"..i)
  39.         if name and not ArenaID[name] then
  40.             ArenaID[name] = i
  41.         end
  42.         if petname and not ArenaID[petname] then
  43.             ArenaID[petname] = i
  44.         end
  45.     end
  46. end
  47.  
  48. local function UpdateArenaIconWidget(self, unit)
  49.     if enabled then
  50.         BuildTable()
  51.         if ArenaID[unit.name] then
  52.             self.Icon:SetTexture(WidgetPath.."arena"..ArenaID[unit.name])
  53.             self:Show()
  54.         else
  55.             self:Hide()
  56.         end
  57.     else
  58.         self:Hide()
  59.     end
  60. end
  61.  
  62. local function CreateArenaIconWidget(parent)
  63.     local frame = CreateFrame("Frame", nil, parent)
  64.     frame:SetWidth(48); frame:SetHeight(48)
  65.    
  66.     frame.Icon = frame:CreateTexture(nil, "ARTWORK")
  67.     frame.Icon:SetPoint("CENTER",frame)
  68.     frame.Icon:SetAllPoints(frame)
  69.    
  70.     frame:Hide()
  71.     frame.Update = UpdateArenaIconWidget
  72.     return frame
  73. end
  74.  
  75. TidyPlatesWidgets.CreateArenaIconWidget = CreateArenaIconWidget
Last edited by suicidalkatt : 11-15-13 at 03:26 AM.
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Unread 11-04-13, 03:34 PM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 94
Uploads: 0
Originally Posted by danltiger
Originally Posted by Langepac
Originally Posted by danltiger
Originally Posted by Langepac
that it is necessary to remove the names have been hidden?
I'm not quite sure what you're asking. Could you rephrase that?
neon skin
Name Ragefire Shaman
I would like the names were hidden

http://s.cdn.wowinterface.com/previe...9019_thumb.jpg
You can hide the name by editing TidyPlates_Neon\Neon.lua...

Look for this:

Lua Code:
  1. DefaultStyle.name = {
  2.     typeface = font,
  3.     size = fontsize,
  4.     width = 200,
  5.     height = 11,
  6.     x = 0,
  7.     y = NameTextVerticalAdjustment,
  8.     align = "CENTER",
  9.     anchor = "CENTER",
  10.     vertical = "CENTER",
  11.     shadow = true,
  12.     flags = "NONE",
  13. }

Add this tag:

show = false,

...so the list looks like this:

Lua Code:
  1. DefaultStyle.name = {
  2.     typeface = font,
  3. .....
  4.     shadow = true,
  5.     flags = "NONE",
  6.     show = false,
  7. }
Thank you very much!
In older versions of where to find this code?
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Unread 10-31-13, 04:08 AM  
danltiger
A Murloc Raider
 
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AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 1497
Uploads: 21
Originally Posted by Langepac
Originally Posted by danltiger
Originally Posted by Langepac
that it is necessary to remove the names have been hidden?
I'm not quite sure what you're asking. Could you rephrase that?
neon skin
Name Ragefire Shaman
I would like the names were hidden

http://s.cdn.wowinterface.com/previe...9019_thumb.jpg
You can hide the name by editing TidyPlates_Neon\Neon.lua...

Look for this:

Lua Code:
  1. DefaultStyle.name = {
  2.     typeface = font,
  3.     size = fontsize,
  4.     width = 200,
  5.     height = 11,
  6.     x = 0,
  7.     y = NameTextVerticalAdjustment,
  8.     align = "CENTER",
  9.     anchor = "CENTER",
  10.     vertical = "CENTER",
  11.     shadow = true,
  12.     flags = "NONE",
  13. }

Add this tag:

show = false,

...so the list looks like this:

Lua Code:
  1. DefaultStyle.name = {
  2.     typeface = font,
  3. .....
  4.     shadow = true,
  5.     flags = "NONE",
  6.     show = false,
  7. }
__________________
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Tidy Plates, Tidy Threat, and Tidy Bar
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Unread 10-27-13, 01:11 AM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 94
Uploads: 0
Originally Posted by danltiger
Originally Posted by Langepac
that it is necessary to remove the names have been hidden?
I'm not quite sure what you're asking. Could you rephrase that?
neon skin
Name Ragefire Shaman
I would like the names were hidden

http://s.cdn.wowinterface.com/previe...9019_thumb.jpg
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Unread 10-26-13, 03:44 AM  
danltiger
A Murloc Raider
 
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AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 1497
Uploads: 21
Originally Posted by Langepac
that it is necessary to remove the names have been hidden?
I'm not quite sure what you're asking. Could you rephrase that?
__________________
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Tidy Plates, Tidy Threat, and Tidy Bar
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Unread 10-25-13, 12:24 PM  
Langepac
A Kobold Labourer

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that it is necessary to remove the names have been hidden?
Last edited by Langepac : 10-25-13 at 12:24 PM.
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Unread 09-22-13, 11:57 AM  
Vigs999
A Kobold Labourer
 
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awwwwww ok... maybe someone who did the whole "fontain" addon could add larger fonts but still keep up the awesome work on the addon.


edit: if you wanna make some people happy (one being me) coming from a game called City of Heroes... the "Neon" theme is close to the fames in the game. It would be awesome if something like this could be made too <3<3<3 I know i would be eternally grateful.
Last edited by Vigs999 : 09-22-13 at 12:25 PM.
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Unread 09-22-13, 05:35 AM  
danltiger
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Originally Posted by Vigs999
Next kinda sorta suggestion for you not sure if this is possible or not.. but i thought id throw it out there.. To be able to change the size of the nameplate text w/o changing the health bar size.
I've thought about adding this. It'd be very easy to implement, but changes in the text size would also mean that the position of objects that are aligned against that text would also have to change. There would have to be allowances for repositioning of widgets, cast bar, icons, etc. That'd lead to more UI expansion/bloat, which I'm trying very hard to minimize. I'd like to figure out a way to automatically reposition the necessary objects, but it's just an idea, at this point.
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Unread 09-20-13, 09:21 PM  
Vigs999
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Next kinda sorta suggestion for you not sure if this is possible or not.. but i thought id throw it out there.. To be able to change the size of the nameplate text w/o changing the health bar size.
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Unread 09-06-13, 01:07 PM  
danltiger
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Originally Posted by suicidalkatt
Just uploaded my new alpha. Getting some strange things going on but only with compatibility mode enabled.

My elite icons seem to be disappearing from time to time.

I'm also getting the default blizzard fade regardless of my settings and functions.

If you'd like a bit more in depth walk-through of the new TPTP internals feel free to PM me.
The default fade issue makes sense; When I migrated to the new core, I removed the bit of code that forced the base plate to full alpha. When adding Compatibility mode, I didn't add that code back. That'll be an easy fix - Thanks for pointing that out!

Elite Icons disappearing.. Not sure why that would happen. I'll look into it.
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