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Category: Plug-Ins & Patches
Change Log - EventHorizon Vitals
v1.6b1: Far, far too many changes to actually list. Here's the concise version. This is technically a beta release, as there are several issues that do need to be fixed, however it is still quite usable. * Reworked quite a few functions and at least tried to further improve efficiency... and failed miserably on the memory front. Memory usage went from a steady 10k to a slightly leaking 20k (goes to 40k-ish, then garbage collection kicks in and back to 20k). CPU usage is still extremely low. Another rewrite is due. * Made the necessary changes for EventHorizon v1.6 compatibility. * Weapon enchants are now only enabled for Rogues, Warlocks, and Shamans. Priests, Warriors, and Hunters get some special features. * Priest: Inner Fire charges are displayed on the right side of the frame. If Inner Fire is not active, a bright red "IF" will be displayed instead. * Warrior: If it would behoove you to yell at yourself or your groupmates, a bright red "shout" will appear on the right side of the frame. This is actually very intelligent - If Battle and Commanding Shouts are both active, or Blessing of Might and Commanding Shout, it won't yell at you. Simple enough, eh? * Hunter: If you are not in Aspect of the Hawk/Dragonhawk/Viper, a bright red "aspect" warning appears. Otherwise, it will display "hawk" or "viper" accordingly. If in Viper, the text turns red. If under 50% mana, the text turns red. Generally, red text = pay attention to what you're doing. * Many other changes, I think. This has been sitting around in my AddOns directory forever and a day, I've been actively avoiding a new release. Let me know if you run into any issues. Code:
v1.2.1: Note: Reversioned according to EventHorizon's version scheme. Renamed from Clobber to EventHorizon_Vitals. * Class coloring implemented for certain text fields and power types. * Weapon enchants have been implemented. * Death Knight: Layout for runes/RP has been adjusted to account for weapon enchants. v0.4: New and changed: * Updated toc to 30100 to indicate complete patch 3.1 functionality. * Ulduar vehicle power and ammunition is now correctly tracked. Additions have been made to config.lua for the new power types that are tracked. * The combo point display has had a minor rewrite and a few additions. Details below. - Combo points are now shown in the center of the frame, instead of the far left. Still working on a good way to fully customize where everything is shown. - Combo points are hidden when CP=0 and not in a form to use it (Druids will definitely notice this). - Vehicles no longer have a combo point display, with the exception of Malygos drakes. Thanks to Orgo and his excellent addon MalygosCP for the method. Fixed: * Event (de)registration is a little cleaner. There were some potential problems with how it was done before. * Power type handling is now quite a lot more robust. * Entering/exiting a vehicle would spawn additional backdrop frames in earlier versions. This has been remedied. v0.3: * IMPORTANT: config.lua has had a minor overhaul. If you are using a myconfig.lua file, please check your settings against the new version. New and changed: * Added Death Knight rune cooldown tracking. CDs will show when under 4 seconds (configurable and can be disabled, refer to config.lua). * Default rune spacing has been increased a little to account for cooldown numbers. Fixed: * Vehicle display no longer shows runes when playing a Death Knight. * Vehicle display will no longer provoke nil errors when no target is selected. Performance note: Rune cooldown tracking is disabled at all times except for when the rune display is active on the Clobber frame. Cooldowns will not be tracked when using another class or a vehicle with power of its own, for example. The rune cooldown updates are heavily throttled and done as efficiently as possible, meaning Clobber should use far less CPU compared to many other rune tracking addons. v0.2b: Transition version, unreleased. Full notes in 0.3. v0.2a: EventHorizon's bar frame is now exposed to the API, no more need for the framename workaround. v0.2: Added vehicle power and combo tracking. Uses the Rogue/Druid layout for now. v0.1: Initial release. Archived Versions - EventHorizon Vitals
Comments - EventHorizon Vitals
Author donation information - EventHorizon Vitals
Please remember that your continued donations help to keep EventHorizon alive. I do not play WoW anymore, and though my account is active and currently in good standing, I do not have the financial resources to keep it up for the sole purpose of maintaining addons. I apologize for the donation window when you download this addon, but I find it does the best job of bringing this situation to the attention of EH's users. ![]() Support AddOn Development!You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone. |
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