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Legion (7.0.3)
Updated:08-15-16 11:31 PM
Created:unknown
Downloads:407,871
Favorites:988
MD5:
7.0.3

Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 09-25-16, 08:54 AM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 28
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New error

Just got this after teleporting somewhere on my mage (the teleport spell was on an automatically generated flyout, I'd selected a location from the list which casts it immediately vs just clicking the previously selected one, that could be a factor).

Message: Interface\AddOns\Ion\Ion_Bars.lua:1210: attempt to perform arithmetic on local 'objTop' (a nil value)
Time: 09/25/16 10:52:39
Count: 1
Stack: Interface\AddOns\Ion\Ion_Flyouts.lua:1137: in function <Interface\AddOns\Ion\Ion_Flyouts.lua:1137>

Locals: self = IonFlyoutBar3 {
0 = <userdata>
index = 3
elapsed = 0
class = "bar"
handler = IonFlyoutHandler3 {
}
UnwrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:710
SetFrameRef = <function> defined @Interface\FrameXML\SecureHandlers.lua:715
stored = true
messagebg = IonFlyoutBar3MessageBG {
}
objPrefix = "IonFlyoutButton"
objCount = 9
text = IonFlyoutBar3Text {
}
message = IonFlyoutBar3Message {
}
objectCount = 1
WrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:704
keybind = IonFlyoutBar3KeyBind {
}
Execute = <function> defined @Interface\FrameXML\SecureHandlers.lua:699
gdata = <table> {
}
}
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Unread 09-17-16, 10:16 PM  
SLOKnightfall
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Re: Re: Re: How are abilities activated in Ion?

[quote=raysmith]
Originally Posted by SLOKnightfall
Originally Posted by raysmith
If you are talking about dragging Milling from the spellbook to an ION bar, the macro created is /cast Milling().
What I mean is if I drag Milling onto my 1 button and I hit the 1 button, what command does Ion send in order to cause the Mill to happen?
The command is /cast Milling()
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Unread 09-17-16, 10:09 PM  
raysmith
A Kobold Labourer

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Re: Re: How are abilities activated in Ion?

[quote=SLOKnightfall]
Originally Posted by raysmith
If you are talking about dragging Milling from the spellbook to an ION bar, the macro created is /cast Milling().
What I mean is if I drag Milling onto my 1 button and I hit the 1 button, what command does Ion send in order to cause the Mill to happen?
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Unread 09-17-16, 07:38 PM  
SLOKnightfall
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Re: How are abilities activated in Ion?

Originally Posted by raysmith
SLO, I'm having issues with another add-on picking up actions triggered from Ion. Specifically, something like Milling from Ion doesn't trigger the add-on (Prospect Me) to count the mill results but when I Mill out of the spellbook or from a Blizzard bar (if I re-enable them through Ion) then it is counted.

The author of that add-on has indicated that the following events should be captured, can you confirm if Ion uses one of these or something else so I can follow up with him?

UseAction, CastSpell, CastSpellByID, CastSpellByName

I tried checking the code but I couldn't even tell which LUA file handled the actual event so I didn't get very far.
If you are talking about dragging Milling from the spellbook to an ION bar, the macro created is /cast Milling().
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Unread 09-17-16, 07:31 PM  
raysmith
A Kobold Labourer

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How are abilities activated in Ion?

SLO, I'm having issues with another add-on picking up actions triggered from Ion. Specifically, something like Milling from Ion doesn't trigger the add-on (Prospect Me) to count the mill results but when I Mill out of the spellbook or from a Blizzard bar (if I re-enable them through Ion) then it is counted.

The author of that add-on has indicated that the following events should be captured, can you confirm if Ion uses one of these or something else so I can follow up with him?

UseAction, CastSpell, CastSpellByID, CastSpellByName

I tried checking the code but I couldn't even tell which LUA file handled the actual event so I didn't get very far.
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Unread 09-12-16, 10:25 AM  
raysmith
A Kobold Labourer

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Originally Posted by mortosvashj
I find 2 issues

1. My Underwater Breath Bar and my fatigue bar disappear when I use Ion.
This is controlled by a status bar of type Mirror... I have a Mirror bar set with 6 horizontal bars (Status Bar Count: 6, Column: 1) that works fine for me for things like breath and fatigue. If you don't have one of those set up or if it's hidden then that's what's wrong with your configuration.
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Unread 09-09-16, 03:56 PM  
Newdles
A Kobold Labourer

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Originally Posted by SLOKnightfall
Originally Posted by Newdles
Originally Posted by Necrologia
Originally Posted by Xurkon
Any idea why Ion is causing a delay right as you gather something? Doesn't happen at all with the addon disabled.
Confirming this post. ~0.5s lag when looting, selling, or consuming an item. Basically any time the inventory changes. Only occurs while the main addon is loaded. Makes it frustrating to mass sell/desposit/withdraw things as well as skin.

Fix plez :[
Just search Ion's folder for "collectgarbage" with grepwin and remove any calls of it. A call to that function looks like this: "collectgarbage()". You can remove literally anything that looks like that in any WoW addon and it'll keep working fine. It may use slightly more memory, but its performance should never suffer unless that addon is constantly creating new frames and removing references to them. I don't believe Ion does that.

In short, collectgarbage() calls are what is causing the freezes. Remove them and the freezes go away. I did and I am happier now.
Thanks for the info, I'll look into it and remove those calls.
Instead of fixing all the addons that ever have and ever will irresponsibly call collectgarbage, I wrote and released an addon that hooks collectgarbage, intercepting such lazy collectgarbage calls to prevent them from blocking execution.

https://wow.curseforge.com/addons/garbageprotector/
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Unread 09-08-16, 03:45 PM  
Ashyr
A Kobold Labourer

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@ b1urry: got the same issue, you can fix it for now by setting those Reps to "inactive" The dalaran fishing guy is triggering this bug for example
@ khurzog: same here. Just unclick the stanceoption like the standartsetting and it will go fine (no paged/stance/pet, 3x override, 2x possess, stealth and vehicle , done)
@ mortosvashj: 1) try to delete the statusbar.lua to reset it. 2) same here the 3rd. But you can drag the icon into you actionbars, there it will work how it should be

hope i could help
Last edited by Ashyr : 09-08-16 at 03:52 PM.
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Unread 09-08-16, 10:25 AM  
b1urry
A Defias Bandit

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Re: Rep and Microbutton errors

Ok, I found out why Ion Status Bars was throwing an error. The problem was that I have a reputation on several toons that has no rep group named. The name of the rep is blank, with a rep of hated. Ion, and every other rep tracker, seems to stumble over that.

At first I thought it was just because my current main was a boosted 100, but my previous main was throwing those errors as well and he was leveled the old fashioned way. Only thing I can think of is that a rep was removed, but there are still remnants of it on blizz's side.

So as a stopgap I disabled Ion Status Bars and just created weakauras for the couple of castbars that I use.
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Unread 09-07-16, 04:27 PM  
mortosvashj
A Kobold Labourer

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I find 2 issues

1. My Underwater Breath Bar and my fatigue bar disappear when I use Ion.

2. I cannot really use the Extra Button of my Companions in battle
(the button shows up, but clicking on it doesn't do anything

Apart from that this is still the BEST Addon in Wow
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Unread 09-03-16, 06:45 PM  
b1urry
A Defias Bandit

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Rep and Microbutton errors

I've been getting 2 sets of errors regularly: one basically at every quest turn-in reputation gain and one whenever I hit the Character Info menu microbutton (error dumps below). I normally play with the sound off* as a habit from raiding, so I didn't realize just how often the errors were occurring.

Both sets of errors occur with my full UI stack enabled and with only Ion running.

This is the error that happens on login and with each rep change (haven't tested with kill-based rep gains, just quest turn-in types):
Code:
1976x Ion-StatusBars\Ion-StatusBars-Helium  2.0.1 - Legion Release.lua:316: attempt to concatenate local 'name' (a nil value)
Ion-StatusBars\Ion-StatusBars-Helium  2.0.1 - Legion Release.lua:316: in function <Ion-StatusBars\Ion-StatusBars.lua:314>
Ion-StatusBars\Ion-StatusBars-Helium  2.0.1 - Legion Release.lua:358: in function <Ion-StatusBars\Ion-StatusBars.lua:336>
Ion-StatusBars\Ion-StatusBars-Helium  2.0.1 - Legion Release.lua:2364: in function <Ion-StatusBars\Ion-StatusBars.lua:2258>

Locals:
name = nil
hasFriendStatus = false
standing = "Hated"
minrep = 0
maxrep = 0
value = 0
colors = <table> {
 a = 1
 r = 0.6
 l = "b_Hated"
 g = 0.1
 b = 0.1
}
reptable = <table> {
}
(*temporary) = nil
(*temporary) = " - Hated"
(*temporary) = "Hated"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to concatenate local 'name' (a nil value)"
format = <function> defined =[C]:-1

This error fires whenever I open the character panel via the Ion menu button, but it does not fire when using the keybind:
Code:
522x [string "IonCharacterButton:OnMouseUp"]:6: attempt to call field 'UpdateMicroButtons' (a nil value)
[string "*:OnMouseUp"]:6: in function <[string "*:OnMouseUp"]:1>

Locals:
self = IonCharacterButton {
 0 = <userdata>
 tooltipText = "Character Info"
 normaltexture = IonCharacterButtonNormalTexture {
 }
 newbieText = "Information about your character, including equipment, combat statistics, and reputation."
 icontexture = <unnamed> {
 }
 Flash = IonCharacterButtonFlash {
 }
}
button = "LeftButton"
upInside = true
(*temporary) = nil
(*temporary) = "attempt to call field 'UpdateMicroButtons' (a nil value)"



*dbm still fires through the master channel, so I still get raid alerts and such, just fyi for those that might wonder
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Unread 09-02-16, 10:54 PM  
khurzog
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just coming back from using ElvUI for a few years, 2 things that are just completely driving me crazy setting up though.

first the extra action bars/zone bar won't go away and/or show up appropriately. i honestly would be fine not even controlling those with ION, but deleting the bars off ion seem to still block the default ones

second, i play a sub rogue, which has a complex rotation of swapping in and out of stealth and shadow dance, plus the added confusion of the subterfuge talent, which allows stealth abilities to be cast 3 seconds after stealth breaks. blizzard recently went back on a change of letting shadow dance access the stealth bar. for now i had to select both stealth and stance, which comes up as a second stealth bar when editing, so now it changes on both for stealth and shadow dance, but 2 major problems. vanish is not activating the stealth bar instantly, rather after i cast something or hit a modifier. and also, ion does not take into account subterfuge time, which i suppose wouldn't be expected except for the fact that ElvUI and (i assume) default does, and it makes the spec a lot more complicated without that switch happening

hope that makes sense. i was really looking forward to using ion again. best action bars ever
Last edited by khurzog : 09-02-16 at 10:56 PM.
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Unread 09-01-16, 09:21 AM  
SLOKnightfall
A Kobold Labourer
 
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Originally Posted by Newdles
Originally Posted by Necrologia
Originally Posted by Xurkon
Any idea why Ion is causing a delay right as you gather something? Doesn't happen at all with the addon disabled.
Confirming this post. ~0.5s lag when looting, selling, or consuming an item. Basically any time the inventory changes. Only occurs while the main addon is loaded. Makes it frustrating to mass sell/desposit/withdraw things as well as skin.

Fix plez :[
Just search Ion's folder for "collectgarbage" with grepwin and remove any calls of it. A call to that function looks like this: "collectgarbage()". You can remove literally anything that looks like that in any WoW addon and it'll keep working fine. It may use slightly more memory, but its performance should never suffer unless that addon is constantly creating new frames and removing references to them. I don't believe Ion does that.

In short, collectgarbage() calls are what is causing the freezes. Remove them and the freezes go away. I did and I am happier now.
Thanks for the info, I'll look into it and remove those calls.
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Unread 09-01-16, 08:32 AM  
Newdles
A Kobold Labourer

Forum posts: 1
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Originally Posted by Necrologia
Originally Posted by Xurkon
Any idea why Ion is causing a delay right as you gather something? Doesn't happen at all with the addon disabled.
Confirming this post. ~0.5s lag when looting, selling, or consuming an item. Basically any time the inventory changes. Only occurs while the main addon is loaded. Makes it frustrating to mass sell/desposit/withdraw things as well as skin.

Fix plez :[
Just search Ion's folder for "collectgarbage" with grepwin and remove any calls of it. A call to that function looks like this: "collectgarbage()". You can remove literally anything that looks like that in any WoW addon and it'll keep working fine. It may use slightly more memory, but its performance should never suffer unless that addon is constantly creating new frames and removing references to them. I don't believe Ion does that.

In short, collectgarbage() calls are what is causing the freezes. Remove them and the freezes go away. I did and I am happier now.
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Unread 08-31-16, 09:46 AM  
SLOKnightfall
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I hope that the launch of Legion is treating everyone well. Thanks for posting issues and please continue to.

I'm looking into the lag issues and am trying to figure out what is causing it.

For the jump in memory, I'm guessing that it could be in part that a lot of new features were finally added between the Hydrogen & Helium versions. Additionally ION went from only having to keep info for 2 bars up to needing to keep track of 3 to 4 depending on the class. It is something that I'm also looking into and I'm going to make an attempt to optimize things a bit more, it is just a matter of having the time.
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