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Updated:02-16-10 03:02 PM
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Faceroller: Mutilate Rogue  Popular! (More than 5000 hits)

Version: 1.0
by: sacrife [More]

This is uploaded as is.
I haven't tested if the checks for tricks of the trade works as I had no raid enviroment to test with.
The code is still in there, just commented out. So remove the comments to test it.

This addon is a supplement for Faceroller for a mutilate specced rogue.

It will open with mutilate if you do not have anything on the target.
Then rupture as soon as you get a combopoint if you don't have hunger for blood engaged, if rupture or any bleed is applied it asks for hunger for blood, then after 3+ combopoints is on the target, it asks for slice and dice, and after that the endless envenom cycle will appear. and if hfb drops, it will ask for that again. :P

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Unread 02-17-10, 02:12 AM  
Sintacks
A Murloc Raider

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The problems stated by the first post are the reason I like the Mutilate addon on Curse. It doesn't tell you when to use ToT, but it has an icon for it beside the "what do to now" icon when it's off CD. as with Cold Blood and Vanish. Along with the "what to do after what you should be doing now"
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Unread 02-16-10, 11:37 PM  
sacrife
An Onyxian Warder
 
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Originally posted by Naem
needs to be:

if you're stealthed then open up with garrote, use the combo point you get for slice and dice, use hunger for blood and mutilate until 4+ combo points and envenom. (repeat mutilate and envenom until hunger for blood is coming close to dropping)

with this, if there is a bleed on the target from an outside source, then reapply hunger for blood about 5 or so seconds before it drops (depending on fight you may be more lenient with how much time you have left on the buff before you reapply)

if there isn't a bleed on the target then enough time needs to be given so you can 4+ rupture instead of an envenom just to reapply hunger for blood before it drops and after this you can continue on with your mutilate and envenom rotation.

the module you have now is wrong, just stating what needs to be fixed for it to resemble accurate raiding rotations.

don't even worry about providing TotT in this addon as it should be up to the player on when to use it.
I'll see what I can do. however I accounted for the rogue opening with garrote on his own and then go from there.
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Unread 02-16-10, 05:02 PM  
Naem
A Kobold Labourer

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needs to be:

if you're stealthed then open up with garrote, use the combo point you get for slice and dice, use hunger for blood and mutilate until 4+ combo points and envenom. (repeat mutilate and envenom until hunger for blood is coming close to dropping)

with this, if there is a bleed on the target from an outside source, then reapply hunger for blood about 5 or so seconds before it drops (depending on fight you may be more lenient with how much time you have left on the buff before you reapply)

if there isn't a bleed on the target then enough time needs to be given so you can 4+ rupture instead of an envenom just to reapply hunger for blood before it drops and after this you can continue on with your mutilate and envenom rotation.

the module you have now is wrong, just stating what needs to be fixed for it to resemble accurate raiding rotations.

don't even worry about providing TotT in this addon as it should be up to the player on when to use it.
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Last edited by Naem : 02-16-10 at 07:59 PM.
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