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Updated:11-02-13 07:31 AM
Created:12-14-08 08:28 AM
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UIM:ComboPoints  Popular! (More than 5000 hits)

Version: 1.5.3
by: ArtureLeCoiffeur [More]

UIM:ComboPoints just displays a rogue's combo points.

This addon was originally written by Xaroth. I'm just maintaining it. He seems to have disappeared.

Features:

  • Movability: move it wherever you want to show it.
  • Display: tell the mod how you want it to display it, it can display the 5 boxes horizontal, vertical and diagonal, in any of the 8 directions.
  • Colors: each dot is seperately colorable, get a nice look by making them all pink or purple, or keep it neat and black. Or maybe let them go from red to green.
  • Background: Show the background for the combopoints you don't have yet, or hide them to only show up when you have that amount of combo points.
  • Visibility: the mod won't nag you if you're not a class that uses combo points, yet you can force it to show, same goes for rogues/druid. If your layout doesn't want it, hide it.

Options are saved per character per server.

Slash commands
Use /cbp or /combopoints.
/cbp reset reset all settings to defaults.
/cbp report report all saved values.
/cbp lock lock the points in position.
/cbp unlock make the points moveable.
/cbp visible (0|no|false) hide the points.
/cbp visible (1|yes|true) allow showing the points.
/cbp appear show all points and make the moveable. The points will have the 'inactive' color when they are dragged.
/cbp color (1..5|inactive) let the user choose the color for a point or the 'inactive' color.
/cbp gap pixels choose the distance between the points. 0 gives you the default, -5 puts them right next to each other.
/cbp background toggles displaying the background. This means that an inactive point is displayed with the 'inactive' color until it is active.
/cbp height pixels Set the height of the dots.
/cbp width pixels Set the width of the dots.
/cbp mode 1..9 Change the orientation of the points relative to each other. The numbers mean the direction from the keypad '5' to the number, i.e. '1' means the points run from lower right to upper left, while '6' means they run from left to right. '5' is equivalent to '6'.

1.5.3
Fix for 5.4.1.
Update Interface to 50400.

1.5.2
Changed: Update Interface to 50001.

1.5
Changed: Update to WoW 4.x API

1.4.1
Changed: Update TOC file to 3.1.

1.4
Changed: /cbp reset now also resets colors and offset.
Changed: switch messages from /cbp background, they were inverted.

1.3
Added: Implement commands for resizeing and a report command.
Changed: Allow all subcommands to be abbreviated to the minimum unique substring.
Changed: Rename commands:
offset -> gap (different semantics)
display -> mode

1.2
- Fixed: all points appearing over another when a character uses UIM:ComboPoints for the first time.
- Changed: Rename the 'drag' color to 'inactive'.
- Changed: /cbp appear now uses the set colors, the dots switch to the 'inactive' color when they are dragged.
- Added: /cbp reset now resets all settings to defaults.

1.1
- Initial release on WoWInterface.
Optional Files (0)


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Unread 10-31-13, 08:22 PM  
aurayne
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Squiddy0
error with 5.4.1

Code:
Message: Interface\AddOns\ComboPoints\ComboPoints.lua:702: table index is nil

Count: 1
Stack: Interface\AddOns\ComboPoints\ComboPoints.lua:702: in function `GetRealmTable'
Interface\AddOns\ComboPoints\ComboPoints.lua:712: in function `GetPlayerTable'
Interface\AddOns\ComboPoints\ComboPoints.lua:173: in function `GetSavedOption'
Interface\AddOns\ComboPoints\ComboPoints.lua:301: in function `ComboPoints_GlobalUpdater_FullInit'
Interface\AddOns\ComboPoints\ComboPoints.lua:290: in function `ComboPoints_GlobalUpdater_Event'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals: tab = nil
(*temporary) = <table> {
 The Venture Co = <table> {
 }
 Elune = <table> {
 }
 Cenarius = <table> {
 }
 Thrall = <table> {
 }
 Blackrock = <table> {
 }
 Farstriders = <table> {
 }
 Blackhand = <table> {
 }
 Cairne = <table> {
 }
 Frostmourne = <table> {
 }
 Kil'jaeden = <table> {
 }
 Garithos = <table> {
 }
 Wyrmrest Accord = <table> {
 }
 Norgannon = <table> {
 }
 Altar of Storms = <table> {
 }
 Steamwheedle Cartel = <table> {
 }
 Ysera = <table> {
 }
 Nagrand = <table> {
 }
}
(*temporary) = nil
(*temporary) = <table> {
}
(*temporary) = "table index is nil"
var = <table> {
 show_lock = false
 show_mode = 1000
 playerName = "Tilo"
 load_time = 0
 move_lock = false
 show_val = 0
 colorpick = false
 is_moving = false
 full_init = true
 loaded = true
}
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Unread 10-31-13, 08:21 PM  
aurayne
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File comments: 2
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Post could u post a combopoints for 5.4?

i very like your interface .. but when wow update to 5.4 , i can't use it . i,m a player from china, due to your interface , i get the level to Arena Master . please help me
MY email : [email protected]
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Unread 10-29-13, 01:11 PM  
Squiddy0
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File comments: 116
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error with 5.4.1

Code:
Message: Interface\AddOns\ComboPoints\ComboPoints.lua:702: table index is nil

Count: 1
Stack: Interface\AddOns\ComboPoints\ComboPoints.lua:702: in function `GetRealmTable'
Interface\AddOns\ComboPoints\ComboPoints.lua:712: in function `GetPlayerTable'
Interface\AddOns\ComboPoints\ComboPoints.lua:173: in function `GetSavedOption'
Interface\AddOns\ComboPoints\ComboPoints.lua:301: in function `ComboPoints_GlobalUpdater_FullInit'
Interface\AddOns\ComboPoints\ComboPoints.lua:290: in function `ComboPoints_GlobalUpdater_Event'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals: tab = nil
(*temporary) = <table> {
 The Venture Co = <table> {
 }
 Elune = <table> {
 }
 Cenarius = <table> {
 }
 Thrall = <table> {
 }
 Blackrock = <table> {
 }
 Farstriders = <table> {
 }
 Blackhand = <table> {
 }
 Cairne = <table> {
 }
 Frostmourne = <table> {
 }
 Kil'jaeden = <table> {
 }
 Garithos = <table> {
 }
 Wyrmrest Accord = <table> {
 }
 Norgannon = <table> {
 }
 Altar of Storms = <table> {
 }
 Steamwheedle Cartel = <table> {
 }
 Ysera = <table> {
 }
 Nagrand = <table> {
 }
}
(*temporary) = nil
(*temporary) = <table> {
}
(*temporary) = "table index is nil"
var = <table> {
 show_lock = false
 show_mode = 1000
 playerName = "Tilo"
 load_time = 0
 move_lock = false
 show_val = 0
 colorpick = false
 is_moving = false
 full_init = true
 loaded = true
}
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Unread 08-23-09, 04:20 AM  
ArtureLeCoiffeur
A Kobold Labourer
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File comments: 39
Uploads: 3
Originally posted by Cococalm
MIse à jour prevu pour 3.2 ?? le Addon fonctionne mais je dois repossitionner la barre a chacque log-in. aucun profil n'est retenu.
Tut mir leid, ich verstehe kein Franzoesisch.
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Unread 08-22-09, 05:52 AM  
Cococalm
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Forum posts: 1
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MIse à jour prevu pour 3.2 ?? le Addon fonctionne mais je dois repossitionner la barre a chacque log-in. aucun profil n'est retenu.
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Unread 06-12-09, 01:18 AM  
ArtureLeCoiffeur
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Question Franzoesisch

Originally posted by zaqs
Ok, j'ai regardé le fichier XML, je suis passé à autre chose
Possible de réduire la taille à moins de 20 pixels sinon ?
Quelle(s) ligne(s) je dois modifier dans le fichier XML pour cela ?

Merci /incline
Tut mir leid, ich verstehe kein Franzoesisch.
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Unread 06-10-09, 08:41 AM  
zaqs
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Originally posted by ArtureLeCoiffeur
You change the textures by changing the XML file. In other words, it's hard coded.
Ok, j'ai regardé le fichier XML, je suis passé à autre chose
Possible de réduire la taille à moins de 20 pixels sinon ?
Quelle(s) ligne(s) je dois modifier dans le fichier XML pour cela ?

Merci /incline
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Unread 06-02-09, 01:26 AM  
ArtureLeCoiffeur
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Originally posted by zaqs
Just one question : is it possible to change combo points texture ? (smooth circle without border for exemple)
If it's not possible, how can i remove border ?
You change the textures by changing the XML file. In other words, it's hard coded.
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Unread 05-31-09, 05:58 AM  
zaqs
A Kobold Labourer

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Hello and thanks for this essential add'ons for me
Just one question : is it possible to change combo points texture ? (smooth circle without border for exemple)
If it's not possible, how can i remove border ?
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Unread 02-17-09, 02:02 AM  
Ingram2005
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A nice CP shower!
If you can make the setting a little easier to confige (in GUI), it's will be much better
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Unread 01-02-09, 03:36 AM  
ArtureLeCoiffeur
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Originally posted by cragzop
Is there anyway to scale the size of the bar?
Sorry, there isn't. I'll see if I can add that. If only to see the dots fill the screen
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Unread 01-02-09, 02:22 AM  
cragzop
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Is there anyway to scale the size of the bar?
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