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Updated:07-26-10 03:40 PM
Created:07-05-09 01:08 AM
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Paparrazzi3  Popular! (More than 5000 hits)

Version: 7.3e Release
by: Myster [More]

Paparrazzi3 Now with Ace3 and LDB goodness.

New Enhanced Screenshot Features.....


Features:
  • Timed Repeating Shots:
    Timed Delay
    Quantity
  • Panoramic Shots:
    Timed Delay
    Elements Support
    Viewport Support
  • Event Shots:
    Level UP:
    Level Filters
    Timed Delay
  • Boss Kills:
    Timed Delay
    Group Member Limit
    PvP Filter
  • Rare Mob kills:
    Timed Delay
  • Achievement Gains:
    Timed Delay
  • Reputation Gains:
    Timed Delay
  • ScreenShot Options:
    Image Quality Type
    Image Format Type
    Watermarks
    Chat Extra Info
  • UI Element Filters:
    Unique Screenshot UI Element Filters
    Can Choose What Aspect Of The UI To Hide or Show in the Screenshot
    Includes Viewport Support

... Currently Supports the stand alone AddOn Viewport and Skinners Viewport option, if there is another Viewport mod out there that this mod does not work with please let me know the name of the mod in question and I will add support for it.

Now uses LibBossIds to determine boss kill shots.
Now uses LibRareMobIDs to determine rare mobs for kill shots.

Can be used with or without a LDB display, will display a minimap icon if no display is present.

This is still very alpha so let me know if you come across any bugs or Rares whos ID I don not have and I will add it.

[*] Fix for broken minimap button toggle
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Unread 07-06-09, 04:00 PM  
Zidomo
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Nice that you are moving this to Ace3.

Metronome, though, hasn't been updated--or needed--since AceEvent-2.0 was improved code-wise in mid-2007.

Currently, use AceEvent-3.0 for registration/dispatching. AceTimer-3.0 if you really need a timer in this. And just handle your own OnUpdates (if you need them) in a sensible way (Using OnUpDate correctly, etc.).
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Unread 07-06-09, 08:50 PM  
Myster
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Metrognome

Is the plan I am still learning Ace3 and playing with the code to make metrognome go away, I am using scheduletimer instead now in my local version. Should then be a total conversion.

I believe I have it working properly in my local version, just need more testing so I feel right about it.

And I am only using metrognome for the autoshots event, all the rest of the code is updated properly.
Last edited by Myster : 07-06-09 at 08:56 PM.
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Unread 07-06-09, 09:00 PM  
Myster
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New alpha feature

Thought I would take a shot at writting libs. So I created a lib for rare mob detection by guid like libbossids-1.0 does.

I will be hooking the unit died event and checking for rare mob names thru this library to prevent false positive on the RareMob kill shots feature.

So will be putting out a alpha version for testing since I need help with finding rares to test this since they dont grow on trees.
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Unread 07-08-09, 01:36 AM  
Myster
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No more metrognome ;-)

That is all ;-)
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Unread 07-16-09, 02:23 PM  
Craxziz
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I've recently downloaded this addon for the first time the other day, and am loving it already! However I've come across a few bugs that I've managed to fix in my local copy

1. Mousing over the broker plugin generates the following error:

[2009/07/16 20:41:17-6116-x1]: LibQTip-1.0-28 (LibQTip-1.0):245: attempt to perform arithmetic on local 'l_pad' (a string value)
LibQTipClick-1.1-3 (LibQTipClick-1.1):55: in function `SetupCell'
LibQTip-1.0-28 (LibQTip-1.0):709: in function <Interface\AddOns\LibQTip-1.0\LibQTip-1.0.lua:621>
(tail call): ?:
Paparazzi2-4.5\Paparazzi2.lua:678: in function `ShowToolTip'
Paparazzi2-4.5\Paparazzi2.lua:642: in function `OnEnter'
ChocolateBar-1.7\Chocolate.lua:179: in function <Interface\AddOns\ChocolateBar\Chocolate.lua:148>
I've fixed this by changing line 678 from
y, x = tooltip:SetCell(y, 1, " Take ScreenShot", "b1", "CENTER", 6)
to
y, x = tooltip:SetCell(y, 1, " Take ScreenShot", "CENTER", 6, "b1")
2. With a now working tooltip on the broker plugin, clicking on the take panoramic shot option generates the following error:

[2009/07/16 20:47:49-6117-x1]: Paparazzi2-4.5\Paparazzi2.lua:656: attempt to index global 'Pap2PanoShot' (a nil value)
<string>:"safecall Dispatcher[4]":4: in function <[string "safecall Dispatcher[4]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[4]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
LibQTipClick-1.1-3 (LibQTipClick-1.1):49: in function <...terface\AddOns\LibQTipClick-1.1\LibQTipClick-1.1.lua:49>
Fixed by changing line 656 from
Pap2PanoShot.Start()
to
Pap2Pan.Start()
3. Also when levelling up the following error is being generated:

[2009/07/16 21:08:20-6120-x1]: Paparazzi2-4.5\Paparazzi2.lua:1119: attempt to compare nil with number
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[10]":4: in function <[string "safecall Dispatcher[10]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[10]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):119: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:118>
Fixed by changing line 1119 from
if (arg1 >= get("minlevel") and arg1 <= get("maxlevel")) then
to
if (arg1 >= Paparazzi2.db.profile.minlevel and arg1 <= Paparazzi2.db.profile.maxlevel) then
4. Not a bug so to speak though I've yet to delve into the code to try and do it, when you gain an achievement and it takes a screenshot, with my ui setup it takes the shot before WoW flashes up the achievement achieved frame. Would it be possible to add a delay mechanism to enable this to be captured?

5. And finally a feature request would it also be possible to add a toggle for the panoramic shot option only, to hide all ui elements? It's just a pain have to go in and disable the ui showing just to use this (putting the images together with the ui showing, results in multiple copies of the ui showing over the whole shot), and then having to re enable it after.
Last edited by Craxziz : 07-16-09 at 02:27 PM.
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Unread 07-20-09, 01:40 PM  
Myster
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When I started this project I was learning LibQtipClick and Ace3, so alot of little things got bugged, especially when LibQTip keeps changing so much I have to keep adapting , but I believe I finally got it all down.

I have delayed releaseing my local version till I got alot of these little bugs knocked out.

All Aboved is fixed and working properly in my local version, I rebuilt the tooltip, it is now alot more firendly.

I will add a delay options to the achievement shots and the other event shot catagories and also added a filter to prevent it double shotting when you gain achievement and killing boss/rares.

I also added Dyn and DynamicPerformance support to the Panoshots.

I purposefully added the pan shot that way, but what I can do is add a Panoshot section in the options to allow for a override to take place.

I also added a few sanity checks and will continue to build the raresID library as time goes by, right now it has support for all TBC and WOTLK rare Mobs.
Last edited by Myster : 07-20-09 at 01:42 PM.
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Unread 07-22-09, 09:55 AM  
voyseys
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Missing Library ... Sort of.

Bug Grabber come up with a Library Fatality.

Paparazzi3-4.5\Paparazzi3.lua:8: Cannot find a library instance of "LibBossIDs-1.0"
Altoholic-v3.1.004\libs\libstub\libstub.lua:23: in function `LibStub'
Paparazzi3-4.5\Paparazzi3.lua:8: in main chunk
Will check With no Altoholic later.

Nice addon by the way.

I am using the version posted as of 22-Jul-09.
Last edited by voyseys : 07-22-09 at 09:56 AM.
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Unread 07-22-09, 10:06 AM  
Limb0
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I'm having a similar problem with it detecting LibRareMobIDs-1.0
Last edited by Limb0 : 07-22-09 at 10:08 AM.
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Unread 07-22-09, 11:05 AM  
Kodewulf
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Re: Missing Library ... Sort of.

Originally posted by voyseys
Bug Grabber come up with a Library Fatality.



Will check With no Altoholic later.

Nice addon by the way.

I am using the version posted as of 22-Jul-09.
embeds.xml have been commented out in the TOC. The reason it doesn't break totally is that you've probably got other addons that loads most of the libs already.

Should be entirely bug free now.
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Unread 07-22-09, 04:32 PM  
Myster
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opps

opps will fix, yes I run all my mods dis embedded, forgot to recomment the embeds.xml in the toc.

@Kodewulf...
And yes I shot myself in the foot didnt I ;-)
Last edited by Myster : 07-22-09 at 04:39 PM.
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Unread 07-24-09, 03:36 PM  
Craxziz
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Re: opps

Thanks for the update, but unfortunately I've found another bug

When the addon takes a screenshot on level up, achievement gain, etc; if you have Skinner enabled it enables the viewport after the shot is taken regardless of whether you had the viewport enabled or not.
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Unread 07-26-09, 01:01 PM  
Myster
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Re: Re: opps

Originally posted by Craxziz
Thanks for the update, but unfortunately I've found another bug

When the addon takes a screenshot on level up, achievement gain, etc; if you have Skinner enabled it enables the viewport after the shot is taken regardless of whether you had the viewport enabled or not.
Fixed in my next release, I added UI Override for Pano shots and didnt implament it to well, that has been fixed, and should no longer cause issues with other modes like Viewport etc...
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Unread 07-27-09, 09:21 AM  
oXid_FoX
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design

is that possible to make menus (from LDB plugin or minimap) less... "flashy" ?
I don't really like the trio green-red-purple...
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Unread 07-30-09, 02:30 PM  
Myster
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Re: design

Originally posted by oXid_FoX
is that possible to make menus (from LDB plugin or minimap) less... "flashy" ?
I don't really like the trio green-red-purple...
I will not be changing the tooltip, it goes nicely with my compilation, and if thats all that is keeping you from using this mod then I dont know what to tell you,

Maybe if everyone complains then I might consider it, but since your the only one, I dont see it happening anytime soon.
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Unread 12-31-09, 01:11 PM  
xtoq
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Re: design

Originally posted by oXid_FoX
is that possible to make menus (from LDB plugin or minimap) less... "flashy" ?
I don't really like the trio green-red-purple...
You can probably edit the lua to take out those colors. I'd say though that if it bothers you (and I find it doesn't match my UI either, and I don't need all the options it offers) then maybe find another mod or mods that do what you want from this one? I use MultiShot, but I only care about boss kills (raids mostly) and achievements (and level ups on my alt now that I think about it). If you don't care about the panoramic screenshots, then you might check out MS, it does rep gains and so on. About the only thing I think it doesn't do is the panorama.
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