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Auditor  Popular! (More than 5000 hits)

Version: 4.4.3
by: Alarisha [More]

PLEASE NOTE: Auditor is now made for LibDataBroker (LDB). A list of LDB Display Addons and other addons using LDB can be found here.

If you use FuBar, then just grab Broker2FuBar, and Auditor will merrily show up as it always has done for you, once you have enabled it in the Broker2FuBar options.


Author: Alarisha - alarisha [.at.] gmail [.dot.] com

Description:
Auditor is a nifty addon that tracks your incoming and outgoing money from a variety of sources, and provides an easy to use Data Broker interface to choose whose data you would like to look at, and for what time period. It is, essentially, MoneyFu for those who have obsessive information disorder. Like me. Yes, I *must* know how much I spent on training last week. Why? I dunno. But I must.

Features:
- LDB at last! Yes, your eyes don't deceive you. Probably.
- Money tracking, and lots of it.
- Data separated by realm.
- Character totals.
- Combined totals.
- Clickable tooltip to customise what you can and can't see.
- Ability to look at all your characters' specific data from any of your other characters on that realm.
- Accounts can be viewed per session, day, last seven days, or in their full, all-time glory.
- Cash notification options.
- Optional auto-repairs (per-character preference).
- Optional auto-sell for grey items (per-realm preference).
- Time offsets, so you can set Auditor to reset when dailies reset!
- Many things. Just get it and see!

What does Auditor track?
- Loot money! Whether you are solo, in a party or in a raid.
- Vendor money! Stuff you buy from or sell to vendors.
- Quest money! Money you gain from quests, and money you spend on quests (e.g. the Scholomance Key quest).
- Trade money! Doing enchants or transmutes? Yep, it catches money exchanged in trade.
- Mail money! Sending money to/from your alts or friends? Tracked.
- AH money! At last, both outgoing AND incoming Auction House money is tracked.
- Training money! How much did you spend on training and respecs? Do you care? Well, you'll know anyway.
- Flight money! Spent a day flying about Azeroth? See how much you should claim back on your tax expenses.
- Repairs money! See how much money you really spent on repairing your kit after those instances.
- Unknown money! Money gained/lost, but for whatever reason, Auditor can't work out where it's from. Better than nothing, anyway.
- Reconciliation money! That's money for when you just installed Auditor, and it has to account for the cash you have right now, or for when you crashed, or were logged on at a friend's house. It's all good.
- Guild Bank money! Money you deposit or withdraw from your Guild Bank. Exciting, I know.
- LFG reward money! Guild contributions money! Reforging money!

When does it track it for?
Auditor tracks your money on a per session, per day, per last-seven-days and all-time basis.


Known Bugs:
None.

Version 4.4.3
* Fix for tiny bug causing incorrect Contributions for guilds over level 15.

Version 4.4.2
* Fix for bad category upgrading (which assumed that all toons in the database already had historical data).
* Thanks to Zidomo from WoWi for the accurate bug report.

Version 4.4.1
* Added new category for LFG reward money.
* Completed Contributions category.

Version 4.4.0
* Bumped .toc for 4.0.
* Library updates.
* Added new category for Reforging.
* Added beginnings for Contributions category for Guild contributions based on looted cash.

Version 4.3.3
* Bumped .toc for 3.3.
* Library updates.

Version 4.3.2
* Rejigged event code in the data engine. This fixes the issue with Scrap, as well as being slightly neater.

Version 4.3.1
* Updated for newfangled LQT.
* Removed LQTC.
* Bumped .toc.
* Added .toc line for WoWi Minion. Woot!

Version 4.3.0
* Omg, so much awesome new clicky stuff.
* Right-click now cycles backwards.
* You can now click-through to Absurd and back again. It's pretty awesome. Try clicking a category and see what happens!
* Fix for tooltip not showing with NinjaPanel. Thanks, Torhal! <3

Version 4.2.0
* Buh, I suck.
* Fixed stupid error.
* Thanks to CodeRedLin from WoWi for pointing out my tardiness.

Version 4.1.9
* Reverted to 4.1.6 while I fix some stupid mistakes I made.

Version 4.1.8
* Reordered a function to hopefully fix nil error some people are getting.

Version 4.1.7
* LQTC-1.1.
* Efficient efficiencies. Efficiently.

Version 4.1.6
* Auditor now remembers which timeframe you were looking at.

Version 4.1.5
Auditor now respects bar money style once again.

Version 4.1.4
* Fixed combined audits.
* Filtered character setting is now respected by the combined audit.

Version 4.1.3
* Plays more happily with other LQT addons.
* General efficiency improvements.
* Fix to possible bug with tooltip cash counting.

Version 4.1.2
* Temporary fix for annoying column clipping problem.
* Fix for misleading repair notification.

Version 4.1.1
* Filtered characters no longer contribute to realm total display.
* Added toggle for character total on broker display.
* Bugfix related to setting time offsets.
* Bugfix related to cashflow minimisation.
* A ton of code optimisations.
* Better implementation of graphical broker display.
* Some .toc changes.

Version 4.1.0
* Added toggleable net profit to broker display.
* Added graphical display for broker display (coins). Bear in mind that graphical mode prevents realm and net profit totals from showing.

Version 4.0.5
* Fix for Time Offset error.

Version 4.0.4
* Added in Profile management.
* Fix for icon setting not saving when using Broker2FuBar.

Version 4.0.3
* Added adjustable tooltip scale.
* Removed a couple of random commented out bits I forgot to take out earlier.

Version 4.0.1
* Oops. Bad me. Bad!

Version 4.0.0
* Ell dee bee (LDB).
* Spicy meatballs.
* An icon I quite liked. Spot it if you can!

Version 3.2.1a
* Reuploaded for some people who are having issues with being unable to download the latest version for some reason!

Version 3.2.1
* Fixed stupid error caused by removal of certain globals in patch 2.4.2. Undocumented Blizz rando-changes ftw!

Version 3.2.0
* Finally fixed timezone issues, which was seriously complicated!
* New option: Time Offset - you can use this to make Auditor reset at a time other than midnight, local time. Useful for dailies etc.
* Reworked date storage system: A random side-effect of this is that if you play in a non-English locale, the month should bizarrely be localised for your language!
* Combined totals: You can now access this option by clicking on 'Total' at the bottom of the tooltip. It is a toggleable, per-realm option, and will override the 'Character to show...' option while active.
* PLEASE NOTE: Your seven day audit will be cleared out upon installing this update. Your Total audit will not be affected. Essentially, it will just appear like you haven't logged on for a week. No data is lost!

Version 3.1.0
* Added in optional use of guild bank for auto-repairs. This function also keeps a running total of the amount of guild money you have used so far for repairs, per toon, displayed in chat (like the Cash Notify stuff).
* Reworked Auto-Repair function to work properly with faction reductions. This does, however, mean that Auto-Sell Grey Items mods will screw up the categorisation of repairs. So...
* Added Auto-Sell Grey Items function. This is accessible in the options menu under Merchant Options --> Auto-Sell. If you want to use Auto-Repair and Auto-Sell mods with Auditor, feel free - but the functions now included in Auditor are the only ones 99% likely to work properly. It is defaulted to off, and is a per-realm option.
* Changed menu options and options storage layout. These will be clarified below:
Merchant Options --> Auto-Repair (per-character option), Guild Repair (per-character option) and Auto-Sell (per-realm option).
Cash Notify --> AH, Mailbox, Vendor, Trainer, Guild Bank (per-realm options)
And various other cleanups of tooltip options into better organised categories.
* P.S. Using other Auto-Repair and Auto-Sell mods is cool, like I said, nothing will break - but your Repair and Vendor categories will not maintain accuracy.
* .toc bump for 2.4.

Version 3.0.4
* Fixed some library issues for those running without FuBar.

Version 3.0.3
* Added option to allow display of Realm Total on FuBar, e.g. 101.7g/5342.6g.

Version 3.0.2
* Nil check added for when AuditorFu has been disabled, or hasn't finished loading.

Version 3.0.1
* Added in Guild Bank category.

Version 3.0.0
* Complete rewrite. Crossed fingers, everyone. Hehehehe.
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Unread 11-07-06, 05:19 PM  
Alarisha
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Originally posted by Zidomo
--It's written using Ace2 libraries, so if that turns you on, it'll be a treat. If that doesn't turn you on, then forget I mentioned it, as you won't ever have to worry about it.



Very (very) nice to see this develop into a usable, (almost) bug-free replacement of Accountant.

One small problem: I encountered the same issue that Muad'dib did below importing from Accountant 2.3. Before importing, FuBar_AuditorFu lists current money on the character in the "Unknown" row (as you explain below). After importing on one character, the totals don't align with the information in Accountant--up to a couple of gold difference in them. And there is some "left over" money in the "Unknown" row that isn't present in Accountant--not the same amount that was there before the import, however.

This occurred after importing from every single different character on a single server. And no, I did not crash, spend/gain money or lag on the server. Its not a major issue, but it would be nice if the data that was imported was identical to what is contained in Accountant.

I see for the new version 1.0.2 that you "Fixed potential data reconciliation weirdness if certain unusual conditions were met". Unfortunately, I already imported with version 1.0.0 and have spent over a day collecting/spending money with Accountant off. So no chance here of deleting then reimporting; the totals would be less accurate than the discrepancies present in the first import.
I have changed the way that AuditorFu shows the data reconciliation, rather than the actual import routine. Basically, I have made it less confusing. I will try to explain what happens, so that maybe you can see if this is what happened to you. I'm fairly sure I know what happened with Muad'dib now, but it's a different thing from you (based on looking at his screenshots).

Ok, so here's the example. Let's say, we decided to start using Accountant today. We already have 100g on our only character. Accountant shows net total of nothing. This is because it has not seen us gain or lose any money. Say we then spend 50g. Accountant will now show we have a net loss of 50g in our Total tab.

So, Accountant reads, for example:

Auction House Outgoings: 50g
Total Incomings: 0g
Total Outgoings: 50g
Net total: -50g

I hope we can all see how this might happen. Accountant shows we should have -50g, but in reality we have 50g in our bank, having started with 100g, and spent 50g.

Now, we decide to install AuditorFu, and import our data. When we load into game, AuditorFu sees our 50g, and says 'Hmm, I have 0g in my data, and 0g does not equal 50g. Therefore, the player must have got 50g from somewhere. I don't know where. Let's put it in the Unknown Incomings'. So, when we load into game, AuditorFu shows for session/day/7day/total that we just got 50g. This system is basically designed so that AuditorFu's totals and your actual totals add up. This is useful for when, for example, you crash after earning 20g. In Accountant, it would never show that 20g anywhere, and it would be lost forever from your data - AuditorFu puts it down to a crash or whatever, so lists it as unknown incomings. Hopefully this still makes sense.

Now, what happens when we import from Accountant? First of all, it resets AuditorFu's data for the character you are importing to, so any previous data (earnings, reconciliation) are chucked out. Our Accountant data shows we have -50g Net Total still (started with 100g, spent 50g, but only had Accountant installed when we spent the 50g, thus ending up with a negative net total). So AuditorFu imports all of Accountant's data, in this case, just one bit of data - and puts 50g into AH Outgoings, just like Accountant had. AuditorFu then looks at your current cash (50g) and its own Net Total as imported from Accountant (-50g) and says 'Well, that's impossible. We can't have a net total of -50g and still have 50g cash. Therefore, 100g must have come from somewhere to allow us to a) spend 50g in the AH, and b) still have 50g cash. Therefore, I will say that we had 100g Unknown Incomings' and it adds 100g to Session/Today/7Day/Total data.

Thus.... you could potentially see, on the session/day/7day timeframes:

Unknown incomings: 100g
Total incomings: 100g
Total outgoings: 0g
Net profit: 100g

Total: 50g.

And this makes perfect sense, in light of the fact that from Auditor's point of view, Accountant told us we had -50g, when in fact we had 50g. So, your couple of gold discrepancy is due to this. At some point, Accountant missed a few g, maybe before you installed it, maybe you crashed, maybe whatever. But at some point, Accountant stopped having a net total that was exactly equal to your actual current money. And AuditorFu, on import, reconciled this phantom cash into the Unknown category. Yes, it looked weird in v.1.0.0, so for v1.0.2 I just made it add it (for import reconciliation) to the total category, but despite the weirdness, it still was and is correct, and if you add up all the numbers in the total category, they will make sense. And if you load up Accountant again, you will see that it did not tally with reality.

I hope this makes sense to you! If it doesn't, I'm sorry, but I tried to explain it well. Maud'dib's problem was, I believe, due to the order of addons loading meaning that when AuditorFu checked current money, it got a 0 response from a still not-finished-loading WoW client, and v1.0.2 makes sure everything has loaded before the reconciliation step so that can't happen anymore.

Rest assured, however, that it is right, and it does work. Yes, after import it sometimes looked weird if Accountant had you at a net total that was appreciably different from your actual total, but it still all added up. Hope this helps! Let me know if it does or doesn't!

Oh, and I'm glad you're pleased with it, despite it appearing to be buggy for the import.
Last edited by Alarisha : 11-07-06 at 06:34 PM.
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Unread 11-07-06, 05:27 PM  
Alarisha
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Originally posted by Eries
Leider leider unterstützt Accountant, dieses wundervolle AddOn, nur einen einzigen Server.
Sobald mehr als 10 Charaktere berücksichtigt werden, gerät die Datei mit allen Angaben durcheinander.


Hi Eries, I'm afraid I don't speak German so I have no clue whatsoever what you meant by that. If you could maybe translate it to English, or have a friend do so, I can try to help, because the unhappy smileys don't look good. I know there is no German localisation yet, so maybe you could help with that if that's the problem?
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Unread 11-07-06, 05:47 PM  
Eries
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I love it!
Danke, es ist wunderbar!
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Unread 11-07-06, 06:20 PM  
Alarisha
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Originally posted by Eries
I love it!
Danke, es ist wunderbar!
I'm sure that isn't a direct translation of what you said before, but I am very pleased that you love it and think it's wonderful
Last edited by Alarisha : 11-07-06 at 06:20 PM.
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Unread 11-07-06, 06:37 PM  
Alarisha
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Re: very nice

Originally posted by kappe
i noticed you have very good skill in this, so can i ask you please port to fubar the great defense tracker that is so useful for titan users?

original titan version: http://ui.worldofwar.net/ui.php?id=754

any hope to see it on fubar?
Ui.worldofwar seems to not have the file available for download anymore, whenever I try, it fails. It looks interesting, but I'm not on a PvP server, so I doubt I'd ever be able to test it in any useful way. Still, you never know.
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Unread 11-07-06, 08:42 PM  
kappe
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Re: Re: very nice

Originally posted by Alarisha
Ui.worldofwar seems to not have the file available for download anymore
i have somewhere the titan addon.. where can i send it to u, just for let take a look?
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Unread 11-07-06, 09:41 PM  
Thiana
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Request

Can you possibly add the ability to move money between categories? Thanks.
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Unread 11-08-06, 03:16 AM  
Alarisha
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Re: Request

Originally posted by Thiana
Can you possibly add the ability to move money between categories? Thanks.
It could be done, I suppose, but what for?
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Unread 11-09-06, 03:08 PM  
JokerGermany
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FuBar -__-
__________________

My Chars: <- click!
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Unread 11-09-06, 03:10 PM  
Alarisha
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Originally posted by JokerGermany
FuBar -__-
?
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Unread 11-09-06, 10:42 PM  
Thiana
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Re: Re: Request

Originally posted by Alarisha
It could be done, I suppose, but what for?
(a) For correcting 'unknown' money from when you've altered the account on your laptop.
(b) For situations like vendoring an item you picked from AH, the profit belongs in the AH cat not the vendor one.
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Unread 11-10-06, 03:08 AM  
Alarisha
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Re: Re: Re: Request

Originally posted by Thiana
(a) For correcting 'unknown' money from when you've altered the account on your laptop.
(b) For situations like vendoring an item you picked from AH, the profit belongs in the AH cat not the vendor one.
a) Heh. Ah, what a can of worms. I will look into my brain to see what I can come up with that might make sense.

b) An interesting distinction. See (a).

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Unread 11-10-06, 03:23 AM  
MyKroFt
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Error

Just downloaded the newest verison and when I right click on the bar for the audior (want to make it right justified) I get the following error

Interface/AddOns/FuBar_AuditorFu/AuditorFu.lua:608: Dewdrop-2.0: args.toonToShow: "Validate" values must be all strings

and a long vertical box where the standard fubar menu would be...

suggestions?

Thanks
Myk
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Unread 11-10-06, 04:40 AM  
Alarisha
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Re: Error

Originally posted by MyKroFt
Just downloaded the newest verison and when I right click on the bar for the audior (want to make it right justified) I get the following error

Interface/AddOns/FuBar_AuditorFu/AuditorFu.lua:608: Dewdrop-2.0: args.toonToShow: "Validate" values must be all strings

and a long vertical box where the standard fubar menu would be...

suggestions?

Thanks
Myk
Good call. Not sure why it was throwing you a big error there rather than just presenting an empty box for you under 'Show Character', but there was indeed a problem. Fixed now, v1.1.1 is what you need. Please let me know if it fixes this for you!
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Unread 11-10-06, 08:36 PM  
MyKroFt
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Re: Re: Error

Originally posted by Alarisha
Good call. Not sure why it was throwing you a big error there rather than just presenting an empty box for you under 'Show Character', but there was indeed a problem. Fixed now, v1.1.1 is what you need. Please let me know if it fixes this for you!
All fixed up now - might have been since I installed this addon I have not accessed any of the other characters yet? So info for them was nil?

Thanks again....

Myk
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