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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 03-17-10, 06:03 AM  
suicidalkatt
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Originally posted by danltiger
Yep - same thing.
Then how are you bringing it back lol it's in the live version??

Last edited by suicidalkatt : 03-17-10 at 06:05 AM.
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Unread 03-17-10, 04:51 AM  
danltiger
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Yep - same thing.

Originally posted by suicidalkatt
Well there's only a "Wheel" widget no "Spinner" widget. Which is the same thing?
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Unread 03-16-10, 10:59 PM  
suicidalkatt
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Originally posted by danltiger
I guess I don't understand your post...

There isn't a SpinnerThreatWidget.lua file; All threat widgets are part of the same lua file.

Edit: Ok, there IS a SpinnerThreatWidget.lua file, but it's depreciated. The current version is under ThreatWidgets.lua, since they share many of the same helper functions.

I'm hoping to develop the widgets to allow customization, which would take some of the development burden off you. You could focus on the graphical end of it, instead.
Well there's only a "Wheel" widget no "Spinner" widget. Which is the same thing?
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Unread 03-16-10, 07:48 PM  
danltiger
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I guess I don't understand your post...

There isn't a SpinnerThreatWidget.lua file; All threat widgets are part of the same lua file.

Edit: Ok, there IS a SpinnerThreatWidget.lua file, but it's depreciated. The current version is under ThreatWidgets.lua, since they share many of the same helper functions.

I'm hoping to develop the widgets to allow customization, which would take some of the development burden off you. You could focus on the graphical end of it, instead.

Originally posted by suicidalkatt
Widgets.xml:
Should be:

Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="WidgetCore.lua"/>
	<Script file="ClassWidget.lua"/>
	<Script file="ComboPointWidget.lua"/>
	<Script file="ThreatWidgets.lua"/>
	<Script file="SpinnerThreatWidget.lua"/>
</Ui>
<3 danlT
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Last edited by danltiger : 03-16-10 at 09:49 PM.
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Unread 03-16-10, 07:45 PM  
danltiger
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Had you used it before, in earlier versions? The spinner/wheel shows up only when there's another threatholder (in a group, raid, or pet).

Did you delete the saved variables for both Tidy Plates and Grey?

The wheel widget is only on the "Grey\Tank" theme (at the moment), so that might be a source of confusion.

Does the Threat Line widget work?

Originally posted by Spartanjet
I can't seem to get the threat spinner widget active in the 5.10_1 beta. I've tried reinstalling and also I've deleted the Saved Vars in my account folder (and of course made sure the grey theme was selected along with the spinner option checked). Thanks for any help you can give me.
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Unread 03-16-10, 01:56 PM  
Spartanjet
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I can't seem to get the threat spinner widget active in the 5.10_1 beta. I've tried reinstalling and also I've deleted the Saved Vars in my account folder (and of course made sure the grey theme was selected along with the spinner option checked). Thanks for any help you can give me.
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Unread 03-16-10, 03:52 AM  
suicidalkatt
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Widgets.xml:

Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="WidgetCore.lua"/>
	<Script file="ClassWidget.lua"/>
	<Script file="ComboPointWidget.lua"/>
	<Script file="ThreatWidgets.lua"/>
</Ui>
Should be:

Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="WidgetCore.lua"/>
	<Script file="ClassWidget.lua"/>
	<Script file="ComboPointWidget.lua"/>
	<Script file="ThreatWidgets.lua"/>
	<Script file="SpinnerThreatWidget.lua"/>
</Ui>
<3 danlT
Last edited by suicidalkatt : 03-16-10 at 03:53 AM.
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Unread 03-08-10, 08:40 PM  
danltiger
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It seems that it's the "Tanked" Widget giving you grief. Now that I look at the code again, it's quite funky. I think that I'll be removing that widget for the initial release, and releasing it during an update or bumping it to 5.11. I'm feeling pretty anxious to release 5.10; Can you tell? haha

Originally posted by suicidalkatt
I tried checking out the Threat Line widget.

I did a few arena games and I got this:
Code:
TidyPlates-5.10 Beta 4\widgets\ThreatWidgets.lua:244: 'for' limit must be a number
TidyPlates-5.10 Beta 4\widgets\ThreatWidgets.lua:265: in function <...nterface\AddOns\TidyPlates\widgets\ThreatWidgets.lua:260>
TidyPlates-5.10 Beta 4\widgets\ThreatWidgets.lua:292: in function `CreateTankedWidget'
TidyPlates_ThreatPlates-3.0\extentions.lua:60: in function `OnInitialize'
TidyPlates-5.10 Beta 4\TidyPlatesCore.lua:308: in function <TidyPlates\TidyPlatesCore.lua:269>
TidyPlates-5.10 Beta 4\TidyPlatesCore.lua:344: in function <TidyPlates\TidyPlatesCore.lua:341>
TidyPlates-5.10 Beta 4\TidyPlatesCore.lua:371: in function <TidyPlates\TidyPlatesCore.lua:365>

Locals:
frame = <unnamed> {
 0 = <userdata>
}
UpdateRoster = <function> @ TidyPlates\widgets\ThreatWidgets.lua:236:

  ---
Now I'm kinda stuck getting that same error.
I've commented out my widget and I'm alive again.
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Unread 03-08-10, 07:06 PM  
suicidalkatt
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I tried checking out the Threat Line widget.

I did a few arena games and I got this:
Code:
TidyPlates-5.10 Beta 4\widgets\ThreatWidgets.lua:244: 'for' limit must be a number
TidyPlates-5.10 Beta 4\widgets\ThreatWidgets.lua:265: in function <...nterface\AddOns\TidyPlates\widgets\ThreatWidgets.lua:260>
TidyPlates-5.10 Beta 4\widgets\ThreatWidgets.lua:292: in function `CreateTankedWidget'
TidyPlates_ThreatPlates-3.0\extentions.lua:60: in function `OnInitialize'
TidyPlates-5.10 Beta 4\TidyPlatesCore.lua:308: in function <TidyPlates\TidyPlatesCore.lua:269>
TidyPlates-5.10 Beta 4\TidyPlatesCore.lua:344: in function <TidyPlates\TidyPlatesCore.lua:341>
TidyPlates-5.10 Beta 4\TidyPlatesCore.lua:371: in function <TidyPlates\TidyPlatesCore.lua:365>

Locals:
frame = <unnamed> {
 0 = <userdata>
}
UpdateRoster = <function> @ TidyPlates\widgets\ThreatWidgets.lua:236:

  ---
Now I'm kinda stuck getting that same error.
I've commented out my widget and I'm alive again.

Just for reference I'm using beta 7 even though it says beta 4.
Last edited by suicidalkatt : 03-08-10 at 08:39 PM.
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Unread 03-07-10, 09:20 PM  
danltiger
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Collabin sounds good. :-)

What's your thoughts? You have my email, too..

Originally posted by suicidalkatt
Hey danltiger, I've been wanting to make a few "how to" videos for tidy plates, and how to create your own themes etc, etc.

Would you be interested in collabin?
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Unread 03-07-10, 02:18 PM  
suicidalkatt
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Hey danltiger, I've been wanting to make a few "how to" videos for tidy plates, and how to create your own themes etc, etc.

Would you be interested in collabin?
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Unread 03-06-10, 05:21 AM  
danltiger
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Jerk. lol ;-)

Originally posted by suicidalkatt
I lied.
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Unread 03-06-10, 03:03 AM  
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Originally posted by suicidalkatt
Just a heads up, using the override for alpha ( 2nd true ) the "unit.isTarget" no longer functions.
I lied.
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Unread 03-06-10, 02:04 AM  
suicidalkatt
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Just a heads up, using the override for alpha ( 2nd true ) the "unit.isTarget" no longer functions.
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Unread 03-05-10, 01:55 PM  
danltiger
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Originally posted by Tanque
I was using the threat widget in the beta run, which is really nice by the way. Does the "tug-o-war" threat bar mean that the length of the blue bar is proportional to the amount of threat on the tank or is it the relative position of the bar? I'm not 100% sure how it works.
You're right; The length of the bar is % relative to the tank's threat. So, DPS wants the blue side to be as long as possible, and the tank wants the amber side as long as possible. (Short bars mean, "danger of pulling/loosing aggro")

The DPS value is simple; It's just the percentage of threat (up to 100%, which results in aggro).

For tanks, it's slightly more complex; Their 'over-threat' is %100-(%next highest threat). So, if the next highest threatholder has 80% threat, the tank would see that they have 20% 'over-threat'.

I'm pretty exited about the Tug-o-widget. I'm hoping that it's intuitive, even without documentation. (I'll get around to that for the release)

I noticed that the Cleanplates theme is a rather large module (probably the Ace libraries) which is no big deal by itself but I guess it does bring up the issue whether themes can potentially decrease performance. Maybe this will change when the theme authors optimize their module with this beta? I don't know but this is why I was hesitant to test the release versions of Cleanplates/Threatplates with the beta version of Tidy Plates.
As far as modules go, Cleanplates/Threatplates is pretty big. However, as you mentioned, that isn't necessarily going to affect performance. I like how Cleanplates and Threatplates have brought a significant GUI to Tidy Plates. Both of those addons/themes are pretty young, and I'm certain that they'll mature well.

Good job on the beta so keep it up! Not many authors optimize for cycles.
Thanks for testing! :-)

PS- Optimization might be a pain, but it's well worth it.
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