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Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
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Unread 04-07-11, 11:46 AM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by Maxen
OK did some testing. When you have your Raid sort by name, it won't reflect changes made in the default raid tab, ie you change one people from group 1 to group 3. But using Multiple headers works. Maybe it is a limitation from the oUF framework.

Hopefully, this make sense!
My understanding to sort by name is listing everyone in alphabetic order with no regards to their group. Are you expecting it to sort their names within the specific group?
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Unread 04-04-11, 08:45 PM  
Maxen
A Fallenroot Satyr

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Originally posted by Freebaser
I'm not sure what you mean. [/b]
OK did some testing. When you have your Raid sort by name, it won't reflect changes made in the default raid tab, ie you change one people from group 1 to group 3. But using Multiple headers works. Maybe it is a limitation from the oUF framework.

Hopefully, this make sense!
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Unread 04-02-11, 08:36 AM  
Jelcha
A Kobold Labourer

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Thanks for the reply Maxen, figured it out.
Last edited by Jelcha : 04-02-11 at 09:54 AM.
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Unread 04-02-11, 06:26 AM  
Maxen
A Fallenroot Satyr

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Originally posted by Jelcha
Hello, I really like your "Grid-Like" Raidframes but I ask myself what does the little squares in the right upper corner stand for? I mean the blue and red ones.
Class indicators. Look in tags.lua.
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Unread 04-02-11, 04:11 AM  
Jelcha
A Kobold Labourer

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Hello, I really like your "Grid-Like" Raidframes but I ask myself what does the little squares in the right upper corner stand for? I mean the blue and red ones.

Thanks a lot.
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Unread 03-27-11, 09:18 AM  
Toran
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Would you mind adding a way to color the out of range indicator? It seems to be a reddish color overlay right now. Issue for me is that I use red as the health deficit background, so when I'm out of range sometimes I think someone is dead when they aren't. Not a huge thing, but thought I'd ask.
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Unread 03-25-11, 09:10 AM  
Maxen
A Fallenroot Satyr

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Originally posted by Freebaser
I'm not sure what you mean.
Well, when I was using the sorting by name, join a Tol Barad raid, kill trash and then the raid leader did change some people from group 1 to group 2 and freebgrid wasn't reflecting the changes. People were still in the same groups that they were when the raid formed.

I need to do more testing on that, I know this i s pretty vague and I'm sorry about that !
Last edited by Maxen : 03-25-11 at 09:11 AM.
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Unread 03-24-11, 11:08 PM  
Freebaser
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Originally posted by Toran
Noticed party and raid pets were removed in the release over at wowace.

http://www.wowace.com/addons/ouf_fre.../files/71-2-3/

Hopefully that'll be reverted. It's nice having pets visible.
Thats a really old commit and I bugged the wowace packager >.<

I'm sure this has been asked before, but can't find it.

Will it be possible to automatically rearrange groups when raid leaders does change them ?
I'm not sure what you mean.
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Unread 03-24-11, 07:55 PM  
Toran
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Noticed party and raid pets were removed in the release over at wowace.

http://www.wowace.com/addons/ouf_fre.../files/71-2-3/

Hopefully that'll be reverted. It's nice having pets visible.
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Unread 03-18-11, 11:20 AM  
Maxen
A Fallenroot Satyr

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I'm sure this has been asked before, but can't find it.

Will it be possible to automatically rearrange groups when raid leaders does change them ?
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Unread 03-10-11, 09:46 AM  
Zaeolos
A Kobold Labourer

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Can you add
Code:
["Cen"] = "[freebgrid:rnwTime]",
under the Priest section in tags.lua as a default option? I've gotten some friends to start using this finally and they get a little intimidated when I ask them to go into the file and change it.

Thank you for all your hard work on this addon. It's the best thing out there for healing.
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Unread 03-03-11, 03:14 PM  
hokiecmo
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Originally posted by Freebaser
In elements\indicators.lua change frequentUpdates from true to .2 on the appropriate font string.



It can be done by using the default oUF aura element like any other layout, and making use of a customfilter function. I may play with that idea if I find the time, but it goes against the current concept of only having enough room for one icon.
Awesome, thanks!
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Unread 03-03-11, 03:02 PM  
Freebaser
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Originally posted by hokiecmo
Hey I did a bit of tweaking and I wanted find out if there's a way to get the timers to update a little more frequently. I changed some things to make my lifebloom indicator color change with stacks and to display the number instead of the symbols, but I'd like the actual counter to update a bit quicker, I just can't find where that is in your files. I was thinking every .2 secs or so is fine.
In elements\indicators.lua change frequentUpdates from true to .2 on the appropriate font string.

Is there any simple way to just simply show all debuffs except some, like a whitelist? Sated, Weakened Soul, Forbearance, etcetc?

Optimally I'd like to show 3 icons, dispellable first then non-dispellable in whatever order starting from the right side of the frame and growing left. I know you won't code this in, but simply pointing me in the right direction of just using a whitelist on debuffs would help.
It can be done by using the default oUF aura element like any other layout, and making use of a customfilter function. I may play with that idea if I find the time, but it goes against the current concept of only having enough room for one icon.
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Unread 03-03-11, 02:10 PM  
hokiecmo
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Hey I did a bit of tweaking and I wanted find out if there's a way to get the timers to update a little more frequently. I changed some things to make my lifebloom indicator color change with stacks and to display the number instead of the symbols, but I'd like the actual counter to update a bit quicker, I just can't find where that is in your files. I was thinking every .2 secs or so is fine.
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Unread 03-03-11, 01:53 PM  
kbc8090
A Murloc Raider

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Is there any simple way to just simply show all debuffs except some, like a whitelist? Sated, Weakened Soul, Forbearance, etcetc?

Optimally I'd like to show 3 icons, dispellable first then non-dispellable in whatever order starting from the right side of the frame and growing left. I know you won't code this in, but simply pointing me in the right direction of just using a whitelist on debuffs would help.
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