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Updated: 03-24-18 09:42 PM
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Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:03-24-18 09:42 PM
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RicoMiniMap  Popular! (More than 5000 hits)

Version: 3.1
by: Ricowan [More]

This is a relatively simple modification of the minimap to allow adjustment of the shape, transparency, visibility of certain default buttons, scroll-wheel zooming, coordinates display, etc.

Right-click anywhere on the mini-map to display the options menu.

Version 3.1
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Updated for 7.3.5, it should be compatible with objective trackers that don't do anything weird to the original tracker frame.


Version 3.0.5
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Updated to 7.1, removed the "hover over minimap to turn off transparency" feature due to locked down frames issues.


Version 3.0.4
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Fixed compatibility with addons that also manipulate the Quest tracker.


Version 3.0.3
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Added the ability for turning off transparency when the mouse is hovering over the minimap, with a toggle to turn this on/off.


Version 3.0.2
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Fixed missing localizations.


Version 3.0.1
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Fixed the encoding of the localization file. This only affected Russian and Simplified Chinese, no other changes.


Version 3.0
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Updated for Legion
Removed mover buttons, added my own code.
This will cause your saved positions to be off, just unlock, move your frames as desired and re-save.
The minimap can be dragged from any point on the map.
The quest watcher can be dragged by the title bar.


Version 2.9
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Cleaned up the file structure... delete the existing RicoMiniMap folder before installing this version.
Added two new commands:
savepos - Saves the current position of the minimap frames to the account global settings.
restore - Restores the minimap frames to the positions saved with the savepos command. If you haven't saved the positions yet, it calls the reset function instead.
These two commands are also included in the config menu under the Positions section.
Added a simple databroker plugin for activating the config menu.


Version 2.7
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Moved the toggle options into a sub-menu
Added a new square border called "SquareGold"... more border changes coming soon.
Hopefully handled any border position issues.


Version 2.6.1
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Updated mover code.


Version 2.6
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Fixed bug in the Quest Watcher scale slider.
Added a new slider to adjust the height of the Quest Watcher, so you can see more quests at a time.


Version 2.5
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Updated for WoW 6.0.3


Version 2.4
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Tested in WoW 4.2, updated TOC.
Cleaned up refactoring that is still in progress.


Version 2.12
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The mover handles are now centered in each frame that can be moved, and the reset command resets the position of each frame instead of just the minimap.


Version 2.11
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Added a mover to the minimap itself. This seems to have stopped the wandering.
Added additional code for hiding the clock.


Version 2.10
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Added proper movers to the frames attached to the minimap, so now you should be able to move the quest watcher anywhere you want it. I'll be adding more of these frame movers as I discover them, please feel free to let me know what's missing (including the name of the frame) and I'll add it. Included now are the quest watcher, the vehicle seat, the trouble ticket, and the durability frames.


Version 2.9.4 beta
-----------------
Added a toggle for hiding the quest watcher, by request
Fixed the tracker button toggle
Cleaning up the code; preparing to move to a newer framework


Version 2.9.3 beta
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Hopefully fixed all of the issues caused by the new clock (this includes other toggle settings not working on load)


Version 2.9.2 beta
-----------------
Fixed the wheel-scroll bug
Added a toggle for the clock


Version 2.9.1 beta
-----------------
Updated the library preventing the menu from displaying.
Added scale option for the quest Watch Frame.
CAUTION: Don't move the tracker to the left side of the screen, it causes some weird behavior when zoning, reloading the UI, etc.


Version 2.9 beta
----------------
Updated to WoW 4.0.1.
The quest tracker is scaled to 75%, this is not configurable yet.
The quest tracker is movable when the minimap is not locked. The position is not yet saved, sorry.
Please report any bugs you come across. I've tested these changes for a few days on the PTR and on the Cata beta, but I'm sure I haven't run across all possible uses.


Version 2.8
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Removed the MinimapToggleButton:Hide() line that was causing an error.
Updated the TOC and libraries.


Version 2.7
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Removed the ability to move the minimap buttons. Please try out the various addons available to see which one suits you. I personally am using DetachedMiniMapButtons.
Added a very basic "who pinged" option. This can be disabled in the options menu.


Version 2.6
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Added toggles for the Tracking and Mail buttons to the option menu
Changed the default scale value to 1.0 from 1.25


Version 2.5.2
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I think I've finally got the standard minimap buttons all working again, including the ability to reposition the tracking button. Please let me know if you run into any errors.


Version 2.5
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Hopefully this release fixes the Eject and QuestWatch frames. Also updated the toc to 3.2


Version 2.4.1
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Thanks to fyrye's suggestion, the default quest tracker is now movable again. I also removed the WoWMatrix dat file from the zip, sorry about that. :o


Version 2.4
-----------
Quick update, fixing some of the issues reported recently (like the strata state not being saved) and making it compatible with 3.1


Version 2.22.2
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This is a library update only. Tested on live, the PTR and the WotLK beta and works 100% on all three.


Version 2.22.1
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Updated TOC and libs, Chinese language added by a kind ACE user.


Version 2.22
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Updated tracking button (Blizz changed it's name), updated TOC and ACE libs


Version 2.21
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Added options for moving the coordinates to the top of the minimap
Added slider for changing the strata of the minimap


Version 2.20
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Oops, I uploaded an old version the other day, sorry about that. This is the most recent version, same notes as below.


Version 2.10
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Added two new slash commands: "/rmm hide" and "/rmm show". Hide makes the minimap group hide, and show brings it back.
Patch 2.2 added code to prevent frames from moving off screen. This enhanced RicoMiniMap so the off-screen issues should no longer occur. Changing the size of the minimap now works much better because of this.
Tested against patch 2.2, updated TOC


Version 2.9
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- Added a toggle for the GameTime button
- Added a slider for the zone text position


Version 2.8
-------------
- The Quest Tracker is now dragable when the minimap is unlocked, position is saved per character.
- Zone text moved back up a bit.

NOTE: The 2.1 patch from Blizzard appears to have added code that prevents frames from being dragged off-screen. This code seems to be preventing the Quest Tracker from being moved to the right edge of the screen. I can't do anything about that.

Also, the new rotate minimap feature in the 2.1 patch is only useful if you use the round shape.


Version 2.7.1
---------------
- Updated TOC
- Moved zone text down a bit so it doesn't interfere as much with icons along the edge of the map

Version 2.7
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- Added option to toggle the minimap border
- Added option to turn off the options menu when right-clicking the minimap
- Added a slash command to re-enable the options menu: /rmm menu
- Changed the scale increment from 25% to 1%


Version 2.6.3
---------------
- Added compatibility with MiniMapShape() - This gives minimap shape awareness to other addons, so Cartographer's icons know where the borders are, or FuBar buttons can stay on the edge, etc.
- Added code that hopefully prevents Titan Panel from moving the minimap.


Version 2.6.2
---------------
Fixed the zip, again.
The minimap associated frames (quest timer, etc) are now draggable when the minimap is not locked.
Added a new slash command "/rmm reset" that will move the minimap to the middle of the screen. This should help fix the issue when the minimap is expanded off the screen (causing the ugly clown up minimap). I'm still trying to figure out how to prevent that. :(


Version 2.6.1
---------------
Update: Note sure what happened. The zip that ended up here is not the same one I uploaded. Trying again, hope it works this time.
Fixed the error when toggling the coordinate tenths, and made the coordinate frame a bit wider.


Version 2.6
-------------
I've made some big behind-the-scenes changes in this version, please read all of these notes.

- Removed FuBar code, there's no need for a minimap button anymore, and that's all I was using FuBar for.
- The position settings are now saved by the UI in the layout cache. Because of this, the minimap initially positions itself in the middle of the screen. I don't want to "fix" this because until you position the minimap the UI doesn't save anything.
- /rmm config or right-clicking the minimap brings up the config menu.
- The first option in the config menu is now "Lock".
- - When this is unchecked, the minimap can be dragged to any position on the screen.
- - The standard minimap buttons can also be dragged around when lock is unchecked. The buttons hug the border of the minimap no matter what shape is selected, but changing shapes doesn't snap out of position buttons (you have to drag them a little). I'm kind proud of this! :)
- - Because the minimap is draggable now, the top gap and right gap options have been removed from the config menu.

To do:
The quest timer, quest watcher and durability paper doll frames are not yet draggable.
The tracker button is big again, when it's resized to match the other buttons, the scale is off for moving it. I'm working on a solution.

As always, let me know if you run into any issues.



Version 2.5
-------------
- Fixed the FuBar issue
- Added a reset slash command, to reset everything to the defaults
- Added a transparency option. Note that transparency of the minimap has issues if you're not "outdoors" so the minimap automatically sets itself back to 1 if you go into a location the game considers to be indoors. Once to go back to an outdoor area, the transparency is set back to your choosen value.

NOTE: This addon is not currently compatible with Detached Minimap Buttons. The problem lies with DMB's code; see the changelog for that mod and note all of the specific changes the author has had to make for other minimap mods. I've asked the author to take a look at adding a fix to his mod for RMM too. :)

In the near future, I plan to make the standard minimap buttons dragable and I'm experimenting with making the entire minimap cluster dragable too. Don't ask when it'll be ready, I'm taking a tiny break from coding so I can actually play the game again. :P


Version 2.4
-------------
Added an option in the config menu for toggling the world map button on/off
Fixed the coordinates text so it's on the same layer as the minimap
Made some changes to the way I'm moving the minimap around

Warning: When FuBar is loaded, the minimap sometimes moves to a random location near the middle of the screen (this doesn't happen when FuBar is disabled). If this happens to you, just open the config menu and mouse down to the Gap options, the minimap will move back where it's supposed to be (which is weird all by itself) and stay there for the rest of the session. I don't know why this happens, but I thought it was minor enough that I should release this version with the requested fixes rather than hold off while I figure out what FuBar is doing to my minimap.



Version 2.3.1
---------------
Moved the mail button so it doesn't overlap the battlegrounds button. I'm using Soren's suggested coordinates, since I don't play BG's much at all. :)

Happy Holidays!


Version 2.3
-------------
I fixed the problems with ACE libraries when this was the only ACE addon in use.
I added the ability to move the coordinates text below the minimap.
- When it's below the minimap it has a background.
- When the minimap shape is rounded bottom left, the coordinates are shifted to the right, otherwise they're centered.
- The zoom buttons overlap the coordinates when they're below the minimap, so don't do that. :D
I've also replaced the temporary square minimap image with one of my own.

This has been tested with no other addons enabled, and with all of the addons I use enabled, and no errors have popped up for me. I've added everything I plan to add, so unless someone has a bug to report, this one is done. ;)


Version 2.2
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All ACE libraries now included, so no more error messages if no other ACE addons are loaded. I've also added options for a fully square and the default round shapes. The square minimap is a temporary borrow from the "simpleMiniMap" mod - I'll replace it with one of my own once I get the blp tools working.


Version 2.1
-------------
Finally updated for 2.0 patch, with a new FuBar config menu and other ACE enhancements:
  • Toggle showing your location value
  • Toggle showing the name of the zone you're in
  • Toggle showing the zoom buttons
  • Choose the size of the minimap from 50% to 150% in 25% increments
  • Choose the top gap in 2 pixel increments
  • Choose the right gap in 2 pixel increments

Also:
  • Enables mouse wheel zooming
  • Hides the other fluff around the minimap and snugs it up against the top right corner

Settings are saved universally, not per character or server.

Ricowan
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Unread 11-28-06, 05:26 PM  
Salmoni
A Deviate Faerie Dragon

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Originally posted by Ricowan
Are the zone names visible the way you want them with the standard mini-map, or does even the default text style need tweaking?

Ricowan
Forget what i said. Its the same with the default minimap and there is a tooltip which shows the full name, so it wont matter.

Maybe just change the font size of the zone name 1-3 pixels less in height.
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Unread 12-02-06, 05:41 AM  
vexis58
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Originally posted by Ricowan
The problem was that FuBar wasn't just moving my minimap down a few pixels, it was moving it almost to the center of the screen. Even when I turned off the option for FuBar to move the minimap. So, I put in code that made sure my minimap was where I wanted it, no matter what else tried to move it.

I'm adding a lot of new stuff to the Burning Crusade verison of this mod, which of course will be available to everyone once the 2.0 patch hits the live server. I hope you can wait until then. The 2.0 version reduces the size of the tracker button, has a config menu, allows you to reposition the minimap, and more.

Ricowan
Awesome! I just have to say, I really love this mod ever since I found it. I'm looking forward to seeing the new version!
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Unread 12-08-06, 12:56 PM  
vexis58
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Heh, I found the code for the map position in the lua, and just tweaked it down a little bit so it's not overlapping my fubar right now... still looking forward to an update though. I shouldn't NEED to edit the lua file :P
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Unread 12-09-06, 02:23 PM  
Ricowan
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Sorry for the delay. I'm trying to work out a problem with the current live patch where re-sizing the minimap causes the map to disappear. It doesn't do this in the BC beta, so why the %$&# is it doing it on the live servers?!?! Anyway, I have a config menu almost finished, that has a slider for positioning the minimap itself, as well as other options. Once I figure out the re-sizing issue I'll be posting the update.

Ricowan
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Unread 12-09-06, 09:45 PM  
Salmoni
A Deviate Faerie Dragon

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Originally posted by Ricowan
Sorry for the delay. I'm trying to work out a problem with the current live patch where re-sizing the minimap causes the map to disappear. It doesn't do this in the BC beta, so why the %$&# is it doing it on the live servers?!?! Anyway, I have a config menu almost finished, that has a slider for positioning the minimap itself, as well as other options. Once I figure out the re-sizing issue I'll be posting the update.

Ricowan
I am using the BC Version from this website and typed a few times: /rmm big
The minimap didnt disappear. Everything is fine.
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Unread 12-13-06, 04:33 AM  
vexis58
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Originally posted by Ricowan
Sorry for the delay. I'm trying to work out a problem with the current live patch where re-sizing the minimap causes the map to disappear. It doesn't do this in the BC beta, so why the %$&# is it doing it on the live servers?!?! Anyway, I have a config menu almost finished, that has a slider for positioning the minimap itself, as well as other options. Once I figure out the re-sizing issue I'll be posting the update.

Ricowan
Looking forward to it The version that's up right now works fine for me, but I'd love to see an update for this awesome mod.
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Unread 12-17-06, 10:45 PM  
Ricowan
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I'm looking for comments on the Top Gap and Right Gap menu options... Is the range sufficient? Do you have a better idea of how to adjust the gaps (other than making the minimap movable)?

Also, I've almost finished adding a fully square options. I just can't decide how to add it to the configuration menu. It'll probably be a sub-menu with three options, if I can figure out how to make them radio buttons instead of checkboxes.

Ricowan
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Unread 12-18-06, 06:47 AM  
random_
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Overlaping

BG and mail icons are overlapping for me, other then that seems very nice, haven't noticed any bugs yet. And the range for gap is sufficient, at least in my case.
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Unread 12-18-06, 07:25 AM  
vexis58
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When I log in with only RMM enabled, I get first:

RicoMiniMap\libs\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:17: FuBarPlugin-2.0 requires AceLibrary.

After clicking Okay for that one, I get these repeating until I log out:

[string "MinimapZoom:OnUpdate"]:1:attempt to call global 'RicoMiniMap_updateLocText' (a nil value)

And the minimap appears default, RMM won't load at all.


However, loading RMM with all of my other mods (an extremely long list, I admit) it works perfectly. Apparently one or more of my other Ace2 mods is providing a better/missing library. I tried fixing the line in the toc that asks for "AceLibrary-2.0.lua" when the proper file is simply named "AceLibrary.lua" but it doesn't make the errors go away, it simply gives me a new error about requiring AceOO-2.0.lua. That error will go away if I have FuBar and one plugin enabled in order to provide the proper library(ies).

I love the new interface, but I have one small comment. If you set the gap so that the map is perfectly aligned with the FuBar, and then scale it larger or smaller, it will no longer be aligned -- the gap itself also scales larger or smaller. I don't often change the size of my minimap, but I can see how this might be an issue for some people.

And... I just noticed my Tracking is *missing*. Where is it? *boggles* I'm used to having a little tracking icon even when not tracking, from Fizzwidget Track Menu... it is missing. I tried opening my spellbook to turn on my tracking, and ended up with an Action Blocked message for another unassociated mod (in this case, SpecialTalent) and am unable to use tracking at all unless I turn off that mod. Why does RMM break two of my other favorite mods?
Last edited by vexis58 : 12-18-06 at 07:29 PM.
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Unread 12-18-06, 10:15 PM  
Ricowan
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Sorry about the libraries, I've finally applied for and received SVN access to WowACE, so going forward I'll have the latest (and correct) versions of the libraries when I upload a new version.

The map moves when you scale it due to the way WoW does scaling. The position of the map is also scaled in relation to the main window. Not much I can do about that, I'm afraid.

The tracking button works with my Hunter, and the only thing I'm doing to the tracking button is re-sizing it, so I can't imagine what's causing your error. I'll see if I can find out what's happening.
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Unread 12-19-06, 04:47 PM  
DSanai
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I love the new FuBar/minimap button and the ability to move the minimap. Thank you!
__________________
Dsanai - nElf Hunter
Glacialfox - nElf Death Knight
Evilianti - Gnome Warlock
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Unread 12-19-06, 08:58 PM  
Movarrin
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having downloaded latest version I got this error and had to revert.


Error: Minimap:SetMaskTexture(): Couldn't load the file Interface\AddOns\RicoMiniMap\SquareMinimapMask
AddOn: RicoMiniMap
File: RicoMiniMap.lua
Line: 302
Count: 2
--------------------------------------------------
Error: Minimap:SetMaskTexture(): Couldn't load the file Interface\AddOns\RicoMiniMap\BLRoundMinimapMask
AddOn: RicoMiniMap
File: RicoMiniMap.lua
Line: 302
Count: 1
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Unread 12-19-06, 11:09 PM  
Ricowan
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Well, it was working last night. <sigh> Sometimes I hate coding.
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Unread 12-20-06, 01:57 AM  
vexis58
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Working just awesomely for me now, dunno what you did but it all works The tracking button is bigger when I'm not tracking anything, but no big deal. If it works it works :P

Whoa. I just logged on to my rogue alt for the first time in like 2 months, and somehow I'm tracking herbs and ore at the same time. That... shouldn't be possible. Now I'm afraid to die because I'll probably lose it >_<
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Unread 12-20-06, 12:19 PM  
Ricowan
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Originally posted by vexis58
Working just awesomely for me now, dunno what you did but it all works The tracking button is bigger when I'm not tracking anything, but no big deal. If it works it works :P

When you're not tracking anything, the tracking button should be hidden, so I think you have another addon that's affecting the tracking button.

Originally posted by vexis58
Whoa. I just logged on to my rogue alt for the first time in like 2 months, and somehow I'm tracking herbs and ore at the same time. That... shouldn't be possible. Now I'm afraid to die because I'll probably lose it >_<
I've seen this before myself, and it was before I wrote RicoMiniMap so I don't think it has anything to do with my mod (See above). Please disable all other mods but this one and let me know if you still have the tracking weirdness.
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