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Seeds of Renewal (10.2.5)
Updated:01-16-24 05:27 PM
Created:09-05-10 04:40 PM
Downloads:21,552
Favorites:93
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Categories:Bags, Bank, Inventory, The Burning Crusade Classic, Classic - General, WOTLK Classic, TradeSkill Mods
10.2.5

Breakables  Popular! (More than 5000 hits)

Version: v1.9.23
by: Parnic [More]

Description
Displays a bar on screen that allows quick access to enchanting, jewelcrafting, and inscription professions by presenting a Disenchant/Prospect/Mill button and all of the breakable items you have for that profession next to it. This allows one-click access for breaking down items instead of finding the item in your bag, clicking the appropriate profession button, and clicking the item for each and every item you want to break. For prospecting and milling, you will see the number of items you have alongside the number of times you can break it. In the prospecting screenshot on the right, the player has 169 total Saronite Ore in his bags which will allow for 33 total prospects.

Usage
By default, if you have the appropriate profession and items in your inventory, a bar will appear with the profession ability followed by any items that are eligible for breaking. You can hold shift to drag the bar around if you want to move it. Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it. You don't have to click the profession button first as simply clicking the item will automatically break it down.

Configuration
Typing /brk will open the configuration settings (or you can get to it from Blizzard's Interface options) which consist of:

  • Hide if no breakables: this will control whether you see the profession button or not when nothing breakable is detected
  • Max number to display: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
  • Show soulbound items: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.

Known issues
  • If you have more than 5 of a breakable item but split into stacks all smaller than 5, the game will say you do not have enough items to break. The default UI now has a built-in button to compress stacks that should solve this issue.

v1.9.23:

- Update Dragonflight TOC for 10.2.5

v1.9.22:

- Update Classic-era TOC for 1.15.0

v1.9.21:

- Update Dragonflight TOC for 10.2.0

v1.9.20:

- Update Wrath-Classic TOC for 3.4.3

v1.9.19:

- Update Dragonflight TOC for 10.1.7
- Update Classic-era TOC for 1.14.4

v1.9.18:

- Added a confirmation dialog when ignoring breakables, and updated the description to mention the ignore feature.

v1.9.17:

- Update Dragonflight TOC for 10.1.5

v1.9.16:

- Update TOC for Wrath Classic 3.4.2

v1.9.15:

- Updated TOCs for 10.1.0
- Added icon for 10.1.0

v1.9.14:

- Updated TOCs for 10.0.7

v1.9.13:

- Updated TOCs for 10.0.5

v1.9.12:

- Add detection of Dragonflight profession tools as disenchantable.

v1.9.11:

- Add detection of Dragonflight profession gear as disenchantable.

v1.9.10:

- Add Dragonflight Mystic disenchantable items. (Fixed)

v1.9.9

- Fix issue with not updating or showing items in some cases.

v1.9.8:

- Fix microstutter every time a modifier key, such as Alt, was pressed.
- Improve performance when scanning for new breakables (such as when items enter/leave bags, a lockbox is clicked, etc.).

v1.9.7:

- Add Dragonflight lockboxes.
- Hide lockboxes that can't be picked because the player's level is too low, where we can detect it (10.0+, toggleable with an option).

v1.9.6:

- Fix lockboxes in 10.0.2

v1.9.5:

- Fix another error from 10.0.2

v1.9.4:

- Update TOC for 10.0.2

v1.9.3:

- Fix error on 10.0.0

v1.9.2:

- Dragonflight/10.0.2 compatibility
- Add ability to reset placement of the bar in case it gets lost somehow.
- Shuffled settings into their own categories to make accidental resets unlikely.
- Fix items being added to the ignore list both on press and release. This would frequently mean that two items would get ignored instead of just the one you wanted to click on.

v1.9.1:

- Fix right-click ignore functionality after the upgrade to 10.0.

v1.9.0:

- Handle gaining and losing a Breakable skill without requiring a UI reload
- Update TOC, fix button clicking bug for 10.0

v1.8.7:

- Improve reliability of UI updates after picking lockboxes. There's no good game event for "locked item opened", so this uses some best-guess heuristics to make it function as expected in most cases.

v1.8.6:

- Improve enchanting level detection for Wrath Classic
- Add option to ignore enchanting skill level for showing disenchantable items

v1.8.5:

- Wrath Classic compatibility
- Updated TOCs

v1.8.4:

- Updated TOCs

v1.8.3:
- Updated TOCs, added 9.1 and 9.2 herbs, ore, and lockboxes

v1.8.2:
- Updated TOCs for 9.1.5, Classic, and BCC

v1.8.1:
- Updated TOC for 9.1

v1.8.0:
- Classic-BC support
- Added option to hide during pet battles, by request.

v1.7.4:
- Fix an issue when IsArtifactRelicItem is not defined

v1.7.3:
- Add option to suppress tooltips by request
- Updated Classic TOC to 1.13.6

v1.7.2:
- Updated TOC for 9.0.5

v1.7.1:
- Updated TOC to latest

v1.7.0:
- Added Shadowlands herbs, ore, and lockboxes
- Updated TOC for 9.0

v1.6.4:
- Updated TOC for 8.3

v1.6.3:
- (Classic) Made all items display as disenchantable whether you have the skill for it or not. I have not yet found the correct way to access the player's Enchanting profession level to check against item level for disenchant validity.

v1.6.2:
- Added 8.2's lockboxes

v1.6.1:
- Added patch 8.2's new herb and ore

v1.6:
- Updated TOC for 8.2

v1.5.1:
- Updated TOC for 8.1
- Added Highmountain Armor as a disenchantable item

v1.5:
- Updated TOC for 8.0
- Added BfA herbs and ore
- Fixed separate items sometimes showing up as one breakable
- Added Leystone Lockbox

v1.4.9.1:
- Added 7.3 herbs and ore

v1.4.9:
- Updated TOC for 7.3

v1.4.8:
- Fixed error in ignored items when the ignored item had not been loaded by the server since the last restart.
- Updated TOC for 7.2

v1.4.7:
- Fixed up milling herbs that the player knows Mass Milling for. Since Mass Mill is a profession ability and not a player ability/"spell", the addon can't currently automatically cast Mass Milling.

v1.4.6:
- Added MoP Sparkling Shard as a combinable object.
- Added support for registering artifact relics as disenchantable.
- Added an ignore feature so certain items can be set to never show up as breakable.

v1.4.5:
- Updated TOC for 7.1

v1.4.4:
- Cap the disenchantable item rarity for Legion items at Epic (so we don't show the player's artifact weapon as disenchantable).
- Automatically update the tooltip when the breakable list is updated while the player is hovering over a breakable item button.
- Update the tooltip when the player presses Shift so that disenchantable items show what the player currently has equipped to compare against quickly.

v1.4.3:
- Fixed up Mass Milling support.
- Fixed the mod accidentally trying to break the wrong stack of something if, for example, you had a smaller stack placed in front of a larger stack in your bags.
- Fixed the mod sometimes failing to break something if you had 2 similarly-named items in your bags in a specific order (Whiptail Stems in front of Whiptails, for example).
- Added better support for disenchanting items in WoD and higher where Enchanting skill level is not a factor in whether you can disenchant an item or not.
- Made the breakable bar respond to changes much faster so it's less frustrating to work with.
- Added support for combining items that then result in more breakables ("broken"/"stem" versions of herbs which can be combined into their proper breakable types) so it can all be done from the Breakables bar.

v1.4.2:
- Added support for Legion ore since the ore items don't match previous expansions.

v1.4.1:
- Added support for Mass Milling. Mass Milling of a particular herb type will be automatically chosen when clicking on an herb type if that herb is eligible for mass milling and the player knows that mass milling spell.
- Added support for Legion herbs

v1.4:
- Updated TOC for patch 7.0

v1.3.21:
- Updated TOC for patch 6.2
- Cleared the tooltip after successfully breaking an item so that we don't keep stale tooltips around.

v1.3.20:
- Updated TOC for patch 6.1

v1.3.19:
- Stopped True Iron Ore from showing up as prospectable.

v1.3.18:
- Changed garrison follower armor items to not show up as disenchantable.

v1.3.17:
- Revised WoD herb fix such that it doesn't cause the game to flag false positives on herbs that are not millable.

v1.3.16:
- Made WoD herbs show up as millable. They weren't showing up before because they don't contain the "millable" text in the tooltip like every other herb in the game does.

v1.3.15:
- Switched from LibButtonFacade to Masque (ticket #20).

v1.3.14:
- Added WoD lockboxes/junkboxes. Oops.

v1.3.13:
- Updated TOC for patch 6.0

v1.3.12:
- Updated TOC for patch 5.4
- Make sure to update the breakables list whenever a tracked tradeskill is updated in case we can then break down new items (right now, that's only enchanting).
- Added option to hide tabards from the list of breakables. (ticket #16)
- Only display items the player is capable of disenchanting.
- Suppress account-bound and bnet-account-bound items when "show soulbound items" is unchecked.

v1.3.11:
- fixed soulbound items not being ignored sometimes despite the option being checked
- added lockboxes to the pickable items list

v1.3.10:
- updated TOC for patch 5.3

v1.3.9:
- updated TOC for patch 5.2

v1.3.8:
- updated TOC for patch 5.1

v1.3.7:
- fixed recognition of MoP junkboxes, herbs, and ore

v1.3.6:
- updated TOC for patch 5.0.4

v1.3.5:
- updated TOC for patch 4.3

v1.3.4:
- updated TOC for patch 4.2

v1.3.3:
- updated TOC for patch 4.1
- ticket #10: look through the first 5 lines of the tooltip to find "millable" or "prospectable" instead of requiring it to be on line 2
- moved LibButtonFacade's Group:Skin call from :OnInitialize() to :OnEnable(). apparently OnInitialize is too soon and causes the custom skin to get overwritten. (ticket #9)
- added tracking for rogue junkboxes (obtained via 'pick pocket'). clicking the junkbox will automatically unlock it
- shortened the delay for processing items after a BAG_UPDATE to 1 second (from 1.5)

v1.3.2:
- properly parented the Breakables frame to UIParent so that it will go away when the user presses alt-z (thanks slayman). note that this change makes the Breakables frame use the UI Scale specified in video settings so it may initially not be in the same location you last set it to and could be a different size.

v1.3.1:
- fixed a bug where the tooltip could be completely wrong or empty sometimes

v1.3:
- fixed an error about AceGUI and AceConfigDialog that were showing up on load in certain situations
- minor garbage/performance fixes
- added spell tooltip to profession button
- added ButtonFacade support (ticket #7)
- added option to specify which direction the buttons grow toward (by Slayman's request)
- enabled new target-item/spell attributes for secure buttons instead of hacking together a macro
- don't show heirloom items as disenchantable

v1.2.2:
- fixed bar position not being saved/restored properly when moved out of the upper left section of the screen

v1.2.1:
- fixed reported error message

v1.2:
- created one bar per profession for the case where someone has some combination of inscription, enchanting, and jewelcrafting
- set bar to update immediately after clicking an item to break it instead of waiting the 1.5 seconds. it was making life harder for mass breaking
- added button scale and font size options
- added localization support
- optimized a little bit of the code that finds breakables in your bags by delaying checks on BAG_UPDATE until 1.5 seconds after the last update request has come in
- set the button font for item counts to use NumberFont_Outline_Med so that any font overrides (like tekticles) work automagically
- added LibDataBroker support
- added option to hide the bar entirely (ticket 5) and option to hide the bar when in combat
- added short description to the config page explaining the functionality in the mod and how to get support/request features
- made all slash commands print something back to the user so they know what they changed

v1.1:
- added ability to hide soulbound disenchantable items that are part of an equipment manager set (since some quest rewards and such are soulbound but the player doesn't actually use them)
Optional Files (0)


Archived Files (38)
File Name
Version
Size
Author
Date
v1.9.22
173kB
Parnic
12-10-23 07:00 PM
v1.9.21
173kB
Parnic
11-07-23 04:39 PM
v1.9.20
173kB
Parnic
10-12-23 06:55 AM
v1.9.19
173kB
Parnic
09-08-23 09:30 AM
v1.9.18
173kB
Parnic
08-03-23 04:01 PM
v1.9.17
172kB
Parnic
07-11-23 03:52 PM
v1.9.16
172kB
Parnic
07-04-23 09:23 AM
v1.9.15
172kB
Parnic
05-03-23 05:21 PM
v1.9.14
172kB
Parnic
04-01-23 02:02 PM
v1.9.13
172kB
Parnic
01-25-23 01:40 PM
v1.9.12
172kB
Parnic
01-15-23 04:33 PM
v1.9.11
172kB
Parnic
01-13-23 11:05 PM
v1.9.10
172kB
Parnic
01-01-23 05:29 PM
v1.9.9
172kB
Parnic
12-12-22 08:51 PM
v1.9.8
171kB
Parnic
12-04-22 10:55 PM
v1.9.7
171kB
Parnic
11-30-22 08:22 AM
v1.9.6
170kB
Parnic
11-16-22 08:35 PM
v1.9.5
170kB
Parnic
11-16-22 11:28 AM
v1.9.4
170kB
Parnic
11-15-22 10:08 AM
v1.9.3-1
170kB
Parnic
11-12-22 09:02 AM
v1.9.3
170kB
Parnic
11-11-22 04:49 PM
v1.9.2
170kB
Parnic
11-11-22 03:26 PM
v1.9.1
169kB
Parnic
10-27-22 07:18 PM
v1.9.0
169kB
Parnic
10-25-22 08:27 PM
v1.8.7
168kB
Parnic
09-15-22 09:12 PM
v1.8.7-alpha1
168kB
Parnic
09-14-22 10:17 PM
v1.8.6
168kB
Parnic
09-12-22 12:19 PM
v1.8.6-alpha1
167kB
Parnic
09-10-22 11:15 PM
1.8.5
167kB
Parnic
09-04-22 01:03 PM
1.8.4
167kB
Parnic
06-01-22 07:34 AM
1.8.3
167kB
Parnic
03-23-22 07:55 PM
1.8.2
167kB
Parnic
11-11-21 12:59 PM
1.8.1
167kB
Parnic
06-29-21 07:15 AM
1.8.0
167kB
Parnic
06-14-21 10:04 PM
1.7.5-alpha1
166kB
Parnic
05-09-21 04:23 PM
1.7.4
166kB
Parnic
04-09-21 08:14 PM
1.7.3
166kB
Parnic
04-09-21 07:57 PM
1.7.2
165kB
Parnic
03-22-21 08:47 PM


Post A Reply Comment Options
Unread 05-17-17, 02:17 PM  
Parnic
A Murloc Raider
 
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File comments: 618
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Re: Prospecting in Legion (autoloot)

Originally Posted by bsmorgan
In Legion, prospecting produces Gem Chips which have a color associated with them. This color can only be seen in the Loot Window. This color is important because it predicts the color of the next gem.

Normally, I run with autoloot on (GetCVar("autoLootDefault")==1) but it needs to off when I prospect to see the color of the Gem Chips. The following macro will toggle the state of the CVar but I think it would be better if Breakables were to include code (maybe controlled by an option) to turn off autoloot when the prospecting button was pressed.

Code:
/script if GetCVar("autoLootDefault") == "1" then SetCVar("autoLootDefault", "0"); print("Autoloot Off"); else SetCVar("autoLootDefault", "1"); print("Autoloot On"); end
Thanks for the suggestion.
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Unread 05-17-17, 02:15 PM  
bsmorgan
A Cobalt Mageweaver
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Prospecting in Legion (autoloot)

In Legion, prospecting produces Gem Chips which have a color associated with them. This color can only be seen in the Loot Window. This color is important because it predicts the color of the next gem.

Normally, I run with autoloot on (GetCVar("autoLootDefault")==1) but it needs to off when I prospect to see the color of the Gem Chips. The following macro will toggle the state of the CVar but I think it would be better if Breakables were to include code (maybe controlled by an option) to turn off autoloot when the prospecting button was pressed.

Code:
/script if GetCVar("autoLootDefault") == "1" then SetCVar("autoLootDefault", "0"); print("Autoloot Off"); else SetCVar("autoLootDefault", "1"); print("Autoloot On"); end
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Unread 06-28-15, 10:02 AM  
Parnic
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Re: Re: Any Plans for 6.2 milling changes?

Originally Posted by bsmorgan
Originally Posted by bsmorgan
Also, could you make the tooltip update when a new item is on the button when the mouse is just hovering over the button? I'd even accept not having a tooltip rather than a stale one.
The changes show this as implemented but it isn't working for me. I place my mouse over the button and it stays there, clicking each time the icon changes (with a small delay because it's not quite ready when the icon changes). The tooltip is the one that pops up when I first move my mouse into the button.
Okay Thanks. Will look into it.
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Unread 06-28-15, 10:00 AM  
bsmorgan
A Cobalt Mageweaver
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Re: Any Plans for 6.2 milling changes?

Originally Posted by bsmorgan
Also, could you make the tooltip update when a new item is on the button when the mouse is just hovering over the button? I'd even accept not having a tooltip rather than a stale one.
The changes show this as implemented but it isn't working for me. I place my mouse over the button and it stays there, clicking each time the icon changes (with a small delay because it's not quite ready when the icon changes). The tooltip is the one that pops up when I first move my mouse into the button.
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Unread 06-25-15, 04:01 PM  
Parnic
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Re: Any Plans for 6.2 milling changes?

Originally Posted by bsmorgan
If you do have plans, I'd like to make a suggestion. For both milling and disenchanting, could the button(s) have some visual indication when they are ready (or when they are not ready) to be pressed? I'm thinking dim when not ready (i.e. still processing the last press and or updating to the next item).

Also, could you make the tooltip update when a new item is on the button when the mouse is just hovering over the button? I'd even accept not having a tooltip rather than a stale one.
Assuming you're talking about the mass milling changes, I don't think my addon needs any tweaks for that.

I'll look into the features you've requested.
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Unread 06-25-15, 01:44 PM  
bsmorgan
A Cobalt Mageweaver
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Any Plans for 6.2 milling changes?

If you do have plans, I'd like to make a suggestion. For both milling and disenchanting, could the button(s) have some visual indication when they are ready (or when they are not ready) to be pressed? I'm thinking dim when not ready (i.e. still processing the last press and or updating to the next item).

Also, could you make the tooltip update when a new item is on the button when the mouse is just hovering over the button? I'd even accept not having a tooltip rather than a stale one.
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Unread 12-12-12, 11:47 AM  
GeneralWurst
A Defias Bandit

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Thanks for the quick answer.
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Unread 12-12-12, 11:18 AM  
Parnic
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Originally Posted by GeneralWurst
I'm using ElvUI with built-in all-in-one-bag and sometimes the breakables addon does not find a stack of ore in the inventory. I have to resort my inventory for it to recognize the stack. Any idea?
From the main addon page:
Known issues
If you have a stack less than 5 positioned properly in your bags, the game will say that you do not have enough items to break. This is a bug in Blizzard's API and is present with all similar tradeskill mods that I've tried out. You can use something like kRestack or ArkInventory to help compress stacks.
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Unread 12-12-12, 08:14 AM  
GeneralWurst
A Defias Bandit

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I'm using ElvUI with built-in all-in-one-bag and sometimes the breakables addon does not find a stack of ore in the inventory. I have to resort my inventory for it to recognize the stack. Any idea?
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Unread 08-06-11, 09:26 PM  
Parnic
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Originally posted by Tadedra
Hi,

I love this addon. I have two suggestions/requests.

Is it possible to do a right click to compress inventory if you have ArkInventory? Maybe a separate plug in?
This has been requested in the past. Hopefully I'll have time for it eventually .

Originally posted by Tadedra
Is there a way to hide the tool tip of the item or add a modifier to show it like Ctrl or shift when you are milling/DE/Propsecting the item? It gets in the way of my looting at times.

Thanks
Not right now, but that's a good suggestion. Thanks!
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Unread 08-06-11, 04:19 PM  
Tadedra
A Cliff Giant

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Hi,

I love this addon. I have two suggestions/requests.

Is it possible to do a right click to compress inventory if you have ArkInventory? Maybe a separate plug in?

Is there a way to hide the tool tip of the item or add a modifier to show it like Ctrl or shift when you are milling/DE/Propsecting the item? It gets in the way of my looting at times.

Thanks
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Unread 04-08-11, 02:24 PM  
Parnic
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Originally posted by Ravenslair
I love this addon there in only one thing besides showing multi profession breakables it needs and that is a profile manager so that i can choose between my different characters. If i have it on for my miner and i dont want it on for my herber it would be nice.
Multiple professions should work just fine...last I checked, you would get a bar for each profession. Does that not work any more?

For profiles, it seems unnecessary since you can control addons per-character on the character selection screen .
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Unread 04-08-11, 02:05 PM  
Ravenslair
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I love this addon there in only one thing besides showing multi profession breakables it needs and that is a profile manager so that i can choose between my different characters. If i have it on for my miner and i dont want it on for my herber it would be nice.
Last edited by Ravenslair : 04-08-11 at 02:05 PM.
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Unread 02-27-11, 07:32 PM  
Parnic
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Re: two profession??

Originally posted by shinchih2001
just show one profession bar to break??
I LEARN enchanting, jewelcrafting
BUT JUST SHOW enchanting BAR
Reload your UI or re-login and the second bar will display. It doesn't get created automatically when you learn a new profession.
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Unread 02-27-11, 02:38 AM  
shinchih2001
A Defias Bandit

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two profession??

just show one profession bar to break??
I LEARN enchanting, jewelcrafting
BUT JUST SHOW enchanting BAR
Last edited by shinchih2001 : 02-27-11 at 02:40 AM.
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