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Updated:10-27-10 06:52 AM
Created:10-09-10 08:59 AM
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Headline (Nameplates)  Popular! (More than 5000 hits)

Version: r13
by: senomar [More]

Very lightweight nameplates addon.

Nameplates for hostile players are classcolored.

Nameplates for hostile mob's are threatcolored in combat!
green: low or no threat
yellow: medium threat
red: aggro

/headline for basic settings:
- height
- width
- font size
- level display
- amplified target

Since this is a forked overhead: credits to p3lim.

r13
- removed 4.0.1a obsolete hook
r12
- option to amplify target
r10+11
- bugfixes
r9
- toggle level via /headline level
r8
- bars are threatcolored for hostile mobs in combat only. so, hostile mobs are red out of combat
r7
- moved the raid icons to a saner position
r6
- basic settings via /headline
r5
- fixes
r4
- fixed theatplates on mobs
r3
- wow 4.0.1 fixes
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Unread 09-20-14, 03:14 AM  
gymertron
A Kobold Labourer

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Not sure if anyone has tried yet, but I can confirm the current build of Headline that Oppugno has uploaded is functioning well on the 6.0 PTR. Good news for Headline fans!
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Unread 06-10-14, 09:08 AM  
Langepac
A Kobold Labourer

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Originally Posted by Oppugno
It seems attachments are turned off for this section so I'll send you the files via pm. Edit: Scratch that, it seems they're also turned off for pms. You can download it here. How it works: every nameplate's name starts outs with a default colour, you update the nameplate's unit's class (and hence name colour) by mousing over or targeting the nameplate. It'll record any previously seen nameplate names this session and automatically update them accordingly. If you want to change the default colour open up Headline.lua and at the top you'll see:
Lua Code:
  1. --[[    The default colour of names (before it's class can be determined)   Change the r(red), g(green), b(blue) component to change the colour. ]]-- local defaultColour = {   r = 1,  g = 0,  b = 1, }
Set the value of r, g, b (from 0-1) to choose that colour's contribution to the overall colour. e.g. I haven't tested it out on PvP flagged enemies so let me know how that goes if there are any issues.
I stopped working addon
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Unread 05-27-14, 07:34 AM  
Oppugno
A Fallenroot Satyr

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It seems attachments are turned off for this section so I'll send you the files via pm.

Edit: Scratch that, it seems they're also turned off for pms.
You can download it here. How it works: every nameplate's name starts outs with a default colour, you update the nameplate's unit's class (and hence name colour) by mousing over or targeting the nameplate. It'll record any previously seen nameplate names this session and automatically update them accordingly.

If you want to change the default colour open up Headline.lua and at the top you'll see:
Lua Code:
  1. --[[
  2.     The default colour of names (before it's class can be determined)
  3.     Change the r(red), g(green), b(blue) component to change the colour.
  4. ]]--
  5. local defaultColour = {
  6.     r = 1,
  7.     g = 0,
  8.     b = 1,
  9. }
Set the value of r, g, b (from 0-1) to choose that colour's contribution to the overall colour. e.g.

I haven't tested it out on PvP flagged enemies so let me know how that goes if there are any issues.
Last edited by Oppugno : 05-27-14 at 08:31 AM.
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Unread 05-23-14, 04:49 AM  
Langepac
A Kobold Labourer

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Originally Posted by Oppugno
Originally Posted by Langepac
I would like to have nicknames, to (the color of their class) If this is possible and you are ready to do it I will be very grateful to you
Sorry about the delay, I've been busy these last few days. I'm happy to do it but I need you to clarify something; Do you want ALL names to be class coloured or only Player ones? (there is a significant difference in how it's coded)
all classes
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Unread 05-18-14, 05:32 PM  
Oppugno
A Fallenroot Satyr

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Originally Posted by Langepac
I would like to have nicknames, to (the color of their class) If this is possible and you are ready to do it I will be very grateful to you
Sorry about the delay, I've been busy these last few days. I'm happy to do it but I need you to clarify something; Do you want ALL names to be class coloured or only Player ones? (there is a significant difference in how it's coded)
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Unread 05-15-14, 12:29 AM  
Langepac
A Kobold Labourer

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Originally Posted by Oppugno
I'm guessing the question is "Can you colour the unit names?". The answer to which is no. I also don't plan to add that as a feature as I'm only maintaining this at a bare minimum at the moment. That said, if you can tell me the what/why/how you want it changed I could perhaps help make changes to your own copy.
I would like to have nicknames, to (the color of their class) If this is possible and you are ready to do it I will be very grateful to you
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Unread 05-12-14, 07:39 AM  
Oppugno
A Fallenroot Satyr

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I'm guessing the question is "Can you colour the unit names?". The answer to which is no. I also don't plan to add that as a feature as I'm only maintaining this at a bare minimum at the moment. That said, if you can tell me the what/why/how you want it changed I could perhaps help make changes to your own copy.
Last edited by Oppugno : 05-12-14 at 07:41 AM.
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Unread 05-08-14, 06:35 PM  
Langepac
A Kobold Labourer

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Red face Re: 5.3 Update

Originally Posted by Oppugno
Sorry about the wait. The 5.3 Update is at the usual place: https://code.google.com/p/headline-modified/downloads/list
hello
There is a way to make the color a nickname?
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Unread 05-23-13, 07:56 AM  
Oppugno
A Fallenroot Satyr

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5.3 Update

Sorry about the wait. The 5.3 Update is at the usual place: https://code.google.com/p/headline-modified/downloads/list
Last edited by Oppugno : 05-28-13 at 04:36 AM.
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Unread 03-26-13, 11:42 AM  
Rusken
A Theradrim Guardian
AddOn Compiler - Click to view compilations

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Thank you for keeping this updated mate<3
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Unread 03-08-13, 01:27 AM  
Oppugno
A Fallenroot Satyr

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Originally Posted by gangnamestyle
Cheers for picking up and doing updates on this addon, helps alot.
But something always annoyed me. When you get in "nameplate range" of a mob, you see a castbar/some blizzard crap for a splitsecond. Is it impossible to get rid of this completely? :/
As far as I am aware it is currently impossible, sadly. However, the Nameplates Fix Mop 'addon' might be of interest to you.

A little update:
1. Headline has been updated for 5.2
2. For those that were getting annoyed with replacing font/texture files after every update I've made HeadlineCustomOptions.
Both are available @https://code.google.com/p/headline-modified/downloads/list
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Unread 03-07-13, 01:19 PM  
gangnamestyle
A Defias Bandit

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Re: Re: Tagged mob color

Cheers for picking up and doing updates on this addon, helps alot.
But something always annoyed me. When you get in "nameplate range" of a mob, you see a castbar/some blizzard crap for a splitsecond. Is it impossible to get rid of this completely? :/
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Unread 01-02-13, 09:43 AM  
Oppugno
A Fallenroot Satyr

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Re: Tagged mob color

Updated(now with less epileptic fits) Download

I've moved over to google code as sourceforge was just getting annoying.
Last edited by Oppugno : 01-02-13 at 09:47 AM.
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Unread 01-01-13, 06:19 PM  
gangnamestyle
A Defias Bandit

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Tagged mob color

Any fix for tagged mob color on nameplates? running past randoms fighting another mob causes nameplates to act like a discolight. Headline trying to color the nameplate for aggresive mob, at the same time as it gets the tagged mob color, making it flash red and purple/something like that anyway.
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Unread 11-30-12, 07:00 PM  
Oppugno
A Fallenroot Satyr

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For those seeking the original look of Headline: Original Font and Texture

Edit: Updated link
Last edited by Oppugno : 01-02-13 at 09:46 AM.
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