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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,069
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 01-23-10, 03:25 PM  
Earendiljade
A Kobold Labourer

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File comments: 4
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I was recommened this Unit Frame from a friend in game who is primarly DPS. I went ahead and installed it, and set it up only to realize that I'm having issues setting up a section in clique to allow non-heal functions (i.e. invite, leave party, etc). It seem that I have to either turn the entire box off for healing (which isn't an option) or I have to function without having the option to click on, say, my portrait and have my drop down option box appear.

Has anyone had a similiar experience with this, and how can I resolve it to utilize this UI?

If I can't get it fixed, even though I love the UI, it's not going to be something that I will be able to utilize
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Unread 01-22-10, 05:58 PM  
dvazriel
A Kobold Labourer

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Originally posted by Shadowed
The easiest way if you don't want to muck with hex codes is do this:

return string.format("%sRare|r", ShadowUF:Hex(1, 0.50, 0.75)

ShadowUF:Hex(R, G, B) so 1 is 100% red, 0.50 is 50% green, 0.75 is 75% greeen.
Thanks! Still playing this. I found a website with hex codes for the colors, what i was testing was something like this:

elseif( classif == "elite" ) then
return "|cffff3030-%s", ShadowUF.L["Elite"]

But still doesn't work. I am pretty sure is a syntax error since the extent of my LUA knowledge is very very limited.
Last edited by dvazriel : 01-22-10 at 05:58 PM.
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Unread 01-22-10, 05:35 PM  
Shadowed
...
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The easiest way if you don't want to muck with hex codes is do this:

return string.format("%sRare|r", ShadowUF:Hex(1, 0.50, 0.75)

ShadowUF:Hex(R, G, B) so 1 is 100% red, 0.50 is 50% green, 0.75 is 75% greeen.
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Unread 01-22-10, 05:01 PM  
dvazriel
A Kobold Labourer

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Originally posted by Shadowed


dvazriel: You cannot, the elite tag is the only one.
Ah okay. I see. Well i am trying to create / edit the Classification tag ( the one that retunrs Rare, Elite, Boss and add a color accordingly ( Silver for Rare, Gold for Elite, Red for Boss ) but for the life of me i can't figure out based on the other examples how to add color to text.

if( classif == "rare" ) then
return ShadowUF.L["Rare"]

This returns the the string rare, what i need to add to make that string colored?

thanks!
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Unread 01-22-10, 04:23 PM  
Shadowed
...
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Abernatheeee: Not a unit I plan on adding.

Mcroft77: run /script for _, data in pairs(ShadowUF.db.profile.units) do if ( data.druidBar ) then data.druidBar.height = data.druidBar.height or 0; end end;
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Unread 01-22-10, 04:02 PM  
Abernatheeee
A Kobold Labourer

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well blargh. Any chance of that happeneing? :P
This is a sweet addon. Thanks for making it
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Unread 01-22-10, 03:52 PM  
Mycroft77
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I might be doing something wrong, but when I'm on my druid and select "Enable Druid Mana Bar" I'm not getting a bar. And then bugsack grabs this:

[2010/01/22 16:49:40-3412-x1]: ShadowedUnitFrames-v3.1\modules\layout.lua:438: attempt to compare number with nil
ShadowedUnitFrames-v3.1\modules\layout.lua:113: in function `Load'
ShadowedUnitFrames-v3.1\modules\units.lua:206: in function `SetVisibility'
ShadowedUnitFrames-v3.1\modules\layout.lua:94: in function `Reload'
ShadowedUF_Options-v3.1\config.lua:206: in function <Interface\AddOns\ShadowedUF_Options\config.lua:196>
ShadowedUF_Options-v3.1\config.lua:241: in function <Interface\AddOns\ShadowedUF_Options\config.lua:222>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-43:796: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-30 (Bartender4):326: in function `Fire'
...r4\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:61: in function <...r4\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>:

---
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Unread 01-22-10, 03:04 PM  
Shadowed
...
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Abernatheeee: No there is not.

berserk1: Delete ShadowedUnitFrames/ and ShadowUF_Options/ then redownload and reinstall it with the game closed. Make sure SUF Aura Indicators is up to date. If that does't fix it, WTF/Account/<name>/SavedVariables/ rename ShadowedUnitFrames.lua to SUF-Backup.lua and login and see if that fixes it.
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Unread 01-22-10, 01:30 PM  
Abernatheeee
A Kobold Labourer

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Raid members targets

Hey. I just started messing around with this addon and dig it so far. I was using VuhDo but it wasn't showing me enough info. However, one thing it did show me was the targets of the raid/party members. Is there a way to do this with Shadowed and I'm just missing it?
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Unread 01-22-10, 01:05 PM  
MadCow
A Chromatic Dragonspawn
 
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Originally posted by Shadowed
MadCow: No, you cannot.
well that sucks
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Unread 01-22-10, 12:47 PM  
beserk1
A Kobold Labourer

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I cannot access the /suf option menu

I disable everything but: SUF, SUF option, SUF aura indicator

Error I got is:
Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1756: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.hideBlizzard.args.help.args.description.name: expected a string or funcref, got 'nil'
Time: 01/22/10 13:45:29
Count: 1
Stack: [C]: ?
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:99: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:89>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:367: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:357>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:435: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:511: in function `ValidateOptionsTable'
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:593: in function `app'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1756: in function `Open'
Interface\AddOns\ShadowedUF_Options\config.lua:9911: in function `Open'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:1103: in function `value'
Interface\FrameXML\ChatFrame.lua:3565: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3213: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:3237: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals: (*temporary) = "AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.hideBlizzard.args.help.args.description.name: expected a string or funcref, got 'nil'"
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Unread 01-22-10, 11:09 AM  
Shadowed
...
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MadCow: No, you cannot.

waha: Hrm, thought I fixed that but guess not. Will check later.

If you can get something consistent to replicate it will look into it closer, it looks like it might be due to somebody being out of range when something changes.

dvazriel: You cannot, the elite tag is the only one.
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Unread 01-22-10, 09:24 AM  
MadCow
A Chromatic Dragonspawn
 
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is there a way to unlink the group members units? ive tried hitting the little button that says "unlink frames" that pops up when you unlock things but it doesn't allow me to position the group units independently
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Unread 01-22-10, 06:35 AM  
waha
A Kobold Labourer
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Couple of issues observed with the latest release of SUF:

Power bar issue remains with the last boss in DTK: http://dl.dropbox.com/u/28546/Screen...10_214551.jpeg

Seems there are a few times when the raid/party frames don't update properly.

1) Friend relogged real quick while in queue for a dungeon, class color was updated properly to show that he was online, but text said offline: http://dl.dropbox.com/u/28546/Screen...10_210826.jpeg

2) And the ever elusive class coloring bug: http://dl.dropbox.com/u/28546/Screen...10_213215.jpeg. Seen it happen inside an instance too when we had to replace a dps.

Besides that, nothing to complain about.
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Unread 01-22-10, 02:09 AM  
dvazriel
A Kobold Labourer

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I am swithing over from Pitbull 4, and i'm loving the addon so far.

However is there an option to put a golden around elite/boss frames?
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