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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
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Unread 05-09-09, 01:38 PM  
bobblist
A Kobold Labourer

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I wonder if the addon works for non-English WOW version also?
Do I need to change anything so that it works for other languages?
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Unread 05-07-09, 06:05 PM  
Lycade
A Kobold Labourer

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Interesting method of approach. I'll have to try this one.
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Unread 05-07-09, 03:00 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: Still having trouble with Cache

Originally posted by Pualani
Ok, I've deleted my Cache File but it does not come back and the npcs i've already found are still indicated on the /npcscan console. I was out of the game completely when deleted it...did not come back. HOw important is that file? How do I clear the npc? I've even deleted the whole addon and readded it....still showing I found npcs....HELP1!!!!
Do you have WoW installed in two different places? Or are you using Windows Vista (not sure if that would affect where the cache is)? The cache should get recreated, so if you didn't see it reappear, it probably showed up somewhere else.

And just to be sure, do you mean that certain NPCs have red "X"s to the left of their names in _NPCScan's list? Or that they're simply in the list at all?
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Unread 05-07-09, 09:47 AM  
Pualani
A Kobold Labourer

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Still having trouble with Cache

Ok, I've deleted my Cache File but it does not come back and the npcs i've already found are still indicated on the /npcscan console. I was out of the game completely when deleted it...did not come back. HOw important is that file? How do I clear the npc? I've even deleted the whole addon and readded it....still showing I found npcs....HELP1!!!!
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Unread 05-05-09, 11:05 AM  
chand
A Kobold Labourer

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Hello! Thank you for this amazing addon, I use it in combination with "Rare Spawn Overlay" , works great!
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Unread 05-02-09, 10:42 PM  
Daerken
A Kobold Labourer

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you are awesome =) Thanks for the help!

Originally posted by Saiket
You don't have to hit the keybinding even once. When the mod detects a rare in range, it brings up a button like the one at the bottom of this screenshot. All the keybinding does is press the button, so it's entirely optional.
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Unread 05-02-09, 10:35 PM  
Saiket
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Originally posted by Daerken
So, just for clarity's sake *And thank you for bearing with me and offering up a prompt response* I sit above Spawnpoint A, hit ~, and keep my headphones on, and 2 hours later if it spawns, without me touching anything, it will announce it as long as im still logged in? Without me holding it down or anything? Just once? This seems too good to be true heh.
You don't have to hit the keybinding even once. When the mod detects a rare in range, it brings up a button like the one at the bottom of this screenshot. All the keybinding does is press the button, so it's entirely optional.
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Unread 05-02-09, 10:30 PM  
Daerken
A Kobold Labourer

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So, just for clarity's sake *And thank you for bearing with me and offering up a prompt response* I sit above Spawnpoint A, hit ~, and keep my headphones on, and 2 hours later if it spawns, without me touching anything, it will announce it as long as im still logged in? Without me holding it down or anything? Just once? This seems too good to be true heh.


Originally posted by Saiket
You could just AFK over the spawn point, and _NPCScan will play an alert for you once the rare mob spawns. That keybinding will target the NPC that was found, or you could click the button that appears. Either way, you only have to hit it once after you find the mob. All of the searching is done in the background.
Last edited by Daerken : 05-02-09 at 10:31 PM.
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Unread 05-02-09, 10:27 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Daerken
I have a very stupid question because I'm pretty much a noob at this mod. Hopefully someone can answer me.

Arite.

I load the mod.

I set it to my ~ squiggly key.

The ~ key is the NPCSCAN key binding.

I put tape on it, or a rock, or something to keep it cycling. Is this correct? Or do I sit flying above where the spawnpoint I want to be at, is? I hit it once? Or I gotta use the tape/rock/whatever? Just looking for some insight because rares are pretty rough to find these days so testing this is a bit meh. Thanks for the help with this achieve!
You could just AFK over the spawn point, and _NPCScan will play an alert for you once the rare mob spawns. That keybinding will target the NPC that was found, or you could click the button that appears. Either way, you only have to hit it once after you find the mob. All of the searching is done in the background.
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Unread 05-02-09, 10:11 PM  
Daerken
A Kobold Labourer

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I have a very stupid question because I'm pretty much a noob at this mod. Hopefully someone can answer me.

Arite.

I load the mod.

I set it to my ~ squiggly key.

The ~ key is the NPCSCAN key binding.

I put tape on it, or a rock, or something to keep it cycling. Is this correct? Or do I sit flying above where the spawnpoint I want to be at, is? I hit it once? Or I gotta use the tape/rock/whatever? Just looking for some insight because rares are pretty rough to find these days so testing this is a bit meh. Thanks for the help with this achieve!
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Unread 04-30-09, 04:15 PM  
PAstry
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Vista and npcscan

Originally posted by Saiket
That means that _NPCScan isn't loading at all. Do you use any other addons that still work? I'm kind of stumped about how it could show up enabled in the addon list but not even attempt to load...
Yes, I have numerous addons that I use. The same here on being stumped, it certainly says out of date on the load screen but its checkd like a lot of the others to laod anyway so I have no clue.
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Unread 04-30-09, 03:49 PM  
Saiket
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Re: Re: Re: Re: Re: Vista and npcscan

Originally posted by PAstry
No there were no errors.
I ran, /run message(tostring(_NPCScan)) and I received a Hil Bracket box.

Thanks for your help.
That means that _NPCScan isn't loading at all. Do you use any other addons that still work? I'm kind of stumped about how it could show up enabled in the addon list but not even attempt to load...
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Unread 04-30-09, 01:02 PM  
PAstry
A Kobold Labourer

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Re: Re: Re: Re: Vista and npcscan

Originally posted by Saiket
Do you have Lua errors enabled in your interface options? If not, try enabling them and re-logging in; any messages that pop up could help me see what's wrong. If that did nothing or you already had errors enabled, try the following command and post the message that pops up:
Code:
/run message(tostring(_NPCScan))
No there were no errors.
I ran, /run message(tostring(_NPCScan)) and I received a Hil Bracket box.

Thanks for your help.
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Unread 04-30-09, 04:55 AM  
puggan
A Kobold Labourer

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A list off all rare elits for the 4 achivments (Time-Lost Proto Drake for mount)
Including the missing: King Krush, Loque'nahak, Goretooth, Nuramoc
(Not listed in orginal becose hunters can have them as pets)

18695 Ambassador Jerrikar
32481 Aotona
18682 Bog Lurker
18697 Chief Engineer Lorthander
18681 Coilfang Emissary
18694 Collidus the Warp-Watcher
32409 Crazed Indu'le Survivor
18689 Crippler
32500 Dirkee
18686 Doomsayer Jurim
18698 Ever-Core the Punisher
18678 Fulgorge
32358 Fumblub Gearwind
17144 Goretooth
32471 Griegen
32422 Grocklar
18692 Hemathion
32501 High Thane Jorfus
32495 Hildana Deathstealer
32361 Icehorn
32485 King Krush
32398 King Ping
18696 Kraator
32517 Loque'nahak
18680 Marticar
18677 Mekthorg the Wild
18690 Morcrush
20932 Nuramoc
18685 Okrek
32357 Old Crystalbark
32377 Perobas the Bloodthirster
32487 Putridus the Ancient
32417 Scarlet Highlord Daion
32429 Seething Hate
18693 Speaker Mar'grom
32438 Syreian the Bonecarver
32475 Terror Spinner
32491 Time-Lost Proto Drake
32400 Tukemuth
32386 Vigdis the War Maiden
18683 Voidhunter Yar
18679 Vorakem Doomspeaker
32630 Vyragosa
32447 Zul'drak Sentinel
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Unread 04-29-09, 03:57 PM  
grazc
A Deviate Faerie Dragon

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Using the RunWow.Bat code with Carbonite seems to upset it as it'll store settings in cache so i suggest modifying the code to;

Code:
DEL /Q Cache/WDB/enGB/creaturecache.wdb
CLS
@echo off
@echo *************************
@echo * NPCScan Cache Deleter *
@echo *************************
@echo Running launcher.exe
Launcher.exe
Exit
Make modifications to the enGB if your using a different one, and that is wether this program uses creaturecache.wdb, not 100% sure.
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