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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-02-14 01:33 AM
Created:03-08-11 08:01 AM
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oUF Qulight  Popular! (More than 5000 hits)

Version: 2.5
by: Qulight [More]

oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste

http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
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Unread 03-16-11, 05:50 PM  
arrcus
A Deviate Faerie Dragon

Forum posts: 15
File comments: 35
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Originally posted by Vesimas
Yahi Open Lib.lua and search for this
Code:
lib.gen_castbar = function(f)
	if not cfg.Castbars then return end
	local cbColor = {95/255, 182/255, 255/255}
    local s = CreateFrame("StatusBar", "oUF_Castbar"..f.mystyle, f)
    s:SetHeight(18)
    s:SetWidth(f:GetWidth()-22)
	if f.mystyle == "focus" then
	s:SetWidth(200)
	end
    if f.mystyle == "player" then
	  s:SetHeight(20)
      s:SetWidth(300)
	  if cfg.HealFrames then
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,280)
	  else
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,150)
	  end
    elseif f.mystyle == "target" then
	  s:SetHeight(20)
      s:SetWidth(300)
	  if cfg.HealFrames then
	    s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,320)
	  else
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,180)
	  end
There you can change width, height and position

Ok now the last two thing that i have to fix is how to move the threat bar and how to modify the text for health (i want only % colored by class)
Ah sweet, thanks for the tip.
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Unread 03-17-11, 01:01 PM  
arrcus
A Deviate Faerie Dragon

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For those of you having a problem with the latest release, it's a folder within a folder. First folder should be "oUF_Qulight v0.1.3b", within that folder is "oUF_Quilight" which is the folder you extract to your addon folder
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Unread 03-18-11, 08:59 AM  
Lorenzo
A Kobold Labourer

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frame moving problem

I just figured out why cfg.lua doesn't move any frames...
healer layout is problem. try healer layout. then cfg.lua will working.
but you should have edit some lines in core.lua and lib.lua.
(for customizing, or localizing)

now here's question. how can I make raid frame bigger? not scale, real pixel size. I was looked every codes I really do. but I don't know yet.
Last edited by Lorenzo : 03-18-11 at 09:06 AM.
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Unread 03-20-11, 03:00 PM  
creepy_inc
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I can't seem to find the setpoint for the focus castbar, any chance you could point to the location? (line number maybe)
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Unread 03-21-11, 04:40 AM  
Qulight
A Defias Bandit
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Originally posted by creepy_inc
I can't seem to find the setpoint for the focus castbar, any chance you could point to the location? (line number maybe)
lib.lua
524 line
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Unread 03-21-11, 03:25 PM  
creepy_inc
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Thank you, wasn't clear to me if that was for the focus or not.
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Unread 04-06-11, 06:54 PM  
Lorenzo
A Kobold Labourer

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raid boss frames are stacks upside. that's problem to me...
I found this line in core.lua :

Code:
  	if cfg.showBossFrames then
		self:SetActiveStyle("Boss")
		local boss = {}
			for i = 1, MAX_BOSS_FRAMES do
				boss[i] = self:Spawn("boss"..i, "oUF_Boss"..i)
				if i == 1 then
					boss[i]:SetPoint("TOP", UIParent, "TOP", 0, -52)
				else
					boss[i]:SetPoint("BOTTOMRIGHT", boss[i-1], "BOTTOMRIGHT", 0, 30)
but I don't know how to fix it.
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Unread 04-07-11, 05:15 PM  
Tim
A Rage Talon Dragon Guard
 
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I decided to start making a new UI and decided to base it around your UF. However, I'm running into an annoying issue with a bogus bar appearing at the top of my screen.



I even used /framestack to try and get the name in hopes to just fix it in your code but nothing was listed.

I've tried going into your files and looking at each of your SetPoints and still not finding it. I'm probably overlooking something so any help would be appreciated.
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Unread 04-07-11, 07:30 PM  
Tim
A Rage Talon Dragon Guard
 
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File comments: 105
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Alright, I finally found the issue and am getting ready to mess around with a fix.

The very top bar is the custom AltPowerBar you have setup and it's showing regardless if there's even 1 available.
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Unread 04-28-11, 06:04 AM  
creepy_inc
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Any chance of an update?
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Unread 04-28-11, 08:11 AM  
Qulight
A Defias Bandit
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soon
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Unread 04-29-11, 12:02 AM  
creepy_inc
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Originally posted by Qulight
soon
Sounds good =)
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Unread 04-30-11, 10:19 AM  
gossipgirlxo
A Deviate Faerie Dragon
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looks great man. ty
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Unread 05-02-11, 03:44 AM  
pityu100
A Kobold Labourer

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shaman_weapon_enchant

Hi Qulight!
Thanx for your great addon. However, can you add support for shaman weapon buffs? See this picture:
http://kepfeltoltes.hu/110502/pic1_w...toltes.hu_.jpg

Greets,
pityu100
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Unread 05-02-11, 04:53 AM  
Raizan
A Kobold Labourer

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Привет, ты вроде бы по-русски понимаешь Судя по скринам.. объясни плиз, как мне подвигать все фреймы? игрок\цель\фокус\цель цели\цель фокуса и ихние каст бары? А то я в этом дуб немного
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