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Battle for Azeroth (8.0.1)
Updated:07-21-18 10:57 AM
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Outfitter  Popular! (More than 5000 hits)

Version: 5.20.3
by: mundocani [More]

About Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.

Version 5.20.3 changes

* FIXED: Prevented more custom events from being registered with the system

Version 5.20.2 changes

* FIXED: Storing outfits on the server no longer gives an error

Version 5.20.1 changes

* FIXED: Outfitter's custom event types should longer give errors about being unknown

Version 5.20 changes

* FEATURE: Updated for patch 8.0
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Unread 02-05-10, 12:53 PM  
mornaistar
A Deviate Faerie Dragon
 
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you were right ! that fixed the problem, ty
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Unread 02-09-10, 10:23 AM  
SkunkWerks
A Fallenroot Satyr
 
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Something you might not have noticed:

The "Argent Dawn" activity script still recognizes Naxxramas as a zone to equip the Argent Dawn commision from Vanilla WoW.

Not terribly crucial, or addon-breaking, just something you might want to change at some point.
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Unread 02-09-10, 12:18 PM  
mundocani
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Originally posted by SkunkWerks
Something you might not have noticed:

The "Argent Dawn" activity script still recognizes Naxxramas as a zone to equip the Argent Dawn commision from Vanilla WoW.

Not terribly crucial, or addon-breaking, just something you might want to change at some point.
Yeah, that's a leftover from the days when it mattered in Naxx (ie, WoW Classic). There's a setting in that script to disable it in Naxx, but you're right -- it should just be removed since nobody cares about it anymore.
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Unread 02-09-10, 04:36 PM  
SkunkWerks
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Originally posted by mundocani
Yeah, that's a leftover from the days when it mattered in Naxx (ie, WoW Classic). There's a setting in that script to disable it in Naxx, but you're right -- it should just be removed since nobody cares about it anymore.
Well, oddly enough I do find the script useful, since I have been grinding for Argent Dawn Rep on and off for achievements and such, making that small alteration would keep it useful without making it, well, annoying.
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Unread 02-09-10, 10:44 PM  
mundocani
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Originally posted by SkunkWerks
Well, oddly enough I do find the script useful, since I have been grinding for Argent Dawn Rep on and off for achievements and such, making that small alteration would keep it useful without making it, well, annoying.
Oh, I meant the Naxx part being the useless portion. Use the settings for the script to disable the Naxx stuff for now -- I'll remove it from the script entirely eventually, but you can just turn the "Disable in Naxxramas" checkbox in the script's settings to avoid the nuisance.
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Unread 02-17-10, 07:44 PM  
gumby_dammit223
A Kobold Labourer

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Whole outfits vs. Accessories

Newbie question - I'm trying to change my standard outfit by swapping out my sword and helm for my fishing pole and lucky fishing hat. On one toon this works as a fishing accessory but on all others, it becomes a complete outfit. I know it's a small detail, but what do I need to do in order to make my fishing outfits accessories instead of full outfits? Thanks!
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Unread 02-17-10, 11:11 PM  
mundocani
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Re: Whole outfits vs. Accessories

Originally posted by gumby_dammit223
Newbie question - I'm trying to change my standard outfit by swapping out my sword and helm for my fishing pole and lucky fishing hat. On one toon this works as a fishing accessory but on all others, it becomes a complete outfit. I know it's a small detail, but what do I need to do in order to make my fishing outfits accessories instead of full outfits? Thanks!
The category is determined by whether all slots are enabled. Just disable all the slots except your fishing pole and hat and other slots you want as part of the outfit and it'll become an accessory outfit instead and will layer onto your current gear instead of replacing it.
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Unread 02-18-10, 11:25 AM  
gumby_dammit223
A Kobold Labourer

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Re: Re: Whole outfits vs. Accessories

Cool. Thanks for the insight!

Originally posted by mundocani
The category is determined by whether all slots are enabled. Just disable all the slots except your fishing pole and hat and other slots you want as part of the outfit and it'll become an accessory outfit instead and will layer onto your current gear instead of replacing it.
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Unread 02-21-10, 04:30 AM  
TyBudd
A Deviate Faerie Dragon

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have an issue

As a Warrior I dual Spec tank and Fury.

I can set up conditions where depending on the stance I'd equip a different weapon. But I'd like to know can I set up to the point that for example. As a tank if I switch to Berserker stance I don't change weapons but as fury I do.

Or do I have to set up to different outfits to do so?
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Unread 02-21-10, 07:03 PM  
mundocani
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Re: have an issue

Originally posted by TyBudd
As a Warrior I dual Spec tank and Fury.

I can set up conditions where depending on the stance I'd equip a different weapon. But I'd like to know can I set up to the point that for example. As a tank if I switch to Berserker stance I don't change weapons but as fury I do.

Or do I have to set up to different outfits to do so?
If I understand what you're looking for, I think you can do it this way:

- Create an outfit and attach the Warrior: Berserker Stance script to it
- Change the script to Custom and insert this at the top:
Code:
if GetActiveTalentGroup() == 1 then return end
That will disable the Berserker Stance outfit whenever you're in your primary spec (change the 1 to a 2 to disable it on your secondary spec instead).
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Unread 02-25-10, 07:30 PM  
Twidget
An Aku'mai Servant
 
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Question Script Question

Hi,
Love this mod!
Love the Argent Tournament script especially.
How could I modify this script so that it would summon my new Argent Squire, as well as equip my lance?

Thanks,
Twidget
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Unread 02-26-10, 01:32 PM  
mundocani
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Re: Script Question

Originally posted by Twidget
How could I modify this script so that it would summon my new Argent Squire, as well as equip my lance?
Edit the Argent Tournament script by adding this to the very end:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire", 5)
end
The script will summon the squire 5 seconds after the outfit equips (whether you equip it manually or the script is auto-equipping it). Leave out the 5 to make it instant, like this:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire")
end
or change the 5 to some other number of seconds to adjust the summon delay.
Last edited by mundocani : 02-26-10 at 01:34 PM.
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Unread 02-27-10, 08:55 AM  
Twidget
An Aku'mai Servant
 
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Re: Re: Script Question

Originally posted by mundocani
Edit the Argent Tournament script by adding this to the very end:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire", 5)
end
The script will summon the squire 5 seconds after the outfit equips (whether you equip it manually or the script is auto-equipping it). Leave out the 5 to make it instant, like this:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire")
end
or change the 5 to some other number of seconds to adjust the summon delay.
Hi,
That works great except for one thing. Is there a way to make it so that it doesn't try to summon him again (or actually, unsummon and summon) if he already is summoned? Something like if exists don't summon... don't know, lua is still new to me though I did buy the wow programming book.

Thanks,
Twidget
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Unread 03-01-10, 07:34 PM  
droganis
A Kobold Labourer
 
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riding script

I've been searching for this and really haven't found anything, if you have answered this several times apologies in advance.

Wondering if there is a way when the riding outfit is equipped to modify the script and have the movement increasing aura/aspect cast?
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Unread 03-02-10, 12:52 PM  
mundocani
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Re: Re: Re: Script Question

Originally posted by Twidget
That works great except for one thing. Is there a way to make it so that it doesn't try to summon him again (or actually, unsummon and summon) if he already is summoned?
I should've made the SummonCompanionByName() function do it that way from the start. I've changed it so that it no longer cancels the pet if it's already summoned, it'll appear starting in the next build.
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