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Updated:07-19-13 05:16 AM
Created:03-27-11 05:35 PM
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myBigIgnite  Popular! (More than 5000 hits)

Version: 3.5.2
by: Istaran [More]

Description
myBigIgnite has been designed to allow fire mages to quickly decide whether it is worth to trigger their Combustion spell.

To achieve this, the addon display is centered on the amount of damage done by Ignite and provides additional informations around. Addon colour and size is adjusted depending on whether a threshold of Ignite damage is reach and Combustion is available.
Together with this central function, myBigIgnite comes with other features such as a specific timer for Ignite as well as an automatized power bar, a entire module dedicated to providing informations about Combustion, etc.
The addon has a modular structure: every feature can be seperatly activated. It means that it can virtually fit any player preference whether a full or a minimalistic set of information is wanted.


Features
* Clear display of Ignite damage
* Ignite timer bar
* Ignite power bar
* Combustion module
* Heating up module
* Statistics record
* In game help
* Autohiding following different conditions
* Configurable layout that supports sharedmedia
* Addon activation only in fire spec (and only if you're a mage)

More precisely:
Ignite damages:
Blizzard now transmits tick values through the aura of dots. This allow to fetch the value of Ignite damage even before the tick. The downside is that it is inaccurate when several spells hit the target in a short period of time: all the spells will be incorporated in the calculation for the next tick but the value transmitted by the Ignite aura changes as fast as a new spell lands on the target. To avoid too much confusion, myBigIgnite incorporate a timer that delays slightly the refreshing of damage display, so most of these fast landing spells are absorbed and never reflected in the display. You can turn off this option if you will, but the damage display will consequently be more prompt to change and inaccurate (not badly as this shoudn't lead to an overprediction of the next tick, only a downprediction). You can also keep with the former way of fetching Ignite damage by looking at the combat log, but you loose in this case the advantage of being able to see Ignite damage before the tick happens.

Ignite power bar:

A bar indicating the power of current Ignite tick. This is done by real-time computing your damages. Briefly, it calculates the average and standard deviation of your Ignite damages over a certain amount of ticks. It makes the limits of the bar flexible but still relatively stables and should help you to spot exceptionnal ticks more quickly.

Combustion module:

It is entirely dedicated to Combustion. The module pops each time Combustion is available and Ignite damages are above a threshold. It then shows a predicted amount of total damages for Combustion as well as the number of ticks. If Combustion is triggered it will show its timer, CD and tick damages. The last scrolling information corresponds to the total damage done and shows you the deviation compared to the prediction.
Heating up module:
This module shows when you get Heating up and Pyroblast! buffs. By default, Heating up icon is hidden when Inferno Blast is in CD.


Configuration
Type /mbi config to access configuration tab or use the Interface button in game options. Type /mbi threshold [value] to set your optimal threshold without using the config panel.
Type /mbi help to access in game help. Type /mbi stats to access your records.


Localization
English, French








- added an option to show combustion prediction with low ignite ticks
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Unread 03-28-11, 02:43 AM  
Droxx
A Deviate Faerie Dragon

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Good Stuff, looking forward to future features.
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Unread 04-05-11, 10:48 PM  
Gnaf
A Defias Bandit
 
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Hi, first bug ^^

myBigIgnite doesn't show in combat...

I'm trying to use it with all detect and auto hide:
/mbi hide auto
/mbi spell pyro
/mbi spell ffb

Any clue ?
__________________
Be happy
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Unread 04-06-11, 12:05 AM  
Istaran
A Kobold Labourer
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Yop
From what I understand, that's no bug. If you enabled FFB and pyroblast tracking (and didn't touch to lb tracking), mbi will pop the green/violet only if LB, pyro and FFB dots are on the target and you're above one of the threshold. Disable FFB (and pyro unless you really consider pyro dot necessary before hitting combustion) and it should be fine.
Does that make sense ?
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Unread 04-12-11, 04:23 PM  
Hurkan
A Defias Bandit
 
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Very nice addon mate.
Hope you dont mind if I share my wishlist
- option for ignite numbers appear only if combustion is available
- option for graphical warnings (power aura style) instead of numbers

Keep up the good work
Added to favourites.
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Unread 06-28-11, 04:01 PM  
Istaran
A Kobold Labourer
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Originally posted by Hurkan

- option for ignite numbers appear only if combustion is available
This is added in the last version.
I will see later for the HUD display (this is something I had in mind anyway)
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Unread 07-01-11, 08:17 AM  
Ryeri
A Kobold Labourer
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Seems to be broken for me in 4.2...
can't open the configuration from interface panel, opens to a blank panel...
typing /mbi gets chat error, doesn't recognize it..
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Unread 07-03-11, 03:27 AM  
Istaran
A Kobold Labourer
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Originally posted by Ryeri
Seems to be broken for me in 4.2...
can't open the configuration from interface panel, opens to a blank panel...
typing /mbi gets chat error, doesn't recognize it..
There's nothing wrong with mBI and the 4.2 game version.
Please check you have the latest version of mBI and if it doesn't help, check your other addons then enable the lua error window of the game to get details of the error.

edit: finally found your bug and this is fixed now. But... configure this addon in fire spec next time, you got this error in a non fire spec
Last edited by Istaran : 07-03-11 at 09:45 PM.
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Unread 07-18-11, 05:47 AM  
Dridzt
A Pyroguard Emberseer
 
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I like it

Between this and BurnIt I got the fire mage covered

One thing that scares me a little is the global throwaway variables _

It's a ticking bomb; if Blizz developers ever make the same mistake in a sensitive code path it could give some hard to debug taint issues.

I took the liberty of localizing the variable at the top of the file.
Code:
local _
Everything else looks good.
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Unread 07-18-11, 02:29 PM  
Istaran
A Kobold Labourer
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Originally posted by Dridzt
I like it

Between this and BurnIt I got the fire mage covered

One thing that scares me a little is the global throwaway variables _

It's a ticking bomb; if Blizz developers ever make the same mistake in a sensitive code path it could give some hard to debug taint issues.

I took the liberty of localizing the variable at the top of the file.
Code:
local _
Everything else looks good.
I did not realise that not localizing the _ variable could be a problem; mBI is my very first experience of coding, so lots of stuff is still not obvious for me.
Your comment prompted me to check the whole thing and I did find 2 vars I forgot to declare as local in a function, fortunatly not very used at the moment. All fixed in v2.1.1. Thanks, that was helpful!
Last edited by Istaran : 07-18-11 at 02:32 PM.
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Unread 10-11-11, 02:27 AM  
kveiza
A Kobold Labourer

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Hey I got a problem with this addon, I get a invisible box on my screen so I cant click on stuff in the middle of my screen etc.

How to fix ?
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Unread 10-15-11, 07:25 AM  
Istaran
A Kobold Labourer
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Originally posted by kveiza
Hey I got a problem with this addon, I get a invisible box on my screen so I cant click on stuff in the middle of my screen etc.

How to fix ?
Hi Kveiza,
This problem is unlikely to be due to myBigIgnite. Try to login with only myBigIgnite enabled and see if the frame is still present, then try your other addons seperatly.
Last edited by Istaran : 10-15-11 at 07:28 AM.
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Unread 12-07-11, 07:42 AM  
tobindax
A Wyrmkin Dreamwalker
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bug: It gives 0 results if only Living Bomb or Living Bomb and Pyroblast are on the target. The options to track them are on.
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Unread 12-08-11, 04:03 AM  
Istaran
A Kobold Labourer
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Originally Posted by tobindax
bug: It gives 0 results if only Living Bomb or Living Bomb and Pyroblast are on the target. The options to track them are on.
Works as intended.

mBI shows ONLY the value of ignite ticks BUT tracks the presence/absence of our other dots by taking them into account when updating the layout. (you can see what is lacking on the target by enabling the dynamic icon feature if you will).
As I anticipate your next question, Ignite is the only relevant value to track imo. Other dot values don't change, unless we get intel procs like power torrent, etc.. but you probably already track your procs. Plus it is more convenient to track them as timers instead of watching their values, separate or as a combination. On the other hand, Ignite shows a very broad range of value and will be the major part of the Combustion dps.
Last edited by Istaran : 12-08-11 at 04:04 AM.
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Unread 12-09-11, 04:30 AM  
tobindax
A Wyrmkin Dreamwalker
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Originally Posted by Istaran
As I anticipate your next question, Ignite is the only relevant value to track imo.
I know it's the most important contributor so I understand your motives. The main idea was that in certain cases (mainly PvP and Ads that die immediately) a very low combustion might be preferable.

Your argument that that they are constant anyway is very strong (unless one has to know the contribution of bufs and procs) so I agree that it should be off if anything, to save CPU cycles.

However, I'd like it more if it had an option - non-default - to show them because one may only PvP or case for ads that can do even without Ignite or only for experimenting before he turns it off again and goes to normal gaming.

Thanks for your efforts. The addon is very good. Combustion Helper's indication is so small in text font.
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Unread 12-09-11, 02:06 PM  
Istaran
A Kobold Labourer
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Originally Posted by tobindax
Thanks for your efforts. The addon is very good. Combustion Helper's indication is so small in text font.
Thanks, I do appreciate.
I will try to add your suggestion in the next major release of mBI but I want to finish a new project before getting back to mBI development, so don't expect it very soon ^^
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