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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-18-14 10:18 AM
Created:02-02-13 05:32 PM
Downloads:3,729
Favorites:11
MD5:

InterruptDuration

Version: 1.3.10
by: Revilated [More]

Description
InterruprtDuration inspired by another addon called Lockout. It shows the duration of player and party interrupts on the icon of the interrupted spell. It also displays the name of the enemy you interrupted. There are two frames. The first one is for player and the second one is for party. Each of them can be enabled or disabled.

Options
Type /id to open a configuration window.


Feel free to report about any errors or bugs.

1.1.0
- Added options window in Interface/Modifications
1.2.0
- Added the second frame for tracking party interrupts
- Each of the frames now can be enabled or disabled
- Deadly Throw added in the interrupts list
1.2.1
- Fixed bug wheh frame's positions have reseted after logout
1.2.2
- Added per character saved variables
- Saved variables now will be changed correctly after running the new version of the addon
1.3.0
- Added timer and option to disable or enable it
1.3.1
- Added slash command to open configuration window
1.3.2
- Fixed the bug when the old Skull Bash id has been tracked. In result Ferals and Guardians
interrupts haven't displayed
1.3.3
- Rebuilded the way changes have applied to the frames by options window. In result memory
usage is now normalized.
1.3.4
- Configuration window now also can be opened by right clicking on the InterruptDuration frames.
1.3.5
- The addon now must works correct with "ElvUI".
1.3.6
- .toc change for 5.3
1.3.7
- Fixed a bug where frames were hiding before interrupt duration expires
- Added a one second delay to hide frame when interrupt duration expired
1.3.8
- .toc change for 5.4
- Added Counter Shot
1.3.9
- Added Disrupting Shout
1.3.10
- Update for WoD 6.0.2
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Unread 12-06-14, 01:07 PM  
Revilated
A Kobold Labourer
 
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Forum posts: 0
File comments: 7
Uploads: 2
Originally Posted by jb8893
Would love you forever if you could add support for focus player
Oh, I'm a little confused, can you explain the situation when you need this? Is your focus friendly or enemy?
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Unread 12-06-14, 12:49 PM  
jb8893
A Kobold Labourer

Forum posts: 0
File comments: 7
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Would love you forever if you could add support for focus player
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Unread 05-07-13, 04:27 AM  
Revilated
A Kobold Labourer
 
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Thank you for report GeneralWurst. I uploaded fixed version. The one variable in ElvvUI and in my addon had the same name so they've overlaped
Try it now.
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Unread 05-06-13, 05:50 PM  
GeneralWurst
A Defias Bandit

Forum posts: 2
File comments: 96
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Error with ElvUI:

Date: 2013-05-07 01:22:53
ID: -1
Error occured in: Global
Count: 3
Message: ...terface\AddOns\ElvUI\modules\actionbars\cooldown.lua line 117:
attempt to compare number with nil
Debug:
[C]: ?
...terface\AddOns\ElvUI\modules\actionbars\cooldown.lua:117:
...terface\AddOns\ElvUI\modules\actionbars\cooldown.lua:103
(tail call): ?
[C]: SetCooldown()
...rface\AddOns\InterruptDuration\InterruptDuration.lua:117:
...rface\AddOns\InterruptDuration\InterruptDuration.lua:111
Locals:
self = <table> {
DisableBlizzard = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\actionbars.lua:491
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Routes\Libs\AceAddon-3.0\AceAddon-3.0.lua:398
Cooldown_ForceUpdate = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\cooldown.lua:71
EnableModule = <function> defined @Interface\AddOns\Routes\Libs\AceAddon-3.0\AceAddon-3.0.lua:363
handledBars = <table> {
}
PositionAndSizeBar = <function> defined =[C]:-1
IterateEmbeds = <function> defined @Interface\AddOns\Routes\Libs\AceAddon-3.0\AceAddon-3.0.lua:473
CreateCooldownTimer = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\cooldown.lua:81
SecureHook = <function> defined @Interface\AddOns\AdiBags\libs\AceHook-3.0\AceHook-3.0.lua:339
PositionAndSizeBarPet = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\petBar.lua:75
customExitButton = <table> {
}
SetupMicroBar = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\microbar.lua:108
ActivateBindMode = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\bind.lua:8
Button_OnEnter = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\actionbars.lua:469
RemoveBindings = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\actionbars.lua:319
SetDefaultModulePrototype = <function> defined @Interface\AddOns\Routes\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
EnableCooldown = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\cooldown.lua:162
UpdateButtonConfig = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\actionbars.lua:613
defaultModuleState = true
IsEnabled = <function> defined @Interface\AddOns\Routes\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
handledbuttons = <table> {
}
UpdatePetBindings = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\petBar.lua:223
DisableModule = <function> defined @Interface\AddOns\Routes\Libs\AceAddon-3.0\AceAddon-3.0.lua:381
CreateBarPet = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\petBar.lua:236
RegisterMessage = <function> defined @Interface\AddOns\AdiBags\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
UnregisterMessage = <function> defined @Interface\AddOns\AdiBags\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
SetupSymbolBar = <function> defined @Interface\AddOns\ElvUI_Microbar\ElvUI_Microbar.lua:414
hooks = <table> {
}
InitializeMB = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\actionbars.lua:808
db = <table> {
}
MenuShow = <function> defined @Interface\AddOns\ElvUI_Microbar\ElvUI_Microbar.lua:491
UpdateMicroPositionDimensionsMB = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\microbar.lua:65
HandleSymbolbuttons = <function> defined @Interface\AddOns\ElvUI_Microbar\ElvUI_Microbar.lua:388
SetEnabledState = <function> defined @Interface\AddOns\Routes\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
Hook = <function> defined @Interface\AddOns\AdiBags\libs\AceHook-3.0\AceHook-3.0.lua:277
enabledState = true
SbuttonButtonsScripts = <function> defined @Interface\AddOns\ElvUI_Microbar\ElvUI_Microbar.lua:95
RegisterEvent = <function> defined @Interface\AddOns\AdiBags\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
MicroScale = <function> defined @Interface\AddOns\ElvUI_Microbar\ElvUI_Microbar.lua:69
BindUpdate = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\bind.lua:74
OnSetCooldown = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\cooldown.lua:103
baseName = "ElvUI"
IterateModules = <function> defined @Interface\AddOns\Routes\Libs\AceAddon-3.0\AceAddon-3.0.lua:468
UpdateMicroButtons = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\microbar.lua:103
RawHook = <function> defined @Interface\AddOns\AdiBags\libs\AceHook-3.0\AceHook-3.0.lua:316
RegisterMacro = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\bind.lua:282
UpdateMicroButtonsParent = <function> defined @Interface\AddOns\ElvUI\modules\actionbars\microbar.lua:57
RegisterCooldown = <function> defin
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Unread 02-06-13, 03:52 AM  
gr0by
A Deviate Faerie Dragon

Forum posts: 18
File comments: 26
Uploads: 0
The addon should still show the enemy interruptions.
I would not have addons 2 for interruptions like interruptbar
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