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Updated:08-23-16 09:24 AM
Created:11-02-10 05:07 PM
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oUF Karma  Popular! (More than 5000 hits)

Version: 1.6.6
by: Sauerkraut, Unkn

Simple, Minimalistic oUF frames.
Use the included oUF until further notice.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:

Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013

1.6.6
Removed Druid eclipse bar (no longer used)
Fixed class power and combo points

1.6.4
TOC bumped for 6.2

1.6.3
Hopefully fixed max shadow orbs

1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
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Unread 11-14-10, 02:51 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Originally posted by wraeth69
Awesome work I have been using it for my Prot Pally and love the setup, would really love to see your UI on here...
Okay, for all those that have requested that I upload my UI, it is in the works. I am still looking for a good replacement nameplate mod, since the version of caelNameplates that I used prior to 4.0 is broken. I'm also looking into different actionbar and minimap mods. Suggestions are welcomed.
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Unread 11-14-10, 03:22 PM  
Icedawg
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latest version, show self buffs (cfg.showPlayerAuras = true) not working..

I did set it to true in config. previous version it was working
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Unread 11-14-10, 04:54 PM  
Sauerkraut
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Originally posted by Icedawg
latest version, show self buffs (cfg.showPlayerAuras = true) not working..

I did set it to true in config. previous version it was working
Thanks I'll have a look and see what I messed up. Should have it corrected shortly (I hope).
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Unread 11-14-10, 05:02 PM  
Sauerkraut
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1.0.4 should fix the player buffs not showing. It will be available soon just waiting on it clearing with WoWI.
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Unread 11-14-10, 08:04 PM  
Icedawg
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I see them now, but timers are not showing up on them..

Times flash on then disappear

Thanks
Last edited by Icedawg : 11-14-10 at 08:15 PM.
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Unread 11-15-10, 06:42 AM  
Sauerkraut
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Originally posted by Icedawg
I see them now, but timers are not showing up on them..

Times flash on then disappear

Thanks
Okay, I'll have a look.
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Unread 11-15-10, 03:38 PM  
Sauerkraut
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Originally posted by Sauerkraut
Okay, I'll have a look.
If you edit the lib.lua file line 594

Code:
if self.timeLeft > 0 and self.timeLeft <= 60*5 then -- Show time between 0 and 5 min
change the last part:

Code:
if self.timeLeft > 0 and self.timeLeft <= 60*30 then -- Show time between 0 and 30 min
I'll include the changes in the next push.
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Unread 11-17-10, 01:44 AM  
Jelcha
A Kobold Labourer

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Raid and Partyframes

Hello,

i love your Unitframes Sauerkraut but i recognized something strange.


1. If you are in a party the party frames shows up - if you convert the partyframes to a raid the raidframes shows up and the party frames keep showing up till you have more than 6 members in the raid. How can i stop this behaviour? If you are in a raid only the raid frame should be showing.

2. I want to move the frames (without using another addon) where can i edit the positions of the frames?

3. The Debuffs of the player should be shown above the player unit - where can i edit this?

4. The debuffs of my target - I only want to show 2 rows where can I edit this?

And again thanx for your help, your hard work and this beautiful unit frames.

Cheers Jel
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Unread 11-17-10, 12:18 PM  
Sauerkraut
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Re: Raid and Partyframes

Originally posted by Jelcha
Hello,

i love your Unitframes Sauerkraut but i recognized something strange.


1. If you are in a party the party frames shows up - if you convert the partyframes to a raid the raidframes shows up and the party frames keep showing up till you have more than 6 members in the raid. How can i stop this behaviour? If you are in a raid only the raid frame should be showing.
Yah its annoying not sure how to fix this.

2. I want to move the frames (without using another addon) where can i edit the positions of the frames?
Party frames can be moved by editing the location in the cfg file. The raid frames are at the bottom of the core.lua.

3. The Debuffs of the player should be shown above the player unit - where can i edit this?
Look in the lib.lua under debuffs. You'll have to create a new section for player.

4. The debuffs of my target - I only want to show 2 rows where can I edit this?
Line 653 in the lib.lua
Code:
    b:SetHeight((b.size+b.spacing)*5)
Change the 5 to a 2

And again thanx for your help, your hard work and this beautiful unit frames.

Cheers Jel
Glad you like it and good luck.
Last edited by Sauerkraut : 11-17-10 at 12:20 PM.
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Unread 11-18-10, 05:33 AM  
Jelcha
A Kobold Labourer

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Thx, works like charme.
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Unread 11-19-10, 11:08 AM  
enderliu
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I like karma~

but there's something inconvenient that if Iwant to c the time of my totem ,should I download the ouf_totembar?
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Unread 11-19-10, 03:41 PM  
Sauerkraut
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Originally posted by enderliu
I like karma~

but there's something inconvenient that if Iwant to c the time of my totem ,should I download the ouf_totembar?
Totem timer support has not yet been implemented. Hopefully I can get something working soon.
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Unread 11-20-10, 08:50 PM  
enderliu
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The new combo point is a little low, if in the raid of Malygos other classes like DK,WL ……the Runes, Shards will cover the combo point。。。。

how about make it above the target layout 。。。I’m not sure if the fire is a good idea, but it's cool。。。
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Unread 11-21-10, 08:26 AM  
Sauerkraut
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Originally posted by enderliu
The new combo point is a little low, if in the raid of Malygos other classes like DK,WL ……the Runes, Shards will cover the combo point。。。。

how about make it above the target layout 。。。I’m not sure if the fire is a good idea, but it's cool。。。
Good idea! I never thought about that. I'll move it up for the next push.
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Unread 11-21-10, 10:56 AM  
Sauerkraut
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I've decided after running my rogue through ICC that the animated icons suck. So I'm going to redo them to a more simplistic design. I may leave the option for the animated icons, but I can't see anyone really wanting to use them.

The worked fine when pounding on a target dummy but can get a bit lost when you are in a raid.
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