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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 62,854 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
Comment Options |
Narfi |
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10-22-20, 10:27 PM | |||
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Re: FYI oUf Movable frames is broken
__________________
Success isn't what you've done compared to others. Success is what you've done compared to what you were made to do.
Last edited by Kkthnx : 10-22-20 at 10:27 PM.
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Kkthnx |
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10-22-20, 11:25 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 24
Uploads: 0
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Error
Opening the map (from the Garrison) generates this:
Message: Interface\SharedXML\Vector2D.lua:20: attempt to perform arithmetic on local 'leftX' (a nil value) Time: Thu Oct 22 13:21:19 2020 Count: 723 Stack: Interface\SharedXML\Vector2D.lua:20: attempt to perform arithmetic on local 'leftX' (a nil value) [string "@Interface\SharedXML\Vector2D.lua"]:20: in function `Vector2D_Subtract' [string "@Interface\SharedXML\Vector2D.lua"]:99: in function `Subtract' [string "@Interface\AddOns\nCore\modules\coords.lua"]:22: in function <Interface\AddOns\nCore\modules\coords.lua:12> [string "@Interface\AddOns\nCore\modules\coords.lua"]:41: in function <Interface\AddOns\nCore\modules\coords.lua:33> Locals: leftX = nil leftY = nil rightX = 5814.583008 rightY = 4885.416016 (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to perform arithmetic on local 'leftX' (a nil value)" The COUNT: continues until the disable message appears. There is no error when outside the Garrison. [edit] An option to reduce the number of groups (raid container) to show would be awesome. For those of us who use raid frames, large width, and in small groups. Thanks.
Last edited by Arishem34 : 10-22-20 at 11:51 AM.
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Arishem34 |
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10-22-20, 09:48 AM | |
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FYI oUf Movable frames is broken
Message: ...ddOns\oUF_Neav\modules\oUF_MovableFrames\movable.lua:470: attempt to call method 'SetBackdrop' (a nil value)
Time: Thu Oct 22 10:46:50 2020
__________________
Busy modifying your code for my own UI. |
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lanacan |
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10-22-20, 09:25 AM | |
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I've uploaded a new version with some initial support for pre-patch Shadowlands. I've fixed most of the obvious bugs that happens immediately on login.
Be aware that I haven't tested all classes, nor have I set my foot inside a dungeon, raid or done any PvP. So I'm sure there will be more bugs. But I figured it's better than nothing.
Last edited by ballagarba : 10-22-20 at 09:26 AM.
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ballagarba |
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10-22-20, 06:23 AM | ||
A Murloc Raider
Forum posts: 7
File comments: 15
Uploads: 0
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Narfi |
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10-17-20, 02:23 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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any plans on updating this beauty for SL?
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ijusg |
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08-31-20, 11:01 AM | ||
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Code:
local SCALE = 0.95 -- Change it local obar = CreateFrame("Frame", "obar_main", UIParent) obar:SetSize(498, 45) obar:SetPoint("BOTTOM", 0 , 15) obar:Show() obar:SetScale(SCALE) for _, bar in next, { MainMenuBar, MultiBarLeft, MultiBarRight, } do bar:SetParent(obar) end
Last edited by L3n1n : 09-15-20 at 11:53 AM.
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L3n1n |
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08-07-20, 09:46 AM | |
A Murloc Raider
Forum posts: 7
File comments: 1
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How can I resize nMainbar? Someone posted a piece of code in the comments, but I tried that without success... Any help is appreciated.
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Noxley |
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06-08-20, 07:29 AM | |
A Defias Bandit
Forum posts: 2
File comments: 34
Uploads: 0
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If upgrade, just fine.
had too many errors, in the Chinese server. Message: bad argument #3 to '?' (Usage: local success = C_CVar.SetCVar(name [, value, scriptCVar])) Time: Mon Jun 8 21:18:38 2020 Count: 1 Stack: bad argument #3 to '?' (Usage: local success = C_CVar.SetCVar(name [, value, scriptCVar])) [string "=[C]"]: in function `SetCVar' [string "@Interface\SharedXML\Util.lua"]:1570: in function `SetCVar' [string "@Interface\AddOns\nPlates\func.lua"]:143: in function `CVarCheck' [string "@Interface\AddOns\nPlates\core.lua"]:22: in function <Interface\AddOns\nPlates\core.lua:17> Locals: (*temporary) = "bad argument #3 to '?' (Usage: local success = C_CVar.SetCVar(name [, value, scriptCVar]))" Message: ...id\modules\oUF_Freebgrid\oUF_Freebgrid_AurasList.lua:514: table index is nil Time: Mon Jun 8 21:18:38 2020 Count: 1 Stack: ...id\modules\oUF_Freebgrid\oUF_Freebgrid_AurasList.lua:514: table index is nil [string "@Interface\AddOns\oUF_NeavRaid\modules\oUF_Freebgrid\oUF_Freebgrid_AurasList.lua"]:514: in main chunk Locals: _ = "oUF_NeavRaid" ns = <table> { dispelPriority = <table> { } } oUF = <table> { DisableBlizzard = <function> defined @Interface\AddOns\oUF\blizzard.lua:59 SetActiveStyle = <function> defined @Interface\AddOns\oUF\ouf.lua:411 EnableFactory = <function> defined @Interface\AddOns\oUF\factory.lua:50 HCYColorGradient = <function> defined @Interface\AddOns\oUF\colors.lua:221 ColorGradient = <function> defined @Interface\AddOns\oUF\colors.lua:256 SpawnHeader = <function> defined @Interface\AddOns\oUF\ouf.lua:610 RegisterStyle = <function> defined @Interface\AddOns\oUF\ouf.lua:395 AddElement = <function> defined @Interface\AddOns\oUF\ouf.lua:793 useHCYColorGradient = false RGBToHCY = <function> defined @Interface\AddOns\oUF\colors.lua:150 Factory = <function> defined @Interface\AddOns\oUF\factory.lua:34 RGBColorGradient = <function> defined @Interface\AddOns\oUF\colors.lua:128 SpawnNamePlates = <function> defined @Interface\AddOns\oUF\ouf.lua:697 Tags = <table> { } colors = <table> { } HCYtoRGB = <function> defined @Interface\AddOns\oUF\colors.lua:176 headers = <table> { } DisableFactory = <function> defined @Interface\AddOns\oUF\factory.lua:59 objects = <table> { } RunFactoryQueue = <function> defined @Interface\AddOns\oUF\factory.lua:69 RegisterInitCallback = <function> defined @Interface\AddOns\oUF\ouf.lua:366 RegisterMetaFunction = <function> defined @Interface\AddOns\oUF\ouf.lua:377 HandleUnit = <function> defined @Interface\AddOns\oUF\units.lua:8 version = "devel" IterateStyles = <function> defined @Interface\AddOns\oUF\ouf.lua:429 Spawn = <function> defined @Interface\AddOns\oUF\ouf.lua:669 } spellcache = <table> { 156309 = <table> { } 196376 = <table> { } 209158 = <table> { } 871 = <table> { } 179897 = <table> { } 182001 = <table> { } 245050 = <table> { } 206609 = <table> { } 156151 = <table> { } 161570 = <table> { } 161411 = <table> { } 165300 = <table> { } 244892 = <table> { } 33206 = <table> { } 159213 = <table> { } 182323 = <table> { } 61336 = <table> { } 183917 = <table> { } 240559 = <table> { } 160521 = <table> { } 248815 = <table> { } 156601 = <table> { } 197943 = <table> { } 179711 = <table> { } 182038 = <table> { } 225962 = <table> { } 236449 = <table> { } 162276 = <table> { } 164380 = <table> { } 179202 = <table> { } 179999 = <table> { } 181306 = <table> { } 170405 = <table> { } 184239 = <table> { } 243431 = <table> { } 181753 = <table> { } 155074 = <table> { } 115804 = <table> { } 180128 = <table> { } 180224 = <table> { } 160179 = <table> { } 162184 = <table> { } 159410 = <table> { } 159220 = <table> { } 244899 = <table> { } 161242 = <table> { } 215128 = <table> { } 163374 = <table> { } 184847 = <table> { } 182074 = <table> { } 244071 = <table> { } 253538 = <table> { } 250255 = <table> { } 158702 = <table> { } 167200 = <table> { } 155236 = <table> { } 183828 = <table> { } 143962 = <table> { } 181597 = <table> { } 158241 = <table> { } 163046 = <table> { } 184243 = <table> { } 158026 = <table> { } 250097 = <table> { } 159972 = <table> { } 162186 = <table> { } 155078 = <table> { } 155365 = <table> { } 246687 = <table> { } 249014 = <table> { } 185806 = <table> { } 161358 = <table> { } 185590 = <table> { } 163590 = <table> { } 239739 = <table> { } 173471 = <table> { } 182173 = <table> { } 249015 = <table> { } 154952 = <table> { } 232249 = <table> { } 159188 = <table> { } 157853 = <table> { } 155080 = <table> { } 5246 = <table> { } 162892 = <table> { } 249016 = <table> { } 186063 = <table> Message: Interface\FrameXML\UIParent.lua:4675: attempt to perform arithmetic on local 'challengeLevel' (a nil value) Time: Mon Jun 8 21:27:19 2020 Count: 18 Stack: Interface\FrameXML\UIParent.lua:4675: attempt to perform arithmetic on local 'challengeLevel' (a nil value) [string "@Interface\FrameXML\UIParent.lua"]:4675: in function <Interface\FrameXML\UIParent.lua:4674> [string "=(tail call)"]: ? [string "@Interface\AddOns\nMinimap\tab.lua"]:406: in function `nMinimap_UpdateFriendButton' [string "@Interface\AddOns\nMinimap\tab.lua"]:489: in function `nMinimap_UpdateFriends' [string "@Interface\AddOns\nMinimap\tab.lua"]:539: in function `nMinimapTab_Friends_UpdateScrollFrame' [string "@Interface\AddOns\nMinimap\tab.lua"]:575: in function <Interface\AddOns\nMinimap\tab.lua:569> Locals: unitLevel = 120 challengeLevel = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to perform arithmetic on local 'challengeLevel' (a nil value)" Message: (null) Time: Mon Jun 8 21:18:47 2020 Count: 4 Message: [string "stEP("444698-182368",4)"]:1: attempt to call global 'stEP' (a nil value) Time: Mon Jun 8 21:24:07 2020 Count: 1 Stack: [string "stEP("444698-182368",4)"]:1: attempt to call global 'stEP' (a nil value) [string "stEP("444698-182368",4)"]:1: in main chunk [string "=[C]"]: in function `RunScript' [string "@Interface\FrameXML\ChatFrame.lua"]:2177: in function `?' [string "@Interface\FrameXML\ChatFrame.lua"]:4859: in function `ChatEdit_ParseText' [string "@Interface\FrameXML\ChatFrame.lua"]:4523: in function `ChatEdit_SendText' [string "@Interface\FrameXML\ChatFrame.lua"]:3004: in function <Interface\FrameXML\ChatFrame.lua:2997> [string "=[C]"]: in function `UseAction' [string "@Interface\FrameXML\SecureTemplates.lua"]:345: in function `handler' [string "@Interface\FrameXML\SecureTemplates.lua"]:632: in function `SecureActionButton_OnClick' [string "@Interface\FrameXML\MultiActionBars.lua"]:14: in function `MultiActionButtonDown' [string "MULTIACTIONBAR1BUTTON5"]:2: in function <[string "MULTIACTIONBAR1BUTTON5"]:1> Locals: (*temporary) = nil (*temporary) = "444698-182368" (*temporary) = 4 (*temporary) = "attempt to call global 'stEP' (a nil value)" |
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dzn1949 |
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05-04-20, 12:46 AM | ||
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ballagarba |
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05-03-20, 04:35 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 12
Uploads: 0
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is this discontinued? neavui was like my favorite simple but very good looking UI compilation
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Arzamar |
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03-22-20, 08:08 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
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Shapeshift / Stance
Hello,
as a Warrior i often switch Stances and when i do the Main Bar shifts.... how can i disable this? Thanks! And great ui! |
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Bolle04 |
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01-28-20, 10:02 AM | |
A Defias Bandit
Forum posts: 3
File comments: 67
Uploads: 0
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Any words for update for 8.3 ? Got some lua errors on the minimap and the tooltips .
Message: Interface\FrameXML\GameTooltip.lua:154: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: GameTooltip:SetPoint. Time: Tue Jan 28 18:04:14 2020 Count: 10 Stack: Interface\FrameXML\GameTooltip.lua:154: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: GameTooltip:SetPoint. [string "=[C]"]: in function `SetPoint' [string "@Interface\FrameXML\GameTooltip.lua"]:154: in function <Interface\FrameXML\GameTooltip.lua:152> [string "=[C]"]: in function `GameTooltip_SetDefaultAnchor' [string "@Interface\AddOns\nMainbar\libs\LibActionButton-1.0-ElvUI\LibActionButton-1.0.lua"]:1372: in function <...bs\LibActionButton-1.0-ElvUI\LibActionButton-1.0.lua:1369> [string "@Interface\AddOns\nMainbar\libs\LibActionButton-1.0-ElvUI\LibActionButton-1.0.lua"]:575: in function <...bs\LibActionButton-1.0-ElvUI\LibActionButton-1.0.lua:573> Locals: (*temporary) = GameTooltip { 0 = <userdata> numMoneyFrames = 1 beautyShadow = <table> { } shoppingTooltips = <table> { } ItemTooltip = <unnamed> { } SetUnitBuff = <function> defined =[C]:-1 Background = NeavBackground { } hasMoney = 1 updateTooltip = 0.125000 BottomOverlay = <unnamed> { } inspectRequestSent = false comparing = false beautyBorder = <table> { } SetUnitAura = <function> defined =[C]:-1 TopOverlay = <unnamed> { } needsReset = true inspectCache = <table> { } SetUnitDebuff = <function> defined =[C]:-1 inspectRefresh = false } (*temporary) = "BOTTOMRIGHT" (*temporary) = "UIParent" (*temporary) = "BOTTOMRIGHT" (*temporary) = -96.999969 (*temporary) = 130
Last edited by benzy : 01-28-20 at 10:05 AM.
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benzy |
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12-27-19, 08:51 AM | ||
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1st - You have to be willing to edit the .lua code of nPower. 2nd - Open the core.lua file. 3rd - Goto line 207 and replace the local function CalcRuneCooldown. 4th - Replace the code with this code: Lua Code:
A huge thanks for this goes out to @Fizzlemizz for the code.
Last edited by cokedrivers : 12-27-19 at 08:52 AM.
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cokedrivers |
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