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Shadowlands patch (9.0.2)
Updated:02-28-21 02:40 AM
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Poisoner  Popular! (More than 5000 hits)

Version: 9.0.2.2
by: silentdave, humfras

Poisoner allows you to

apply

via 2 different possiblities:

  • PoisonMenu
  • QuickButton (=> configuration menu)
click
  • LEFT mouse button to apply it to your main hand weapon
  • RIGHT mouse button to apply it to your offhand weapon
  • MIDDLE mouse button (scroll wheel) to apply it to your throw weapon
buy
  • a choosen amount of poisons via confirmation or automation on vendor visit
  • watch
  • warns when your poisons are about to expire
  • warns when your low on poisons and need to restock




Features
  • TWO Minimap buttons with a automatically updating menu with buttons for your poisons, weightstones/sharpening stones and mana/wizard oil.
    • You can choose which button you want to show/hide and want the PoisonerMenu anchored to.
    • The Poisoner_FreeButton can be dragged in the whole UI.
  • a 'Quick Button' to empoison your weapons via user defined presets with just 1 click.
  • Poison expiration warning via
    • Audio
    • Chat
    • ErrorFrame
    • AuraFrame
  • Warning when you are running out of poisons and need to restock. (TimerWarning is deactivated when resting)
  • AutoBuy to buy choosen amounts of poisons on vendor visit with 1 or without any click.
  • You can set the scale and alpha of nearly every button/menu and the AuraFrame to fit Poisoner to your UI.

Poisoner_ButtonFacade
If you have ButtonFacade activated, Poisoner_ButtonFacade let you skin the MenuButtons and the QuickButton via ButtonFacade. Download ButtonFacade



Usage


FreeButton

If you
LEFT-click the button, a menu is created dynamically depending on the items in your inventory.
RIGHT-click the button, the Poisoner configuration menu will show up.
! The FreeButton CAN toggle all Poisoner menus while in combat !


MinimapButton

If you
LEFT-click the button while out of combat, a menu is created dynamically depending on the items in your inventory.
RIGHT-click the button while out of combat, the Poisoner configuration menu will show up.
! The MinimapButton can NOT toggle the menu or the config while in combat. To toggle the menu while in combat, click the FreeButton or use the Hotkeys. !


PoisonMenu
Click on a poison button with the following mouse buttons to apply it to the according weapon:
LEFT-click => Mainhand
RIGHT-click => Offhand
Middle-click => Throw weapon

AutoBuy

Enbale AutoBuy via the checkbox on top. If you do not want to have to confirm buying, check the second option.

To setup the amount to buy simply move the slider of the corresponding poison and click on the 'Save' button.

The next time you visit a poison vendor, Poisoner will restock your poisons to the choosen amount.


QuickButton

If a standard poison set is choosen, PoisonerQuickButton is shown.

The choosen poisons can be applied with the corresponding modifiers (none/SHIFT/CTRL/ALT) and mouse button 1/2/3




Slash commands

/poisoner
enable - Enable Poisoner.
disable - Disable Poisoner.
config - Open the configuration menu.


/poisoner freebutton / fb
show - Show the Poisoner Minimap button.
hide - Prevent the Poisoner Minimap button from being shown.
lock - Prevent the poisoner button from being dragged.
unlock - Allow the poisoner button to be dragged.
reset - Reset the position of the poisoner button.
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)


/poisoner menu
parent
own - Set Poisoner_FreeButton as parent
minimap - Set MinimapButton as parent (the Poisoner Minimap button can be dragged depending on/according to the Minimap)
position - Set on which side of the choosen button the menu appears.
top
topleft
topright
left
right
bottom
bottomleft
- This is the classic position.
bottomright
scale {0.1 - 2} - Set the scale of the poisoner menu (value of 1 = no change, less than 1 = shrink, larger than 1 = enlarge).
overwrite - Set this to 1 or true to enable updating of the QuickButton whren applying poisons via the menu (Presets will be reset to the choosen ones on next reload or login).
reset - Reset the menu to its defaults.


/poisoner tooltip / tt
name - Name-only tooltips
full - full item tooltip


/poisoner postpoison - Should choosen (clicked) poisons be posted in the Chatframe?
Yes: 'true' or 1
No: 'false' or 0



/poisoner timer
enable
disable
warningthreshold # or wt # - (Enter a number for #. min:1, max:25)

output
mainhand - check mainhand weapon
On: 'true' or 1
Off: 'false' or 0

offhand - check offhand weapon
On: 'true' or 1
Off: 'false' or 0

throwweapon - check throw weapon
On: 'true' or 1
Off: 'false' or 0

audio - give acoustic warning
On: 'true' or 1
Off: 'false' or 0

chat - print warning into Chat
On: 'true' or 1
Off: 'false' or 0

error - print warning into UIErrorsFrame
On: 'true' or 1
Off: 'false' or 0

aura - show the aura frame ("weapon icons")
On: 'true' or 1
Off: 'false' or 0
aura
lock
unlock
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)


/poisoner autobuy
enable - Enables automatic purchasing of the choosen poisons on vendor visit.
disable - Disables automatic purchasing of the choosen poisons on vendor visit.
confirm - A PopUp will be shown if there are poisons to buy.
auto - Poisoner will buy choosen poisons automatically without confirmation.
check - Should Poisoner inform you via Chat if your poisons are below 10% stock?
'true' or 1
'false' or 0
cp # - Set the amount of poisons to restock to. (Enter a number for #. min:1, max:25)
dp #
ip #
mp #
wp #


/poisoner presets
reset



/poisoner quickbutton
lock - Prevent the PoisonerQuickButton from being dragged.
unlock - Allow the PoisonerQuickButton to be dragged.
reset - Resets the QuickButton to its default position. ("Only seeable if presets are correct.")
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)


/poisoner thanks
Prints a lists off all important people who distributed to and tested Poisoner 4.




Limitations

The Poisoner Minimap Menu can be toggled while inCombat.

To do so, you have to click the FreeButton or use the keybinding which can be set via the WoW keybinging menu.

The MinimapButton (LDBIcon) can NOT toggle the Menu while in combat.





Poisoner is enabled by default for Rogues, and disabled by default for all other classes.




Credits to Karrion of Terenas for the original Poisoner

Changes:

9.0.2.2
* some minor fixes
* updated libs

9.0.2.1
* 9.0.2 toc update

7.1
* 7.1 toc update
* small bugfixes

7.0.3
* Legion update

6.0
* 6.0 update

5.4 rev510
* 5.4 update
+ enhanced warning options

5.1 alpha470
early version for testing purposes
+ added 2 options to hide warnings: 'Hide if not in combat' and 'Hide if not in instance'

5.1 alpha430
early version for testing purposes
* fixed bug in the FreeButton's position handling

5.1 alpha420
early version for testing purposes
* changed item handling (fixed fishing misbehavior and responds instantly)

5.1 alpha395
early version for testing purposes
* changed load order/script to circumvent false reports

5.1 alpha340
early version for testing purposes
* fixed misbehavior on zoning (instances, using the hearthstone)

5.1 alpha320
early version for testing purposes
* changed event handling to prevent warning misbehavior on login
If you encounter any bugs, type "/poisoner plt" and make a screenshot. Create a ticket with an exact description (circumstances etc.) and attach the screenshot to the ticket.

5.1 alpha270
early version for testing purposes
* fix for db bug which disabled the default profile if you login with non-rogue characters
+ advanced options
+ dual spec support

5.1 alpha230
early version for testing purposes
* fix warning misbehavior

5.1 alpha210
early version for testing purposes
+ added Masque support (check "Poisoner [Masque]" in the AddOn list)
+ added visual options for the FreeButton (texture and MinimapButtonBorder)
+ added more options to the button's animation system

5.1 alpha150
early version for testing purposes
* fixed bug in SVars (you MAY loose your old configuration)
+ added option to disable/hide the FreeButton (including the PoisonMenu with its buttons)
* warning bug after zoning should be solved
* PoisonMenu should now stay correctly hidden/shown after being updated
+ added option to hide the FreeButton's tooltip
* modified config behavior

5.1 alpha140
early version for testing purposes
+ new menu style
+ round/square spell textures/icons
+ 3D animation (floating sprites around the button of the active poisons)
+ warning system (chat, errorframe, audio, aura) with various conditions (resting, mounted, dead, vehicle, flypath)

Please leave some constructive feedback or logs/reports if you get an error.

ToDo:
- Menu and Button positioning options
- Button sorting
- Aura-style PoisonButtons (this one is planned as a different visual approach different from the current menu style)

4.3 rev5d
- fix for potential bug on login

4.3 rev5c
- fixed bug with tooltip
- fixed/updated frFR locales

4.3 rev5b
- fixed possible bug with sorting config
- enhanced poison counting

4.3 rev5
- enhanced options
- enhanced poison detection
- sorting function for PoisonMenu
- various minor fixes/changes

4.3 rev3
- re-reworked load order to fix bug in SecureHandler
- fixed typo in OnLoad function
Hope it's working now

4.3 rev3
- fixed bug in Masque support
- reworked load order

4.3 rev2
- fixed bug in Masque support

4.3
- fixed possible bug that made Buttons unclickable
- reworked some parts in the config
- reworked Masque support
- toc update

4.2 rev2
- fixed possible bug when resetting config/SVars
- reworked some secure code

4.2
- toc update for the ones who can not activate working AddOns :)
- added mouseover function to the FreeButton and the PoisonMenu, check out the option in config tab

Known caveat: If "full tooltip" is enabled, the game will have a short lag on first mouseover. This is caused by the game and will only happens once on startup.

4.1
- LDB plugin
- middle-click (mouse wheel) to buff throw weapon (cataclysm only)
- enhanced options
- AutoBuy feature
- poison reminder (Chat, ErrorFrame, Aura, Sound/Speech)
- one-click reapply button with 4 different sets
- MinimapButton and FreeToDrag button (this is the old one)
- ButtonFacade support (MenuButtons and QuickButton)
- PoisonMenu can now be toggled while in combat
- enhanced localisation

3.4
- 4.0 release
- middle-click (mouse wheel) to buff throw weapon (cataclysm only)
- enhanced options (not fully implented yet)
- esES localization

3.3 beta
- 4.0 preparation
- middle-click (mouse wheel) to buff throw weapon (cataclysm only)
- enhanced options (not fully implented yet)
- esES localization

3.2
- changed behaviour to real "one-click" functionality
- included ruRu translation by Itonohito

3.1
- 3.3 toc update
- added 'shift+click' to the buttons to confirm "Do you want to replace x-poison with y-poison?" question. (click R/L first and then again with SHIFT key down)

3.01.1
Added 2 command line options to change the tooltip from type - name only or full (see addon info).

3.01 :
Enhanced button management to "remove" empty buttons from the menu
Improved the tooltip info to provide the full item description (this info can only be maintained whilst you have 1 or more of the item and the item is in your bag)
Post A Reply Comment Options
Unread 10-20-08, 12:16 PM  
Omniverse
A Kobold Labourer

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Awesome!

I was hoping someone would update this, thanks!
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Unread 10-20-08, 12:37 PM  
silentdave
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Thanks can't let a good addon go to waste

There's still some functionality i want to get back into it, such as auto popup and hide, along with better button management, but that will be done in due course, the initial aim was to get the thing functional and useable again, so from that perspective its job done
Last edited by silentdave : 10-20-08 at 12:48 PM.
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Unread 10-20-08, 01:21 PM  
Tinuviel
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Oh thank you. This saves me so much action bar space it's not even funny.

The only thing I might suggest...is there a way to organize the poisons on the poison menu? I'd like to put the poisons I use the most on the right or left, as opposed to wherever the addon feels like it.

Thanks again for updating!
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Unread 10-20-08, 01:27 PM  
silentdave
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err, possibly, although the way it scans for useable stuff may make it a real pain to do or cause some other unforseen issues, but consider it a possibility, still figuring out how it does some bits n pieces at this stage.
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Unread 10-20-08, 01:28 PM  
rassa
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ty for updating this.

im getting a bug when trying to scale the mod
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Unread 10-20-08, 01:35 PM  
silentdave
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Originally posted by rassa
ty for updating this.

im getting a bug when trying to scale the mod
I've just done a full scaling test, not able to get any errors (not saying there isn't any ofc), if you have bugsack or similar could you copy-paste the error here
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Unread 10-20-08, 06:44 PM  
Tinuviel
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One quick bug.

There are no more ranks of mind numbing poison. When I sold mine and bought new, there's still a button for Mind Numbing Poison rank 3.

EDIT: Nevermind. Reloading fixed it.
Last edited by Tinuviel : 10-20-08 at 06:45 PM.
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Unread 10-21-08, 02:12 AM  
silentdave
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Originally posted by Tinuviel
One quick bug.

There are no more ranks of mind numbing poison. When I sold mine and bought new, there's still a button for Mind Numbing Poison rank 3.

EDIT: Nevermind. Reloading fixed it.
yeah thats the button management thats causing that, it fixes itself on next login (yeah not really a good thing) it was one thing that lapsed in order to get the addon out for use again. Rest assured, i'll have that back to normal very soon

EDIT: even though i haven't touched the inventory scanning at all, it has lost some functionality ie it is no longer reordering on quantity, instead for some reason it is returning all "seen" items regardless of quantity in the order originally scanned (both good and bad).. working on it atm, yeah its something I find annoying also
Last edited by silentdave : 10-21-08 at 04:20 AM.
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Unread 10-21-08, 05:04 AM  
silentdave
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Got a new version almost ready, button management is fixedup properly, if you run out of a poison or something then the next opening of the menu will remove the empty button (see Tuniviel's post regarding this problem below)

before i update the version avilable i'm having a quick look at gettin a full tooltip in operation for the poisons, rather than simply stating the poison name i'm looking at gettin the full monty in there (if its too much messing around i'll just update and save the tooltip for another day)
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Unread 10-21-08, 06:15 AM  
silentdave
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New version is available (see changelog for details)
Last edited by silentdave : 10-21-08 at 06:15 AM.
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Unread 10-21-08, 07:38 AM  
Gsusnme
A Wyrmkin Dreamwalker
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Thank you!

Firstly, would just like to thank you for the reprieve of this fantastic add-on, and a great job!
Secondly, just a few suggestions, that I, as a single player would like to see, I'm sure not everyone will agree with me, that's why it's my opinion and you take it as such
  1. Buttons are fine, but most people who design their own UI setups, like I do, hate having countless buttons clutter up their pretty sleek UI's, that's why most of us turn to add-on's like FuBar, Titan or the likes to manage certain functions, a FuBar (which is what I use), titan, or both, extension for a mod like this would be a life saver!
  2. Auto on for all classes? Obviously this mod is MOSTLY useful for a rogue, but every melee class / spec toon I play uses either sharpening stones or weight stones, and that's a lot of them, I would assume many other have the same problem, only a minor inconvenience to turn it on yes, but sometimes it can get annoying, especially if you play around with your WTF folder as much as I do and you can to re-enable it almost every log-in.
  3. Support for caster buffs? I've seen and used mods, specifically for caster buffs, and specifically for poisons, specifically weight stones, etc. Why hasn't ANYONE just made an all in one? I know NOTHING of coding a WoW add-on so maybe I'm just ill informed and it's a HUGE difficulty. But to me it seems like something that would be simple, have a database that loads for known caster classes and another that loads for known melee classes, and in the case of Paladins, Druids, and Shaman's (and possibly eventually Death Knights) who can go either way, allow the ability to use both, or switch between.


That's pretty much it, just a few things to possibly take into consideration, and if you do you'll at least make this player happy!
Thanks again for your hard work, and the player community respects and adores your dedication to the mod community!
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Unread 10-21-08, 08:00 AM  
Tinuviel
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Originally posted by silentdave
before i update the version avilable i'm having a quick look at gettin a full tooltip in operation for the poisons, rather than simply stating the poison name i'm looking at gettin the full monty in there (if its too much messing around i'll just update and save the tooltip for another day)
As much as I like the idea of new features...will there be a way to revert those tooltips to the minimal tooltips that were there previously? Tooltips can get kind of oppressive at times (I've got another class addon that shows full tooltips, and they eat up the screen real estate.)

Thanks again for all your hard work!
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Unread 10-21-08, 08:45 AM  
silentdave
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To Gsusnme:

1: Well the thing with doing such a plugin would be self defeatest for the reasoning behind the addon, it's original and current purpose is ease of access, its meant to be placed in a prominent yet unobtrusive position such that it is easily accessible with little effort.

2. Well thats why the original author put the option for enabling/disabling the addon, however, the addon can be forced into perma-enabled by editing the following function in Poisoner.lua (any text editor will do it, its the 3rd function from the top)...
Code:
function Poisoner_OnVariablesLoaded()
	if (POISONER_CONFIG == nil) then
		POISONER_CONFIG = {};
		local _, cls = UnitClass("player");
		POISONER_CONFIG.enabled = (cls == "ROGUE");
	end
simply change the above to...
Code:
function Poisoner_OnVariablesLoaded()
	if (POISONER_CONFIG == nil) then
		POISONER_CONFIG = {};
		local _, cls = UnitClass("player");
		POISONER_CONFIG.enabled = true;
	end
That will auto-enable for all your characters. Ultimately I'm caught between a rock and a hard place with that - I'm damned if I do, I'm damned if I dont, I myself use this addon on all my characters (ofc not all of them are rogues). The config does store the enabled/disabled state so you only have to enable it the once for each character involved. ultimately, if you are having to blank your WTF folder that much then i would track down the addon responsible and get rid of it.

3. There is an All-In-One addon called Autobar (available from google code) it handles just about everything (I myself use it) but for such a purpose as this addon it's overkill by a big margine, this addon was only ever designed for poisons, its ability to handle other weapon modifications is a bonus, but ultimately its predisposition is for poisons thus I kept the addon tag to rogue only. I've already been asked by a mage friend if i could make it include portals stuff but ultimately it's a case of where do i draw the line.

-------------------------------------------

To Tinuviel:

I should be able to put a command line switch in to toggle between full and name-only tooltips that is saved between sessions.

EDIT: file version 3.01.1 has tooltip toggling that is saved between sessions. see command line useage in addon info for details
Last edited by silentdave : 10-21-08 at 09:50 AM.
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Unread 10-21-08, 09:53 AM  
silentdave
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This should be it now, unless something breaks

The only other thing i'm looking at is the auto popup/hide functionality of the original.
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Unread 10-21-08, 09:57 AM  
saltorio
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Just to note: I ran into an issue last night where MBB v0.60 (http://www.wowace.com/projects/mbb/) ate my Poisoner3 minimap button. This was fine, as I could still access the Poisoner3 menu from the MBB flyout.

However, the CTRL+RClick (which is the default command to add or remove minimap button from MBB) wouldn't pop the Poisoner3 button out. I ended up having to open the MBB savedvariables, and manually add the Posioner3 button to it's ignore list.

Not sure where the source of this issue lies, but it might be something to look into.

Otherwise, great job!
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