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Compatible with Retail, Classic & TBC
Updated: 02-05-24 04:04 AM
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Compatibility:
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WotLK Patch (3.4.2)
Updated:02-05-24 04:04 AM
Created:unknown
Downloads:145,479
Favorites:298
MD5:
Categories:Buff, Debuff, Spell, Priest, Warlock, Combat Mods

NugRunning  Popular! (More than 5000 hits)

Version: 10.2.6
by: d87 [More]

Rotational timer addon for all classes.



- Multi-target
- Timers are customizable for each spell
- Optional nameplate timers
- Totem Timers in Classic
- Supports groups, priorities and is able to normalize selected timers duration and hence bring them to a common speed
- Support for dot/gcd ticks, Pandemic and similar WoD dot mechanic

/nrun - list of slash commands

NugRunning on github

>> Beta releases



User config module still works.
NugRunningUserConfig wiki page

NugRunning
10.2.6 (2024-02-05)
Full Changelog Previous Releases
  • ColorPicker bug fixed
Archived Files (26)
File Name
Version
Size
Author
Date
10.2.5
352kB
d87
01-10-24 11:31 AM
10.2.4
352kB
d87
01-08-24 08:14 PM
10.2.3
352kB
d87
11-26-23 08:38 PM
10.2.1
351kB
d87
11-21-23 08:01 AM
10.2.0
351kB
d87
11-15-23 11:30 PM
10.1.5
350kB
d87
09-12-23 02:34 AM
10.1.5
350kB
d87
09-12-23 02:34 AM
10.1.4
350kB
d87
08-27-23 04:30 AM
10.1.4
350kB
d87
08-27-23 04:30 AM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.2
351kB
d87
08-25-23 02:54 AM
9.2.4
350kB
d87
08-25-23 02:51 AM
10.1.1
351kB
d87
08-25-23 02:50 AM
10.1.0
350kB
d87
07-11-23 10:39 PM
10.0.2
350kB
d87
01-10-23 02:04 AM
10.0.1
350kB
d87
10-25-22 01:26 PM
10.0.0
350kB
d87
10-25-22 12:35 PM
9.2.3
350kB
d87
09-05-22 10:17 PM
9.2.2
350kB
d87
08-30-22 11:11 AM
9.2.1
336kB
d87
03-05-22 01:15 AM
9.2.0
336kB
d87
02-22-22 06:12 PM
9.1.0
336kB
d87
06-29-21 03:45 PM
9.1.0
336kB
d87
06-29-21 03:45 PM
9.1.0
336kB
d87
06-29-21 03:43 PM


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Unread 10-26-12, 02:49 AM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
File comments: 643
Uploads: 42
no, forte xorcist
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Unread 10-28-12, 09:11 PM  
Ziggles
A Kobold Labourer

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File comments: 20
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Awesome addon!

One question however. I added multiple cooldowns as a Death Knight to follow and only want them to show after I have used them, and not show everytime the runes needed for the cooldown are used.

Currently things such as Pillar of Frost will show up on the cooldown bar when all Frost runes are used and remove once a frost rune is back. I would only like Pillar of Frost to show on the cooldown bar when I have used it and the 60 second cooldown is in effectnot when the runes needed are depleted.

How might I fix this ?

Thanks,

Zigs
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Unread 10-29-12, 01:27 AM  
d87
A Chromatic Dragonspawn
 
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Download updated version from here https://github.com/rgd87/NugRunning/zipball/master

After that you can use minduration property for cooldowns, e.g. Cooldown( 43265 ,{ name = "DnD", minduration = 15 })

Game don't distinguish between normal cooldowns and anything else, so you can only filter them by duration.
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Unread 10-29-12, 03:34 AM  
Ziggles
A Kobold Labourer

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File comments: 20
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Worked like a charm! You are the man. Any hope for a seperate Cooldown bar coming in the future possibly ? (One that is seperate from the man bars and can be placed at a seperate location)
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Unread 10-29-12, 09:07 PM  
d87
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Well maybe someday when i'll make anchors cofigurable, but that's not soon.
You can group crappy cooldowns/buffs with group = "cds", it will show them above target timers, but at least they won't be near the important ones.
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Unread 11-05-12, 04:40 AM  
zarach
A Kobold Labourer

Forum posts: 0
File comments: 9
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Hi, i have a question.
i am having troubles with the strength of dots update. i am a little clumsy with this things and for me it's hard to realize if the dot applied are stronger or not becouse the way to see it is the change of "brigtness" on the bar.
if i'm not wrong this is done with this code

Code:
function TimerBar.SetPowerStatus(self, status)
    if status == "HIGH" then
        self.arrow:SetVertexColor(1,1,1, 0.2)
        self.arrow:Show()
    elseif status == "LOW" then
        self.arrow:SetVertexColor(0,0,0, 0.5)
        self.arrow:Show()
    else
        self.arrow:Hide()
    end
end
how can i change this code to change the bar colour instead of the brigthness through vertex?
I don't want you to change the addon. maybe for all people is rigth but i prefer that colour was different for every status (high , equal, low) of dot strength.
for example, if dot strength is low than a dot refreshed with my current buffs then bar colour will be red to remind me to refresh when is red (red is danger, red is bad, xD)

if dot strength is equal that a dot refresed with my current buffs then bar colour will be gray (gray is neutral, don't pay attention to gray,xd)

if dot strength is high that a dot refresed with my current buffs then bar colour will be yellow or green to remind me not to refresh it. (yellow is dificult not to see, green always means ok, xd)
thanks and sorry the troubles xd

edit.:
thinking about . this code will be ok?

Code:
function TimerBar.SetPowerStatus(self, status)
    if status == "HIGH" then
        self.bar:SetStatusBarColor( 0.3 , 0.9 , 0.3 )  
        self.arrow:Show()
    elseif status == "LOW" then
        self.bar:SetStatusBarColor( 0.8 , 0 , 0 )  
        self.arrow:Show()
    else
        self.bar:SetStatusBarColor( 0.8 , 0.8 , 0.8 )  
        self.arrow:Show()
    end
end
the idea is like this:
i Put a dot in a target. bar is gray. my trinket procs. bar turns red. i refresh dot. bar turns gray. proc is over. bar turns green. i don't refresh dot until it's about to expire.
Last edited by zarach : 11-05-12 at 05:05 AM.
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Unread 11-05-12, 05:21 AM  
d87
A Chromatic Dragonspawn
 
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You may also want to recolor backgrounds on bars. In that case use this
Code:
function TimerBar.SetPowerStatus(self, status)
    if status == "HIGH" then
        self:SetColor( 0.3 , 0.9 , 0.3 )  
    elseif status == "LOW" then
        self:SetColor( 0.8 , 0 , 0 )  
    else
        self:SetColor( 0.8 , 0.8 , 0.8 )  -- or self:SetColor(unpack(self.opts.color))
    end
end
If not, then still use only .bar:SetStatusBarColor
Last edited by d87 : 11-05-12 at 05:23 AM.
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Unread 01-07-13, 02:38 PM  
d16174l4n63l
A Fallenroot Satyr
 
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d87 seeing this error now, not sure if it's something else I have running or not. /run reset and other such slashes are giving this respectivly.

Code:
1x NugRunning\NugRunning.lua:1130: attempt to index field "anchor" (a nil value)
NugRunning\NugRunning.lua:1130: in function "?"
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Last edited by d16174l4n63l : 01-07-13 at 02:39 PM.
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Unread 01-07-13, 10:26 PM  
d87
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Originally Posted by d16174l4n63l
d87 seeing this error now, not sure if it's something else I have running or not. /run reset and other such slashes are giving this respectivly.

Code:
1x NugRunning\NugRunning.lua:1130: attempt to index field "anchor" (a nil value)
NugRunning\NugRunning.lua:1130: in function "?"
yeah, reset and setpos are broken... but other commands (unlock/lock) should be fine.
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Unread 01-24-13, 01:37 PM  
Arcticsoul
A Kobold Labourer

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Post Multitarget

Is there anyway to disable multitargeting? I have low screen resolution and things are getting messy when I dot more than 3 mobs :O
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Unread 01-29-13, 01:39 PM  
d87
A Chromatic Dragonspawn
 
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Re: Multitarget

Originally Posted by Arcticsoul
Is there anyway to disable multitargeting? I have low screen resolution and things are getting messy when I dot more than 3 mobs :O
short answer is no.
but you could add singleTarget = true in config for everyspell you don't want to be multitarget
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Unread 02-04-13, 08:16 AM  
Rockxana
A Kobold Labourer
 
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Is it possible to track Renewing Mist in only one Bar on multiple Targets with the shortest duration of the HoT ? Atm i get for every Renewing Mist a Bar , in 25 man Raids with Thunder FocusTea is it a little bit spammy
Sry 4 my bad English
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Unread 02-06-13, 01:13 AM  
d87
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https://github.com/rgd87/NugRunning/archive/master.zip
This only shows renewing mist on player.
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Unread 02-15-13, 11:28 AM  
Syliha
A Flamescale Wyrmkin
 
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Hi!

Maybe i am dumb but how do i show the cooldown of the "new" Charge with talents like "Double Time"? It does not show whatever i try :/

Thank you very much!

Edit: Also there is something not quite right with Overpower, sometimes it is shown by nug but it's actually not usable at all, also it weirdly refreshes sometimes.
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Last edited by Syliha : 02-15-13 at 11:41 AM.
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Unread 02-15-13, 12:19 PM  
d87
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Cooldown( 100, { name = "Charge" })
should work

Edit: Also there is something not quite right with Overpower, sometimes it is shown by nug but it's actually not usable at all, also it weirdly refreshes sometimes.
In any case, it's all going away in 5.2.
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