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Created:11-07-10 08:29 PM
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Hadar's Holy Hope Continued

Version: 5.0.4 Beta
by: Tithulta [More]

Think I've cleared the errors from the English client, with so many skill changes I'm going to redo the Orbs to see if I can clean them up. With so many skills now only usable by the individual spec it leaves some orbs unpopulated. Thought I'd go ahead and publish this so you can at least use it without errors...I hope.

Known Issues: Tooltips not showing at all, no clue atm since there is no errors. Last State still an issue..

Wish list: OOC fading

5.0.4
Lots of tweaks working out the changes patch brought, think I got most them..

4.3.0
TOC update
Moved Holy Radiance from position #4 to #8 on spec orbset

4.0.3a
Mostly just a german client update. Several updates ago I fixed some laziness i had in updating the addon for Cata and those fixes appearantly never made it to the German client. Sorry


4.0.3
Removed the beta tag, with little feedback I'm assuming everything is working as intended.

Changed the ToC regarding the localizations, had no idea the == tags were messing them up so far as i know.

Changed the coding of the french lua to UTF-8. All others are ANSI coded.


4.0.3 (beta)
Cataclysm spells added as well as a new button for Guardian of the Ancient kings
All Localizations updated for Cata


Added some missing spells
Templar's verdict(added to Specbutton)

Updated German localization (untested)
Optional Files (0)


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Unread 10-26-14, 05:22 PM  
Tithulta
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Re: Plans

Originally Posted by wolfi86
Are there any plans for this to be updated anytime soon? Maybe to also include a tanking/healing sphere as well.
I've been on an off of wow the last year, but I'm going to try an see what i can do with updating this. Spec specific changes should change the Spec sphere when you change specs. The button spells need to be reworked since there have been several changes tho.
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Unread 08-14-14, 02:18 PM  
wolfi86
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Plans

Are there any plans for this to be updated anytime soon? Maybe to also include a tanking/healing sphere as well.
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Unread 02-27-13, 03:38 PM  
Tithulta
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Red face Embarrassing

I haven't abandoned this, but I am trying to decide what to do with it. Plans from the past haven't exactly been implemented. Mostly due to me not knowing how and not having enough time to find out how to do them. I'm going to try and redo some of the buttons that MoP has really messed with. Assuming 5.2 doesn't break something I'll roll out and update then.
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Unread 08-28-12, 10:22 PM  
Tithulta
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Bear with me I'm behind on needed updating

Got a ton of things going on IRL that has taken me away from WoW all summer. Namely a Divorce and fighting for custody of my daughter, just wish she'd move off with her BF and leave us the heck alone. I hope to have it going in time for MoP release, but considering yet another talent revamp it might take some time to familiarize myself with the new spells.
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Unread 03-07-12, 02:57 AM  
shane3547
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Thank you, if you can fire me a PM or update here as to where I can get the add-on, or what I need to do to alter it myself... that would be great.

I have very basic LUA knowledge.. so be gentle :-)

Originally Posted by Tithulta
Just turned in my 2 week notice last night. I'll see what I can do once I'm not work 60+ hr weeks

Originally Posted by shane3547
I'd really like to be able to use this for other classes, IE Warrior's/Mage's and Shaman's to name a few

However,

I can't just input the Spell's for it to work, can you please direct me so I can make a separate one or built in for other classes...

Thanks
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Unread 03-06-12, 11:16 AM  
Tithulta
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Just turned in my 2 week notice last night. I'll see what I can do once I'm not work 60+ hr weeks

Originally Posted by shane3547
I'd really like to be able to use this for other classes, IE Warrior's/Mage's and Shaman's to name a few

However,

I can't just input the Spell's for it to work, can you please direct me so I can make a separate one or built in for other classes...

Thanks
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Unread 02-20-12, 05:13 PM  
shane3547
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I'd really like to be able to use this for other classes, IE Warrior's/Mage's and Shaman's to name a few

However,

I can't just input the Spell's for it to work, can you please direct me so I can make a separate one or built in for other classes...

Thanks
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Unread 04-26-11, 10:57 AM  
Tithulta
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Originally posted by shane3547
I got one for you.

I want to make it so when I'm in combat, HHH is visible …

When I'm out of COmbat … HHH is hidden!.

Can you please tell me the code to implement that … I've already modified this MOD to work with my Tanking ROtation/Style.

So that might be a good update in the next patch?

But for now, I'll take the .LUA code and just implement it.

Thanks.
IF you've modified the buttons as much as i suspect you might be better off updating the TOC file of your modified version. I really haven't tinkered with it much since the last patch. Just open the ToC file in note pad or notepad++ change 40000 to 40100 thus keeping all your changes intact.

Adding combat function will take more time than i have today. I will certainly work on it tho as the Orbs can be in the way at times.
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Unread 04-25-11, 07:36 AM  
shane3547
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I got one for you.

I want to make it so when I'm in combat, HHH is visible …

When I'm out of COmbat … HHH is hidden!.

Can you please tell me the code to implement that … I've already modified this MOD to work with my Tanking ROtation/Style.

So that might be a good update in the next patch?

But for now, I'll take the .LUA code and just implement it.

Thanks.
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Unread 04-22-11, 01:50 AM  
Tithulta
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Post Patch 4.1

So far I've not encountered errors and just wanted to let everyone know we should be GTG when the patch drops.
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Unread 01-17-11, 02:59 AM  
Tithulta
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Fix incomming...working on it now, when i did some of the translations i didn't incorporate some of the fixes i did to the english client. You should be good with the next release. Going to bang out this fix an upload soon since it's an old mistake that should have been fixed already. Sorry, but THANK YOU for pointing out that there was an error.

Originally posted by khadafi
At first thanks for contiuing Holy Hope.

But it won't work using the german client. There are this 4 cirles but they are empty.

Log says:

Message: ...\AddOns\Hadar_HolyHope\Hadar_HolyHope_Spell_Defs.lua:62: attempt to concatenate field 'turnevil' (a nil value)
Time: 01/13/11 09:45:24
Count: 1
Stack: ...\AddOns\Hadar_HolyHope\Hadar_HolyHope_Spell_Defs.lua:62: in main chunk

Locals: (*temporary) = <table> {
}
(*temporary) = <table> {
2 = <table> {
}
1 = <table> {
}
}
(*temporary) = <table> {
angle = 112.5
radius = 46
}
(*temporary) = <table> {
}
(*temporary) = <table> {
}
(*temporary) = "unit1:"
(*temporary) = "unit2layer"
(*temporary) = "*type*:spell"
(*temporary) = "*spell*:"
(*temporary) = nil
(*temporary) = "attempt to concatenate field 'turnevil' (a nil value)"

What's the problem? And please please can you help me?
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Unread 01-13-11, 03:02 AM  
khadafi
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At first thanks for contiuing Holy Hope.

But it won't work using the german client. There are this 4 cirles but they are empty.

Log says:

Message: ...\AddOns\Hadar_HolyHope\Hadar_HolyHope_Spell_Defs.lua:62: attempt to concatenate field 'turnevil' (a nil value)
Time: 01/13/11 09:45:24
Count: 1
Stack: ...\AddOns\Hadar_HolyHope\Hadar_HolyHope_Spell_Defs.lua:62: in main chunk

Locals: (*temporary) = <table> {
}
(*temporary) = <table> {
2 = <table> {
}
1 = <table> {
}
}
(*temporary) = <table> {
angle = 112.5
radius = 46
}
(*temporary) = <table> {
}
(*temporary) = <table> {
}
(*temporary) = "unit1:"
(*temporary) = "unit2layer"
(*temporary) = "*type*:spell"
(*temporary) = "*spell*:"
(*temporary) = nil
(*temporary) = "attempt to concatenate field 'turnevil' (a nil value)"

What's the problem? And please please can you help me?
Last edited by khadafi : 01-15-11 at 02:19 AM.
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Unread 01-10-11, 09:47 PM  
Tithulta
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The 0 loads all states
the 1 load for tank only
the 2 loads for holy
the 3 load for dps

think thats right typed that from memory might ahve the spec # tied to the wrong spec from what is in the addon

Glad for the help, my job has picked up and it's been hard to get playing time let alone tracking down why the last state isn't being saved everytime.


Originally posted by shane3547
I'll do my best, but I am not a code writer and how no idea what they all mean … just a fast learner .. If you know if a good program for MAC then I'd be happy to collaborate on this mod.

I like to make things pretty so I can understand them easier and find things faster in my .lua .. so I've just tidied it up a little from the original post.

Still can't figure out what is going on with the loading screens … ALTHOUGH … it appears that it's all the spells that have multi use or have a "3" in front instead of a "0"
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Unread 01-09-11, 02:35 PM  
shane3547
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I'll do my best, but I am not a code writer and how no idea what they all mean … just a fast learner .. If you know if a good program for MAC then I'd be happy to collaborate on this mod.

I like to make things pretty so I can understand them easier and find things faster in my .lua .. so I've just tidied it up a little from the original post.

Still can't figure out what is going on with the loading screens … ALTHOUGH … it appears that it's all the spells that have multi use or have a "3" in front instead of a "0"



Originally posted by Tithulta
well that isnt the issue as I'm getting no change with or without the == in the localizations part of the Toc file.

Oddly enough I could never get the oddity to show up again. I didnt go into a Random, but i did run into the instance above deepholm inn. I had thought the == was there to allow the game to save last state, but oh well. Let me know if you figure it out as i'll be working on it from this end as well.

Finally did get it replicate...only when using dungeon finder. Manually entering instances doesn't cause it to lose it's last state.
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Unread 01-06-11, 09:56 PM  
Tithulta
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well that isnt the issue as I'm getting no change with or without the == in the localizations part of the Toc file.

Oddly enough I could never get the oddity to show up again. I didnt go into a Random, but i did run into the instance above deepholm inn. I had thought the == was there to allow the game to save last state, but oh well. Let me know if you figure it out as i'll be working on it from this end as well.

Finally did get it replicate...only when using dungeon finder. Manually entering instances doesn't cause it to lose it's last state.
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