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Updated:12-27-11 05:20 AM
Created:12-05-11 11:55 AM
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oUF Langley

Version: 0.7
by: NeGeva, Voidiver



Requires oUF to work.

About
I like the animation "Neon Genesis Evangelion" very much, so I'm trying to make an oUF layout have the feeling that sitting in the control compartment of a eva. This layout is my first attempt, it may have some bug or may be inadequate. Welcome to comments and suggestions.

Supported Frames
- player
- pet
- target
- target of target
- focus
- focus target
- party
- raid
- boss

Credits to:
Dawn, Tukz, Shestak, Haste, Roth, P3lim, Monolit, AlleyKat.

v0.7
fixed a bug about shaman's totembar texture name.
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Unread 12-05-11, 01:33 PM  
SloMoJo
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Nice! Gonna give this a test run... thanks!
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Unread 12-05-11, 02:52 PM  
noble8
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This looks nice, thanks
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Unread 12-05-11, 06:45 PM  
jonnyc
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This is by far the best unit-frame ever created, two thumbs up. I wonder what your whole UI looks like, if just a portion of it look so great.
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Unread 12-06-11, 04:34 PM  
Astera
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Awesome looking frames!
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Unread 12-07-11, 12:04 AM  
Loshine
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支持时雨.exe~
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Unread 12-17-11, 08:17 PM  
verixl
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Nope

Not working for me. I have oUF installed as well but nothing happens when I login. However it has this bar.. thing in the center of the screen, looks like the casting bar but it's all buggy and stuff. Gonna see if I can get a screenshot.
file:///C:/World%20of%20Warcraft/Screenshots/WoWScrnShot_121711_211513.jpg
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Unread 12-19-11, 03:46 AM  
NeGeva
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Re: Nope

Originally Posted by verixl
Not working for me. I have oUF installed as well but nothing happens when I login. However it has this bar.. thing in the center of the screen, looks like the casting bar but it's all buggy and stuff. Gonna see if I can get a screenshot.
file:///C:/World%20of%20Warcraft/Screenshots/WoWScrnShot_121711_211513.jpg
There maybe something wrong with the castbar.

I can't see the screenshot. Um, i think use an addon like "BugSack", copy the information about Lua errors of the bug, and paste here, maybe helpful.
Last edited by NeGeva : 12-19-11 at 03:50 AM.
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Unread 12-25-11, 04:47 PM  
Darxon
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Getting a similar error on my shammy alt: http://imageshack.us/photo/my-images/163/uierror.jpg/


Works fine with my other chars. Very very nice uniframes
Edit:
Code:
Message: oUF_Langley-0.6\core\Langley_Lib.lua:1405: attempt to index global "cfg" (a nil value)
Time: 12/26/11 20:18:32
Count: 1
Stack: Interface\AddOns\oUF_Langley\core\Langley_Core.lua:259: in function `styleFunc'
Interface\AddOns\oUF\ouf.lua:271: in function <Interface\AddOns\oUF\ouf.lua:201>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:560: in function `Spawn'
Interface\AddOns\oUF_Langley\core\Langley_Core.lua:514: in main chunk

Locals: self = oUF_Langley_PlayerFrame {
 0 = <userdata>
 Debuffs = <unnamed> {
 }
 __tags = <table> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:164
 mystyle = "player"
 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\oUF_Langley\core\Langley_CastBar.lua:87
 RaidIcon = <unnamed> {
 }
 __elements = <table> {
 }
 Power = <unnamed> {
 }
 TotemBar = <table> {
 }
 Castbar = oUF_Castbarplayer {
 }
 CPoints = <unnamed> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:144
 menu = <function> defined @Interface\AddOns\oUF_Langley\core\Langley_Lib.lua:83
 unit = "player"
 colors = <table> {
 }
 style = "oUF_LangleyPlayer"
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:164
 Health = <unnamed> {
 }
}
unit = "player"
isSingle = true
genStyle = <function> defined @Interface\AddOns\oUF_Langley\core\Langley_Core.lua:192
genStyle_player_target = <function> defined @Interface\AddOns\oUF_Langley\core\Langley_Core.lua:205
ns = <table> {
 Lib = <table> {
 }
 tags = <unnamed> {
 }
 Tex = <table> {
 }
 Raid = <unnamed> {
 }
 Warn = <unnamed> {
 }
 Cfg = <table> {
 }
}
Warn = <unnamed> {
 0 = <userdata>
 Player = <function> defined @Interface\AddOns\oUF_Langley\element\Warning.lua:106
 HP = <function> defined @Interface\AddOns\oUF_Langley\element\Warning.lua:21
 Target = <function> defined @Interface\AddOns\oUF_Langley\element\Warning.lua:162
}
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Last edited by Darxon : 12-26-11 at 01:19 PM.
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Unread 12-26-11, 03:54 AM  
cudu
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Hi, its cool unit frame
Can u tell me, how add debaff bar timers (like target) on focus frame?
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Unread 12-27-11, 05:27 AM  
NeGeva
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Originally Posted by Darxon
Getting a similar error on my shammy alt: http://imageshack.us/photo/my-images/163/uierror.jpg/


Works fine with my other chars. Very very nice uniframes
Edit:
Code:
Message: oUF_Langley-0.6\core\Langley_Lib.lua:1405: attempt to index global "cfg" (a nil value)
Time: 12/26/11 20:18:32
Count: 1
Stack: Interface\AddOns\oUF_Langley\core\Langley_Core.lua:259: in function `styleFunc'
Interface\AddOns\oUF\ouf.lua:271: in function <Interface\AddOns\oUF\ouf.lua:201>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:560: in function `Spawn'
Interface\AddOns\oUF_Langley\core\Langley_Core.lua:514: in main chunk

Locals: self = oUF_Langley_PlayerFrame {
 0 = <userdata>
 Debuffs = <unnamed> {
 }
 __tags = <table> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:164
 mystyle = "player"
 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\oUF_Langley\core\Langley_CastBar.lua:87
 RaidIcon = <unnamed> {
 }
 __elements = <table> {
 }
 Power = <unnamed> {
 }
 TotemBar = <table> {
 }
 Castbar = oUF_Castbarplayer {
 }
 CPoints = <unnamed> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:144
 menu = <function> defined @Interface\AddOns\oUF_Langley\core\Langley_Lib.lua:83
 unit = "player"
 colors = <table> {
 }
 style = "oUF_LangleyPlayer"
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:164
 Health = <unnamed> {
 }
}
unit = "player"
isSingle = true
genStyle = <function> defined @Interface\AddOns\oUF_Langley\core\Langley_Core.lua:192
genStyle_player_target = <function> defined @Interface\AddOns\oUF_Langley\core\Langley_Core.lua:205
ns = <table> {
 Lib = <table> {
 }
 tags = <unnamed> {
 }
 Tex = <table> {
 }
 Raid = <unnamed> {
 }
 Warn = <unnamed> {
 }
 Cfg = <table> {
 }
}
Warn = <unnamed> {
 0 = <userdata>
 Player = <function> defined @Interface\AddOns\oUF_Langley\element\Warning.lua:106
 HP = <function> defined @Interface\AddOns\oUF_Langley\element\Warning.lua:21
 Target = <function> defined @Interface\AddOns\oUF_Langley\element\Warning.lua:162
}
Thanks, I forgot to rename the texture. It's OK now.

Amend "cfg.Line" to "ns.Tex.Bar.Bar".
Last edited by NeGeva : 12-27-11 at 05:43 AM.
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Unread 12-27-11, 10:06 AM  
fortch
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支持下~~
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Unread 01-01-12, 12:45 PM  
oopsminded
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Once in a while, an add-on appears that makes me want to redo my whole interface. So, feel free on working on more with the same theme (although I'm already tempted to start using your media folder goodies in the other add-ons I use).

I really appreciate the details that went into this - the fact that the raid frames are so usable for a resto druid, like my main, out-of-the-box, really impressed me. Usually the bane of non-grid, non-vuhdoo raid frames is the lack (or the complexity) of customizing raid debuffs, but I'll give your raid frames a chance.

Now, small issues at first checking it:
- in your Langley_AuraFilter.lua, line 338, the Rejuvenation spell id seems wrong
- in your Langley_Config.lua I see ["ShowAura"] = false, under "Player", yet I see the aura bars above the Player unit frame. I can remove them by comenting out createAuraWatchers(self) in Langley_Core.lua, but then what does ShowAura controlls then?
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Unread 01-01-12, 11:58 PM  
NeGeva
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Originally Posted by oopsminded
Once in a while, an add-on appears that makes me want to redo my whole interface. So, feel free on working on more with the same theme (although I'm already tempted to start using your media folder goodies in the other add-ons I use).

I really appreciate the details that went into this - the fact that the raid frames are so usable for a resto druid, like my main, out-of-the-box, really impressed me. Usually the bane of non-grid, non-vuhdoo raid frames is the lack (or the complexity) of customizing raid debuffs, but I'll give your raid frames a chance.

Now, small issues at first checking it:
- in your Langley_AuraFilter.lua, line 338, the Rejuvenation spell id seems wrong
- in your Langley_Config.lua I see ["ShowAura"] = false, under "Player", yet I see the aura bars above the Player unit frame. I can remove them by comenting out createAuraWatchers(self) in Langley_Core.lua, but then what does ShowAura controlls then?
Thanks. I forgot to update the Langley_AuraFilter.lua, and it still stay in the period of Icecrown Citadel.

ShowAura is for Aurabar, it has buffs and debuffs.
ShowDebuff is for Debuffbar, it only has debuffs.
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Unread 01-04-12, 05:13 PM  
verixl
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sorry

I got it to work sorry I didn't respond. Could I see your full UI though? it looks amazing.
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Unread 01-11-12, 09:33 AM  
gaspine
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Originally Posted by gaspine
Really nice addon, love the raid frame, in french we have "éŕč" in cast bar who don't appear, and the name of the spell in the aura is too a the right ,

line 137 in aurawatchers.lua
"Peste dévorante"
bar.spell:SetPoint("LEFT", bar, "LEFT", 25, 0)



the color of the class perturb me, where i can change it to have the default class color ? (paladin & dk per exemple)


love it, really nicely done !
Last edited by gaspine : 01-11-12 at 09:53 AM.
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