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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:184,942
Favorites:361
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

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6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

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6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

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6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

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6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 07-23-16, 05:20 PM  
Xully
An Aku'mai Servant

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i'm confused, whats the difference between this and Tidy Plates? I saw that you updated both Tidy Plates, and Tidy Plates Beta?
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Unread 04-17-15, 04:16 PM  
Vigs999
A Kobold Labourer
 
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oh please oh please return the "name plate on target" and nameplate on other enemy npcs.
The force name plate on target includes friendly npcs and players. I do miss that function so much
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Unread 03-26-15, 09:35 AM  
Norek
A Murloc Raider
 
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Hey there! First off love Tidy Plates, been using it for a loooong time, thank you for the work you have put into it!

One small request/suggestion? Is there any way that mobs that are NOT currently in combat can keep their default plate colouring? As it currently is, if I enter combat with a mob, all other bars turn blue (though I think NEUTRAL mobs stay yellow) I would like for hostile mobs who are not in combat to stay red if possible. I know that I used to have TP do this... but I was using threat plates at the time I think, so not sure if that was an added feature >.>
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Unread 02-11-15, 12:58 PM  
goldorak
A Kobold Labourer

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Nice, it seems that this beta version solved the nameplates turning OFF by themselves issue. Good job !
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Unread 01-22-15, 04:26 AM  
ne1za
A Kobold Labourer

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I have a problem with detecting allies' class colour on their nameplates. Only nicknames of characters from my server are colored to their class colour. Characters' from another servers nameplates are blue and i cant find any solution to this problem. Can somebody please help?
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Unread 12-17-14, 12:09 PM  
Cami3
A Kobold Labourer

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Originally Posted by danltiger
Originally Posted by Cami3
I like to keep friendly players in Headline view coloured by Class. However, I can only get the class colours to work if I enable the health bars in the beta version of tidy plates. If I disable the bars and just use Headline view, the name text reverts to default.
I've just tested class colors, and it's working great for me. Perhaps the configuration isn't set to "By Class" under "Headline View" options?

(Tested with Beta8)
The config is definitely set to "By Class" but I was on beta 7, so I'll update and check. Thanks for the reply and for the awesome addon.
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Unread 12-17-14, 06:03 AM  
danltiger
A Murloc Raider
 
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Originally Posted by jb8893
I am having some trouble when my target uses spectral guise, after they reappear debuffs will no longer show on the target. Also thank you for the updates.
I made some changes in Beta9, which I hope will resolve this issue. I suspect that the Global ID of the target is not being properly updated on the nameplate, due to some odd way that the Spectral Guise works. Then again, I didn't have a priest handy to test this, so it's all shootin'-from-the-hip.
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Unread 12-15-14, 09:42 PM  
jb8893
A Kobold Labourer

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I am having some trouble when my target uses spectral guise, after they reappear debuffs will no longer show on the target. Also thank you for the updates.
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Unread 12-15-14, 05:30 AM  
danltiger
A Murloc Raider
 
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Originally Posted by Cami3
I like to keep friendly players in Headline view coloured by Class. However, I can only get the class colours to work if I enable the health bars in the beta version of tidy plates. If I disable the bars and just use Headline view, the name text reverts to default.
I've just tested class colors, and it's working great for me. Perhaps the configuration isn't set to "By Class" under "Headline View" options?

(Tested with Beta8)
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Unread 12-10-14, 12:57 PM  
Cami3
A Kobold Labourer

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I like to keep friendly players in Headline view coloured by Class. However, I can only get the class colours to work if I enable the health bars in the beta version of tidy plates. If I disable the bars and just use Headline view, the name text reverts to default.
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Unread 12-08-14, 07:24 PM  
Vigs999
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Like having a health bar on your target and headline on every other enemy say in a dungeon and tank desides to pull a big mob.. Having active/damaged health bars show all of them still. It makes if hard to know which ine you are on unless you have that spotlight much larger.. Which is why I likedthe headline on other npcs (enemy plates)
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Unread 12-06-14, 06:46 AM  
danltiger
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Originally Posted by Vigs999
i think what hes trying to ask which i am also going to ask please ...... is put back the healthbar on a single target that is targeted and headline mode on all the others. D: That was a very awesome fuction and cant seem to get it back like that after update.
I think that Gezus was definitely asking about a way to hide both bars and headline. Regardless, in Beta 7, you'll see why I was removing things in earlier versions.. (Bars for targets is available again, in a slightly different way)
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Last edited by danltiger : 12-06-14 at 06:46 AM.
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Unread 12-05-14, 04:32 PM  
Vigs999
A Kobold Labourer
 
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i think what hes trying to ask which i am also going to ask please ...... is put back the healthbar on a single target that is targeted and headline mode on all the others. D: That was a very awesome fuction and cant seem to get it back like that after update.

I was uusing http://www.wowinterface.com/downloads/info21391-TargetNameplateIndicator.html#info with the targetting for here but something happened to it being able to be seen :\
Last edited by Vigs999 : 12-05-14 at 05:58 PM.
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Unread 12-03-14, 07:53 PM  
danltiger
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Originally Posted by gezus
Is there any way to set this so that the ONLY time I see a bar OR a name is if the mob is engaged in combat?
You can go into the Hub settings (/hub) and change the Opacity Spotlight to "On Active/Damaged Units"

Or, you could set it up to auto-show nameplates when combat begins. (Use /tidyplates and set up Automation)
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Unread 12-03-14, 03:45 AM  
gezus
A Deviate Faerie Dragon

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Is there any way to set this so that the ONLY time I see a bar OR a name is if the mob is engaged in combat?
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