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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-13-15 01:30 PM
Created:08-13-11 11:51 AM
Downloads:23,115
Favorites:75
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Categories:oUF: Layouts, Unit Mods

oUF Skaarj  Popular! (More than 5000 hits)

Version: 2.7
by: Skarj [More]



Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Use /omf to move all the frames.

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.

2.7
Boss frames health update fixed
config for boss altpowerbar added

2.6a
Warlock power fixed

2.6
oUF Maelstrom embedded
oUF_SpellRange updated
raid debuffs updated
boss altpowerbar added
altpowerbar /threatbar a little bit reskined, added gradient color
castbar safeZone/Lag issue fixed
combo points moved to player frame
helth classcolor option fixed
a lot of small fixes and improvements

2.5
oUF_MovableFrames embedded, /omf
some other fixes

2.4
Class Power fixed

2.3
lua error fixed

2.2
raid frames issue fixed

2.1
updated for patch 6.0.3

2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
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Unread 05-05-14, 07:46 AM  
littleshiro
A Kobold Labourer

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File comments: 4
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Casting bar

Hello,

First of all thank you for this great addon.

One question, how can I put the casting tick over the lag? It always move behind.


Best Regards!
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Unread 04-18-14, 04:29 PM  
Athi79
A Kobold Labourer

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File comments: 4
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oUF_Movableframes seems to be not working as of late, when typing /omf nothing happens.
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Unread 04-04-14, 06:25 AM  
Tricks_of_the_Trade
A Kobold Labourer

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привет) можно как то отдельно уменьшить размер фокус фрейма?
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Unread 02-22-14, 10:42 PM  
Skarj
A Kobold Labourer
 
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Re: showing party frames as raid frames

Originally Posted by sirann
Good evening,

First I'd like to thank you for this addon, but I am having some trouble figuring out how to essentially never show party frames and only show raid frames.

I would like the following, yet can't seem to get the code to do what I want,

when solo: no raid/party
when in party, all 5 members (including the player) shown as though they were in a raid
when in raid, all members (including the player) shown.

I am using oUF 1.6.6 and skaarj 2.0

Any help in this issue would be greatly appreciated.
All you need is set this in cfg. file:

Code:
showPlayer = true,              -- show player in party
showRaid = true,                -- show party as raid
I updated addon, found an error in party frames sizes in raid mode. Download the version 2.0a.
Last edited by Skarj : 02-22-14 at 11:06 PM.
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Unread 02-22-14, 09:18 PM  
sirann
A Flamescale Wyrmkin

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File comments: 46
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showing party frames as raid frames

Good evening,

First I'd like to thank you for this addon, but I am having some trouble figuring out how to essentially never show party frames and only show raid frames.

I would like the following, yet can't seem to get the code to do what I want,

when solo: no raid/party
when in party, all 5 members (including the player) shown as though they were in a raid
when in raid, all members (including the player) shown.

I am using oUF 1.6.6 and skaarj 2.0

My cfg.uf.party and raid are both set to true
My cfg.options.showPlayer = false and cfg.options.showRaid = true
in the layout.lua I have
Lua Code:
  1. if cfg.uf.party then
  2.         for i = 1, MAX_PARTY_MEMBERS do
  3.             local pet = "PartyMemberFrame"..i.."PetFrame"
  4.  
  5.             _G[pet]:SetParent(Hider)
  6.             _G[pet.."HealthBar"]:UnregisterAllEvents()
  7.         end
  8.         if cfg.options.showRaid then
  9.             self:SetActiveStyle'Skaarj - Raid'
  10.             local party = self:SpawnHeader('oUF_Party', nil, 'party',
  11.             'showPlayer', false,
  12.             'showSolo', false,
  13.             'showParty', true,
  14.             'point','TOP',
  15.             'xOffset',-5,
  16.             'oUF-initialConfigFunction',
  17.             ([[self:SetHeight(%d)self:SetWidth(%d)]]):format(cfg.party.health+cfg.party.power+1,cfg.party.width))
  18.             party:SetPoint('RIGHT',cfg.unit_positions.Party.a,'RIGHT',cfg.unit_positions.Party.x,cfg.unit_positions.Party.y)
  19.         else
  20.             self:SetActiveStyle'Skaarj - Party'
  21.             local party = self:SpawnHeader('oUF_Party',nil,'party','showPlayer',cfg.options.showPlayer,'showSolo',false,'showParty',true ,'yOffset', -23,'oUF-initialConfigFunction', ([[self:SetHeight(%d)self:SetWidth(%d)]]):format(cfg.party.health+cfg.party.power+1,cfg.party.width))
  22.             party:SetPoint('RIGHT',cfg.unit_positions.Party.a,'LEFT',cfg.unit_positions.Party.x,cfg.unit_positions.Party.y)
  23.            
  24.             if cfg.uf.party_target then
  25.                 self:SetActiveStyle'Skaarj - Partytarget' --'custom [@raid6,exists] hide; show'
  26.                 local partytargets = self:SpawnHeader('oUF_PartyTargets', nil, 'party',
  27.                 'showParty', true,'showSolo',false,'yOffset', -27,
  28.                 'oUF-initialConfigFunction', ([[
  29.                 self:SetAttribute('unitsuffix', 'target')
  30.                 self:SetHeight(%d)
  31.                 self:SetWidth(%d)
  32.                 ]]):format(cfg.target.height,cfg.target.width)
  33.                 )
  34.                 partytargets:SetPoint('TOPLEFT', 'oUF_Party', 'TOPRIGHT', 5, 0)
  35.             end
  36.         end
  37.     end

and

Lua Code:
  1. if cfg.uf.raid then
  2.         self:SetActiveStyle'Skaarj - Raid'
  3.         local raid = oUF:SpawnHeader(nil, nil, 'raid', --'custom [@raid6,exists] show; hide'
  4.         'showPlayer', false,
  5.         'showSolo', false,
  6.         'showParty', true,
  7.         'showRaid', true,
  8.         'xoffset', 5,
  9.         'yOffset', -5,
  10.         'point', 'TOP',
  11.         'groupFilter', '1,2,3,4,5,6,7,8',
  12.         'groupingOrder', '1,2,3,4,5,6,7,8',
  13.         'groupBy', 'GROUP',
  14.         'maxColumns', 8,
  15.         'unitsPerColumn', 5,
  16.         'columnSpacing', 5,
  17.         'columnAnchorPoint', 'LEFT',
  18.         'oUF-initialConfigFunction', ([[
  19.             self:SetHeight(%d)
  20.             self:SetWidth(%d)
  21.         ]]):format(cfg.raid.health+cfg.raid.power+1, cfg.raid.width)
  22.         )
  23.         raid:SetPoint('TOPLEFT', cfg.unit_positions.Raid.a, 'TOPLEFT', cfg.unit_positions.Raid.x, cfg.unit_positions.Raid.y)
  24.     end

Any help in this issue would be greatly appreciated.
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Unread 01-20-14, 03:21 PM  
noosie
A Kobold Labourer

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Как поменять размер фреймов? сделать меньше?
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Unread 09-22-13, 10:35 AM  
lvkke22
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 3
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change font

How do i change the font to Slicker?
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Unread 07-27-13, 09:07 PM  
Vokir
A Kobold Labourer

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File comments: 16
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I'm using 1.9 ver. How do I delete auras for Focus Target? And delete debuffs for Boss frames and delete Target buffs?
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Unread 05-17-13, 06:57 PM  
Micmac
A Kobold Labourer

Forum posts: 1
File comments: 11
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I'm getting the following error on my Monk, anyone know how to fix this?

Using latest version of OuF.

Code:
1x oUF-1.6.4\elements\classicons.lua:63: attempt to call method "SetVertexColor" (a nil value)
oUF-1.6.4\elements\classicons.lua:63: in function <oUF\elements\classicons.lua:43>
oUF-1.6.4\elements\classicons.lua:250: in function "enable"
oUF-1.6.4\ouf-1.6.4.lua:99: in function "EnableElement"
oUF-1.6.4\ouf-1.6.4.lua:269: in function <oUF\ouf.lua:192>
(tail call): ?
oUF-1.6.4\ouf-1.6.4.lua:552: in function "Spawn"
oUF_Skaarj\Core\layout.lua:1418: in function <oUF_Skaarj\Core\layout.lua:1410>
oUF_Skaarj\Core\layout.lua:1424: in function "func"
oUF-1.6.4\factory.lua:20: in function <oUF\factory.lua:16>
(tail call): ?
UPDATE: Installed OuF from Skaarj UI and it works now.
Last edited by Micmac : 05-19-13 at 05:29 AM.
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Unread 05-13-13, 01:43 PM  
Epicosity
A Kobold Labourer

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Everytime I load up the game with this the player frame is hidden. I have to reloadui for it to show up. How can i fix this?
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Unread 04-27-13, 02:34 PM  
Shinna1989
A Murloc Raider

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Re: Question about Focus Target and Target of Target

Ok, found the part about Buffs&Debuffs myself within the layout.lua and edit the cfg.lua as well. Things working now like for the target which is good enough for me for the moment. Trying to find stuff about the target of target now...But still would appriciate help.

TIA
Shinna
Originally Posted by Shinna1989
Heya,

great layout! I would like to change two things...

1st

I would like to limit the amount of Buffs and Debuffs shown on the focus target. Any hint where to find the code within the lua files?

2nd

I would like to see energy/mana/focus for the target of target. Any way to enable this?


TIA
Shinna
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Unread 04-26-13, 08:47 AM  
Shinna1989
A Murloc Raider

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Question about Focus Target and Target of Target

Heya,

great layout! I would like to change two things...

1st

I would like to limit the amount of Buffs and Debuffs shown on the focus target. Any hint where to find the code within the lua files?

2nd

I would like to see energy/mana/focus for the target of target. Any way to enable this?


TIA
Shinna
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Unread 04-11-13, 02:10 PM  
Kendian
A Molten Giant
 
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Great layout. Can I get a point in the right direction, to change which way the target and tot deplete, please? Would rather they depleted from left to right instead of right to left. Thanks in advance~
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Unread 04-10-13, 06:51 PM  
Macalese
A Defias Bandit
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I have been using this for a while now and it's great, however after some searching I couldn't get an answer, so...

Is there anyway of having the player frame hide when out of combat and at full hp/mana?

Thanks ahead!
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Unread 03-12-13, 05:39 PM  
kunkka71
A Kobold Labourer

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party pet frames

is there any way to get party pet frames to show on these unit frames? thanks
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