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Updated:08-11-11 06:40 AM
Created:12-14-10 09:33 AM
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Minimal Archaeology  Popular! (More than 5000 hits)

Version: 4.2.0 08.11.11
by: Gibble [More]

Description
View all your artifact's progress, and solve them in one compact frame. Also you can view all your artifact's history neatly sorted by race, and a list of digsites. You can left-click the keystone button to attach keystones (or right-click to remove), or if you prefer there are options to automatically use keystones! You can monitor the artifacts progress, or how close you are to the 200 fragment cap.

Important (09.16.12)
Development will continue over at Curse.

Commands
/minarch
shows available commands

Useful Macros
Use this in combination with the auto-hide feature

/cast Survey
/minarch show


Updates
(08.11.11) - Updated the ToC to 40200, unfortunatly I have not had any time for WoW or this addon and probably won't for a while, if you or someone you know is interested in helping me with the addon send me an email/pm.

(04.27.11) - Artifact progress bars should be more reliable, Added zone information to the Active Digsite Indicator, Fixed crash when MinArch and Blizz Arch were open at the same time, and some more smaller stuff.

(04.15.11) - Cleaned up over 90% of the code so it's possible that I broke something, added a couple new features, including monitoring the 200 fragment cap. Fixed the progress bars, although sometimes the texture isn't applied, ('/console reloadui' usually fixes it). Added artifacts sale price to the tooltip.

(02.09.11) - Fixed bug where Minimal Archaeology would not get the proper information about available keystones. There is still a problem with the artifact bars not being completely accurate...

(01.10.11) - Fixed a couple of bugs relating to history and added Discovered Date and Number Discovered (if relevant) to the main Minimal Archaeology frame.

(01.09.11) - Added a missing artifact to the dwarf history page.

(01.08.11) - Hopefully fixed a couple of small bugs. Added a history frame (who needs the default ui anyway), if I've missed an artifact or made any mistakes with this please let me know.

(12.24.10) - I forgot to update the toc, so this version still reports 12.23.10-2, sorry about that. Small bugfixes, added tooltip to keystone button to indicate available keystones (might need a little bit of work still). Also added keybindings to show/hide minimal archaeology, and to survey.

(12.23.10-2) - Fixed a bug that had and an archaeology icon floating next to the tooltip.

(12.23.10) - The skill bar should now hide when at max level. Added a button to open the default interface. Added a small distinction between fragment progress and progress gained with keystones. Also text for rare items should be colored blue. Added the artifacts icon to the lore tooltip. Small bugfixes.

(12.22.10) - Added the option to scale the Minimal Archaeology frame. Also added an option to wait to solve artifacts before auto-hiding after completing a dig site.

(12.21.10) - I did some major code cleanup, I'll do this every once-in-a-while since I get better as I go, and it makes the code a lot easier to work with. Also implemented an experimental fix for users that were experiencing initializing nil values. Last but not least, I added two new options, one to always start hidden, the other to auto-hide after completing a dig site (I need to expand on this and will). Also right-clicking the minimap will bring up the options panel.

(12.20.10) - Use keystones by left-clicking the keystone button, remove them with a right-click. Options to automatically use keystones.

(12.19.10) - Fixed the issue with the sound repeating. Adjusted the lore tooltip. The frame now remembers what state it was in at logout (so if it was closed when you logged out, it will be closed when you log in). Added an options panel which allows you to hide specific artifact bars, the minimap button and disable the notification sound.

Known Issues
History window sometimes doesn't populate, open BlizzArch History and close it, MinArch should refresh the history (if not, then it will refresh after solving an artifact)

Bars sometimes don't have a fill texture '/console reloadui' sometimes fixes this.

Sometimes bars do not immediately update after completing an artifact, (open/close BlizzArch should refresh it, or wait until you collect a new fragment)

Feedback
Any Bugs/Comments/Suggestions/etc... are appreciated.

Please contact me (post a message, pm me, make a ticket, etc...) if you are experience bugs, please include as much detail as possible.

08.11.11
- Updated the ToC

04.27.11
- Removed progress bars custom textures
- Fixed conflict between MinArch and BlizzArch
- Added zone details to ADI
- Added tootips to map icons

04.15.11
- Fixed progress bars
- Fixed a variety of other bugs
- Added an Active Digsite Indicator
- Added race icons to world maps (based on ADI)
- Added artifact sale price to tooltip
- Added Patch 4.1.0 Archaeology Items to History (should only come into effect when the patch is out)
- Cleaned up a lot of code, may have broken things, but I haven't found them yet.


02.09.11
- Fixed bug where Minimal Archaeology would not get the proper information about available keystones.

01.10.11
- Fixed bug with conflict between Minimal Archaeology and the default History frame.
- Fixed a few other bugs relating to history.
- Added details about completed artifacts to the main tooltip.

01.09.11
- Added missing dwarf artifact 64367

01.08.11
- Various bug fixes
- Added History Frame

12.24.10
- Small bug fixes

12.23.10-2
- Cleaned up tooltip icon at startup

12.23.10
- If Archaeology is at 525 the skill bar will hide
- Added button to open the default archaeology ui
- Added barley visible distinction between fragment and keystone progress
- Lowered the frame strata
- Now the text should be colored based on rarity
- Added the artifact icon to the lore tooltip
- Fixed initializing with UNKOWNs

12.22.10
- Added scaling
- Added an option to wait to solve artifacts before auto hiding
- Added slash commands /minarch hide and /minarch options

12.21.10
- Major code cleanup
- Experimental fix to stop initializing nil values
- Added option to always start hidden
- Added option to auto-hide after completing a dig site (This needs to be expanded on)

12.20.10
- Added keystone support
- Added options to automatically use keystones
- Adjusted options panel

12.19.10
- Fixed notification sound, should now only play once
- The frame will now stay closed when logging in (if it was closed when logged out)
- Added options panel - Can now hide specific artifacts, hide the minimap button, and disable the notification sound
- Improved the lore tooltip

12.18.10
- Added minimap icon
- Added sound for when an artifact can be solved
- Added lore tooltip for each race bar

12.17.10-2
- Hides undiscovered races
- Experimental fix for a bug some users are getting at startup
- Fixed bug when character does not have the archaeology skill

12.17.10
- Code Cleaned
- Temporary Fix for Keystones

12.13.10
- Shows Artifact Progress
- Solve Artifacts
- '*' Indicate Keystones
Optional Files (1)
File Name
Version
Size
Author
Date
Type
80000.1
10kB
09-02-18 04:17 AM
Addon


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Unread 12-07-14, 02:47 PM  
buzzman
A Kobold Labourer
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Re: Re: Development

Originally Posted by AnrDaemon
Originally Posted by Gibble
The development of Minimal Archaeology will continue over at Curse. Look there for any updates!
Is it hard to post updates here on WowInterface? Or something prevent you from doing this? You don't like people using your addon, perhaps?
Here's the link since the author doesn't have it anywhere on his page:

http://www.curse.com/addons/wow/minimal-archaeology
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Unread 11-09-12, 10:12 PM  
AnrDaemon
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Re: Development

Originally Posted by Gibble
The development of Minimal Archaeology will continue over at Curse. Look there for any updates!
Is it hard to post updates here on WowInterface? Or something prevent you from doing this? You don't like people using your addon, perhaps?
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Unread 09-17-12, 05:26 PM  
Gibble
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Development

The development of Minimal Archaeology will continue over at Curse. Look there for any updates!
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Unread 09-04-12, 07:12 PM  
AnrDaemon
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Originally Posted by jtbalogh
MoveAnything uses MAOptions as a global xml frame object.
This MUST be fixed in MoveAnything.
You SHOULD name your frames "...Frame" to avoid such conflicts in first place, however potential or unlikely you deem them.
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Unread 09-04-12, 10:19 AM  
Gibble
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Originally Posted by jtbalogh
Thanks for the neat addon. Just reporting a conflict with the addon MoveAnything because they both use the declaration of "MAOptions". MinimalArcheology uses MAOptions as a global variable. MoveAnything uses MAOptions as a global xml frame object. MinimalArcheology works okay with this conflict because variables always exist. Unfortunately, MoveAnything thinks MAOptions can show the options window but ends up showing the variable which is obviously impossible. If the name was a little different between the two addons, it could help.

(MoveAnything also uses the local variable, MAOptions, but that is local and luckily not an issue)
Thanks
Lately I have been recieving a bunch of emails relating to this and many other issues, unfortunately I am not likely to fix these, however if you or anyone you know might be interested in taking over the project please let me know.

Until someone can be found to take over the project, I am afraid there is no ETA for any fixes.
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Unread 09-03-12, 01:00 PM  
jtbalogh
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Thanks for the neat addon. Just reporting a conflict with the addon MoveAnything because they both use the declaration of "MAOptions". MinimalArcheology uses MAOptions as a global variable. MoveAnything uses MAOptions as a global xml frame object. MinimalArcheology works okay with this conflict because variables always exist. Unfortunately, MoveAnything thinks MAOptions can show the options window but ends up showing the variable which is obviously impossible. If the name was a little different between the two addons, it could help.

(MoveAnything also uses the local variable, MAOptions, but that is local and luckily not an issue)
Thanks
Last edited by jtbalogh : 09-03-12 at 01:22 PM.
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Unread 01-06-12, 08:40 PM  
AnrDaemon
A Chromatic Dragonspawn
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The only problem I've noticed so far - bar couners are not updated correctly upon assembling artefacts.
If, say, current artecact have 30 frabments, next could be, say, 45 and you have 49, bar will show 19/30 upon assembling of current artfact and will take some action to correct itself.
One another issue - inconvenience, mostly - it does not remember last frame state and will always start open.
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Unread 12-20-11, 07:30 PM  
AnrDaemon
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Just uploaded a very simple LDB toggler for this beauty.
Check "Other files".
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Unread 09-02-11, 02:47 PM  
Gibble
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Re: Lib-Databroker

Originally posted by Pugnacious
Is it possible to get data broker support on this addon? i would love to be able to have a hide/show icon on my data broker bar.
It's possible and quite likely to happen in a couple of weeks, I just got a new job, moving and the likes, but once that's settled down
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Unread 08-31-11, 01:31 AM  
Pugnacious
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Lib-Databroker

Is it possible to get data broker support on this addon? i would love to be able to have a hide/show icon on my data broker bar.
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Unread 04-30-11, 02:42 PM  
Asheena
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This addon doesn't even work for me ever since the patch (and yes, I have the latest version of the addon). Any time I have it enabled, the loading screen when logging in stops about a quarter of the way through, then I have to close the whole game via the task manager. I've tried re-enabling it while in the game, but when reloading the UI, it freezes again. I don't get any errors, it just locks up the whole game.
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Unread 04-30-11, 07:39 AM  
MiniStew
A Cyclonian

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is there support for tomtom?
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Unread 04-30-11, 04:28 AM  
Gibble
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Originally posted by Spacetrapper
Could be the problem:
...
Just tried the addon
Ill look into it thanks
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Unread 04-30-11, 03:05 AM  
Spacetrapper
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Could be the problem:

Message: ...erface\AddOns\MinimalArchaeology\MinArchDigsites.lua:338: attempt to index field '?' (a nil value)
Time: 04/30/11 10:05:33
Count: 1
Stack: ...erface\AddOns\MinimalArchaeology\MinArchDigsites.lua:338: in function `ShowRaceIconsOnMap'
...nterface\AddOns\MinimalArchaeology\MinArchEvents.lua:78: in function `EventDigsites'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: in function `SetMapZoom'
...erface\AddOns\MinimalArchaeology\MinArchDigsites.lua:31: in function `UpdateActiveDigSites'
...nterface\AddOns\MinimalArchaeology\MinArchEvents.lua:80: in function `EventDigsites'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals: self = <table> {
UpdateArtifactBar = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:75
InitDigsites = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchInit.lua:36
DimADIButtons = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:247
CreateHistoryList = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchHistory.lua:41
KeystoneClick = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:221
barlinks = <table> {
}
DimHistoryButtons = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchHistory.lua:216
GetHistory = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchHistory.lua:14
EventMain = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchEvents.lua:1
EventHist = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchEvents.lua:35
UseKeystoneOptionToggle = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:98
ShowArtifactTooltip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:162
LoadItemDetails = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchHistory.lua:3
ScaleOptionsAdjust = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:158
MiscOptionsToggle = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:113
InitMain = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchInit.lua:1
HideOptionToggle = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:72
UpdateActiveDigSites = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:22
MiscOptionToolTip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:54
EventDigsites = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchEvents.lua:54
OptionsLoad = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:3
MinimapButtonReposition = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchMinimap.lua:2
UseKeystoneOptionToolTip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:41
MinimapButtonDraggingFrameOnUpdate = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchMinimap.lua:7
MinimapButtonOnClick = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchMinimap.lua:20
UpdateMain = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:135
UpdateArchaeologySkillBar = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:1
HideOptionToolTip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:25
UpdateActiveDigSitesRace = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:268
DigsiteMapTooltip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:420
HideArtifactTooltip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:201
artifacts = <table> {
}
artifactbars = <table> {
}
CommonFrameScale = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchCommon.lua:44
InitHist = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchInit.lua:30
CommonFrameDragStart = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchCommon.lua:34
DigsiteTooltip =
Just tried the addon
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Unread 04-27-11, 11:12 AM  
Gibble
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Originally posted by Annekynn
I could have sworn that before the addons bars would fill up a certain color as you completed the projects. Now they are all solid black. Am I mistaken? If not, any fix?
This is a known issue, which *might* be fixed in the next version (hopefully released later today), atm the only thing I can recommend is '/console reloadui' which will sometimes fix it.
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