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Updated: 09-26-09 08:38 AM
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Tidy Plates.
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Updated:09-26-09 08:38 AM
Created:07-18-09 01:08 PM
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Tidy Plates: Lucky Charms  Popular! (More than 5000 hits)

Version: 5.2
by: danltiger [More]

This theme for Tidy Plates uses the Multi-Plate feature to set a custom graphical appearance for different types of units.

Friendly NPCs will have shamrocks, Friendly players have water droplets, and other units will have a heart. The heart for neutral units is scaled smaller than the graphic for hostile units. The casting bar is shaped like a little fireball. Neat, eh?

If you are looking for an example of how to create your own custom plates, this theme is a good place to start. No documentation is available, yet, but I'm working on it.

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Unread 10-30-09, 06:56 AM  
suicidalkatt
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Originally posted by danltiger
Code:
function config.SetSpecialText(unit)
	return unit.health.." / "..unit.healthmax
end
I've had it like that before and I still wasn't getting my SpecialText showing.
Any ideas?

I'll update my "Threat Plates" which is my multiplate theme with what SHOULD have my SpecialText but doesn't seem to be working.
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Unread 10-30-09, 07:55 PM  
danltiger
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How about setting ShowSpecialText = true in each of the theme files? I got the special text to show up (in Lucky Charms) by changing just those two values.

Originally posted by suicidalkatt
I've had it like that before and I still wasn't getting my SpecialText showing.
Any ideas?

I'll update my "Threat Plates" which is my multiplate theme with what SHOULD have my SpecialText but doesn't seem to be working.
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Unread 10-31-09, 04:07 AM  
suicidalkatt
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Originally posted by danltiger
How about setting ShowSpecialText = true in each of the theme files? I got the special text to show up (in Lucky Charms) by changing just those two values.
Yea I have them active and should be showing but they're simply not?

I really have no idea why it's not working.
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Unread 10-31-09, 12:55 PM  
danltiger
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I peeked at Threatplates..

Here's the problem: The SetSpecialText function is part of the base theme, not each style. So, you'd set one SpecialText function in the "TidyPlatesThreat.lua" file.

The hierarchy:
  • ["Theme"] (Multi-style)
  • SetStyle()
  • SetSpecialText()
  • SetSpecialImage()
  • ["Style1"] (ex. low, medium, or high)
  • Style data (No functions, just the appearance)
  • ["Style2"]
  • More Styles

and, for reference...
  • ["Theme"] (Single Style)
  • SetSpecialText()
  • SetSpecialImage()
  • Style Data


Originally posted by suicidalkatt
Yea I have them active and should be showing but they're simply not?

I really have no idea why it's not working.
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Unread 10-31-09, 04:02 PM  
suicidalkatt
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Originally posted by danltiger
I peeked at Threatplates..

Here's the problem: The SetSpecialText function is part of the base theme, not each style. So, you'd set one SpecialText function in the "TidyPlatesThreat.lua" file.
What would the "local config" be set to since it's now in the theme lua?
Last edited by suicidalkatt : 10-31-09 at 04:05 PM.
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Unread 10-31-09, 07:03 PM  
danltiger
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Pardon me if I write stuff that you already know...

The "local config = {}" is there to create a table/array, and store the pointer in "config". Since "config" is a local variable, it won't continue outside the scope of the file. So, each file can have its own variable named, "config". We're just using it to temporarily hold a pointer, before we transfer that value to the ThemeList.

Delete out all function declaration for SetSpecialText in your high, low, medium, and normal styles, and paste the function into your TidyPlatesThreat file. Then, you'll add a line like this (likely, next to your StyleDelegate reference):

TidyPlatesThemeList["ThreatPlates"].SetSpecialText = SetSpecialText

It worked for me, so I could send you the files, if need be.

Originally posted by suicidalkatt
What would the "local config" be set to since it's now in the theme lua?
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Unread 10-31-09, 08:55 PM  
suicidalkatt
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Originally posted by danltiger
Pardon me if I write stuff that you already know...

The "local config = {}" is there to create a table/array, and store the pointer in "config". Since "config" is a local variable, it won't continue outside the scope of the file. So, each file can have its own variable named, "config". We're just using it to temporarily hold a pointer, before we transfer that value to the ThemeList.

Delete out all function declaration for SetSpecialText in your high, low, medium, and normal styles, and paste the function into your TidyPlatesThreat file. Then, you'll add a line like this (likely, next to your StyleDelegate reference):

TidyPlatesThemeList["ThreatPlates"].SetSpecialText = SetSpecialText

It worked for me, so I could send you the files, if need be.
Ya I understand the just of it but idk where I'm missing something...

Please email me
[email protected]
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Unread 11-01-09, 08:47 AM  
danltiger
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Sent ya an email.

Also, I think you're looking for this, right? ;-)

SetCVar("nameplateShowEnemies", 1)
SetCVar("ShowClassColorInNameplate", 1)

Originally posted by suicidalkatt
Ya I understand the just of it but idk where I'm missing something...

Please email me
[email protected]
Last edited by danltiger : 11-01-09 at 08:47 AM.
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Unread 11-01-09, 03:30 PM  
suicidalkatt
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Originally posted by danltiger
Sent ya an email.

Also, I think you're looking for this, right? ;-)

SetCVar("nameplateShowEnemies", 1)
SetCVar("ShowClassColorInNameplate", 1)
Thanks much!!

Yea I wouldn't have seen that mistake. I need to brush up on my programming >.>!
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Unread 12-13-09, 11:21 PM  
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Hey there Mr. Tiger-man, just had to come by and drop a line or two.

I made the switch to Tidy Plates from Aloft (mainly because a lot of my UI users complained about all the overhead) and I really enjoyed it with the Cleanplates skin. It worked quite well and was very similar to my old setup.

However, there were a few visibility issues. Either I couldn't really see them, or they were so big they'd clutter up my screen quickly.

Then I saw these today while perusing the addons as I usually do several times a day because I've nothing better to do. Initially I was turned off by them...mainly because they looked "cute" and "girly", and being the stereotype-smashing person that I am I wanted to distance myself from "cute".

I was wrong. This skin is awesome...I love it...and ok, fine, it's really super-cute! (^^,)

(I didn't just say that. That's our little secret, k?)
Last edited by : 12-13-09 at 11:30 PM.
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Unread 01-27-10, 11:14 PM  
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Managed to get a good screenshot of what I was talking about in the Tidy Plates comments (don't know why I didn't just post that here in the first place):



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Unread 01-27-10, 11:50 PM  
danltiger
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OOoooh, hmm.... I'm going to have to look into this. I haven't been able to reproduce, but I'm going to make some changes to the layering as a shot in the dark.

Originally posted by Amenity
Managed to get a good screenshot of what I was talking about in the Tidy Plates comments (don't know why I didn't just post that here in the first place):



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Unread 01-28-10, 12:24 AM  
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Aaannnd...more bad news I'm afraid:



That's just all kinds of messed up. (lol)

Oh, this was an uninterruptible cast if that helps.

And please don't think I'm complaining/whining/etc., I'm just pointing this stuff out for ya.
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Unread 01-28-10, 12:45 AM  
danltiger
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Got an update (to tidy plates) posted.. not sure if it's live. Should fix the casting thing, at least. :-)

Update: Still pending.. gonna go to bed. tired...


Originally posted by Amenity
Aaannnd...more bad news I'm afraid:



That's just all kinds of messed up. (lol)

Oh, this was an uninterruptible cast if that helps.

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Last edited by danltiger : 01-28-10 at 12:54 AM.
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Unread 03-02-10, 05:09 PM  
Asphyxea
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I've just stumbled upon this.. and I really love your UI... can you tell me what Unit Frame and minimap addon you use? I'm assuming the "chat box" is a KGpanel?

Originally posted by
Aaannnd...more bad news I'm afraid:



That's just all kinds of messed up. (lol)

Oh, this was an uninterruptible cast if that helps.

And please don't think I'm complaining/whining/etc., I'm just pointing this stuff out for ya.
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