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dHunterTool  Popular! (More than 5000 hits)

Version: 3.0 rev12a
by: Drauer [More]

2009-08-29:
This was bloated and poorly written, so I just simplified it and removed some parts to separate addons:

HunterAnnoucer - to announce stuff in party/raid.
AspectWatch - Aspect of Viper/Hawk watch.
NoDaze - Remove Aspect of Cheetah/Pack on daze.
AutoTracking - Change Tracking to your target's type.


So this no longer supported, sorry.

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Unread 08-29-09, 01:53 AM  
Drauer
A Fallenroot Satyr
 
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Bah!

dHunterTool was bloated and poorly written, so I just simplified it and removed some parts to separate addons - just look at addon's page.

So this no longer supported, sorry.

And guys... I know, it's very late, I'll try to be faster in future.
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Unread 04-08-09, 04:31 AM  
Fiercy
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Originally posted by Drauer
@DamonDK
Yeah, config should be LoD

@pecca
I could try to put incoming version on curse.com, but only if the process isn't too time-consuming.

To-Do List for 3.1 (it's only a preview, no ETA for this):
- rewrite configuration screen / put in separated addon
- remove some functions (eg. nameplates, hunter's mark reminder) or move them to separated addons
- change way auto tracking works
- more customisation for Viper Watch
- [maybe] different announce types for different actions
- add custom Chat Channels
Thanks for the response before, I was looking through my wws, and I only saw humanoid/beasts tracking in the undead wing >.> But anyway, nice to know you can do /autotrack! Nonetheless, I wanted to say thanks for the update/optimization, I can't wait for the new version (especially before Ulduar :P) If you need any testers let me know n_n
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Last edited by Fiercy : 04-08-09 at 04:31 AM.
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Unread 04-02-09, 06:02 AM  
Drauer
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@DamonDK
Yeah, config should be LoD

@pecca
I could try to put incoming version on curse.com, but only if the process isn't too time-consuming.

To-Do List for 3.1 (it's only a preview, no ETA for this):
- rewrite configuration screen / put in separated addon
- remove some functions (eg. nameplates, hunter's mark reminder) or move them to separated addons
- change way auto tracking works
- more customisation for Viper Watch
- [maybe] different announce types for different actions
- add custom Chat Channels
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Last edited by Drauer : 04-02-09 at 06:09 AM.
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Unread 04-01-09, 07:50 AM  
DamonDK
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If it's not too cumbersome, could you perhaps consider making the config Load-On-Demand? That options library and me aren't friends
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Unread 03-22-09, 07:42 PM  
pecca
A Kobold Labourer

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question

Can I ask you why this wonderful mod is not available on curse.com?
this is a very useful addon and I thank you for creating it
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Unread 03-18-09, 06:03 AM  
Drauer
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Thanks for support

Originally posted by personcube
Love this addon!

Was just curious if I could make the notifications 'sticky' in msbt or sct.

It's very hard to see in my sct because they fade so quickly, so if they were treated as a crit, or stickied, it'd be a lot better.

I couldn't find any in-game solution to this, and am perusing the file to no avail...
Hmm...
/me checks code
Notifications already should be sticky and they aren't... strange... I'll look into this.

Originally posted by Fiercy
I'm having problems on some Naxx bosses/mobs. This happens about 60% of the time. I love this addon it's the best hunter one out there lol. But, the auto track type on target isn't working. The tooltip says undead but the addon thinks the type is beast. Stuff like that as well happens to other types.
Tracking should work fine in all occasions. If they aren't check you shot macros and add "/autotrack" to them. This command sets your current tracking to taget's type.
Now, because Kill Shot is off GCD, all my shots (Steady, Explosive, Aimed, etc) are just macros like this one:
#showtooltip Steady Shot
/autotrack
/cast Kill Shot
/cast Steady Shot
On the other way, when you have one type of track active (Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids or Undead), all those enemies gets +5% more damage from you
Blizz pachnotes
Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
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Unread 03-12-09, 10:38 PM  
Fiercy
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I'm having problems on some Naxx bosses/mobs. This happens about 60% of the time. I love this addon it's the best hunter one out there lol. But, the auto track type on target isn't working. The tooltip says undead but the addon thinks the type is beast. Stuff like that as well happens to other types.
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There are countless ingredients that make up the human body and mind, like all the components that make up me as an individual with my own personality. Sure, I have a face and voice to distinguish myself from others, but my thoughts and memories are unique only to me, and I carry a sense of my own destiny. Each of those things are just a small part of it. I collect information to use in my own way. All of that blends to create a mixture that forms me and gives rise to my conscience.
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Unread 03-09-09, 05:47 PM  
personcube
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Love this addon!

Was just curious if I could make the notifications 'sticky' in msbt or sct.

It's very hard to see in my sct because they fade so quickly, so if they were treated as a crit, or stickied, it'd be a lot better.

I couldn't find any in-game solution to this, and am perusing the file to no avail...
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Unread 02-11-09, 03:14 PM  
Spookyy
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Some errors:

[2009/02/11 22:11:38-124-x1]: dHunterTool-3.0 rev12\dHunterToolConfig.lua:67: either current or getFunc must be supplied, but not both
LibSimpleOptions-1.0-90039 (dHunterTool):637: in function `MakeToggle'
dHunterTool-3.0 rev12\dHunterToolConfig.lua:67: in function <Interface\AddOns\dHunterTool\dHunterToolConfig.lua:12>
dHunterTool-3.0 rev12\dHunterToolConfig.lua:368: in function `controlCreationFunc'
LibSimpleOptions-1.0-90039 (dHunterTool):101: in function <...ace\AddOns\dHunterTool\libs\LibSimpleOptions-1.0.lua:99>
<in C code>: in function `SetParent'
Interface\FrameXML\UIOptionsFrame.lua:24: in function `InterfaceOptionsList_DisplayPanel':
Interface\FrameXML\UIOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick':
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

---

[2009/02/11 22:11:47-124-x1]: LibSimpleOptions-1.0-90039 (dHunterTool):33: assertion failed!
LibSimpleOptions-1.0-90039 (dHunterTool):33: in function <...ace\AddOns\dHunterTool\libs\LibSimpleOptions-1.0.lua:32>
LibSimpleOptions-1.0-90039 (dHunterTool):629: in function `MakeToggle'
dHunterTool-3.0 rev12\dHunterToolConfig.lua:145: in function <Interface\AddOns\dHunterTool\dHunterToolConfig.lua:142>
dHunterTool-3.0 rev12\dHunterToolConfig.lua:369: in function `controlCreationFunc'
LibSimpleOptions-1.0-90039 (dHunterTool):101: in function <...ace\AddOns\dHunterTool\libs\LibSimpleOptions-1.0.lua:99>
<in C code>: in function `SetParent'
Interface\FrameXML\UIOptionsFrame.lua:24: in function `InterfaceOptionsList_DisplayPanel':
Interface\FrameXML\UIOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick':
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

---

[2009/02/11 22:11:47-124-x1]: LibSimpleOptions-1.0-90039 (dHunterTool):33: assertion failed!
LibSimpleOptions-1.0-90039 (dHunterTool):33: in function <...ace\AddOns\dHunterTool\libs\LibSimpleOptions-1.0.lua:32>
LibSimpleOptions-1.0-90039 (dHunterTool):629: in function `MakeToggle'
dHunterTool-3.0 rev12\dHunterToolConfig.lua:210: in function <Interface\AddOns\dHunterTool\dHunterToolConfig.lua:207>
dHunterTool-3.0 rev12\dHunterToolConfig.lua:370: in function `controlCreationFunc'
LibSimpleOptions-1.0-90039 (dHunterTool):101: in function <...ace\AddOns\dHunterTool\libs\LibSimpleOptions-1.0.lua:99>
<in C code>: in function `SetParent'
Interface\FrameXML\UIOptionsFrame.lua:24: in function `InterfaceOptionsList_DisplayPanel':
Interface\FrameXML\UIOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick':
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>
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Unread 02-11-09, 04:04 AM  
Drauer
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Hi. Quick deDE update (thx Korkosh !)

Originally posted by Lindalas
I know I've mentioned it before but it seems I'm the only one with this problem so I just wanted to see if anyone else recognize this... when I use Tranq the game stutters a bit (short lag spike) before dHunterTool writes out the message in Raid Warning. Am I the only one with this problem?
I didn't noticed this lag spike. Checking for Tranq is the same as for other shots (eg. Distract). Do you have lag with option for Tranq disabled? Or do you use any other (simillar) mods?
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Unread 02-10-09, 10:43 AM  
Korkosh
A Kobold Labourer
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thank you Drauer!

deDE
Code:
NO_ASPECT = "Kein Aspekt aktiviert!",
CONFIG_NOASPECTREMINDER = "Warnung wenn kein Aspekt aktiv",
CONFIG_NOASPECTREMINDERSOUND = "... zus\195\164tzlicher Warnton",
when I use Tranq the game stutters a bit
i don't noticed something like this but I will pay attention now
Last edited by Korkosh : 02-10-09 at 10:52 AM.
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Unread 02-10-09, 10:04 AM  
Lindalas
A Deviate Faerie Dragon

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I know I've mentioned it before but it seems I'm the only one with this problem so I just wanted to see if anyone else recognize this... when I use Tranq the game stutters a bit (short lag spike) before dHunterTool writes out the message in Raid Warning. Am I the only one with this problem?
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Unread 02-10-09, 01:53 AM  
Drauer
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New version

Hi

I've just uploaded new version with deDE translations (moar needed! :P) and check for no active aspect.

Sadly, config screen rewriting (it's messy and outdated now), custom channel selection and fix for tracking aren't here. However I'll try to add them before 3.1 PTR.
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Last edited by Drauer : 02-10-09 at 01:58 AM.
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Unread 01-31-09, 06:55 PM  
Drauer
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Hi guys!

I haven't got much time recently (some guild problems), but I'll try to add new features soon - several days I guess.

@DamonDK: I'll try to add this.

@Lindalas: Yeah, this feature with 3.0.8 is outdated. I'll try to change it to something you've mentioned - maybe not exactly the same, but close

@Korkosh: Thanks for deDE translation, it should be included in upcoming version.
//edit: Check for no aspect: next version

Cheers,
D.
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Last edited by Drauer : 01-31-09 at 07:03 PM.
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Unread 01-25-09, 07:52 AM  
Korkosh
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is it possible to add a warning if _no_ aspect is active?
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