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Updated:12-10-10 04:33 PM
Created:06-07-09 01:00 PM
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Class and Creature type Artwork

Version: 2.0
by: miros [More]

First of all, I'm not the original author of this mod.
Travis Casey is, and all I'm posting here is some artwork I did to make the portraits look better.

I made them all myself and had no purpose of releasing them, but today I feel generous .

The main function of this addon is placing an image depending on the class or (in case of creatures) the type of creature, on the top of the portrait.
You can see an example on the (oh, really?) example image.
It currently works for player, target, party, target of target and focus portraits.

Apart from that, you should know that this addon will currently only work with the Spanish client. If you want it to work for your client, just look inside the "ClassIcons" folder and rename the creature type images to what they look like for you.

Example: "alimaña", found inside the folder, should be renamed to "critter" in order to work for the English locale.

The player classes do not need to be renamed. Nor the one called "sin especificar".

If you have any trouble, please post about it and I'll try to help you, but remember i only made the artwork.

Again, all credit goes to Travis for making the addon.

P.D. There might be some code written in it that may not be working (color health bars). I do not plan on changing anything in this addon aside from it being able to show focus creature type/player class (which is already done).

Type /tufe to open configuration.

For you English folks, here's the the translation list:

alimaña - critter
bestia - beast
demonio - demon
elemental - elemental
dragonante - dragonkin
gigante - giant
no-muerto - undead
mecánico - mechanical
humanoide - humanoid
Tótem - Totem
Mascota mansa - Non-combat Pet
HINT: If you cannot find the proper way to name these types (say, Demon) in your client, target (say, a Demon mob) and copy/paste this:
Code:
/script print(UnitCreatureType("target"))
It should print the correct word.

Check out the original mod if you need anything non related to the icons.

--4.0 support.

--Fixed Focus icon position and scale. Also uploaded a preview of the totem and non-combat pet icons.

--Added support for Totems and Non-combat pets.

--Updated the UFE version. No more trouble with health bars and all that stuff.
Also, if you are renaming the icons, do not change "Black.tga". Enjoy =)

--Still working as of 3.2 =)
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Unread 09-25-12, 05:28 PM  
efindel
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Wow!

Hey - Efindel here! I came across this while I was looking for the new Monk icon (doing a Google search on "world of warcraft class icons"). As you may already know, I'm keeping UFE updated over on Curse - I'm using them for all my distribution now because of the author rewards program (though if anyone knows of a similar thing here at WoWI, I could update here as well).

Hope you won't mind that I'm "borrowing" your icons for the totems and non-combat pets. If you do mind, let me know and I'll take them back out and make my own. Of course, I'm going to add a credit to you in the Readme.

Thanks!
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Unread 03-10-10, 01:43 PM  
miros
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Originally posted by Seyss
Hey man I've been looking for an addon and I think you are able to write it.. since it doesn't exist.

I just want to draw, around unitframe's portraits, a circle colored based on class.

Can you please try to do an addon like that?

Best regards.
I'm afraid I can't actually.
But... (hint: )
Check out the original mod if you need anything non related to the icons.
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Unread 02-03-10, 05:59 PM  
Seyss
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Hey man I've been looking for an addon and I think you are able to write it.. since it doesn't exist.

I just want to draw, around unitframe's portraits, a circle colored based on class.

Can you please try to do an addon like that?

Best regards.
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Unread 01-18-10, 11:15 PM  
Squiddy0
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Following Error upon log in:

Code:
Message: Interface\AddOns\UFE\UFE.lua:300: attempt to compare nil with number
Time: 01/18/10 21:12:54
Count: 1
Stack: Interface\AddOns\UFE\UFE.lua:300: in function <Interface\AddOns\UFE\UFE.lua:259>

Locals: i = nil
(*temporary) = nil
(*temporary) = "VARIABLES_LOADED received"
(*temporary) = false
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare nil with number"
Debug = <function> defined @Interface\AddOns\UFE\UFE.lua:43
IsEnabled = <function> defined @Interface\AddOns\UFE\UFE.lua:69
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Unread 10-18-09, 12:18 PM  
miros
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Ok, you win. Open UFE.lua with a text editor. In line 316, change
Code:
function UFE_ColorHealth()
  Debug("UFE_ColorHealth called")
  oldHealthBar_OnValueChanged = HealthBar_OnValueChanged
  HealthBar_OnValueChanged = UFE_HealthBar_OnValueChanged
end
with
Code:
function UFE_ColorHealth()
--  Debug("UFE_ColorHealth called")
--  oldHealthBar_OnValueChanged = HealthBar_OnValueChanged
--  HealthBar_OnValueChanged = UFE_HealthBar_OnValueChanged
end
This should solve the white bar problem, but also will disable the color health feature permanently (it it wasn't already).
Last edited by miros : 10-18-09 at 12:19 PM.
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Unread 09-16-09, 04:25 PM  
DDjusD
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??

do you have any idea of an LUA line that I can change to fix the annoying white health bar
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Unread 06-11-09, 08:41 AM  
miros
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Re: Re: Re: Really terrific!

Originally posted by Squiddy0
Hello - I'd used the UFE addon previously & I mentioned the same issue there, on the tooltip bars it displays a White Hitpoint Bar vs the Green Hitpoint Bar, just wondering if that's a bug...
Maybe, but as I said, I have no plans to fix anything but the icons.
The colored bars don't seem to work for me in this version either xD
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Unread 06-10-09, 11:01 PM  
Squiddy0
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Re: Re: Really terrific!

Hello - I'd used the UFE addon previously & I mentioned the same issue there, on the tooltip bars it displays a White Hitpoint Bar vs the Green Hitpoint Bar, just wondering if that's a bug...
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Unread 06-07-09, 05:49 PM  
RosyBijou
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Re: Really terrific!

Originally posted by RosyBijou
I missed Trav's Unit Frame Extensions after all the WOW updates, so was glad to see that you did this. It's definitely a nice little enhancement.

I had no problem re-naming the icons, but for folks who can't open the TGA files, (to see your artwork), it might be helpful to pop a translate list either here or in the README file so they know what words to use in the new file names. (Or, I suppose, suggesting an internet search for an online translator would work too... )

Good Job!
(((Talk about fast response... You Rock, Miros!)))
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Unread 06-07-09, 03:23 PM  
RosyBijou
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Really terrific!

I missed Trav's Unit Frame Extensions after all the WOW updates, so was glad to see that you did this. It's definitely a nice little enhancement.

I had no problem re-naming the icons, but for folks who can't open the TGA files, (to see your artwork), it might be helpful to pop a translate list either here or in the README file so they know what words to use in the new file names. (Or, I suppose, suggesting an internet search for an online translator would work too... )

Good Job!
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Unread 06-07-09, 02:16 PM  
miros
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Re: What does it do?

Originally posted by SkunkWerks
Your description of the addon, while very informational and full of history kinda fails to say what this does.
Fixed. xD
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Unread 06-07-09, 01:36 PM  
SkunkWerks
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What does it do?

Your description of the addon, while very informational and full of history kinda fails to say what this does.
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