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Legion (7.0.3)
Updated:08-06-16 12:30 PM
Created:01-11-11 06:20 PM
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DrGlenn's Aion UI  Popular! (More than 5000 hits)

Version: 1.19
by: DrGlenn [More]


Now includes an optional cobalt blue color scheme!




This is my take on a verbatim Aion UI for World of Warcraft.

This compilation supports a resolution of 1920x1200 and 1920x1080 out of the box.

Crafty users can make this work with other resolutions.

This compilation contains the following addons:
-----------------------------------------------------
- Align
- Adibags
- BugGrabber
- BugSack
- Chatter
- Chinchilla Minimap
- Classic Quest Log
- DockingStation
- Dominos
- ErrorMonster
- Grid2
- HideRaidFrame
- kgPanels
- Masque
- Masque_Aion
- MikScrollingBattleText
- Postal
- Quartz
- Raven
- Reflux
- SellJunk
- SharedMedia (including LibSharedMedia)
- StatBlock Durability, FPS, Memory, Latency
- Stuf Unitframes
- TipTac
- tullaRange
- tullaCC

I take no credit what-so-ever for the above list of amazing addons.
I merely made them work together to bring you an Aion-like-experience
Kudos & credit goes to every single author of all the addons

!Read the included "README"-file for in-depth installation instructions!

Useful slash-commands and tips:
-------------------------------------
"/adibags" - bag config
"/stuf" - unitframe config
"/quartz" - casting-bar config
"/dominos" - actionbar config
"/raven" - buff/debuff-display config
"/tiptac" - tooltip config
"/dockingstation" - LDB display container config
"/grid2" - for grid raidframes config
"/hr" - toggles Blizzard's raidframes on/off (default: off)

You can change the minimap tracking setting by hovering over the minmap and clicking the middle mousebutton.

The Group Finder window, Garrison Report window and Calendar are all accessible from 3 buttons left of the minimap. See below image for reference.



I've also added 2 buttons for quick access to the Dungeon Journal window and Collections window. See below image for reference.



Most addon settings can be adjusted using the default Interface-menu.

Every addon in this compilation can be updated manually, except for:
SharedMedia
LibSharedMedia
Dominos_Progress


Pre-release versions of this UI can be viewed @ the following locations on YouTube:

http://www.youtube.com/watch?v=RL5ecYusReI
http://www.youtube.com/watch?v=_uLuS5s_TqM
http://www.youtube.com/watch?v=htpNFRmA0yU

Raid frame demo:

http://www.youtube.com/watch?v=xwi2qNqIZ5A

!Enjoy!

- v1.19
Updated most of the addons included in the UI

Replaced the abandoned Dominos_XP with Dominos_Progress (similarly custom tweaked for the UI)

Removed IHasNoScope (error suppression addon) and redirected all error messages through MSBT (thanks to ErrorMonster)

Tweaked player level text width to accommodate triple-digit levels (for both resolutions)

- v1.18
Updated (almost) all of the addons included in the UI

Replaced OmniCC with tullaCC

Replaced ArkInventory with Adibags (more stable atm)

Added "Classic Quest Log" because an old-school quest log is needed IMO

Using latest version of Dominos, but I deliberately didn't include the Domonis_Progress addon. It's meant to track xp/legendary-weapon-xp/etc. in Legion, and I will eventually be switching to it, but atm my old modded Dominos_XP works fine.

Garrison Report button functionality is left intact. I assume this will change when Legion officially launches, and I'll probably make the button open up UI elements related to Class Order Halls (if there are any).

- v1.17
Updated (almost) all of the addons included in the UI

Pet'n'mount button changed to Collections button (thanks to "themurloc" on the WoWinterface forums!)

Tweaked settings in Grid2

PvP button changed to Garrison Report button.

Dungeon button tooltip changed to "Dungeons & PvP"

Replaced the bag addon Adibags with ArkInventory. I still prefer to use Adibags in the UI, but at the time of writing this there still wasn't a v6.1 compatible version available, and the older versions had a few nasty bugs in them.

There seems to be a tooltip bug related to the new Death Recap window (by Blizzard). Nothing I can do about it - a /reloadui or /reload fixes it (the bug results in an enlarged, fixed tooltip width). If you don't mouse-over abilities in the Death Recap window you can avoid this bug.

- v1.16
Updated addons included in the UI

XP-bar now properly hides during pet battles

Replaced shMem and shPerformance with Statblock_FPS, Statblock_Memory and Statblock_Latency.

Modified Elloria's Buttonfacade_Aion (later/currently known as Masque_Aion) to work with the latest version of Masque (which recently dumped Buttonfacade legacy support). Elloria of WoWinterface fame still deserves full credit for the original artwork and mod.

Tweaked player health a power bar positions (by a few pixels) to fix texture misalignment in the 1920x1080 version of the UI

Modified LFDungeon and LFPVP button onClick events in order for them to work with latest WoW API changes

- v1.15
Updated addons included in the UI

- v1.14
Updated addons included in the UI

Anchored minimap overlay texture to the actual minimap itself instead of bottom bars (hopefully fixing strata related bugs)

- v1.13
Updated addons included in the UI

Repositioned the quest and achievement tracker (chinchilla)

Changed strata of minimap from medium to low in order for LFG and PVP icon tooltips to be visible (chinchilla)

- v1.12
Updated addons included in the UI

Removed SimplePowerBar since Dominos is now handling the ExtraActionButton and EncounterBar

Replaced Parrot with MikScrollingBattleText (MSBT) and reconfigured ErrorMonster to output in the MSBT Notification scroll area

Added 2 buttons for quick access to the Dungeon Journal window and Pets'n'Mounts window. Both have working tooltips and will autohide when a PetBattle initiates.

Reduced the number of buffs and debuffs shown at the Target and Focus unitframe. Number of buffs are now 24 (down from 36) and number of debuffs are now 20 (down from 40). This was done to reduce UI clutter in the top of the screen.

Removed faction info from tooltip

Added dungeon-role icon to Grid2's right-frame position

Softened the hard edges of the Target and Focus unitframe texture for both the cobalt and golden version of the UI

Fixed the background alpha for the castbar(s) in the golden version of the UI

Note: when starting a Pandaren character, the PvP faction icon located to the left of the Target and Focus unitframe healthbar will bug out and display a solid green frame, until you actually select a faction (Horde or Alliance).

- v1.11
Updated addons included in the UI

Added new castbar textures for player/target/focus with improved transparency

Added onLoad code to every kgPanels texture to force hiding during PetBattles

Enabled Stuf Unitframes option to hide during PetBattles

And did a bunch of tweaks I've already forgotten about!

- v1.10
Updated a few of the addons included in the UI

Fixed all the frame-level issues related to unitframes, castbars and nameplates.

Added SimplePowerBar to reposition the AlternatePowerBar

Added ErrorMonster to get quest-info output sent to Parrot

Attempted to fix the XP-bar tooltip flickering issue by disabling the tooltips for shMem, shPerformance and shLatency. Crude fix == might not work.

- v1.09
Updated almost every addon in the UI for WoW 5.0.X compatibility

Removed ACP (AddonControlPanel) because of bugs

Replaced RaidHide with HideRaidFrame

Added Ace3

Removed TotemTimers due to Shaman changes. Stuf will display totem cooldowns instead.

Disabled overheals and loot in Parrot

Configured PriestBar and ChiBar in Stuf. Reconfigured DeathKnightRuneBar.

Disabled BossFrames in Chinchilla

Added custom tooltips to the customized LFD, PVP and Calendar buttons.

Removed insanely bloated font from SharedMedia (wqy-zenhei)

Fixed onEvent script(s) in kgPanels, in order for the customized raid-background to show/hide/resize properly in raids.

And loads of other tweaks I can't remember ;)

- v1.08
Added optional cobalt blue textures (finally!).

Added modified ButtonFacade_Aion textures to go with the new cobalt blue color scheme.

Added modified Dominos-XP-bar to mimic the original Aion experience bar. Including tooltip function.

Added Zork's IHasNoScope addon for error message handling.

Disabled the Grid2 icon from the DockingStation bar.

Updated the included addons to latest stable version.

- v1.07
Updated the included addons for patch 4.3.

Replaced ErrorMonster with Haste's IHasNoScope error-spam-management addon.

- v1.06
Added Grid2 for raidframe support!

Added RaidHide to remove every last bit of the default Blizzard raidframes (including the annoying left side-menu)

Removed text on mouse-over on the XP-bar. It was unreadable due to the tiny height of the bar.

Updated AdiBags

- v1.05
Repositioned class-specific power bars: holy power, soul shards, eclipse and runes.

Repositioned and stickied stance bar.

Repositioned tooltip anchor to above and slight to the right of the minimap, similar to what you would find in the native Aion UI.

Replaced Bagnon with AdiBags.

Replaced TipTop with TipTac (yay, TipTac is up2date:).

Replaced SatrinaBuffFrame with Raven. Raven is a worthy replacement, it's up2date and it rocks!

Removed TinyDPS. I couldn't find a fitting location for it, and ultimately it goes against the Aion theme and spirit to add any sort of damage-meter to the UI.

Disabled ticks from showing up on the player's castbar.

All remaining addons were replaced by the latest version found on WoWinterface and WoWace.

- v1.04
Updated for patch 4.2

- v1.03
Added support for 1920x1080 ! (quite a few people requested it) ;)

Removed TipTac, replaced it with TipTop.

Focus-target health percentage text was missing - fixed.

Focus-target-of-target raid-icon was missing - fixed.

Player power-bar color has been changed to class dependent.

- v1.02
Every single healthbar and powerbar re-configured to get the proper round-edge-blending with the associated texture.

Target health value text removed and replaced with a look similar to the original Aion-style, which in essence divides the target healthbar up into 4 quarters of texture each representing 25% health.

I also opted for having the exact target health percentage listed on the right side of the target unitframe for when you need to know the exact percentage value. ;)

You can still obtain the exact total health value by mousing over the unit and read the tooltip.

Mrplow was removed due to a plethora of bugs under 4.0.6.

A bunch of addons were updated, and many of them were tweaked.

- v1.01
First release.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.1
35kB
10-30-13 04:51 AM
Patch


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Unread 10-30-13, 05:12 AM  
DrGlenn
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Re: ONLY using Grid

Originally Posted by meljen
Hello again - I hope I'm not driving you nuts. If you can't tell, I am very, very determined to use this UI 100%.
Nope, it's alright. I just haven't had time to look at this.
I read through your attempts to tweak the UI to free up some screen real estate, and I decided to try and scale every UI element down by a smidgen. I think it came out pretty good - but you can check it out yourself (I uploaded v1.1 of the resolution mod): http://www.wowinterface.com/download...66x768mod.html

Originally Posted by meljen
I tried fitting Grid2 on my screen with my stuf frames sized down a bit, and with my lower resolution it's not going to fit too well. So I was wondering if it's possible for me to ONLY use Grid2 and constantly hide the party frames. The strange thing for me though is I tried testing the Grid2 frames and nothing showed at all. Is this typical?
Yeah, I believe Grid2 never had a working "test" mode. At least, not when I initially made the UI. Whenever I need to tweak Grid2 settings, I usually queue up for a BG and do my testing and tweaking in there.
It's certainly possible to hide the Stuf party frames, but you would need to tweak quite a few settings. If my latest version of the 1366x768 mod isn't good enough, I can try and guide you through it.

Originally Posted by meljen
Anyway, feel free to throw a brick at me if I'm making you get grey hair, lol!

(I think you have me hooked on wanting to use the dancing banana, haha)
Haha. I love that banana emoticon.

Originally Posted by meljen
As for re-sizing the bottom bar, It seems it might be tied with the player frame? When I tried moving all stuf frames, it moved the entire bottom frame too. Whoops! So I'm thinking I could re-size my player frame and then chinchilla? Who knows, I might have to toy with it, though I don't want to break anything. So I might just leave it alone. ;-) Sizing the other stuf frames seems to work pretty darn well in my favor as far as screen real estate goes.
Yeah. I use a lot of anchoring when it comes to the bottom textures. It makes it easy to move the entire bottom part of the UI around, and also rescale it globally instead of each individual element. Basically, if you want to scale or move the bottom "action-bars-player-HP/MP-bars-XP-bar" stuff around, just goto Stuf->Toggle Draggable and drag the player frame around.
If you want to resize it, just goto Stuf->Player->Scale=x%, where x is the variable you change around for rescaling. The only part that isn't anchored to the bottom part of the UI is the minimap and a seperate texture I use ontop of the minimap. The addon for the minimap is Chinchilla and the overlap texture is called "minimap_overlay" in the KgPanels Active Textures list.

Originally Posted by meljen
If I resized the grid raid frames, would the background image resize with it?
Yes. The background image is a texture which I wrote a tiny script for. It will basically try to auto-fit according to the current size of the Grid2 frame (like, the entire Grid2 frame - not the individual Grid2 raid member elements). So feel free to resize and move Grid2 to your heart's content. In case you haven't done this before, see below images (tip: to move Grid2 you'll need to grab and drag the edge of the background image):

Last edited by DrGlenn : 10-30-13 at 05:22 AM.
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Unread 10-28-13, 11:14 AM  
meljen
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ONLY using Grid

Hello again - I hope I'm not driving you nuts. If you can't tell, I am very, very determined to use this UI 100%.

I tried fitting Grid2 on my screen with my stuf frames sized down a bit, and with my lower resolution it's not going to fit too well. So I was wondering if it's possible for me to ONLY use Grid2 and constantly hide the party frames. The strange thing for me though is I tried testing the Grid2 frames and nothing showed at all. Is this typical?

Anyway, feel free to throw a brick at me if I'm making you get grey hair, lol!

(I think you have me hooked on wanting to use the dancing banana, haha)
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Unread 10-27-13, 03:13 PM  
meljen
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Resize?

If I resized the grid raid frames, would the background image resize with it? Same with the bottom bar (player, map, action bars)... would that be too tricky to resize? I've played with kgpanels before, but I'm no expert at it. :-)

The resolution mod you made works fine, I just wanted to tweak the size of a couple things for my own preferences.

Thanks again for this lovely ui, I hope you keep it going for a long time!

*edit* Since I can't seem to get 'test' to work with Grid2, I'll have to try the re-sizing later. I hope I don't have something broken on my end. As for re-sizing the bottom bar, It seems it might be tied with the player frame? When I tried moving all stuf frames, it moved the entire bottom frame too. Whoops! So I'm thinking I could re-size my player frame and then chinchilla? Who knows, I might have to toy with it, though I don't want to break anything. So I might just leave it alone. ;-) Sizing the other stuf frames seems to work pretty darn well in my favor as far as screen real estate goes.
Last edited by meljen : 10-28-13 at 11:16 AM.
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Unread 10-23-13, 10:12 PM  
meljen
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Okay, so I've been trying this out in the new resolution you made. I'm doing alright, still getting used to it! I need to adjust the action bars on my own, right now they're taking up a lot of screen space. I forgot how much easier Dominos is compared to BT4.

I did figure out how to resize some of the unit frames, yay. :-) (in Stuf)

I still think this is so lovely! I look forward to tinkering around with it more!
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Unread 10-22-13, 03:29 AM  
DrGlenn
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Originally Posted by meljen
Thank you so much. :-) Sorry for the late reply, this was my 11-year anniversary weekend with my husband. After I'm done with my work for the day, I look forward to trying this out!

Again thank you! I hope others will also have the chance to try this new resolution option out. :-)
You're welcome. I'll leave the plugin download up, and try to keep it updated for future releases of the UI. And who knows - maybe I'll get around to adding 1440x900 and a couple other resolutions people have been requesting.

edit: happy anniversary
Last edited by DrGlenn : 10-22-13 at 03:29 AM.
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Unread 10-21-13, 01:07 PM  
meljen
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Originally Posted by DrGlenn
No trouble at all. Go here to get the WTF folder needed for your resolution:
http://www.wowinterface.com/download...lutionmod.html

edit: I'm afraid it's not perfect, but it'll probably be decent enough to give you a test-drive of the UI.
Thank you so much. :-) Sorry for the late reply, this was my 11-year anniversary weekend with my husband. After I'm done with my work for the day, I look forward to trying this out!

Again thank you! I hope others will also have the chance to try this new resolution option out. :-)
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Unread 10-18-13, 04:56 PM  
DrGlenn
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No trouble at all. Go here to get the WTF folder needed for your resolution:
http://www.wowinterface.com/download...lutionmod.html

edit: I'm afraid it's not perfect, but it'll probably be decent enough to give you a test-drive of the UI.
Last edited by DrGlenn : 10-18-13 at 05:01 PM.
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Unread 10-18-13, 02:28 PM  
meljen
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Originally Posted by DrGlenn
I could probably give you a WTF-folder config for your resolution, but I'm not sure the UI would be of much use, because of the limited screen space.
You are so incredibly thoughtful, thank you. I would only be up to that though if YOU were up to it, as I can't imagine how tricky it is to create a UI. Whether or not I am able to use it in the end, you have done a magnificent job, it looks really beautiful. It's a pity more people don't know about it.
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Unread 10-18-13, 09:30 AM  
DrGlenn
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Originally Posted by meljen
Originally Posted by DrGlenn
I honestly don't plan on making configs for more resolutions. I love working on the UI, but it's already a bit tedious to keep 2 seperate resolution configs up-2-date.
I totally understand. I can't even wrap my head around thinking about it from your perspective, lol. Do you have any suggestions for me tweaking it for a 1366x768 resolution? I tried adjusting my UI scale, and I moved Chinchilla manually and I think I would need to do the same for Dominos. Not sure how messed up everything else will be though so I had to take it off for now and give it some thought. I had to size it down pretty far and it made all the other game elements REALLY hard to read.

It's really so pretty though. Wish I had a bigger screen! I run on a laptop so I'm a little limited.

Thanks for the reply.
I've succesfully tweaked the UI for 1440x900, and it worked reasonably well. However, as you point out, the lower the resolution the harder it becomes to "fit" every UI element on the screen without having to resort to downsizing or using the global UI scale option. It boils down to the fact that I initially made the UI for 1920x1200, and pretty much every UI element has been sized (font included) for that resolution. As I said, I managed to successfully tweak the UI for 1440x900, but I wasn't personally happy with the lack of "clear" space on the screen.

I could probably give you a WTF-folder config for your resolution, but I'm not sure the UI would be of much use, because of the limited screen space.
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Unread 10-17-13, 10:53 PM  
meljen
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Originally Posted by DrGlenn
I honestly don't plan on making configs for more resolutions. I love working on the UI, but it's already a bit tedious to keep 2 seperate resolution configs up-2-date.
I totally understand. I can't even wrap my head around thinking about it from your perspective, lol. Do you have any suggestions for me tweaking it for a 1366x768 resolution? I tried adjusting my UI scale, and I moved Chinchilla manually and I think I would need to do the same for Dominos. Not sure how messed up everything else will be though so I had to take it off for now and give it some thought. I had to size it down pretty far and it made all the other game elements REALLY hard to read.

It's really so pretty though. Wish I had a bigger screen! I run on a laptop so I'm a little limited.

Thanks for the reply.
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Unread 10-17-13, 05:43 PM  
DrGlenn
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Originally Posted by meljen
Anyway I tried viewing the demo videos linked on your info page, but all were marked as private. :-/ Bummer.

*edit* Do you plan on making this for any other resolutions?
Woops! I meant for the videos to be unlisted, but not private. I could've sworn I left them as public but unlisted - oh well, YouTube acting up. Try the links again - should be working now.

Also, I honestly don't plan on making configs for more resolutions. I love working on the UI, but it's already a bit tedious to keep 2 seperate resolution configs up-2-date.
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Unread 10-17-13, 05:07 PM  
meljen
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Looks really beautiful. I always have fun trying out different UI packages, so I can't wait to try this one out. I played Lineage II for quite a while and tried Aion (both NCsoft games) - it will be interesting to see that mingled with WoW.

Anyway I tried viewing the demo videos linked on your info page, but all were marked as private. :-/ Bummer.

*edit* Do you plan on making this for any other resolutions?
Last edited by meljen : 10-17-13 at 05:35 PM.
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Unread 09-29-13, 12:25 PM  
DrGlenn
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New version of the UI (v1.13 for WoW 5.4) is up for grabs. Chatter and Chinchilla might still be a bit flakey, but feel free to report any bugs you come across. Enjoy!
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Unread 09-28-13, 04:32 PM  
DrGlenn
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Originally Posted by KillaChris
Any plans on updating this any time soon? Sure would appreciate it!
Yup. I was kinda waiting for Chinchilla to be updated, but meh. Let's throw something together and see how it works. Any testing I do will have to be within the confinement of the lvl 20 trial setting, since I don't have a running sub anymore - hopefully VirtualRealms will change that (get on it Blizz!).
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Unread 09-26-13, 05:21 PM  
KillaChris
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Any plans on updating this any time soon? Sure would appreciate it!
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