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Compatibility: | Battle for Azeroth (8.0.1) |
Updated: | 07-19-18 02:57 PM |
Created: | 05-25-10 11:31 AM |
Downloads: | 71,503 |
Favorites: | 124 |
MD5: | |
Categories: | Minimalistic Compilations, Graphical Compilations |
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08-23-16, 07:55 PM | |||
A Kobold Labourer
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File comments: 10
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Re: Re: Unit frames not working?
http://pastebin.com/D4YX5TZ9 Thanks for the help! |
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dibbs211 |
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dibbs211 |
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08-23-16, 12:22 AM | ||
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Re: Unit frames not working?
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Sockz0r |
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08-22-16, 09:17 PM | |
A Kobold Labourer
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File comments: 10
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Unit frames not working?
I don't know what do to in order to disable the default unit frames and enable your unit frames.
When i do /ui, I can see where they SHOULD be, but I cannot get them to show. If you need any additional info, let me know. Thanks |
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dibbs211 |
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08-04-16, 01:45 PM | ||
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thanks for the support! |
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Sockz0r |
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08-03-16, 08:11 PM | |
A Kobold Labourer
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File comments: 13
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Would there be any issue if I update the addons through Curse (except for the ones that you mention we mustn't touch)?
Regards! AMAZING UI BTW! |
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bleedingQQ |
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07-24-16, 04:58 AM | ||
A Kobold Labourer
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File comments: 59
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Yes u can
type /bt go to Actionbar 4 and uncheck the activate box.
Last edited by Aktaeon : 07-24-16 at 04:59 AM.
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Aktaeon |
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07-23-16, 05:02 PM | |
A Defias Bandit
Forum posts: 3
File comments: 19
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Fantastic UI!
Just one question |
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Rhaom |
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07-23-16, 12:11 AM | ||
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Re: Dumb question
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Sockz0r |
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07-22-16, 08:44 PM | |
A Kobold Labourer
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Dumb question
Hi there -
I download and love the UI. One question - what is the addon that automatically shows the character's health, mana, certain buffs. etc. I want to enlarge/move it. Thanks! |
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khermanroloff |
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06-15-16, 11:11 PM | ||
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Re: NPC Text
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Sockz0r |
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06-14-16, 09:31 PM | |
A Kobold Labourer
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NPC Text
The NPC Text is blacked out. How can i fix?
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hustlr |
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05-13-16, 11:53 AM | ||||
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Re: Re: Re: Target auras
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Sockz0r |
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05-12-16, 07:14 PM | |||
A Kobold Labourer
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File comments: 12
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Re: Re: Target auras
Code:
if f.mystyle == "target" then if IsAddOnLoaded("Grid2") then b.num = 12 --12 b:SetWidth((b.size+b.spacing)*6) b:SetPoint("BOTTOMLEFT", f, "TOPLEFT", 60, 0) b.initialAnchor = "TOPLEFT" b["growth-x"] = "RIGHT" b["growth-y"] = "UP" else b:SetPoint("BOTTOMLEFT", f, "TOPLEFT", 3, 0) b.initialAnchor = "TOPLEFT" b["growth-x"] = "RIGHT" b["growth-y"] = "UP" end Is this the correct area? |
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Kardassian |
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05-12-16, 07:37 AM | ||
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Re: Target auras
oUF_QuLight\Addons\UF\lib.lua line 992 for the target frame's debuffs Code:
if f.mystyle == "target" then b:SetPoint("BOTTOMLEFT", f, "TOPLEFT", 224, -20) b.initialAnchor = "BOTTOMLEFT" b["growth-x"] = "RIGHT" b["growth-y"] = "DOWN" b:SetWidth((b.size+b.spacing)*5) b.spacing = 6 |
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Sockz0r |
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