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Drathal's HUD  Popular! (More than 5000 hits)

Version: 1.4.20003
by: Caeryn [More]

Selective Player Buffs has been added. The intention of this feature is to complement, not replace, other player buff mods like CT_BuffMod. To reduce clutter, the Selective Player Buffs only shows short term player buffs. It does not show debuffs, item buffs, or auras without durations like Devotion and Trueshot.

If you feel that you would like these features, ask for them.

-- Caeryn Dryad


Markus wrote:
DHUD is DEAD - There will be no new Version of DHUD
Because of People only change some Textures and do a
Branch of DHUD without my Permisson.
New Versions are only for my Guild from now on.
Thanks to goes to all People that supported DHUD until now.
Everyone who want's can take over this Project.
Links:
DHUD Suggestions: http://www.wowinterface.com/download...html#cmnt19537

Features:
  • Based off Drathal's original 0.9b5
  • Configuration via /dhud menu
  • Configuration via a UI accessable via Minimap Button
  • Health and Mana Bars that change colors as they diminish
  • Animation Health and Mana Bars
  • Shows level, name, class and status of the Target
  • Shows level, name, class and status of the Target's Target
  • Support for Telo's MobHealth / MobInfo2 / MobHealth2
  • 4 Transparency (Alpha) settings for : In Combat / Target Selected / No Target / Player is Regenning
  • Customizable display modes for Health, Mana, Target Textbox, Cast Time Textbox and Cast Delay Textbox
  • Configurable color settings for Health, Mana, Energy, Rage, tapped mobs and pets
  • Mini Pet bars!
  • Casting Bar with Casting Time (and Casting Delay!)
  • Options to enable or disable any of settings
  • Two optional layouts to seperate the bars by Mana/Health or by Target/Player
  • Offsets for any of the text frames
  • Status indicator icon to show if the mob is elite
  • Status indicator icon to show if you're resting
  • Status indicator icon to show if you're in combat
  • Option to reverse the casting bar
  • Support for up to 40 buffs and debuffs
  • Support for duration filtered player buffs
  • Support for raid icons


Todo:
  • Health/Mana of Target of Target
  • Show Raid Icons of Target (X, circle, skull, etc)
  • Show Class Icon
  • Show Target PvP Status
  • Show Target PvP Rank
  • Druidbar Support
  • Target casting bar (many people)
  • New Layout - flip player/mana
  • Profiles
  • Independant frame scaling

Known Bugs:

History:
2006.1.9 (v1.4.20003) by Caeryn
  • updated the toc to 20003
  • selective self buffs is now always fully opaque unless HUD is not shown
  • raid icons for your targets will now be visible

2006.12.25 (v1.3c.20000) by Caeryn
  • fixed a bug with the reset button
  • moved the player buffs from the right side to the left side for layout 2

2006.12.20 (v1.3b.20000) by Caeryn
  • fixed a bug that affected people who used layout 2

2006.12.20 (v1.3a.20000) by Caeryn
  • fixed a bug that affected first time users

2006.12.19 (v1.3.20000) by Caeryn
  • added duration filtered player buffs which can be configured to show only buffs with less than X seconds remaining (limited to 16)
  • added text templating for target of target
  • added a toggle for target of target (nocomply/curse)
  • fixed a bug where it was not possible to type a negative number into the offsets
  • fixed a bug where the text templates were not properly synching between the dropdown box and the templates

2006.12.08 (v1.2d.20000) by Caeryn
  • fixed a bug with layout2 where it would not display properly
  • fixed a bug where unchecking "combat icon" would not remove the combat icon

2006.12.08 (v1.2.20000) by Caeryn
  • updated DHUD 0.9b5 for WoW 2.0
  • updated the syntax to LUA 5.1
  • added Target of Target
  • added in-combat icons

2006.12.04 (v1.1.20000a) by Caeryn
  • no major bugs reported, making this version live

2006.12.04 (v1.1.20000) by Caeryn
  • included DHUD_Options in the packet
  • fixed a bug where the countdown timer for the ability to take effect (casttime and casttimedelay) was not
    being calculated correct when spell was delayed

2006.12.02 (v1.0.20000) by Caeryn
  • updated DHUD for The Burning Crusade WoW 2.0
  • updated the syntax to LUA 5.1
  • added a new feature - Target of Target
  • added a new feature - when targetting a mob the creature type would be shown (beast/undead/humanoid/etc)

2006.04.20 (v0.86)
  • fixed DHUD init
  • Bliz. Castingbar turned on when DHUD Castingbar is off

2006.04.19 (v0.85)
  • fixed Bar/Casting Bug

2006.04.19 (v0.84)
  • fixed Scaling over 1.5 (HP/Mana Text wrap problem)
  • fixed Minimapbutton Clickable Area
  • fixed Barbackground when Dead
  • Player / Target rightclick Menu optimized
  • added Casting Bar
  • added Casting Time / Delay
  • added reset Button to Menu
  • Option to change Fontcolors
  • Option to change Fontoutlines
  • Option to Hide Petbars
  • Option to Hide Targetbars / Text

2006.04.11 (v0.83)
  • DHUD runs now on all WOW Language Versions
  • myAddons Support
  • Mobhealth2 Bugfix (DHUD now hides Mobhealth2 Targethp when
    Blizzard Targetframe is hidden)
  • (experimental) DHUD dont show Blizzardframes when they are
    Disbaled by DUF, Nymbias Perl Unitframes, Classic Perl Unitframes
  • Minimap Button to show Optionsframe
  • Support for Telo's Mobhealth

2006.04.08 (v0.82)
  • Many new positioning Options.
  • New Textures.
  • Small Bugfixes.
  • Option to Hide NPC.

2006.04.05 (v0.81)
  • Slash Command: /dhud bplayer - Blizzard Playerframe on / off
  • Slash Command: /dhud btarget - Blizzard Targetframe on / off
  • Some Event Optimizing.
  • Target Menu with Rightclick on Targetname
  • Player Menu with Shift Rightclick on Targetname

2006.04.01 (v0.8)
  • Configscreen: /dhud menu

2006.03.20 (v0.72)
  • Code Cleanup.
  • Small Bugfixes.

2006.01.21 (v0.65)
  • Added Support for Playerpets.
  • Slash Commands: new Commands for changing x and y offsets.
  • Slash Commands: new Commands for changing fontsizes.
  • Optimized some Code.
  • Updated Textures.

2006.01.18 (v0.61):
  • Bugfix: After Login the Playerhealth was Displayed wrong sometimes.

2006.01.18 (v0.6):
  • Support for Mobhealth2 / Mobinfo2.
  • Slash Command: /dhud regalpha 0 - 1
  • Slash Command: /dhud reset
  • Slash Command: /dhud showlevel
  • Slash Command: /dhud showname
  • Slash Command: /dhud showclass
  • Slash Command: /dhud showelite
  • Slash Command: /dhud playerdisplaymode 1 - 4
  • Slash Command: targetdisplaymode 1 - 4
  • Baroutlines now hide when Player is Dead.
  • New Alphamode regalpha added.
  • more Code optimizing.
  • Slash Command now give feedback.

2006.01.17 (v0.5):
  • HUD leaves Combatmode only when Health and Mana are full.
  • Slash Command: /dhud combatalpha 0 - 1
  • Slash Command: /dhud nocombatalpha 0 - 1
  • Slash Command: /dhud selectalpha 0 - 1

2006.01.16 (v0.41):
  • Fixed Bug in Line 260
  • 0.5 Scale works now

2006.01.16 (v0.4):
  • Rage & Energy are now real Values instead of Percent.
  • Slash Command: /dhud scale 0.5-2 to scale entire HUD.

2006.01.16 (v0.31b):
  • Removed "0" Level when no Target selected.

2006.01.16 (v0.3b):
  • First public Release.

Post A Reply Comment Options
Unread 01-18-06, 08:48 AM  
Mokaikai
A Murloc Raider
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Forum posts: 5
File comments: 2
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For lack of a forum thread...

You might also consider an option to hide the borders on the textures as well.

Very nice work. Tried it out this morning. Functioned flawlessly.
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Unread 01-18-06, 04:51 PM  
Drathal
A Fallenroot Satyr
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@Mokaikai
I will add that in the Future. thanks for ur suggestion.
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Unread 01-22-06, 12:14 PM  
TS_CTMod
A Deviate Faerie Dragon
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Just a small change I'd recommend. If you summon a pet, then dismiss it, you get stuck with 0 values showing for health and mana; I'd hide those when no pet is present.

Edit: After playing around with it a bit more, there's a few other quirks. I do like it though, for the most part it's rather smooth. However target's mana/rage/energy seems to bug somewhat regularly, causing the bar to get stuck one color; currently my target is a mage, but it shows a red bar as if it were Rage.

Overall I like the design though, simple enough and as I said smooth for the most part, and the customization is good...although a gui would vastly improve the mod overall.
Last edited by TS_CTMod : 01-22-06 at 07:35 PM.
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Unread 01-23-06, 02:12 AM  
Vanq
A Murloc Raider
 
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Tried using this. It's working smoothly and for me no glitches have happened so far. Really looking forward to that skins-thingie. I got a vision of having some undead-claws for the rings. Gimping them right now.
A Config UI would be nice too, but functionality ftw!
All my attempts to get self-health/self-mana on the left and target stuff on the right have utterly failed - guess I'm just no pro at lua/xml stuff. Toggling this ould be a blast!
Overall very "smooth" feeling ingame. Thx for doing this!
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Unread 01-23-06, 10:13 AM  
Drathal
A Fallenroot Satyr
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Originally posted by TS_CTMod
Just a small change I'd recommend. If you summon a pet, then dismiss it, you get stuck with 0 values showing for health and mana; I'd hide those when no pet is present.

Edit: After playing around with it a bit more, there's a few other quirks. I do like it though, for the most part it's rather smooth. However target's mana/rage/energy seems to bug somewhat regularly, causing the bar to get stuck one color; currently my target is a mage, but it shows a red bar as if it were Rage.

Overall I like the design though, simple enough and as I said smooth for the most part, and the customization is good...although a gui would vastly improve the mod overall.
Thanks for your Bugreport. i fixed Manabar Colors in my new beta. And take now a deeper look for the Death issues.

When my HUD reaches Version 1.0 it will have a options Panel.

Ciao
Drathal
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Unread 01-23-06, 10:14 AM  
Drathal
A Fallenroot Satyr
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Forum posts: 23
File comments: 14
Uploads: 4
Originally posted by Vanq
Tried using this. It's working smoothly and for me no glitches have happened so far. Really looking forward to that skins-thingie. I got a vision of having some undead-claws for the rings. Gimping them right now.
A Config UI would be nice too, but functionality ftw!
All my attempts to get self-health/self-mana on the left and target stuff on the right have utterly failed - guess I'm just no pro at lua/xml stuff. Toggling this ould be a blast!
Overall very "smooth" feeling ingame. Thx for doing this!
When Version 1.0 comes out it will have Support for different Looks / Layout. I still have to add some Features before. Thanks for your Suggestions.

Ciao
Drathal
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Unread 01-26-06, 03:10 AM  
satrron
A Kobold Labourer

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i like this mod very much. it looks clean and no bugs at all.
and i like you added target's buff/debuff...if you can make an option that only shows debuff that would be great. maybe my debuffs also
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Unread 01-30-06, 01:44 AM  
Drathal
A Fallenroot Satyr
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Originally posted by satrron
i like this mod very much. it looks clean and no bugs at all.
and i like you added target's buff/debuff...if you can make an option that only shows debuff that would be great. maybe my debuffs also
The New Version has allready Target Buffs / Debuffs. More Options will come in future Thanks for your sugesstion

Ciao
Drathal
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Unread 02-15-06, 02:39 AM  
Vadis
A Kobold Labourer

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i do love this, great work, really cool thanks!
i fiddled with it alittle and have yet to find a way to turn off my health bar (probably not possibly)
because i preffer only seeing my targets health and my rage
all is good but if there is any command to get rid of my health bar that would be great, or i think that might be 1 of the things you are working on in your "1.0" version.
it just would be less confusing to read the bar without having to glance and see which is which time to time
ty once again
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Unread 02-19-06, 04:25 AM  
Forage
A Murloc Raider

Forum posts: 6
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Display side

Really like the hud great addon but the previous hud I used I was able to have my health/rage on left target on right. I'm sure you don't want to answer a million questions about this but if anyone could point me to the primary lines in the lua where they are or if you plan on allowing this later I would greatly appreciate it.
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Unread 02-26-06, 06:15 AM  
Reverend
A Kobold Labourer

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Love this HUD best out of them all. Can't wait for the next release!
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Unread 02-27-06, 05:29 AM  
Reverend
A Kobold Labourer

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After using this mod for a while I find I still love it ... but there is one suggestion I'd like to make, and that suggestion is for it not to go from out of combat/no selection to the target selected state if the target in question is friendly. Having it pop up while talking to merchants and bankers is kinda obtrusive. Just something to consider, I guess. I'm not about to cease using it because of this observation, but perhaps it could be something to include (if possible) in a future release as a toggle-able option, or something. .... Yeah.
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Unread 03-02-06, 07:49 PM  
Gardan
A Kobold Labourer

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I like this mod very much. I have two suggestions:
- I would like to be able to show the HP/Mana deficit
- I would like to be able to show HP/Mana at the top of the bars

So... this both together would be great: HP/Mana in Current/Max at the bottom and in Deficit at the top. Yeah... *dream*
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Unread 04-01-06, 10:38 PM  
Drathal
A Fallenroot Satyr
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@Vadis
I will add an option to remove Player / Targetunitframe in the Future. Thanks for suggestion

@Forage
This will be available with Skin Support. That will be Version 1.0

@Reverend
Thats a goof point. That i think i will add that in near Future

@Gardan
I will Change the Displaymodes in one of the next Version. Positioning the Text will be available with Version 1.0 when Skin Support is Buildl in
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Unread 04-05-06, 11:48 PM  
ckknight
A Warpwood Thunder Caller
 
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Just want to say I love your mod. It's my favorite HUD.
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