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Updated:09-02-08 08:41 AM
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LockNotes  Popular! (More than 5000 hits)

Version: 2.4
by: Veev [More]

This is a fairly small mod that has been tailored to work specifically with the warlock class. It features spell notifications for events such as an enemy gaining cloak of shadows or spell reflect (and when they fade), if one of your spells is resisted, if you gain shadow trance (the nightfall buff), and much more.

It has been specially designed to display only important and relevant information, to help reduce any clutter or spam. For example, it will not display if your shadow bolt is resisted, but it will display if your corruption is resisted. The reasoning behind this is that if you see a DoT resist, you know you need to instantly try to recast it, whereas a shadow bolt resist is just disappointing, but not exactly what would be considered important information in most PvP scenarios.

It also includes short and non-intrusive sound clips to accompany most of the various warnings. All spell resists will play an identical 'thud' sound, hostile enemy buffs also share an identical sound, but it gives events such as Nightfall/Backlash a unique and easily distinguishable sound of their own. The idea behind the sound clips is that eventually, after enough play, you will barely need to read the text at all. If a rogue is chasing you and you hear the familiar hostile buff sound, you know he just popped cloak of shadows and to keep running for your life.

Also I am afraid that this mod is not customizable in any way (and as such there is no ingame /slash command). Sometime in the future I would eventually like to add a fully customizable options interface to it, as well as localize it for all available languages, but unfortunately that is all beyond my limited programming knowledge at the moment. If anyone out there would like to volunteer to do either of those, please let me know.

But hopefully, for most, the mod is designed well enough that there should be little to nothing that you wish to change. If you still have a strong desire to change something, I encourage you to open the .lua file with Notepad and to look around for yourself. The code is all fairly straight forward, even for those with zero coding experience. If you want to remove a sound effect from an event, just delete the /PlaySoundFile line, etc.

Enjoy!

v2.3 (September 2nd, 2008)
  • Small update to fix the display on what buffs are removed by devour magic
  • Also added/improved filtering on the red message spam (spell not ready, out of range, line of sight, etc.)


v2.3 (April 22nd, 2008)
  • Fixed a bug that would make spells display that they were resisted if an enemy player had PW:Shield up or some other type of absorb
  • Will now only display when something is dispelled by devour magic, so will no longer say Lesser Invis was dispelled when you sac a succubus, or sheep was dispelled if you break a sheep, etc
  • Will now display when enemy grounding totems are up and down


v2.2 (April 10th, 2008)
  • Will now display what buffs your fel hunter dispells with devour magic, hostile buffs in yellow, friendly buffs in white... this is displayed in a different frame with smaller text, will not interfere with the other warnings
  • Will now also display what spell and spell school your pet's spell lock interrupts (e.g., "Interrupted Flash Heal (holy)."), displayed with the same text/frame as the devour notifications
  • Spells that failed because the target was immune will now simply say "immune" instead of "failed" (e.g., "Curse of Agony immune." or "Fear immune.")
  • Changed fel/demon armor removal notifications to always say "down" instead of either "removed" or "faded"


v2.1b (April 3rd, 2008)
  • Fixed a minor bug displaying when fel armor is removed


v2.1 (April 3rd, 2008)
  • Fixed warning for when an enemy gains nether protection
  • Added ice block and fire reflector to hostile spell warnings
  • Changed 'spell failed' text from white to red (failed is when a player is immune, except for grounding totem), all other forms of resists including spell reflect, grounding totem absorbs, and just normal spell resists are still displayed in white text (so when you see white text, you know you need to recast whatever was just resisted)
  • Added warnings for when demonic sacrifice buffs fade
  • Will no longer say armor removed when you swap between fel armor and demon armor
  • Added intercept resist warnings for felguards (this may need some more testing, it may say stun resisted if the intercept damage effect was absorbed by something like pw:shield)
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Unread 03-31-08, 11:56 PM  
bazyx
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Thanks for updating this veex! Locknotes is one of the better if not best addons for a warlock that pvp's/arenas.

-xyzlolz
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Unread 03-31-08, 11:56 PM  
Veev
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As this mod has had to be completely rewritten it would not surprise me if you encounter a bug or two. I have done a decent amount of testing myself and fixed any problems that sprung up, so hopefully any that you find (if at all) aren't too game-breaking.

Please post any feedback/bugs/requests here. Thanks!
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Unread 04-01-08, 01:48 AM  
myztikrice
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No customization? Not even where the text pops up?
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Unread 04-01-08, 09:26 AM  
Veev
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Originally posted by myztikrice
No customization? Not even where the text pops up?
No, I'm afraid not. It uses one of the frames already provided by the game to display the text (zone changing text).
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Unread 04-01-08, 03:35 PM  
malcallm
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Gj m8
Instabolt and Shadowtrance stop working after patch.
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Unread 04-02-08, 10:57 PM  
Foxhunter39
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"Divine Shield is down" pops up for no reason on anyone targeted even when there not a pally. This started happening after this little patch that blizzard did on tuesday.
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Unread 04-03-08, 06:25 PM  
Veev
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Originally posted by Foxhunter39
"Divine Shield is down" pops up for no reason on anyone targeted even when there not a pally. This started happening after this little patch that blizzard did on tuesday.
I have not been able to re-produce this, is it still happening? Is it triggering off of friendly divine shield buffs? Is it just going off at random? I can't think of anything that might trigger it.
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Unread 04-04-08, 01:18 AM  
Foxhunter39
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Originally posted by Veev
I have not been able to re-produce this, is it still happening? Is it triggering off of friendly divine shield buffs? Is it just going off at random? I can't think of anything that might trigger it.
Yes it is still happening.

I at first didn't really think of it much, but now that I have noticed it I have zoned in on when it happens.

I.E. when I'm walking around Shatt, if my mouse goes over some one it might randomly cause say... divine shield is up or Cloak of shadows is up.

anyway, i am trying to figure out what I might be missing....

Is the mod suppose to let me know when some one that i am targetings cds are up?

Regards,

I'll look into it more and maybe try to frags it happening even though it is pretty random.
Last edited by Foxhunter39 : 04-04-08 at 01:21 AM.
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Unread 04-04-08, 11:50 AM  
Veev
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Nah, the mod doesn't warn about cooldowns at all. And the code is all very straight forward and simplified which is why I'm pretty confused on how that could be happening. Here is an example of what the code looks like:

Code:
if (arg2 == "SPELL_CAST_SUCCESS") then
	if bit.band(arg5, COMBATLOG_OBJECT_REACTION_HOSTILE) > 0 then
		if (arg10 == "Cloak of Shadows") or (arg10 == "Divine Shield") then
			SpellName = arg10
			ZoneTextString:SetText(""..SpellName.." up!");
			displaytext etc
		end
	end
end
The second line makes sure that whomever just casted the buff is a hostile player only... the only thing I can think of, is that they made the combat log view a very huge range/radius around the player now, as far as you can see or further, so if there's some random enemy player messing around with those spells on the other side of town, it may be picking those up.
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Unread 04-04-08, 01:23 PM  
Foxhunter39
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the only thing I can think of, is that they made the combat log view a very huge range/radius around the player now, as far as you can see or further, so if there's some random enemy player messing around with those spells on the other side of town, it may be picking those up.
I think that might exactly be it!
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Unread 04-05-08, 06:59 AM  
Shamania
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Originally posted by Veev
<..>

Please post any feedback/bugs/requests here. Thanks!
Hello Veev, I have one question ^^ Shall you will update ShamanNotes?

i rly need it nice addon for 2.4...
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Unread 04-06-08, 02:31 PM  
Veev
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Originally posted by Shamania
Hello Veev, I have one question ^^ Shall you will update ShamanNotes?

i rly need it nice addon for 2.4...
Eventually, not sure when. Probably within a week or so.
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Unread 04-07-08, 04:35 AM  
Bhal
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hi,
how can i narrow this addons range? i dont..
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Unread 04-07-08, 03:04 PM  
Veev
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Originally posted by Bhal
hi,
how can i narrow this addons range? i dont..
I'm not sure if there's a way, I imagine it could be kinda spammy in battlegrounds. I'll try to look into it.
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Unread 04-07-08, 05:23 PM  
vkei
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it seems not working on zhTW ,is there any ways to make it works?
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