Download
(2MB)
Download
Updated: 10-24-14 08:04 PM
Addon for:
oUF.
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:99,948
Favorites:145
MD5:

oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 12-28-14, 03:21 AM  
Pandemius
A Kobold Labourer
 
Pandemius's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 8
Uploads: 1
Diablo Unit Frame without Orbs

Hello,

I want ask you, is it possible to replace Orbs to "Square unit frame" just like target frame?

Thank you.

PS - I know that this addon ment to look like Diablo but I really love how looks target frames its textures and colors are awesome!
__________________
It is a GOOD day to DIE
Report comment to moderator  
Reply With Quote
Unread 12-04-14, 10:51 AM  
Trollporn
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Sorry if this has been asked before. I just downloaded this beautiful UI, and the blizzard bars are still showing. They are on top of the diablo orbs, and bars. How do I turn it off?
Report comment to moderator  
Reply With Quote
Unread 11-30-14, 06:50 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
@Byakko
Of course that is possible. All you need is a technique to make split orbs possible. Discokugel shows you how to do exactly that. (ScrollFrames crop animations)
So what has to be done is to create a layout that matches the split orbs and hook oUF elements on to it.
That cannot be done to oUF_Diablo itself. A new layout has to be written from ground up.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 11-29-14, 01:54 PM  
Byakko
A Fallenroot Satyr

Forum posts: 21
File comments: 36
Uploads: 0
Hey Zork, is there a way to adapt the split-orb from DiscoKugel2 (http://www.wowinterface.com/download...scoKugel2.html) into ouf_Diablo? I'm experimenting getting it by being creative with alpha-masking of textures, but I'm not even sure if that will work.
Report comment to moderator  
Reply With Quote
Unread 11-26-14, 04:45 AM  
gemehhe
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi guys,

I have been trying to get the buffs in the party frames to fade out as they near completion, as they used to, and as debuffs do still currently, as well as buffs in other frames. It just doesnt seem to work in the party frame.

I'm not too experienced with lua, but have been trying to edit the config file to get it to work, aurawatch is enabled in the party area of config.lua. Ouf, ouf_diablo etc are all upto date, with clean installs of the latest versions. Ive disabled all other addons to see if there was interference. Still cannot get it to work like it used to.

Anyone know what i can change to get it to work? Does it work for you guys?
Report comment to moderator  
Reply With Quote
Unread 11-19-14, 04:45 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Numbers are always from a cooldown mod like OmniCC, tullaCC or the like.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 11-19-14, 02:11 PM  
Heksyl
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Well i realized that i need to update ouF. Debuffs now shows duration but there is no number on them. As i recall there was something indicating remaining time of the debuff. Is there a possibility to configure this?
Report comment to moderator  
Reply With Quote
Unread 11-19-14, 08:51 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
@Heksyl
Make sure you update your oUF to the latest version.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 11-19-14, 07:28 AM  
Joker119
A Flamescale Wyrmkin
 
Joker119's Avatar
AddOn Author - Click to view AddOns

Forum posts: 113
File comments: 503
Uploads: 10
Originally Posted by Heksyl
Hi, great addon!
Target player debuffs don't show time remaining for me. I'm just curious, is it at my end, or there is something wrong with addon?

Are you positive you've updated to the most recent version? They are working fine for me.
Report comment to moderator  
Reply With Quote
Unread 11-18-14, 10:28 AM  
Heksyl
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Hi, great addon!
Target player debuffs don't show time remaining for me. I'm just curious, is it at my end, or there is something wrong with addon?

Report comment to moderator  
Reply With Quote
Unread 11-17-14, 09:43 PM  
wolfish426
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
thank you. I'll have a look and see if I can get something working
Report comment to moderator  
Reply With Quote
Unread 11-17-14, 07:23 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Yes in theory that is possible. A working example can be seen here:
http://www.wowinterface.com/download...scoKugel2.html

But. You would need to rewrite the whole player and orb layout to do it. Mega advanced only.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 11-17-14, 01:06 PM  
wolfish426
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Hey zork, first of all awesome addon.

I just had a question, that is it possible to modify the code somehow to make the health and mana globes into one? So that its just one circle, with half the circle being health and the other half being mana?

First of all, is that even possible? if so, which file would i go about updating?
Report comment to moderator  
Reply With Quote
Unread 11-11-14, 03:18 AM  
Joker119
A Flamescale Wyrmkin
 
Joker119's Avatar
AddOn Author - Click to view AddOns

Forum posts: 113
File comments: 503
Uploads: 10
Re: Re: AuraWatch on Raid Frames

Originally Posted by zork
@galaxy
Not sure what your problem is but the raid.lua has a function called createAuraWatch.
https://code.google.com/p/rothui/sou...s/raid.lua#113

Cancel all that. Somehow, i was running on the old version of oUF_Diablo still. Re-updated, working without me "fix" not sure what happened. Sorry.

Is there a way to enable aurawatch to allow more than 1 row of buffs on the party frame?
I mean, in practacality, I only really need 5 buffs, but if I say, have Beacon of Light, Beacon of Faith (once I get 100), Mastery Bubble, Sacred Shield, Stay of Execution, and Hand of Protection/Purity/Sacrifice That alone is 6, not including any other buffs I want to track (IE: Amplify Magic, Rallying Cry or tank/defensive CD's) I basically just get a infinitly vertically stacking row of icons.

I know how on the raid frames, just move the x/y positions for the ability with the local dir [#] setting, but trying that under the aurawatch settings in addons/ouf_diablo/core/libs.lua has no effect.
Last edited by Joker119 : 11-11-14 at 04:48 AM.
Report comment to moderator  
Reply With Quote
Unread 11-11-14, 02:35 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Re: AuraWatch on Raid Frames

@galaxy
Not sure what your problem is but the raid.lua has a function called createAuraWatch.
https://code.google.com/p/rothui/sou...s/raid.lua#113
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-11-14 at 02:37 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: