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SimpleHUD  Popular! (More than 5000 hits)

Version: 1.6.1
by: Dagma [More]

v1.6.1 -- Some bug fixes. Maybe fixed the library problem people were having? Also fixed a weird OnUpdate "elapsed" bug.

-- SimpleHUD

/shud for options window.

-- Basic heads-up-display, but with lots of options.
-- There are FIVE simple segmented arc gauges that display data.
-- Each can display: player/target/pet health, player mana, player energy, player rage, player combo points, or player time in 5 second rule, ability/item cooldown, debuff duration.
-- Each can be hidden and configured separately. Type /shud at prompt for configuration dialog.

PURPOSE: Other heads-up-displays are complicated things. I wanted something simple. Others requested various features that have made it less simple. All such features are optional.

LAYOUT OPTIONS: Top, bottom, left, right positions; grow to middle and change growth direction.

QUICK START: Load the add-on and type one of the following preset commands.

/shud preset caster (if you are a caster)
/shud preset rogue (if you are a rogue)
/shud preset warrior (if warrior)
/shud preset druid (if druid)

Type "/shud" by itself for configuration window. "/shud help" gives the full list of text commands.

v1.6.1 -- Some bug fixes. Maybe fixed the library problem people were having? Also fixed a weird OnUpdate "elapsed" bug.

v1.6.0 -- updated to game version 4.0.1. Probably still some bugs, but core functions are fine.

v1.5.0 -- Combo point bugfix (I hope), and some tweaks for power updating. Power auto-coloring also colors Death Knight health bar by presence, in addition to the old druid power color changes, by shapeshift form.

-- v1.4.1 -- updated TOC for latest patch. (20400)

-- v1.4.0 -- Updated for game patch 2.2. Added: (1) data type "cooldown", which displays cooldown of an actionslot. spell or item must be on an actionslot someplace, not just in a bag or spellbook. this may mean you need to make a macro for it. (2) data type "debuff", which times player-cast debuff on unit. both use new pref field "action".

-- v1.3.1 31 July 2007 -- Added (1) if gauge is for energy or combo points, alert color applies ABOVE threshold. this allows alerts to signal sufficient energy or combo for an ability. (2) bugfix for alert threshold activation. wasn't activating at exactly the right point, because of some kind of internal rounding error (floats are NEVER equal!). (3) bugfix for minor issue with druid form color changes. (4) ensured that gauges update immediately after entering combat. (4) bugfix for applying presets to gauges 4 and 5 --- was applying them to gauge 1 instead. (5) streamlined the gauge settings in Waterfall. Now uses a popup to choose which gauge to edit.

-- v1.3.0 25 July 2007 -- added (1) grow to middle option, (2) growth direction option, (3) FOURTH and FIFTH gauges, so can now support two gauges growing to middle in top layer, two to middle in middle layer, one in small layer, (4) 11 segment energy arc, for rogues with Vitality talent

-- v1.2.0 25 July 2007 -- added (1) individual gauge sizes, (2) smart rotation locations

-- v1.1.0 25 July 2007 -- added (1) unit selection, (2) HUD rotation, (3) xoffset and individual HUD x and y offsets, (4) Waterfall options dialog

-- v1.0.0 24 July 2007 -- first publish
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Unread 10-24-10, 08:44 AM  
catnick
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and the text comant is working only some of them.
+ this

Code:
1x SimpleHUD-1.6\SimpleHUD.lua:673: attempt to index field '?' (a nil value)
SimpleHUD-1.6\SimpleHUD.lua:913: in function `SimpleHUD_PrepData'
SimpleHUD-1.6\SimpleHUD.lua:407: in function `SimpleHUD_ForceRedraw'
SimpleHUD-1.6\SimpleHUD.lua:411: in function `SimpleHUD_ForceFullRedraw'
SimpleHUD-1.6\SimpleHUD.lua:543: in function `SimpleHUD_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

Locals:
hudnum = 1
cdata = 100
theunit = "player
and

Code:
1x SimpleHUD-1.6\SimpleHUD.lua:673: attempt to index field '?' (a nil value)
SimpleHUD-1.6\SimpleHUD.lua:913: in function `SimpleHUD_PrepData'
SimpleHUD-1.6\SimpleHUD.lua:569: in function `SimpleHUD_PrepScan'
SimpleHUD-1.6\SimpleHUD.lua:1026: in function `SimpleHUD_OnUpdate'
<string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1>

Locals:
hudnum = 2
cdata = 0
theunit = "player"
hope this helps i like this hud very simple thanks for making it
Kathy

P.s. i'm also getting that water fall error i have tried loading SHUD by its self
with all other addon's disabled the GUI slash comant was still not working
Last edited by catnick : 10-24-10 at 09:14 AM.
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Unread 10-23-10, 09:24 PM  
Dagma
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Originally posted by jkasquires
Get the following error on my 73 Druid:
[code]Message: Interface\AddOns\SimpleHUD\SimpleHUD.lua:394: Cannot find a library instance of Waterfall-1.0.
You have a library conflict of some kind. I can't fix that. Only you can fix that, by finding which other addon is blocking Waterfall from loading right.
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Unread 10-23-10, 08:51 PM  
jkasquires
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Get the following error on my 73 Druid:
Code:
Message: Interface\AddOns\SimpleHUD\SimpleHUD.lua:394: Cannot find a library instance of Waterfall-1.0.
Time: 10/23/10 19:49:11
Count: 3
Stack: [C]: in function `error'
...face\AddOns\SimpleHUD\libs\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
Interface\AddOns\SimpleHUD\SimpleHUD.lua:394: in function `?'
Interface\FrameXML\ChatFrame.lua:4106: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3717: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:3755: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals: (*temporary) = "Cannot find a library instance of Waterfall-1.0."
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Unread 09-05-10, 05:57 PM  
krakko
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you shold update .

UPDATE.
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Unread 05-09-09, 10:26 AM  
Dagma
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This hasn't been updated for 3.1, so bits of it may or may not work quite right.

I still use it myself, and my local copy has various fixes to it. But I'm not actively developing this, because it has never attracted much of an audience, compared to my other addons.

So in summary, glad you find it somewhat useful, but I can't say when I'll get around to uploading an updated version.

Originally posted by evantaur
great addon but

debuff/buff timers doesn't work

tested on pw:shield / weakened soul
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Unread 05-09-09, 05:13 AM  
evantaur
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great addon but

debuff/buff timers doesn't work

tested on pw:shield / weakened soul
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Unread 04-15-09, 03:24 AM  
Jeania
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*poke*

lol this actually is more of what I'm looking for, although I'm wondering what sort of graphical changes it has ^_^ as in customizing I mean lol

And if it's going to be updated, of course xD
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Unread 02-06-09, 09:27 PM  
Dagma
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Originally posted by Dizmal
What if your not a caster. rogue. warrior. or druid. Are those the only classes it supports....?
It supports everything except undead death knights.
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Unread 02-06-09, 01:42 PM  
Dizmal
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What if your not a caster. rogue. warrior. or druid. Are those the only classes it supports....?
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Last edited by Dizmal : 02-06-09 at 01:42 PM.
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Unread 02-06-09, 10:10 AM  
Dagma
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Originally posted by moggan
The combo point issue appears to be due to a change of names for the event. Replacing the two occurrences of:

PLAYER_COMBO_POINTS

with:

UNIT_COMBO_POINTS

in the lua made it work just fine for me
I made that change and just uploaded it again. Rogue players will have to let me know if that fixes the issue for them.
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Unread 02-06-09, 03:13 AM  
moggan
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The combo point issue appears to be due to a change of names for the event. Replacing the two occurrences of:

PLAYER_COMBO_POINTS

with:

UNIT_COMBO_POINTS

in the lua made it work just fine for me
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Unread 12-30-08, 12:25 PM  
Dagma
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Re: Re: Combo points

Originally posted by Footrot
Is this mod abandoned?
I'm not actively maintaining it, although I do still use it. Just not for a rogue, so can't say when I'd get around to fixing combo points.
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Unread 12-30-08, 10:06 AM  
Footrot
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Re: Combo points

Originally posted by zeddd
Hi, nice addon, but something wrong with the combo points (rogue), they just don't increase, only the first one on the combat appears.
Is this mod abandoned?
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Unread 11-22-08, 06:37 AM  
zeddd
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Combo points

Hi, nice addon, but something wrong with the combo points (rogue), they just don't increase, only the first one on the combat appears.
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Unread 11-15-08, 04:15 PM  
nmonk
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This looks awesome.

One thing I am looking for however, is a "damage" option - basically lost health. That way when my wife's toon is low health she has a lot of red on her screen to remind her to heal, not only a few blocks.
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