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Legion (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
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The Adventure Continues (6.1)
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-23-16 08:56 AM
Created:06-06-11 11:10 AM
Downloads:20,819
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oUF Fail  Popular! (More than 5000 hits)

Version: 1.6.9
by: Sauerkraut, MiRai

I am not playing as much as I used to. Too much real life getting in the way. I will try to keep things up to date but I can't promise much at this time. No new features will be added in the foreseeable future.

IMPORTANT: Use the included version of oUF until further notice.

Simple, Minimalistic oUF frames.

This is a fork of my oUF_Karma (http://www.wowinterface.com/downloads/info18617-oUF_Karma.html) addon. It changes the orientation of the power bar to the top of the frame. I have also added a small indicator arrow that moves along the bar in relation to the power. This layout is focused more on PvP and lacks some of the PvE features that were included in oUF_Karma.


A short video can been seen at http://youtu.be/Iq7Fy0Jr-g8

I've been working closely with MiRai on a new version of oUF_Fail that adds the power indicator arrows to several other frames. With the help of Phanx and Caleb we have been able to create something that works just the way we like. Huge credit goes to MiRai for coming up with the idea, and the solution. Now included in version 1.4.* and up!!!



Special thanks to Zork and Rainrider for helping me to get the arrow to update when the power type changes. Another thanks to Freebaser for coming up with the code to make the arrow possible.

Supports the following frames:

  • Player
  • Player Pet *NEW*
  • Target
  • Target of Target
  • Focus
  • Focus Target
  • Party
  • Party Pets
  • Raid
  • Boss
Raid frames will adjust size depending on how large of a raid you are in. As the number of raid members increases the size of the frame decreases.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth (modified and embedded) - !!!DO NOT USE AN EXTERNAL VERSION IT WILL BREAK THE ADDON!!!
- oUF_Combat Feedback or oUF_FloatingCombatFeedback
- oUF_WeaponEnchant
- oUF_Experience
- oUF_Reputation


All frames can be moved from within the cfg.lua file (or with oUF_Movableframes)as well as many other settings. Including the healthbar font size (Lily.Petal and webmasta ).


Credits:
Special thanks to myno for oUF_Drk. I re-used a lot of that code to make things work. Zork for oUF_Simple that I used as a framework for my layout and for helping me not be such a noob at lua.
Freebaser, Drakull, Neverg, and Monolit. - Most of the code and inspiration came from their layouts.

Notes:
This is my personal layout and it's *not* finished so expect bugs. I will not add features that I will not use. If you aren't ready to edit code then please don't bother asking. Some features may not be fully functional or working at all. This add on eats baby seals and can be hazardous to your health. There is no in game configuration all changes must be done with a text editor. Personally I use Notepad++.

Questions or comments please feel free to leave a message I check back frequently.

1.6.8 -
Fixed Paladin and Monk class power

1.6.7b -
Fixed castbar issue (Thanks MiRai)
Fixed warlock shard bar.
Known issue - Paladin holy power wrong color.

1.6.7a -
Updated for Legion
Known issue - Player cast bar is messed up (background issue)

1.6.6 -
Minor changes and some frame locations adjusted
TOC bumped for 6.2

1.6.4 -
Added party pet frame support.
Removed support for oUF_SVengeance since vengeance no longer exists.
Removed mage arcane charges bars. I don't feel they are really needed.
Fixed right click menu for party frames.

1.6.3 -
Hopefully fixed shadow priest orbs

1.6.2 -
Fixed drain soul spell ID (thanks Tehtsuo)
bumped TOC

1.6.1 -
Minor correction

1.6.0 -
Changed height of player and target bars
removed size change for raid based on raid size (was causing too much taint)

1.5.7 -
Minor fixes mainly maintenance

1.5.4 -
Smooth power values re-introduced (with mana fix)
Boss frames working

1.5.3a -
typo

1.5.3 -
Minor fixes
Boss frames are working

1.5.2 -
Dunno it disappeared

1.5.1 -
A perfect example of why not to try and fix things when you are over tired.
Raid frames fixed, they were just off the screen *duh

1.5.0 -
Added warlock spec specific power tracking.
Added mage arcane blast charge power tracking.
Shaman totem support is still broken, I'm looking in to it.
There is a bug with combat feedback, a reloadui clears it but I'm trying to find the root.
Raid frames are still acting up. I'm lost on this one.

1.4.7 -
TOC Update
Fixed Combat Feedback error
Hopefully fixed Raid frames

1.4.4 -
Fixed over lapping runes & exp/rep bar - Thanks MiRai!

1.4.3 -
Moved combo points back to their proper spot.

1.4.2 -
Added arrows for target, party, focus and focus target. Can be disabled in the cfg.lua file.
Experience and Reputation text now shows only on mouse over.
Fixed vengeance text display. Minor texture changes.

1.3.4 -
Fixed a tag error. Added support for oUF_Reputation.

1.3.3 -
Fix desaturating of debuffs

1.3.2 -
Fixed a tag error

1.3.1 -
Fixed overlapping items (again).

1.3.0 -
Updated Class power to work with oUF_1.6.* Added support for oUF_Experience

1.2.0 -
Went back to the original 1.0 format because I liked it better. Fixes overlapping cast bars and a few
other small things. Still a bit buggy, Paladin holy power is messed up. I think it works (more or less).

1.1.0b -
Been a while, lazy coding breeds extra updates

1.1.0a -
Fixed some secondary power issues

1.1.0 -
Updated for MoP

1.0.3 -
Bumped TOC for 4.3

1.0.2 -
Bumped TOC for 4.2
Minor Improvements

1.0.1 -
Initial Release
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Unread 06-07-11, 04:59 AM  
agneswww
A Kobold Labourer
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File comments: 21
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error~~~

20x oUF_Fail-1.0.1 (2011.06.06)\castbar.lua:102: attempt to index local "sf" (a nil value)
oUF_Fail-1.0.1 (2011.06.06)\castbar.lua:102: in function "PostCastStart"
oUF-1.5.11\elements\castbar.lua:59: in function <oUF\elements\castbar.lua:14>
(tail call): ?

Locals:
self = oUF_failPet {
0 = <userdata>
Highlight = <unnamed> {}
__tags = <table> {}
PLAYER_ENTERING_WORLD = <func> @oUF\ouf.lua:125
mystyle = "pet"
UNIT_SPELLCAST_CHANNEL_START = <func> @oUF\elements\castbar.lua:170
UNIT_SPELLCAST_INTERRUPTIBLE = <func> @oUF\elements\castbar.lua:102
UNIT_PET = <func> @oUF\ouf.lua:145
UNIT_HEALTH_FREQUENT = <func> @oUF\elements\health.lua:60
UNIT_MAXHEALTH = <func> @oUF\elements\health.lua:60
__elements = <table> {}
realUnit = "pet"
Castbar = oUF_failCastbarpet {}
UNIT_POWER_BAR_SHOW = <func> @oUF\elements\power.lua:81
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <func> @oUF\elements\castbar.lua:116
Health = <unnamed> {}
UNIT_EXITED_VEHICLE = <func> @oUF\ouf.lua:145
UNIT_CONNECTION = <table> {}
UNIT_POWER = <func> @oUF\elements\power.lua:81
UNIT_SPELLCAST_START = <func> @oUF\elements\castbar.lua:14
unit = "player"
UNIT_SPELLCAST_DELAYED = <func> @oUF\elements\castbar.lua:130
UNIT_SPELLCAST_STOP = <func> @oUF\elements\castbar.lua:151
SmoothBar = <func> @oUF_Fail\Elements\smooth.lua:15
RAID_TARGET_UPDATE = <func> @oUF\elements\ricons.lua:19
UNIT_MAXPOWER = <func> @oUF\elements\power.lua:81
UNIT_DISPLAYPOWER = <func> @oUF\elements\power.lua:81
Power = <unnamed> {}
UNIT_SPELLCAST_INTERRUPTED = <func> @oUF\elements\castbar.lua:83
UNIT_ENTERED_VEHICLE = <func> @oUF\ouf.lua:145
UNIT_FACTION = <table> {}
RaidIcon = <unnamed> {}
menu = <func> @oUF_Fail\lib.lua:79
UNIT_SPELLCAST_CHANNEL_STOP = <func> @oUF\elements\castbar.lua:247
UNIT_SPELLCAST_CHANNEL_UPDATE = <func> @oUF\elements\castbar.lua:223
UNIT_POWER_BAR_HIDE = <func> @oUF\elements\power.lua:81
style = "fail"
UNIT_SPELLCAST_FAILED = <func> @oUF\elements\castbar.lua:64
}
event = "UNIT_SPELLCAST_START"
unit = "player"
spell = "保護野生動物"
castbar = oUF_failCastbarpet {
0 = <userdata>
PostCastStop = <func> @oUF_Fail\castbar.lua:120
CastingColor = <table> {}
ChannelingColor = <table> {}
Time = <unnamed> {}
interrupt = false
PostChannelStart = <func> @oUF_Fail\castbar.lua:94
casting = true
FailColor = <table> {}
castid = 18
CompleteColor = <table> {}
delay = 0
max = 0.23099999999977
Text = <unnamed> {}
duration = 0
PostCastStart = <func> @oUF_Fail\castbar.lua:94
Spark = <unnamed> {}
__owner = oUF_failPet {}
ForceUpdate = <func> @oUF\elements\castbar.lua:364
Icon = <unnamed> {}
PostCastInterrupted = <func> @oUF_Fail\castbar.lua:135
PostChannelStop = <func> @oUF_Fail\castbar.lua:129
PostCastFailed = <func> @oUF_Fail\castbar.lua:135
OnUpdate = <func> @oUF_Fail\castbar.lua:54
}
name = "保護野生動物"
_ = ""
text = "保護野生動物"
texture = "Icons\Spell_Nature_NatureTouchGrow"
startTime = 4011.762
endTime = 4011.993
_ = false
castid = 18
interrupt = false
max = 0.23099999999977
shield = nil
sf = nil
UnitCastingInfo = <func> =[C]:-1
GetTime = <func> =[C]:-1
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Unread 06-07-11, 05:22 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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I'll check it out when I get home from work. What class are you playing? Seems like pet cast bar is messed up.
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Unread 06-07-11, 10:36 AM  
agneswww
A Kobold Labourer
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Originally posted by Sauerkraut
I'll check it out when I get home from work. What class are you playing? Seems like pet cast bar is messed up.
my class : Priest
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Unread 06-07-11, 03:02 PM  
Sauerkraut
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Originally posted by agneswww
my class : Priest
I haven't been able to replicate this error could you tell me what you were doing when it happened please.
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Unread 06-08-11, 12:23 AM  
Josyane
A Kobold Labourer

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Hp Bar

Hi and thanx for this great addon

First of all, I hope that you will understand my poor english ^^

I just want to ask you 1 question. Is it possible to change the hp bar...
I mean, instead of decrease numbers when you are hurt, is it possible to view the color of your hp bar decrease when you are hurt (more visual than numbers).
Hard to explain :/

Thanks again for the great job
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Unread 06-08-11, 04:16 AM  
agneswww
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Originally posted by Sauerkraut
I haven't been able to replicate this error could you tell me what you were doing when it happened please.
I hope that you will understand my poor english
i do some quest...
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Unread 06-09-11, 06:49 AM  
Sauerkraut
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Re: Hp Bar

Originally posted by Josyane
Hi and thanx for this great addon

First of all, I hope that you will understand my poor english ^^

I just want to ask you 1 question. Is it possible to change the hp bar...
I mean, instead of decrease numbers when you are hurt, is it possible to view the color of your hp bar decrease when you are hurt (more visual than numbers).
Hard to explain :/

Thanks again for the great job
Just edit the line
Code:
 oUF.colors.smooth = {0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22,}
to something like

Code:
 oUF.colors.smooth = {200/255, 20/255, 40/255, 250/255, 130/255, 0/255, 80/255, 255/255, 80/255}
The line is in the core.lua file near the top.
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Unread 06-09-11, 06:50 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Originally posted by agneswww
I hope that you will understand my poor english
i do some quest...
I still can't replicate your error. Is it with a specific spell or just pops up all the time?
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Unread 06-09-11, 10:47 AM  
Josyane
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Re: Re: Hp Bar

Originally posted by Sauerkraut
Just edit the line
Code:
 oUF.colors.smooth = {0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22,}
to something like

Code:
 oUF.colors.smooth = {200/255, 20/255, 40/255, 250/255, 130/255, 0/255, 80/255, 255/255, 80/255}
The line is in the core.lua file near the top.
Thanks a lot, this is exctly what I was looking for

Just another question is it possible to have the bar colored by class ? Tell me if I ask too much

Thanks again, you're my hero
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Unread 06-09-11, 02:12 PM  
Sauerkraut
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Re: Re: Re: Hp Bar

Originally posted by Josyane
Thanks a lot, this is exctly what I was looking for

Just another question is it possible to have the bar colored by class ? Tell me if I ask too much

Thanks again, you're my hero
I don't think you can have it change colors and be class colored at the same time.
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Unread 06-09-11, 11:14 PM  
Josyane
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Re: Re: Re: Re: Hp Bar

Originally posted by Sauerkraut
I don't think you can have it change colors and be class colored at the same time.
No problem for the color

But yesterday I didn't noticed that the bar which is colored now will not move (or decrease) when I'm hurt.
In fact I didn't ask the color to change when I lose HP points but just like the blizzard's bar do (hard to explain in english xD). Your raid portrait do exactly what I want for example...
I try to be as clear as possible

Thanks again and sorry to bother again...
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Unread 06-10-11, 04:46 AM  
Sauerkraut
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I just tested it and it is working. Make sure you don't have oUF_Smooth installed. This frame has it's own version. I did notice that the color does end up matching the background color when you are very hurt so you may want to adjust it.
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Unread 06-10-11, 05:46 AM  
Josyane
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Originally posted by Sauerkraut
I just tested it and it is working. Make sure you don't have oUF_Smooth installed. This frame has it's own version. I did notice that the color does end up matching the background color when you are very hurt so you may want to adjust it.
I remove oUF_Smooth and... it works perfectly !!! Thanks a lot for you're help and to be so patient ^^
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Unread 06-15-11, 10:12 AM  
Tolpa
A Defias Bandit
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boss frames doesnt work @ raid , any idea how to fix that ?
Last edited by Tolpa : 06-15-11 at 10:13 AM.
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Unread 06-15-11, 11:25 AM  
Sauerkraut
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There currently are no boss frames included with this layout.
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