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Updated:11-30-11 03:52 AM
Created:12-11-09 02:16 AM
Downloads:10,982
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Tabbed Dungeon Browser (tabDB)  Popular! (More than 5000 hits)

Version: 2.5a
by: DefectiveUser [More]

Updated for 4.3

What is it?
I love the new cross-realm Dungeon Finder and Raid Browser, but I can’t understand why Blizzard decided to keep these features completely separated despite their obvious synergy. This small add-on attempts to fix this by combining the Dungeon Finder and the Raid Browser into a single window with tabs on the right hand side to switch between them. This results in easy access to the Raid Browser through the menu bar micro buttons.

More Details
The add-on will remember which of the two windows you last had open and will reopen it for you the next time you invoke the Dungeon Finder or Raid Browser. You can open them through any of Blizzard’s default methods, including the menu bar micro buttons, slash commands or the button in the raid tab of the social window. Note: If you do invoke it through the raid tab of the social window, the add-on will assume you wanted to open the Raid Browser specifically and will always open the Raid Browser regardless of the last window opened.

New in 2.0a
Thanks to user suggestions I’ve updated TabDB to include the Battlegrounds as well. Now you can easily tab between Raids, Dungeons and Battlegrounds to see what’s going on in each. Please check the change log for other updates.

2.5a | DefectiveUser | 2011-11-30
- Compatibility with 4.3
- TOC updated
- Removed now defunct OnClick hook
- Added code to reposition Blizzards "Choose Raid" and "Browse" tabs
- Minor tab positioning tweaks

2.4a2 | DefectiveUser | 2010-10-22
- Changed how icon textures are created, hopefully this makes their display more robust

2.4a | DefectiveUser | 2010-10-21
- Compatibility with 4.0.1
- TOC updated

2.0a2 | DefectiveUser | 2009-12-22
- Fixed a broken call to libTab:tabSetGroupFrame() that resulted in LUA error when accessing the raid browser from the raid frame in the social interface

2.0a1 | DefectiveUser | 2009-12-22
- Fixed a test variable used to initialize the library, doesn’t affect usability but I feel better in myself :)

2.0a | DefectiveUser | 2009-12-20
- All core functions moved to library
- Changed licensing for library
- Changed the way frames are hooked making it more robust
- Fixed an issue where tabs would not show up when frames called by ShowUIPanel()
- Fixed a bad hook to RaidFrameNotInRaidRaidBrowserButton OnClick script that could overwrite other hooks
- Fixed an issue where tabs would hide other UI elements
- Tabs now "push" other frames over when open
- Added battleground tab
- Added versioning control for library

1.0a | DefectiveUser | 2009-12-10
- First release
- Changed file name and some variables
Post A Reply Comment Options
Unread 12-11-09, 02:33 AM  
stereoprologic
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Looks good, I like it.
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Unread 12-11-09, 05:12 AM  
Dridzt
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Great idea.
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Unread 12-11-09, 07:28 AM  
ElphieRAWR
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Thanks!

Very nice. <3
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-- Elphie --
[Matanya of Arthas]
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Unread 12-11-09, 08:18 AM  
Amenity
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This is just perfect. You really picked up exactly what Blizzard left off.

Welcome to mah favourites list!

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Unread 12-11-09, 08:36 AM  
miros
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Originally posted by Amenity
This is just perfect. You really picked up exactly what Blizzard left off.

Welcome to mah favourites list!

QFT
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Unread 12-11-09, 03:04 PM  
jehovaa
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Thumbs up <3

simple and absolutely genius
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Unread 12-11-09, 03:11 PM  
Holyana
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This is awesome, thank you!
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Unread 12-11-09, 05:16 PM  
Jimmerz28
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I was trying to figure out what hotkey to bind the raid browser to. Thanks for this genius <3
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Unread 12-12-09, 03:51 PM  
DefectiveUser
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Thank you for the replies and support, it makes mod authoring worth the effort It's great to see that so many people agree with the necessity for this functionality.
Last edited by DefectiveUser : 12-12-09 at 04:53 PM.
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Unread 12-15-09, 01:57 AM  
griddark
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I'm glad it got Weekly Pick, I could have easliy overlooked such a convienant addon.
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Unread 12-15-09, 07:15 AM  
zero-kill
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Perfect, I'd hope that blizzard contacts you for this to be in as standard!
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Unread 12-20-09, 02:28 AM  
TGulics
A Murloc Raider

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Thanks for the add-on. I'm not sure why Blizzard doesn't add something like this in, as a default. They could also do it for the Tradeskill windows.
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Unread 12-20-09, 05:40 PM  
DefectiveUser
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I've been working on the next version over this past week and nearly have it to a point of release. The biggest change was moving the core code into a library which should make future development of this add-on (and others) easier. I will also be adding the battleground browser to the tabs due to user request.

I'm choosing to move the core code into a library to make futue add-on development easier. After the overwhelming support I have recieved I want to explore other areas that could benefit from tabs, such as the profession windows like TGulics suggested.

Thanks again for all your support
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Unread 12-20-09, 06:41 PM  
flexe
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Thanks for a fantastic addon, though I have noticed a small issue with it, only minor but I thought I'd report it anyhow.

With the new tabs on the lfg/lfr window say if I was to then open my character/talents window etc, the new tab buttons on the LFG window will overlap onto the top of the new window open.

Is it possible to "push" so to speak the newly opened window so the tabs dont overlap onto the new window?

Although only a minor inconvience for a fantastic addon, I just though I'd let you know as its the only thing I've found wrong with it so far.

--- Screenshot ---



Cheers =)
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Unread 12-20-09, 07:25 PM  
DefectiveUser
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Thanks flexe for the report. I am aware of that issue, it was actually a compramise I had to make. When I was developing this add-on I had an issue with the tabs being hidden when a new frame was opened.

At the time I could not find a way to push the other windows over to prevent this without distorting the position of certain elements of the raid browser, and Blizzard did not label a number of these elements so I could not reposition them. As a temporary fix I decided to change the frame strata for the tabs to be above that of other frames.

Since then I have delved much deeper into the default UI and found how frame position is determined and how I could affect it, thus the next version has this issue addressed and once released you will have the correct spacing between the frames to prevent this overlap.
Last edited by DefectiveUser : 12-20-09 at 07:47 PM.
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