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m ActionBars  Popular! (More than 5000 hits)

Version: 5.1.3
by: Monolit [More]

m_ActionBars or monoActionBars

  • IMPORTANT: if you update to version 4.x from 3.x and older, you must update cfg.lua because it was redesigned.

About
  • Originally inspired by zork's amazing work with rActionBarStyler and rActionButtonStyler.
  • m_ActionBars is a very flexible lightweight add-on that handles your action bars.
  • This add-on is making use of default blizzard's action bars
  • This add-on aimed mainly for people with at least some experience in using lua-configured add-ons as all settings located in cfg.lua.

Key features
  • no GUI;
  • allows user to use up to 6 action bars (5 default + 1 extra action bar);
  • removes all the default action bars textures;
  • supports vehicle, totem, pet, stance and shapeshift bars;
  • built in totem timers functionality and ability to remove totems by right-clicking them;
  • custom exit vehicle button position;
  • styles action buttons' borders;
  • out of range/mana coloring;
  • allows player to choose the orientation and amount of rows for each bar;
  • grants the ability to set custom position, size and spacing between the buttons;
  • allows user to set number of visible buttons for each bar;
  • the ButtonsStyler module allows to hide/show hotkeys, macro names, item count numbers, and also to set custom font for each of those text fields.
  • key-bindings shortcuts;
  • built in HoverBind functionality (/kb to enter bindings mode) that also works directly from spell book and macros menu;
  • supports MicroMenu bar;
  • option to show bars only in combat;
  • 2 special bars for raid marks and world marker flares;
  • option to control bars' opacity;

Credits
  • Zork - for rActionBarStyler
  • Nightcracker - for ncHoverBind
  • Tukz
  • Allez

====== v. 5.1 rev 3 ======
m_ActionBars: added button_size value for exit vehicle button to cfg.lua (only for user-placed buttons)
m_ActionBars: adjusted default user_placed position for exit vehicle button
m_ActionBars: fixed missing micro buttons
m_ActionBars: updated state driver for override bar (should fix galakras problem)

====== v. 5.1 rev 2 ======
m_ActionBars: re-implemented script that enables 4 additional action bars by default
m_ActionBars: force action bars grid to always be visible
m_ActionBars: fixed styling for flyout buttons with more than 6 buttons

====== v. 5.1 rev 1 ======
m_ActionBars: .toc bump for 5.3
m_ActionBars: .cfg structure updated
m_ActionBars: exit vehicle button when docked will always have its position locked by last available Bar1 button
m_ActionBars: PARTY/RAID events replaced with new GROUP_ROSTER_UPDATE event to properly handle mark bars
m_ActionBars: removed couple config values from RaidMark and WorldMarker bars
m_ActionBars: fixed the issue with bars not disappearing properly during a pet battle
m_ActionBars: raid mark bar will be shown in party group even if you are not a leader

====== v. 5.0 rev 3 ======
m_ActionBars: added [petbattle][overridebar] macro conditions to the OverrideBar frame (to fix some bars issues in DMF quests)
m_ActionBars: removed holy power coloring for Templar's Verdict in RangeCheck module (tullaRange update)
m_ActionBars: adjusted visibility conditions for raid mark bar
m_ActionBars: fixed new action bars texture names (to hide)
m_ActionBars: added possess bar (swaps with stance bar)
m_ActionBars: added styling for possess bar
m_ActionBars: reworked how the main bar works
m_ActionBars: propperly implemented OverrideBar
m_ActionBars: fixed taint issues with extra action bar (bar6)
m_ActionBars: updated raid / world mark bars spawning logic
m_ActionBars: code refactoring cfg.lua MUST BE UPDATED
m_ActionBars: removed depricated frames, updated styling function, fixed hooks
m_ActionBars: updated RaidMark with new group status requests
m_ActionBars: fixed extra action bar not updating on page swap, locking it to page 1
m_ActionBars: bye bye totembar, you sure wasted allot of my time
m_ActionBars: removed totembar styling functions and config vars
m_ActionBars: removed raid button from micro menu (replaced with companion and mounts button)
m_ActionBars: removed updater script to keep micro menu after swapping a spec
m_ActionBars: reworked art removing function
m_ActionBars: enabled stance bar & updated stance bar styling
m_ActionBars: Broker_Equipment updated to reflect API changes
m_ActionBars: new petbar varriable in cfg file - scale
m_ActionBars: simplified mAB.ShowInCombat function using RegisterStateDriver
m_ActionBars: added petbar holder state conditions so it's no longer clickable when invisible
m_ActionBars: fixed taint on manual page swap when in combat
m_ActionBars: updated cfg.lua, changed var names, but old versions should be fully compatible

====== v. 4.2 rev 2 ======
m_ActionBars: reworked button styler module, now compatible with 4.3
m_ActionBars: removed old cooldown scaling function (replaced with a simplier solution)
m_ActionBars: accidentally included old version of the add-on that caused huge CPU cycles leaks, so it's fixed now
m_ActionBars: minor fix for RangeCheck module
m_ActionBars: marking bar will now be available in party even if you are not a leader
m_ActionBars: fixed macro text being hidden even if set otherwise in cfg.lua
m_ActionBars: implemented new ExtraBar button (4.3)
m_ActionBars: reposition (update cfg.lua) for new ExtraActionButton1
m_ActionBars: slight ExtraActionBarButton1 rework
m_ActionBars: few fixes for the ButtonStyler module to avoid taint
m_ActionBars: little fix for the marking bar, now you should only see it in raid if you're either raid leader or assistant

====== v. 4.1 rev 5 ======
m_ActionBars: forgot to include default config in cfg.lua

====== v. 4.1 rev 4 ======
m_ActionBars: typo in combat visibility function for raid marks bar
m_ActionBars: raid marks bar visibility conditions
m_ActionBars: removed 'hide side bars' option as it was a little confusing, /extra will now toggle all hidden/disabled bars instead (remember to update cfg.lua)

====== v. 4.1 rev 3 ======
m_ActionBars: petbar will not 'jump' for shamans if it does not overlap with totembar anymore
m_ActionBars: added TotemBar holder to the testing function
m_ActionBars: added Dungeon Journal and Raid buttons to MicroMenu bar

====== v. 4.1 rev 2 ======
m_ActionBars: adjusted petbar and micromenu position due to scale of those bars, so changes in cfg.lua required for those 2 bars
m_ActionBars: removed old totembar scale and opacity vars
m_ActionBars: petbar repositioned to be right on top of your 2 main action bars (cfg.lua)
m_ActionBars: removed specific petbar position for Death Knights and Shamans
m_ActionBars: default value for ammount of buttons displayed @ stance bar now set to 6
m_ActionBars: fixed EVB_user_placed var
m_ActionBars: implemented 1 more action bar
m_ActionBars: modified visibility conditions for ExtraActionBar
m_ActionBars: added ability to set keybinginds for new ExtraActionBar via /kb mode
m_ActionBars: implemented experimental fix for a prowling bar hack incorrectly functioning after talent switch
m_ActionBars: removed MainMenuBar_UpdateKeyRing() call due to 4.2 changes
m_ActionBars: complete code overhaul and restructure
m_ActionBars: config file redesigned so it's easier to maintain and update it, so unfortunately you must update your cfg.lua

====== v. 3.7 rev 5 ======
m_ActionBars: implemented style for flyout multicast buttons (hunters, mages and warlocks rejoice!)
m_ActionBars: fix for recall totems button position
m_ActionBars: and another fix for totembar slot buttons having wrong size and missplaced anchores
m_ActionBars: reanchor totemtimers frame to buttons' slots so we can have them for any "Call" page
m_ActionBars: totembar moved down a little to compensate for summon button position adjustements

====== v. 3.7 rev 4 ======
m_ActionBars: fixed a bug with totembar for low level shamans who didn't have any totems yet

====== v. 3.7 rev 3 ======
m_ActionBars: disabled default PetActionBar frame
m_ActionBars: fixed some transparent frames being clickable
m_ActionBars: petbar visibility and transparency adjusted in cfg.lua
m_ActionBars: added totem timers coloring according to the totem group (earth, fire, water, wind)
m_ActionBars: fixed hotkey text on MulticastSummon/Recall button to match the style of other hotkeys
m_ActionBars: .toc update for 4.1

====== v. 3.7 rev 2 ======
m_ActionBars: bugfix for totem bar

====== v. 3.7 rev 1 ======
m_ActionBars: reworked the way TotemBar spawns, so now user has full controll of buttons (size, spacing)
m_ActionBars: new config section for totem bar in cfg.lua
m_ActionBars: main/bottomleft/totem-bars moved down few pixels
m_ActionBars: totem bar will now be visible for <30 level shamans
m_ActionBars: bugfix for totem bar
m_ActionBars: disabled default PetActionBar frame
m_ActionBars: fixed some transparent frames being clickable
m_ActionBars: petbar visibility and transparency adjusted in cfg.lua

====== v. 3.6 rev 3 ======
m_ActionBars: removed mainmenubar artwork at the bottom of the screen

====== v. 3.6 rev 2 ======
m_ActionBars: fixed hotkeys sometimes not working after talent switch
m_ActionBars: fixed the problem causing additional bars to disapear after reload ui / zoning
m_ActionBars: fixed some minor scaling issues with buttons overlay textures

====== v. 3.6 rev 1 ======
m_ActionBars: fixed the main action bar page for rogues during shadow dance
m_ActionBars: added little fix for world mark bar to prevent tainting (it will be hidden during the combat)
m_ActionBars: also changed available options for world mark bar
m_ActionBars: flares bar will only be visible for party/raid leaders.
m_ActionBars: implemented special visibility conditions for Main Action Bar, make sure to UPDATE CFG.LUA
m_ActionBars: added ability to completely disable main action bar
m_ActionBars: added opacity setting for totem bar

====== v. 3.5 rev 1 ======
m_ActionBars: implemented action bars alpha
m_ActionBars: added option to set actionbar alpha to cfg.lua
m_ActionBars: added option to set fade out alpha for action bars with "show on mouseover" enabled
m_ActionBars: new position for raid marks bar
m_ActionBars: removed pitchbar code
m_ActionBars: Removed Holy power spells that only do linear scaling (Inquisition)
m_ActionBars: REMEMBER TO UPDATE YOUR OLD CFG.LUA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

====== v. 3.4 rev 1 ======
m_ActionBars: MiddleButton is now bindable via /kb
m_ActionBars: you can keybind spells straight from your spell book via /kb
m_ActionBars: fixed gametooltips sometimes not disappearing even if you're not in key bindings mode
m_ActionBars: added specific option to 'disembed' exit vehicle button from the main bar and to set custom position for it
m_ActionBars: holder name and test mode for exit vehicle button
m_ActionBars: RangeCheck update
m_ActionBars: added HoverBind functionality for totem bar
m_ActionBars: now sets a single key binding to the selected set of totems!
m_ActionBars: getting rid of the default totem bar multicast buttons' borders
m_ActionBars: and from the "empty" totem button too!
m_ActionBars: added right click to destroy totem functionality
m_ActionBars: implemented totem timers right on the totem bar buttons
m_ActionBars: added slightly transparent background to the totem timer
m_ActionBars: added option to enable/disable totem timers in cfg.lua (cfg.totembar_enable_timers)
m_ActionBars: added overlay coloring for exit vehicle button

====== v. 3.2 rev 1 ======
m_ActionBars: added "show when in combat" feature
m_ActionBars: cfg.lua updated again :S Captain Obvious was waay to generous this time
m_ActionBars: added /tm or /mab function allows user to enter testmode to see bars' holders
m_ActionBars: the buttons grid on main actionbar will be hidden by default to prevent it overlaping exit vehicle button
m_ActionBars: new border texture for exit vehicle button to match other bars style
m_ActionBars: adjusted exit vehicle button's dimensions so it fits exactly @ 8th button slot
m_ActionBars: exit vehicle button now propperly anchored to ActionButton8 slot
m_ActionBars: added overlay for totembar's holder
m_ActionBars: added 2 special bars: RaidIcon and WorldMarker
m_ActionBars: applied buttons style for RaidIcon and WorldMarker bars
m_ActionBars: added Mouseover and ShowInCombat functionality to special raid bars
m_ActionBars: overlay highlight for raid mark bars
m_ActionBars: orientation settings for raid mark bars now in cfg.lua
m_ActionBars: raid mark bar's holder frames adjusted relatively to orientation setting
m_ActionBars: tooltip anchor changed to "ANCHOR_TOPRIGHT" for raid mark bars
m_ActionBars: fixed typo preventing /eb and /extra commands to function properly

====== v. 3.1 rev 6 ======
m_ActionBars: cfg.lua updated with new options so you HAVE TO reconfigure your bars
m_ActionBars: added abiliy to set spacing for each bar individually
m_ActionBars: option to show micromenu on mouseover
m_ActionBars: fixed HotKeys apearing in combat even if cfg.hide_hotkey set to true

====== v. 3.1 rev 5 ======
m_ActionBars: fixed MicroMenu bar disappearing after talent switch

====== v. 3.1 rev 4 ======
m_ActionBars: cleaned up code a bit, removed few unused variables etc.
m_ActionBars: hidden bars toggling function reworked to avoid conflicts with other visibility options you may set in cfg.lua
m_ActionBars: added option to scale Micromenu
m_ActionBars: few bars position adjustments in cfg.lua
m_ActionBars: fixed vertical layout with multiple rows

====== v. 3.1 rev 3 ======
m_ActionBars: fixed mainbar button1 anchor
m_ActionBars: fixed /eb and /extra commands (now they actually do work
m_ActionBars: hidden bars toggling function reworked to avoid conflicts with other visibility options

====== v. 3.1 rev 2 ======
m_ActionBars: fixed mainbar holder size
m_ActionBars: fixed totembar error when it's actually disabled
m_ActionBars: Captain Obvious passed by the other day and left more comments in cfg.lua file
m_ActionBars: cleaned up code a bit, removed few unused variables etc.

====== v. 3.1 rev 1 ======
m_ActionBars: buttons borders always visible now
m_ActionBars: implemented "show on mouseover" feature, make sure you update you cfg file!
m_ActionBars: added micromenu, cfg.lua updated
m_ActionBars: added option to disable additional bars

====== v. 3.0 rev 4 ======
m_ActionBars: few code optimizations
m_ActionBars: fixed the mainbar holder size so it doesn't screw mainbar positioning

====== v. 3.0 rev 3 ======
m_ActionBars: added little script to enable default optional actionbars

====== v. 3.0 rev 2 ======
m_ActionBars: added key-bindings shortcuts
m_ActionBars: major code revamp
m_ActionBars: mainbar modifications are now done via RegisterStateDriver func (credits to Tukz)
m_ActionBars: config file is backward compatible!
m_ActionBars: fixed main bar size, position and rows settings
m_ActionBars: now includes ncHoverBind as module (credits to Nightcracker)
m_ActionBars: added global function name for toggling key bindings mode
m_ActionBars: OOR and OOM colors smoothened up a bit in cfg.lua

====== v. 2.1 rev 3 ======
m_ActionBars: just a small fix for pitchbar preventing empty slide bar from showing

====== v. 2.1 rev 2 ======
m_ActionBars: Added PitchBar modifications (position and scale may be set in cfg.lua)

====== v. 2.1 rev 1 ======
m_ActionBars: consolidated 2 of the bar styling functions
m_ActionBars: allow player to choose the exact amount of buttons he want to see for each bar
m_ActionBars: new ability to set up to 3 rows for each action bar (together with the ability to set bar orientation this should cover all possible bar layouts)
m_ActionBars: bar holder size now adjusts dynamically when you change the amount of visible buttons
m_ActionBars: added option for totembar scaling
m_ActionBars: added extensive options list
m_ActionBars: all the options transfered into a new file cfg.lua
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Unread 10-25-10, 10:26 AM  
Hexe
A Deviate Faerie Dragon
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Thank you!!
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Unread 10-27-10, 03:47 AM  
ministoat
A Murloc Raider
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hey, loving your addon!

is there a way to set the bars like this:

1 2 3
4 5 6
7 8 9
0 - =

I tried setting 4 x 3 in the cfg file and the last few buttons show up at the bottom of the first row, something like:

1 2 3
4 5 6
7 8 9
0
-
=
Last edited by ministoat : 10-27-10 at 03:47 AM.
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Unread 10-27-10, 01:25 PM  
Monolit
A Black Drake
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Originally posted by ministoat
hey, loving your addon!

is there a way to set the bars like this:

1 2 3
4 5 6
7 8 9
0 - =

I tried setting 4 x 3 in the cfg file and the last few buttons show up at the bottom of the first row, something like:

1 2 3
4 5 6
7 8 9
0
-
=
Uh this was a bug with vertical anchors, it's fixed in v. 3.1.4.

In order to make the layout like this you just gotta configure your bar as in this example:
lua Code:
  1. cfg.config_bottomleftbar = {    --[[orientation:]] "V", --[[rows:]] 3, --[[buttons:]] 12,                  
  2.                                 --[[size:]] cfg.size,   --[[show on mouseover:]] false, --[[disable bar:]] false}

Damn, I really need to change those cfg comments a bit to be more clear...

"--[[rows:]]" = rows if orientation is "H"
"--[[rows:]]" = columns if orientation is "V"

This can be done to any of the default 5 action bars.
Last edited by Monolit : 10-27-10 at 01:44 PM.
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Unread 10-27-10, 03:41 PM  
ministoat
A Murloc Raider
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ah excellent, just updated - for what it's worth I found the cfg file easy to use
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Unread 10-29-10, 11:12 AM  
LCFHeLL
A Murloc Raider
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ok. here bugs from last build
first of all - when you change spec, micromenu bar fading until reloadUI or relog

also - using skills from bars that hiding by default (or unhiding em) this increase CPU usage to 100% for 1 sec, so even my mp3 player starts to stutter
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Unread 10-29-10, 03:38 PM  
Monolit
A Black Drake
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Originally posted by LCFHeLL
ok. here bugs from last build
first of all - when you change spec, micromenu bar fading until reloadUI or relog

also - using skills from bars that hiding by default (or unhiding em) this increase CPU usage to 100% for 1 sec, so even my mp3 player starts to stutter
1) known issue, and it only happens if you open talents tab before respecing; thing is that there's a function that re-parent and re-anchor this bar after spec swap. So I see 2 solutions: gotta make onevent script that reparent this bar to its original holder, or I could just make my own micromenu bar without all that bullshit. So for now I just don't know which way am I gonna choose.

Second issue sounds like a massive rubbish though, I have never experienced anything like that, I've got hidden bars enabled in my default layout and I always use skills from them. And those 2 sidebars that are hidden (or shown on demand) use the same method to hide as every other supported bar (I simply hide the holder frame). I'll try to pay more attention to this, but so far I had no performance issues with my add-on.

EDIT: well fixed MicroMenu bar problem, went with the easiest option just to keep it simple
Last edited by Monolit : 10-30-10 at 02:23 PM.
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Unread 10-30-10, 02:56 PM  
Alenari
A Defias Bandit

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Possible Exit Vehicle bug

I tried the gun turrets in Jotumheim, and when entering the turret the Exit vehicle button shows up at position 8 in the main action bar, but nothing happens when I try pressing it to exit the vehicle. I have to right click the turret to properly leave it.

*edit, pressing the button ie. 8 on the keyboard doesn't work, however, pressing the the button with the mouse makes me leave the vehicle.

I edited the ActionBars.lua slightly, that fixed it for me.
Changed ActionButton6 for UIParent.

Thanks for great addons, using pretty much all of them
Last edited by Alenari : 10-30-10 at 03:16 PM.
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Unread 10-30-10, 04:57 PM  
Monolit
A Black Drake
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Re: Possible Exit Vehicle bug

Originally posted by Alenari
I tried the gun turrets in Jotumheim, and when entering the turret the Exit vehicle button shows up at position 8 in the main action bar, but nothing happens when I try pressing it to exit the vehicle. I have to right click the turret to properly leave it.

*edit, pressing the button ie. 8 on the keyboard doesn't work, however, pressing the the button with the mouse makes me leave the vehicle.

I edited the ActionBars.lua slightly, that fixed it for me.
Changed ActionButton6 for UIParent.

Thanks for great addons, using pretty much all of them
well it's not an ordinary button much like in default UI you can't make a specific binding for it as it doesn't belong to the vehicle bar. I just made it look like one to fit bars style
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Unread 10-31-10, 10:52 AM  
ovidiuflaviu
A Kobold Labourer

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Tested with the turrets in Storm Peaks: Valkyrion, leave vehicle button appears in the main bar at the 8'th position. Pushing it manually with mouse click or using the key bind wont make me exit the vehicle. Had to use the /run VehicleExit(). Anyone else experiencing this ?
PS: Using the addon on live servers.
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Unread 10-31-10, 10:53 PM  
Literaltruth
A Murloc Raider

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Might be a dumb question - but is there no way to move the action bars without resorting to manually inputting coordinates into the lua file? It seems odd that you would have a mouseover keybinding option but no way to visually place action bars but I can't find anything like the bActionbars /movebars command (and that addon is no good for me since it hides UI elements automatically that I don't want hidden).
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Unread 11-02-10, 08:36 AM  
Monolit
A Black Drake
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Originally posted by Literaltruth
Might be a dumb question - but is there no way to move the action bars without resorting to manually inputting coordinates into the lua file? It seems odd that you would have a mouseover keybinding option but no way to visually place action bars but I can't find anything like the bActionbars /movebars command (and that addon is no good for me since it hides UI elements automatically that I don't want hidden).
Odd? Pretty amazing logic, so wait, if we follow that logic, if I want to include hover bind functionality I have to include huge ass bartender-like gui also? That's the definition of odd if you ask me.

Bindings is something you may frequently change if you respec allot jumping from 2 pve spec to pvp etc. But positioning your bars is something you would do just once on initial add-on set-up so what's the point of having all that junk code in my add-on? I even made a special config file with craploads of comments to avoid any confusion by the end user... How can it be so hard to set 2 coordinates (yes you don't even have to change the anchor unless your're perfectionist) to set your bars in any position you want then hit /reloadui?

Don't get me wrong, I'm not trying to insult you in any way, but that logic seemed really _odd_.

I wrote this add-on due to one simple reason: neither of currently present lightweight action bars add-ons were able to fulfill my needs when it comes to flexibility and I wanted to get rid of all that "extra" functionality Dominos and Bartender offers, because it's just useless for like 90% of the people. So yeah the idea was to keep it simple with user-friendly config file and without GUI configuration.
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Unread 11-04-10, 09:27 PM  
Rachmaninove
A Kobold Labourer

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Hi, your addon is awesome! But is there a way to set a different spacing value for a specific bar?
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Unread 11-05-10, 07:11 AM  
Skarj
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Шикарный аддон, спасибо.
При входе в комбат появляются скрытые в конфиге бинды, потом снова пропадают.
Last edited by Skarj : 11-05-10 at 08:07 AM.
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Unread 11-05-10, 08:06 AM  
Monolit
A Black Drake
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Originally posted by Rachmaninove
Hi, your addon is awesome! But is there a way to set a different spacing value for a specific bar?
Currently there's no *easy* way to do this, implementing this feature would require some core modifications though it is definitely possible. I will put it on my TODO list.

Originally posted by Skarj
Шикарный аддон, спасибо.
При входе в комбат появляются скрытые в конфиге бинды, потом снова пропадают.
а вот это уже интересно, обязательно проверю, что может вызвать такое поведение.
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Unread 11-05-10, 08:08 AM  
Skarj
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Очень не хватает функции mouseover для микро меню
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