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Compatibility: | Battle for Azeroth (8.0.1) |
Updated: | 07-19-18 02:57 PM |
Created: | 05-25-10 11:31 AM |
Downloads: | 71,666 |
Favorites: | 124 |
MD5: | |
Categories: | Minimalistic Compilations, Graphical Compilations |
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Sockz0r |
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07-28-10, 03:22 AM | |
A Kobold Labourer
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unit frame and missing profiles
What is the unit frame and how can I move it. For skada and a few others i can not find a profile to load.
Also playing on 1440 X 900 Wide running on Mac OS X
Last edited by Jandrey : 07-28-10 at 03:23 AM.
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Jandrey |
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07-28-10, 03:34 AM | ||
A Kobold Labourer
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Copy which files? Rename a name? What followed on the path? sorry for my English! thank you! |
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thinking321 |
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07-28-10, 07:47 AM | |||
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Re: unit frame and missing profiles
1: look back a few pages 2: hm interesting thing about skada. the profile should be set to default which is what i have it on so it should already be in position
FontA FontA(1) FontA(2) FontA(3) etc go to Addons/caelmedia/fonts rename your font to the ones in these folders delete the ones in caelmedia/fonts and put your fonts in the folder reboot wow |
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Sockz0r |
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07-28-10, 08:02 PM | |
A Kobold Labourer
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Re: Re: unit frame and missing profiles
ok,it worked!
thank you! |
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thinking321 |
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08-05-10, 08:04 PM | |
A Kobold Labourer
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Re: Re: Re: unit frame and missing profiles
Hello!
I just downloaded your new version of this awesome compilation and I have a few problems.. the unit frames are still in the same spot for one. The timers for Forte aren't in the right spot.. which I can fix myself, just thought I should let you know. That's all I spot for now. Maybe it's just me. Edit: I just looked over the screenshots again and it seems that only the unit frames are not in the right place. It looks liked Forte was too because the unit frames are in the wrong spot.
Last edited by art3x13 : 08-05-10 at 10:08 PM.
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art3x13 |
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08-06-10, 01:49 AM | |
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hm odd, what resolution are you playing at?
edit: can you post a screenshot too?
Last edited by Sockz0r : 08-06-10 at 01:50 AM.
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Sockz0r |
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08-07-10, 01:21 AM | ||
A Kobold Labourer
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http://img.photobucket.com/albums/v2...710_021722.jpg |
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art3x13 |
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08-07-10, 02:01 AM | |
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just checked my upload folder, turns out i forgot to change the numbers in it :P
i'll fix it on the next update, but heres a fix for now: Head to Interface/Addons/oUF_Caellian open the folder named oUF_cConfig, look for "config.coords = {" delete everything after this line and replace it with Code:
playerX = -255.5, -- horizontal offset for the player block frames playerY = 215, -- vertical offset for the player block frames targetX = 250.05, -- horizontal offset for the target block frames targetY = 215, -- vertical offset for the target block frames arenaX = -15, -- horizontal offset for the arena frames arenaY = -250, -- vertical offset for the arena frames partyX = 1200, -- horizontal offset for the party frames partyY = -780, -- vertical offset for the party frames raidX = 1200, -- horizontal offset for the raid frames raidY = -740, -- vertical offset for the raid frames } |
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Sockz0r |
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08-07-10, 03:49 AM | ||
A Kobold Labourer
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I have one question though since you seem to know more than I do.. Do you have any idea how to get rid of the rune display on the unit frames? It's not a big deal, I am just wondering if you knew since I can't seem to figure it out. |
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art3x13 |
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08-07-10, 08:00 AM | |
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try this:
go into Interface/Addons/oUF_Caellian open up oUF_cMain. on line 721 you should have this: Code:
if playerClass == "DEATHKNIGHT" then self.Runes = CreateFrame("Frame", nil, self) self.Runes:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, pixelScale(-1)) self.Runes:SetHeight(pixelScale(7)) self.Runes:SetWidth(pixelScale(230)) self.Runes:SetBackdrop(backdrop) self.Runes:SetBackdropColor(0.25, 0.25, 0.25) for i = 1, 6 do self.Runes[i] = CreateFrame("StatusBar", self:GetName().."_Runes"..i, self) self.Runes[i]:SetSize(((230 - 5) / 6), pixelScale(7)) if (i == 1) then self.Runes[i]:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, pixelScale(-1)) else self.Runes[i]:SetPoint("LEFT", self.Runes[i-1], "RIGHT", 1, 0) end self.Runes[i]:SetStatusBarTexture(normtex) self.Runes[i]:GetStatusBarTexture():SetHorizTile(false) self.Runes[i]:SetStatusBarColor(unpack(runeloadcolors[i])) self.Runes[i].bd = self.Runes[i]:CreateTexture(nil, "BORDER") self.Runes[i].bd:SetAllPoints() self.Runes[i].bd:SetTexture(normtex) self.Runes[i].bd:SetVertexColor(0.15, 0.15, 0.15) end end |
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Sockz0r |
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08-08-10, 12:08 AM | |
A Kobold Labourer
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Ahh, that did get rid of the rune display, but now there is an empty space where they were. Oh well, I don't want to trouble you anymore. Thanks for fixing the original problem!
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art3x13 |
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08-08-10, 01:21 AM | |
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you could also remove this on line 593:
Code:
if unit == "player" and playerClass == "DEATHKNIGHT" or IsAddOnLoaded("oUF_TotemBar") and unit == "player" and playerClass == "SHAMAN" then self.FrameBackdrop:SetPoint("BOTTOMRIGHT", self, pixelScale(3), pixelScale(-11)) else self.FrameBackdrop:SetPoint("BOTTOMRIGHT", self, pixelScale(3), pixelScale(-3)) end |
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Sockz0r |
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08-08-10, 08:26 PM | |
A Kobold Labourer
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hi, How do you show deubff in Nameplates?
thank you! |
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thinking321 |
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08-09-10, 09:55 AM | |
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its the addon called TidyPlates
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Sockz0r |
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