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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,714
Favorites:105
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oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 09-05-12, 02:43 AM  
ballagarba
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Originally Posted by Baddieqt
Either i'm blind or I just cant find this option in the LUA, the raid frame are in the middle of the screen, and I cant find the code for a position change?
Try the slash command /neavrt
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Unread 09-05-12, 06:06 AM  
Baddieqt
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Originally Posted by ballagarba
Originally Posted by Baddieqt
Either i'm blind or I just cant find this option in the LUA, the raid frame are in the middle of the screen, and I cant find the code for a position change?
Try the slash command /neavrt
Like a charm, thanks alot!
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Unread 09-14-12, 10:12 AM  
glupikreten
A Theradrim Guardian

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embty buff/debuff on target

What is this emty buff or debuff on target with 8 min cd?

http://oi50.tinypic.com/28ri92x.jpg
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Unread 09-17-12, 03:33 PM  
Divinehope
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Yeah I am also seeing some empty buff/debuffs, unsure of what they could be.
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Unread 09-17-12, 03:41 PM  
ballagarba
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Re: embty buff/debuff on target

@glupikreten, Divinehope: Not sure to be honest, haven't noticed it myself (though I rarely look at the target auras). Might be a bug or something causing the separator between buffs and debuffs to act like an aura itself...? Or some buff/debuff that has a missing or bad icon texture.

Have you managed to narrow down when it actually happens?
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Unread 09-20-12, 02:38 AM  
richardg
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Smile Re: Re: embty buff/debuff on target

Originally Posted by ballagarba
@glupikreten, Divinehope: Not sure to be honest, haven't noticed it myself (though I rarely look at the target auras). Might be a bug or something causing the separator between buffs and debuffs to act like an aura itself...? Or some buff/debuff that has a missing or bad icon texture.

Have you managed to narrow down when it actually happens?
well that empty buff/debuff seems to appear when my last target has some buff/debuffs (more than 3 maybe). And the time on the buff icon is the same as my last target's buff time which is in the same location.

And i think the empty buff should be the empty space u used to seperate target's buff from target's debuff, am i right?

sry for my bad English and thanks for the awesome layout
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Unread 09-20-12, 02:50 AM  
ballagarba
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Re: Re: Re: embty buff/debuff on target

Originally Posted by richardg
And i think the empty buff should be the empty space u used to seperate target's buff from target's debuff, am i right?
Yeah this is pretty much what I'm thinking as well. A bit puzzled as to what changes though. Gonna have to do some testing on my Priest with Power Word: Shield.

I'm gonna be away for a couple of days on a company trip to Milan, so it'll probably take some time, unless there's an obvious solution.
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Unread 09-21-12, 06:01 AM  
glupikreten
A Theradrim Guardian

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Re: Re: Re: Re: embty buff/debuff on target

Originally Posted by ballagarba
Originally Posted by richardg
And i think the empty buff should be the empty space u used to seperate target's buff from target's debuff, am i right?
Yeah this is pretty much what I'm thinking as well. A bit puzzled as to what changes though. Gonna have to do some testing on my Priest with Power Word: Shield.

I'm gonna be away for a couple of days on a company trip to Milan, so it'll probably take some time, unless there's an obvious solution.
click on ppl in orgrimmar or go in some DS raid and check ppl... it will speed up process of recreating this bug...

testing on yourself with your priest will give you hardly any result...
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Unread 09-24-12, 06:50 AM  
ballagarba
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Re: Re: Re: Re: Re: embty buff/debuff on target

@glupikreten: Hopefully fixed the ghost buff issue with this commit.
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Unread 09-24-12, 07:26 PM  
creepy_inc
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Originally Posted by baoziking
I used to see the target's healthbar with classcolor in other's addons,how can I do to let Neav's target Healthbar show with there classcolor,sorry for my poor english,can you help me with it?
I'd like to know this as well.
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Unread 09-27-12, 11:47 PM  
creepy_inc
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I don't know if this is specific to Neav layout or not but is there a way to prevent the player frame from glowing/blinking when you're in a city (sleeping/resting), gets annoying after a while.
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Unread 09-28-12, 12:08 AM  
ballagarba
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Originally Posted by creepy_inc
I don't know if this is specific to Neav layout or not but is there a way to prevent the player frame from glowing/blinking when you're in a city (sleeping/resting), gets annoying after a while.
oUF_Neav\config.lua
Code:
units = {
	['player'] = {
                ...
		showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
		showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
		showStatusFlash = false,
		showCombatFeedback = false,
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Unread 09-28-12, 01:27 AM  
glupikreten
A Theradrim Guardian

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Re: Re: Re: Re: Re: Re: embty buff/debuff on target

Originally Posted by ballagarba
@glupikreten: Hopefully fixed the ghost buff issue with this commit.
yup.. havent noticed it anymore...

one thing tho... you are missing couple of local _ in some .luas

-- i am not a developer.. i can handle a thing or two from time to time but i really don't know much about it so excuse me if im wrong about this but...

that prevented me to change talents on the fly after i added them in every single lua file that were missing it, removing talents worked.
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Unread 09-28-12, 06:56 PM  
creepy_inc
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Originally Posted by ballagarba
Originally Posted by creepy_inc
I don't know if this is specific to Neav layout or not but is there a way to prevent the player frame from glowing/blinking when you're in a city (sleeping/resting), gets annoying after a while.
oUF_Neav\config.lua
Code:
units = {
	['player'] = {
                ...
		showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
		showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
		showStatusFlash = false,
		showCombatFeedback = false,
Thanks a lot and as for the target status bar showing in class color is that possible? Lasty is there a way to see if a mobbed is tagged, because right now the bar isn't gray.
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Unread 10-06-12, 12:33 PM  
smauzt
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Hello, Im playing a monk and Im loving your UI, trying to do some LUA studying and config the UI a bit more but at the moment Im simply just to bad..

Anyways, I really could need some kind of timer for "Tiger Palm" close to the energy bar. It would help a lot to keep me from loosing my Tiger stacks.


Picture suggestion; http://imageshack.us/a/img837/162/suggestionb.png
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