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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-09-14 12:05 AM
Created:08-20-10 01:25 PM
Downloads:26,289
Favorites:118
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wMarker  Popular! (More than 5000 hits)

Version: 2.5.5
by: Waky [More]

Waky - Azuremyst



About
  • wMarker is an AddOn that allows you to easily and quickly add or remove raid target icons to any target.
  • You can easily place world markers with the easy world marker frame
  • You can also bind key combinations on your keyboard to press the buttons of wMarker. (Located in default Key Bindings menu from Game Menu.)
  • Key bindings will be reset if you have any version before v2.5

Control
/wmarker [command]
Code:
lock : Locks and unlocks the wMarker frame in place.
clamp : Clamps and unclamps wMarker to the screen (you cannot drag it off your screen.)
hide : Hide wMarker.
show : Shows wMarker
reset : Resets wMarker to its default values and positions
options : Opens the options panel
(No command): Will open the options panel aswell
All of these options can be easily accessed in the Options panel!
You can also right-click any of the raid icons to open the options panel
/rc to perform a Ready Check
/roc to perform a Role Check
Bugs / Errors
  • Please report any bugs here or in the comment section!

Localization
wMarker is currently localized in:
  • English
  • Spanish
  • German
  • French
  • Traditional Chinese
  • Italian
  • Russian
  • Simplified Chinese
If you know any other languages and are willing to translate wMarker into any other languages please head over to the localization page hosted at CurseForge!

Notes
  • Please suggest any new features or anyway I can improve the AddOn in the comments or at my portal!
  • If you're looking to hook KgPanels to wMarker, the frame you want to anchor to is "wMarker.main" for the marker frame, and "wFlares.main" for the world marker frame. Good luck!
  • This is my first AddOn, I hope you like it!

Planned Features
  • Right click "Ready Check" button to perform a role check
  • Suggest more!

v2.5.5
+ Added last 3 World Markers (Circle, Moon, and Skull) since WoD update

_v2.5.4
* TOC Bump

_v2.5.3
* Fixed Clear All World Marker issue for non-English clients
+ Added /rc for Ready Check
+ Added /roc for Role Check
* TOC Bump

_v2.5.2
* Different manner of handling working with taints cause by being in combat
+ Added Italian (itIT) translation thanks to Fabsm
+ Added Russian (ruRU) translation thanks to katanaFAN, panzer48, and RamyAlexis
+ Added Simplified Chinese (zhCN) translation thanks to zhTW and dll32

_v2.5.1
* Replaced GetNumPartyMembers and GetNumRaidMembers with new GetNumGroupMembers to work in 5.1
* TOC Bump

_v2.5
* Taint log issue completely resolved by moving key bindings into WoW default key bindings frame

_v2.4.4
* Taint log issue resolved for bindingsUpdate() taint
+ Added prevention from using the binding page while in combat
+ Added French (frFR) translation thanks to Kromdhar and Argone
+ Added Traditional Chinese (zhTW) thanks to EKE

_v2.4.2
* Bug fixed where localization files were not accessed

_v2.4.1
* Added esMX, frFR, koKR, ruRU, zhCN, and zhTW localizations as copies of the English version to avoid no words to reference at all

_v2.4
* Made flare code more efficient
+ Added ability to show world marker frame vertical and backwards

_v2.3
* Made code more efficient and prepared for any future "things"
* Separated config file from main file
+ Added key bindings
+ Added ability to show world markers as blips or icons
+ Added German and Spanish localizations

_v2.2
+Added ability to create or remove space between raid mark icons

_v2.1.3
* World marker frame arranged into only one line of markers
* Bug fix from trying to hide/show the world marker frame during combat

_v2.1.2
* Bug fix caused by v2.1.1 where it wouldn't do anything when you clicked...

_v2.1.1
* Bug fix where clicking on an icon marked the target OnMouseDown and unmarked it on the OnMouseUp following it...

_v2.1
+ Added option to only show marking frame with a target
+ Added option to only show marking/world marker frame in a raid with assist
* Options panel moved into Interface Options
* Some code optimized
* Other things I've forgotten due to long-term coding

_v2.0
* Complete rewrite of addon from XML to Lua
* Rewrote options panel, more options, better GUI
+ Added vertical display options
+ Added tooltips
+ NEW flare/world marker frame added with appropriate options panel

_v1.3.1
* Fixed TOC error pointed out by Harshmage, thanks very much!

_v1.3
+ Added option to flip wMarker's icons (if you prefer the star on the left!)

_v1.2
+ 'Only show wMarker in a group' feature added
+ Ability to hide wMarker background added

_v1.1.2
* Bug fixed where after a reload or log in, the AddOn would attempt to call two nil values.

_v1.1.1
* Bug fixed where alpha and scale values were not loaded into Options upon opening the options panel.

_v1.1
+ Options panel now added with /wm options
+ Scale and alpha feature added

_v1.0
+ Initial release
+ Basic features: Mark, un-mark, ready check, and move.
Post A Reply Comment Options
Unread 08-20-10, 01:55 PM  
Flockrock
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Forum posts: 14
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Nice in this time.
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Unread 08-20-10, 02:20 PM  
Waky
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Originally posted by Flockrock
Nice in this time.
I was quite surprised myself when I looked and saw 1k DLs already lol.

----

Please be sure to post any bugs or suggestions you have!
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Unread 08-20-10, 03:40 PM  
Flockrock
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3,022

so epic?
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Unread 08-20-10, 03:42 PM  
Waky
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Originally posted by Flockrock
3,022

so epic?
I'm utterly amazed myself!
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Unread 08-20-10, 03:50 PM  
penpen002
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Looks pretty :3
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Unread 08-20-10, 04:01 PM  
Waky
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Originally posted by penpen002
Looks pretty :3
I'm glad to hear you like the look of it :P
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Unread 08-21-10, 05:16 AM  
Malthus
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A scaling option would be nice, as it is a bit large on my screen. Like e.g. in TargetCharms. Thanks for the addon!
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Unread 08-21-10, 09:19 AM  
Flockrock
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Hmm, it's better when you make a lua config file, because is lightweighter. And a lua config file is not difficult to understand. [Sorry for the english^^].

For example


Code:
Scale = 1 (1, 2, 3, 4, 5, ...)
Backround color = ???.???.???

WoW! 5000 DL's!!
Last edited by Flockrock : 08-21-10 at 09:33 AM.
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Unread 08-21-10, 10:36 AM  
Waky
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I'm actually in the process of implementing an options panel with the scaling feature, if all goes as planned that update should be up today, but we'll see
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Unread 08-21-10, 10:45 AM  
teamfirehawk
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An option to hide or change alpha when not in a group would be cool. Keeping the panel hidden/faded when you are in a raid but don't have lead or assist would be just a little cooler.

So far so good
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Unread 08-21-10, 06:05 PM  
Waky
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I have updated wMarker with a new options panel with the new scale and alpha settings!
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Unread 08-23-10, 06:16 AM  
Xruptor
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You should make a button that allows users to show/hide the frames when they are not using them. That way they aren't taking up a portion of the screen.

I suggest using the button on the far right that you use to move the frames. It should remember if the button was pressed or not when they login or reload the client.

Something like this would be helpful to lots of users.

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Unread 08-23-10, 09:26 AM  
Waky
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Originally posted by Xruptor
You should make a button that allows users to show/hide the frames when they are not using them. That way they aren't taking up a portion of the screen.

I suggest using the button on the far right that you use to move the frames. It should remember if the button was pressed or not when they login or reload the client.

Something like this would be helpful to lots of users.

If you mean to hide the entire frame that feature is already in there. You can do that by either typing /wm hide or uncheck "Show wMarker" in the options panel (/wm options)

Let me know if that's not what you meant!
Last edited by Waky : 08-23-10 at 09:26 AM.
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Unread 08-23-10, 01:53 PM  
Xruptor
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Originally posted by Waky
If you mean to hide the entire frame that feature is already in there. You can do that by either typing /wm hide or uncheck "Show wMarker" in the options panel (/wm options)

Let me know if that's not what you meant!
That's not what I meant. What I meant is to give the user the ability to do it on the fly without having to type a slash command or going through an options menu. These things can be tedious when it can be done simply and graphically with a mouse click on the screen.

If the frame is on the screen, wouldn't it be easier to click on a button on the right of the frames to hide/show the two frames? All that would be left behind is that little square that the user can then click on again to show the frames again. Easy with just one mouse click they can toggle the frames.

That way people can decide whether or not to show or hide the frames on the go. You can leave the slash command and the options if you like. I was just suggesting it would be more flexible for users that's all.

You don't have to incorporate this. This is just a suggestion.
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Unread 08-23-10, 01:57 PM  
Waky
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Originally posted by Xruptor
That's not what I meant. What I meant is to give the user the ability to do it on the fly without having to type a slash command or going through an options menu. These things can be tedious when it can be done simply and graphically with a mouse click on the screen.

If the frame is on the screen, wouldn't it be easier to click on a button on the right of the frames to hide/show the two frames? All that would be left behind is that little square that the user can then click on again to show the frames again. Easy with just one mouse click they can toggle the frames.

That way people can decide whether or not to show or hide the frames on the go. You can leave the slash command and the options if you like. I was just suggesting it would be more flexible for users that's all.

You don't have to incorporate this. This is just a suggestion.
Oh I see, that'd be a neat feature. I just wasn't sure what you meant exactly.

I'll look into implementing this, thanks for the suggestion!
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