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Updated: 05-12-08 04:52 AM
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Updated:05-12-08 04:52 AM
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oUF Indicators

Version: 1.1.1
by: chalae [More]

Grid like Indicators for oUF

usage at own risk, may eat your babies

I rewrote the addon completly, basicaly riped of oUF_DebuffHighlight for its PostAuraHook. Thanks for the hints Ammo. It looks way better now.

Yes this are only usefull Indicators for Holy Raiding Priests, youll have to go into the code and change it, if you are a different class.

Also this only works for the english game client since it uses the name of the debuffs to identify them. I dont know if ill bother to change that in a later version with spell IDs and stuff.

1.1.1 bug fix
1.1 rewrote it, i think it wont eat your babies now.
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Unread 05-24-08, 11:03 AM  
tiana
A Defias Bandit

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been trying to get this addon to work for rabbits raid layout with no success really. Cause its exactly what i've been looking for so i can totally dump grid.
a way to show bossencounter important debuffs on the frames so i know who needs extra healing.
i've tried and stripped the PostUpdateAura function from all unnecessary code that a shaman dont use or need and ended up with
Code:
local function PostUpdateAura(object, event, unit)
	object.Boss:Hide()
	local i = 1
	while true do
		local name, _, texture, _, debufftype, _, _ = UnitDebuff(unit, i)
		if not texture then 
			break 
		else 
			-- if not object.Weakened:IsShown() then if string.find(texture, "AshesToAshes") then object.Weakened:Show() else object.Weakened:Hide() end end

			if (debufftype == "Poison" or debufftype == "Disease") then object.Boss:Show() 						
						object.Bossbg:SetTexture(texture)
						object.Bossbg:SetTexCoord(.07, .93, .07, .93) else object.Boss:Hide() end	
				for j = 1,34 do 
					if not object.Boss:IsShown() then
					if string.match(name, abilitiesDebuffs[j]) then
						object.Boss:Show()
						object.Bossbg:SetTexture(texture)
						object.Bossbg:SetTexCoord(.07, .93, .07, .93)
						break
					else
						object.Boss:Hide()
					end
				end
			end
		end
		i = i + 1
	end 
	
end
and i added
Code:
	local boss = CreateFrame("FRAME",nil,hp)
	local bossbg = boss:CreateTexture(nil, "OVERLAY")
	boss:SetParent(hp)
	boss:SetPoint("CENTER", hp, "CENTER", 0, 0)
	boss:SetHeight(14)
	boss:SetWidth(14)
	boss:SetFrameStrata("DIALOG")
	bossbg:SetParent(boss)
	bossbg:SetPoint("CENTER", boss, "CENTER", 0, 0)
	bossbg:SetHeight(14)
	bossbg:SetWidth(14)
	self.Boss = boss
	self.Bossbg = bossbg
but still no go, not really sure what i'm missing here.
Last edited by tiana : 05-24-08 at 11:04 AM.
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Unread 05-16-08, 07:08 AM  
chalae
A Kobold Labourer
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Re: very nice

Originally posted by jadakren
Was a big user of grid and clique...no i don't need grid. Thank you so much.
: D same for me.


That being said, i noticed some weird behaviour since i recoded the thing, some debuffs not showing constantly. Gonna look into it this weekend.
Last edited by chalae : 05-16-08 at 07:08 AM.
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Unread 05-15-08, 09:37 PM  
jadakren
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very nice

Was a big user of grid and clique...no i don't need grid. Thank you so much.

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Unread 05-12-08, 12:08 PM  
chalae
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Originally posted by ulrich
And I haven't even added anything to p3lim layout.

You know:

Code:
local fortitude = hp:CreateTexture(nil, "OVERLAY")
	fortitude:SetParent(hp)
	fortitude:SetPoint("TOPLEFT", hp, "TOPLEFT", 0 , 0)
	fortitude:SetHeight(3.25)
	fortitude:SetWidth(3.35)
	fortitude:SetTexture(155/255,146/255,246/255)
	fortitude:Hide()
	self.Fortitude = fortitude
etc..
if you havent added that part to your layout it will throw errors yeah, go into the lua of oUF indicators and comment the stuff you dont use out. and add what you quoted into the layout for the parts you want to see.

as it says on the first page this isnt finished and polished. i may change that behaviour in a future version but it is that basic atm.
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Unread 05-12-08, 12:02 PM  
ulrich
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And I haven't even added anything to p3lim layout.

You know:

Code:
local fortitude = hp:CreateTexture(nil, "OVERLAY")
	fortitude:SetParent(hp)
	fortitude:SetPoint("TOPLEFT", hp, "TOPLEFT", 0 , 0)
	fortitude:SetHeight(3.25)
	fortitude:SetWidth(3.35)
	fortitude:SetTexture(155/255,146/255,246/255)
	fortitude:Hide()
	self.Fortitude = fortitude
etc..
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Unread 05-12-08, 12:00 PM  
ulrich
A Kobold Labourer

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Originally posted by chalae
is it the same error?
Interface\AddOns\oUF_Indicators\oUF_Indicators.lua:29: attempt to index field 'Fortitude' (a nil value)
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Unread 05-12-08, 11:41 AM  
chalae
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is it the same error?
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Unread 05-12-08, 11:27 AM  
ulrich
A Kobold Labourer

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Getting even more errors now.

And still running defaults of previously listed addons.

oUF_P3lim not working good with your addon or?
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Unread 05-12-08, 04:56 AM  
ulrich
A Kobold Labourer

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Originally posted by chalae
Think i fixed it in 1.1.1
Sounds great!
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Unread 05-12-08, 04:53 AM  
chalae
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Originally posted by ulrich
Interace\AddOns\oUF_Indicators\oUF_Indicators.lua:96: attempt to index a global 'origPostUpdateAura' (a nil value)
Think i fixed it in 1.1.1
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Unread 05-12-08, 03:53 AM  
ulrich
A Kobold Labourer

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I get this error when loading ui with oUF_Indicators:

Interace\AddOns\oUF_Indicators\oUF_Indicators.lua:96: attempt to index a global 'origPostUpdateAura' (a nil value)

I have oUF_P3lim and oUF_DebuffHighlight as only 2 other addons. (And oUF ofc).

Any solutions to this?

I am using the newest version of all 4 addons.
Last edited by ulrich : 05-12-08 at 03:59 AM.
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Unread 05-10-08, 09:40 AM  
p3lim
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Originally posted by chalae
base is yours, love the colour btw : p but i changed alot, may upload it some time but its not ready for that
I like your raid frames, thats all

Gonna redo my raid frames next week or so to make them look more like grid
(maybe even release a 2nd layout? )
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Unread 05-10-08, 09:11 AM  
chalae
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Originally posted by p3lim
Btw, what layout do you use?
base is yours, love the colour btw : p but i changed alot, may upload it some time but its not ready for that
Last edited by chalae : 05-10-08 at 09:25 AM.
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Unread 05-10-08, 08:47 AM  
p3lim
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Originally posted by chalae
im the author of it i know what it does : (

it shows debuffs as a center icon on the frame, particular debuffs, wich i named in an array.

i basicaly just put things in it i missed from using grid for years.
Aw yeah i missed that debuff part, i though it was oUF_DebuffHighlight

Btw, what layout do you use?
Last edited by p3lim : 05-10-08 at 08:51 AM.
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Unread 05-10-08, 08:35 AM  
chalae
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Originally posted by p3lim
oUF_Indicators shows buffs, not debuffs... What you are thinking of is already possible with oUF_DebuffHighlight
im the author of it i know what it does : (

it shows debuffs as a center icon on the frame, particular debuffs, wich i named in an array.

i basicaly just put things in it i missed from using grid for years.
Last edited by chalae : 05-10-08 at 08:37 AM.
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