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Updated:11-29-10 03:45 AM
Created:12-14-09 04:33 PM
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oUF RuptureTourney  Popular! (More than 5000 hits)

Version: 1.2b
by: Ilve [More]

Rupture Tourney
v1.2b

Specific class powers(4.0) not supported. Warning! Not tested version.
Requires oUF v1.5.x to work.

This is my oUF layout - remake of the greatest addon Rupture Tourney.
You can find some settings in the oUF_Settings.lua file.

Layout basically uses game font. My font for combo points and stacks is in oUF_RuptureTourney/media/font
Please read Change Log.
Added autoscale UI function!

Features:
* Classical Rupture Tourney style
* Player/Target/Focus castbars with
Flash, FadeOut and Changing color
* DK runes [
** ** **]
* Druid mana
* Numeric Combo points [1, 2, 3, 4, 5]
* Vehicle support
* Debuffs growing:
[1] [3] [5]
[2] [4] [6]


Plugins support:
oUF_MoveableFrames [/mvf to move]
oUF_TotemBar

Supported frames:
* player/player pet
* target/target of target
* focus/focus target
* party/party targets

Thanks:
Tivoli and Neilyo)
Special thanks to Allez
haste, Shestak, AlleyKat, ALZA and Monolit.

v1.2b
- Support for oUF v1.5.x

v1.1.4
- Added autoscale UI function (enabled on default)
- Fixed position of text info on the frames
- If you will use player cast bar, blizzard's CB will be hidden

v1.1.3
- Castbars finally Done! They are awesome) Enjoy.
- Added Short values for bosses
- Combo points now outlined (with shadow)

v1.1.2
- Fix for castbars updating (still is not ideal)
- Now warlock pet's name have color by class))

To do:
- Iterruptible/Notinterruptible shield on castbars
- Fix problems with scaling UF and position of bars, text and etc.
- Castbars updating, fading...
- Short values for bosses and others

v1.1.1
- Raid frames has been deleted - not supported any more! (And also oUF_AuraWatch, oUF_DebuffHighlight, oUF_HealComm, Range check)
No raid frames - no problems. I'll use oUF Freebgrid. I'm so sorry.
- Support for plugin oUF_MoveableFrames
- Added new options (CP size, position)
- Some changes in lua
- Fix for castbar spawning
- PvP icon color became brighter
~55Kb memory again

v1.1
- Castbars animation [FadeOut, Changing color, Flash]
I know about updating problems (spamming spells). I'll fix it as soon as possible.
- ShortValue changes for healComm4
- Fix for power bars and updates (old version)
- Combo Points are restored (changing color)
New:
- LFD role icons for party frames
- Combat, Resting and PvP icons (disable on default)
- Player castbar (disable on default, if enable require replacing all frames)

v1.0.9
- Supported oUF Version: 1.4.x
- oUF_HealComm4 [Integrated]
- oUF_DebuffHighlight [Integrated]
- Castbar icon have border as on buffs/debuffs
- Fix for energy+druid mana bars and updates
- Length of pet name now is 11 symbols
- Added some options in Settings.lua
Need to fix soon:
- Combo points have only green color(:
- Removed support for Aura Watch (will be in v1.1.x)
- Castbar animation very strange - Test Mode (disable on default in Settings)
- Vehicle power color bug (has been found in Wintergrasp)
~230Kb memory with HealComm4 and DebuffHighlight, because disable them in Settings if you don't use they

v1.0.6
- Fix error 142 in raid
- Pet happiness added (color pet name)
- Small update for pet frame

v1.0.5
- OmniCC now working correctly (enabled on default) only on Debuffs!!!
- Update for AuraWatch

v1.0.4
- Texture bug with 3.3.3 patch fixed
- DK's runes bug fixed

v1.0.3
- AuraWatch upgrade
- OmniCC support (view Settings)
- Delete some unnecessary stuff

v1.0.2
- Castbar: added spark and re-position in real time. Channeling color is green
- Debuffs growing:
[1] [3] [5]
[2] [4] [6]
- Missing HP in raid frames now showing only when HP < 90%
- Changed position of raid frames. Now it is displayed correctly (1280х1024)
- Changed position of Leader, MasterLooter, Assistant icons
- Lua code update

If you find bug, error and etc., share them in the comments

v1.0.1
- Fixed position of TotemBar, now working correctly

v1.0
- Added raid frames (Grid style)
- Added settings file (oUF_Settings.lua)
- Added plugins support (oUF_AuraWatch, oUF_DebuffHighlight, oUF_HealComm4, oUF_TotemBar)
- Text placing fix
- Raid icons replaced

v0.8b
- First experimental version
Optional Files (0)


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Unread 01-10-15, 04:53 AM  
Axaion
A Kobold Labourer

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No one?

It seems to work fine, but it gives massive FPS drops, and does not show Anticipation stacks obviously

Other than that, the frames are there shown as they should, just unusable
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Unread 12-26-14, 10:34 AM  
Axaion
A Kobold Labourer

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Someone should upate this, as oUF is still up
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Unread 02-22-11, 02:40 AM  
crack-monkey
A Defias Bandit

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no Group Portraits

I have the same Problem, i get no Portraits in Group and i dont know why.

But the rest Works and looks great, i hope it will come a Update for this wonderfull UF Layout

Great Work.


monkey
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Unread 02-16-11, 03:43 AM  
1nstant
A Defias Bandit

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Originally posted by Ilve
My friend has helped me to get access to cataclysm. It is all that I have had time to make and I don't know that will be further. I hope for understanding.
Everything seems to work great for me, I just can't see party portraits for what ever reason. Not sure.

Thanks for making this, and updating it even though you're not currently playing.
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Unread 11-29-10, 03:48 AM  
Ilve
A Murloc Raider
 
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Originally posted by Ilve
Updates aren't expected in the near future. I don't know when I'll play in wow again and I don't have acc/client. Any of you can make update (see Optional files). Problems IRL.
My friend has helped me to get access to cataclysm. It is all that I have had time to make and I don't know that will be further. I hope for understanding.
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Unread 11-19-10, 10:15 AM  
Ilve
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Originally posted by Blazin69
any chance on a 1.5.2 update?
Updates aren't expected in the near future. I don't know when I'll play in wow again and I don't have acc/client. Any of you can make update (see Optional files). Problems IRL.
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Unread 11-06-10, 06:38 AM  
Blazin69
A Kobold Labourer

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any chance on a 1.5.2 update?
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Unread 10-17-10, 05:45 AM  
yo_man
A Murloc Raider

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ВТБ апдейт под oUF 1.5.2
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Unread 07-12-10, 10:32 AM  
Rikcon
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Оуу,уже поставил новую версию !
Сначала немного провтыкал поставить плагин,мб включить его в архив с аддоном??
Создатель плагина думаю не обидиться)
+еще бы неплохо так называемый debug mode,когда все панели которые есть в аддоне появляються,чтото подобное реализовано в питбуле.
А набирать фулпати только для настройки аддона очень муторно )
Last edited by Rikcon : 07-12-10 at 10:35 AM.
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Unread 07-12-10, 10:05 AM  
Ilve
A Murloc Raider
 
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На счет рейд фремов в оуф реализации не прав - они лучше адаптируются по себя и меньше жрут, но это для тех, кто шарит в луа, заморачивается и тп.
Спасибо. Если найдешь какой баг, отписывайся. Новая версия инк.
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Unread 07-12-10, 09:43 AM  
Rikcon
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Насчёт рейд ферймов не скажу,я еще недорос немного ))))
Но,судя по моей логике вряд-ли я буду их использовать,не в обиду но я думаю что oUF не создан для рейд фреймов,Grid,вот что нужно про,или начинающему рейдеру.
Поэтому я думаю стоит убрать из аддона,и повесить в топике оповещение,чтот тип.

"My layout has no raidframes,istead use Grid\or your favorite raidframe addon"

Както так)
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Unread 07-10-10, 05:00 PM  
weasoug
A Flamescale Wyrmkin
 
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i see you have the code in for party pets. strange how its not working. i cant wait till you do.

Code:
local partypet = {}
	for i = 1, 4 do
		partypet[i] = oUF:Spawn("partypet"..i, "oUF_PartyPet"..i)
		partypet[i]:SetPoint("RIGHT", partytarget[i], "LEFT", -10, 0)
		getglobal("oUF_PartyPet"..i):SetScale(settings.PartyScale)
	end
will check out the raid frames asap.

great job so far
Last edited by weasoug : 07-10-10 at 05:02 PM.
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Unread 07-10-10, 03:24 PM  
Ilve
A Murloc Raider
 
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Rikcon
Да, да - наконец-то свои) Дело в том, что self.MoveableFrames = true стоит, но я не уделял внимания этому моменту. Сделаю в следующем обновлении. На пг кто-то пытался перетаскивать этот аддон)
ToT, focus target, pet привзязаны к другим, поэтому и были проблемы.
Ты используешь мои рейд фреймы? Я думаю их стоит убрать из аддона.

Axaion
thx, I guessed))

weasoug
Not essentially, but I will pick up suitable color.
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Unread 07-10-10, 02:25 PM  
weasoug
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the pvp flag needs a change i think. nice to see it working. but I think the colour is to light. as its hardly visible.

and it needs to be moved up a bit i think.




edit--

Code:
self.Status:SetPoint("BOTTOMLEFT", 10, 15)
puts the pvp in the middle of the Portrait
Last edited by weasoug : 07-10-10 at 02:42 PM.
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Unread 07-10-10, 01:48 PM  
Rikcon
A Murloc Raider
 
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how about @movable@ setting in config file of the layout?

Со скринов вижу что ты русский )
Как насчёт того чтобы в конфиге просто была настойка movable на true или false,там я увидел только координаты фреймов,затруднительно както подбирать их.
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